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Re-Balance Stealth Bombers ASAP

First post
Author
Freelancer117
So you want to be a Hero
#1 - 2014-04-20 18:18:05 UTC
Stealth Bombers are tech 2 frigate size ships, therefore should have a specialized role.

A) They already have very good torpedo bonuses, that can deal with battleships and battlecruisers Cool

(4 ! bonuses: torpedo explosion velocity, flight time, torpedo velocity and damage).

Why do they need an extra weapon to kill battleships/cruisers; bombs with an explosion radius of 400 and 3000 velocity

B) Bombs should not be a weapon to clear of drones (incl fighters / fighter bombers) of the grid because this makes Stealth Bombers overspecialized, they also have the ability to fit covert ops (with 100% targeting delay after decloaking) and can use covert ops cyno's.

I propose that Stealth Bombers should be re-balanced ASAP and that bombs should be used to counter capital ship hulls only,
and have the stats on bombs reversed; 3000 explosion radius and 400 velocity (with covert ops level bonus to velocity and damage)


Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

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Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#2 - 2014-04-20 20:41:56 UTC
First and no
the bombs are being used in a way they are allowed, in the midst of those drones are generally ships. You want to limit bombs to capships but the torpedoes are fine for other ships? How you you put the bombs to a oh its not a cap ship so I'm not going to do anything . Bombs are already limited by being used in null sec only and I've watched bombers bar take ojtf frigates with nothing but torpedoes

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Malcanis
Vanishing Point.
The Initiative.
#3 - 2014-04-20 21:06:55 UTC
Bombs were explicitly introduced to counter very large groups of subcaps.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Freelancer117
So you want to be a Hero
#4 - 2014-04-20 21:24:11 UTC
Malcanis wrote:
Bombs were explicitly introduced to counter very large groups of subcaps.


Yes, Bombs were introduced in Revelation expansion November 2006 adding a way to deal with close concentrations of ships Cool

And PI was explicitly introduced to create industrial colonies on just about any planet in the EVE universe, doesn't mean it should be re approached by CCP Cool

Is the CSM8 happy with the current iteration of Bombs then, or could you please give your opinion on my two points ?

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Lykouleon
Noble Sentiments
Second Empire.
#5 - 2014-04-21 03:13:46 UTC
No.

(Actually, yes, please take away the one final thing that boat is passably decent at)

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Mag's
Azn Empire
#6 - 2014-04-21 07:54:39 UTC  |  Edited by: Mag's
Wat?


(This actually means no and what the hell at the same time.)

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Malcanis
Vanishing Point.
The Initiative.
#7 - 2014-04-21 08:01:00 UTC
Freelancer117 wrote:
Malcanis wrote:
Bombs were explicitly introduced to counter very large groups of subcaps.


Yes, Bombs were introduced in Revelation expansion November 2006 adding a way to deal with close concentrations of ships Cool

And PI was explicitly introduced to create industrial colonies on just about any planet in the EVE universe, doesn't mean it should be re approached by CCP Cool

Is the CSM8 happy with the current iteration of Bombs then, or could you please give your opinion on my two points ?


The torp bonuses are irrelevent to the bombing mechanics.

I am quite happy with the basic concept of bombs as a counter to large groups of subcaps, although I do think that currently it's a little too easy for them to keep BCs and BS off the field. But that's a gameplay tweak issue rather than a mechanics reform issue.

Currently the counters to caps are (1) supercaps (2) large concentrations of subcaps (3) specially fitted fleets with lots of capwar

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Freelancer117
So you want to be a Hero
#8 - 2014-04-21 09:45:26 UTC
Thank you for your answer Malcanis, much appreciated to hear it.

Stealth Bombers remains a ship that can do a lot for its tech 2 level and size.

And for Bombs, I am curious what CCP will do to make BC/BS medium size fleets possibility Cool

I roamed in interceptors (before the latest vamp) for 6 months in null, because of bombs and bubbles.

And I used to fly specially fitted ships to drain the capacitor of caps, because of the docking games in losec.

Still my proposal is my personal view ans SB and bombs, and I hope it will looked at by CCP before the Summer.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Malcanis
Vanishing Point.
The Initiative.
#9 - 2014-04-21 10:13:34 UTC
I quite like the idea of a slow, extra-high explosion radius, high damage bomb that would be basically ineffective vs subcaps (say 30-60 second flight time before exploding, 2000m explosion radius so only 20-25% damage against even BS if they're not MWDing)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Freelancer117
So you want to be a Hero
#10 - 2014-04-21 13:58:08 UTC
When I propose that Stealth Bombers should be re-balanced ASAP and that bombs should be used to counter capital ship hulls only, and have the stats on bombs reversed; 3000 explosion radius and 400 velocity (with covert ops level bonus to velocity and damage)

This include Jump freighters and Rorquals and all other capital hulls ofc to because of their signature size and ship velocity Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Malcanis
Vanishing Point.
The Initiative.
#11 - 2014-04-21 16:59:56 UTC
Well, I'm sorry but you're not likely to find much support for that aspect of your proposal.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2014-04-21 17:52:47 UTC

I don't see what is so "unbalanced" about bombers in the current environment.

Can you please elaborate that detail? I find bombers very well balanced already!

Freelancer117
So you want to be a Hero
#13 - 2014-04-21 18:47:23 UTC
Gizznitt Malikite wrote:

I don't see what is so "unbalanced" about bombers in the current environment.

Can you please elaborate that detail? I find bombers very well balanced already!



The Re-balance is a word used to describe CCP's program to look at all ships in eve online and tweak or change statistics / ship bonuses under the guidance of CCP Fozzie and later on CCP Rise.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Gizznitt Malikite
Agony Unleashed
Agony Empire
#14 - 2014-04-22 19:19:04 UTC
Freelancer117 wrote:
Gizznitt Malikite wrote:

I don't see what is so "unbalanced" about bombers in the current environment.

Can you please elaborate that detail? I find bombers very well balanced already!



The Re-balance is a word used to describe CCP's program to look at all ships in eve online and tweak or change statistics / ship bonuses under the guidance of CCP Fozzie and later on CCP Rise.


The fundamental purpose of the rebalance program is to address imbalances within the current ship classes. You're "hurry up and do it now" tone implies they in desperate need of attention.

However, this is not something I've experienced. I've taken on SB fleets in frigates and had lots of fun. I've FC large roams of frigate and dessie gangs, having to fight around hostile bombers trying to wipe out my fleets. I've used bomber groups to destroy ships in groups.

At the end of the day, they are not easy to coordinate, have a limited blast potential, and really are a unique playstyle. I think they are in a great place, and am curious why you feel they are in desperate need of rebalance.
Koz Katral
Collapsed Out
Pandemic Legion
#15 - 2014-04-25 10:20:36 UTC
Bombers are fine - they can perform a selection of very specific roles, have a relatively poor engagement profile on their own and add an extra dimension to fleet combat.
Kaarous Aldurald
Black Hydra Consortium.
#16 - 2014-04-25 23:41:04 UTC
Malcanis wrote:


I am quite happy with the basic concept of bombs as a counter to large groups of subcaps, although I do think that currently it's a little too easy for them to keep BCs and BS off the field. But that's a gameplay tweak issue rather than a mechanics reform issue.

Currently the counters to caps are (1) supercaps (2) large concentrations of subcaps (3) specially fitted fleets with lots of capwar


That's because Battlecruisers are in a really crappy place of balance when large scale is taken into account. They have a bloated sig radius, and in general, insufficient tank to make up for it.

Their entire class needs reworked.

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