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Player Features and Ideas Discussion

 
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Remote Armor/Shield Hardeners

Author
Akkaata Shiyurida
Doomheim
#1 - 2014-04-19 10:18:56 UTC
They would be a Logistics module that increases the targets resistances. The types available would be like regular Hardeners so Shield version would have a Remote Adaptive Shield Hardener while Armor would not have a such. Shield Hardeners would have a shorter cycle time and require less capacitor per cycle, armor would be vice versa just like their regular counterparts.

Logistic Ships, Logistic Frigates and Carriers would all get bonuses to it depending on the tanking style of the faction.

Amarr get bonuses to R Armor Hardeners (major bonus) and R Armor Repairers (minor bonus)
Caldari get bonuses to R Shield Hardeners (major bonus) and Shield Transporters (minor bonus)
Gallente get bonuses to R Armor Repairers (major bonus) and R Armor Hardeners (minor bonus)
Minmatar get bonuses to Shield Transporters (major bonus) and R Shield Hardeners (minor bonus)

What do you think?
Sir Dragon
Einherjar Yggdrasils
#2 - 2014-04-19 10:35:21 UTC  |  Edited by: Sir Dragon
Well if we add to the shield in anyway that would make the signature grow.

I can't see anything wrong with it ;
maybe we can wind up with cases where
resistance is buffered by another set of items;
thus, resistance goes from somethin like 60% to 80%+ ;
You know, like a fleat of ships that have 80%+ reistance in everything .

And before we know the local "fashion cop parade" goes of
prancing around on its fancy shoes yelling in its horse voice
"omg y u no use that setting foo"
... and then everybody does that ...
and then game balance ,eventually, kicks in and everybody dies.

Maybe we could say that resisteance can only be so,
and so, much improved/incremented from any, and all, affecting modules;
Such as, when you turn on your, mentioned, remote hardener,
and the target ship would already have 3 items affecting its EM (for example) shiled resistance
then the added remote hardener would fall into
index 4 on the "how much effect" you module actually does.

Compared to allowing your moduel to have 100% effecton top of your target ship already hardened reistance.

The penalty index goes something along the lines of
1:100% 2:50% 3:25% 4:12.5% 5:6.25% 6:3.125% . . . effect of used multiple modules
Pantera Home Videos:    http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html  ;  http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;    http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html .
Dreadchain
The Scope
Gallente Federation
#3 - 2014-04-19 11:25:31 UTC
I think this would make existing logistics even stronger than they already are, which is not really necessary. This'll also dumb down fits, as it wouldn't make sense to fit hardeners anymore and instead everyone would go for pure HP.

Also, these are the only ships with bonuses to energy transfers and tracking links (Subcap, anyway). There would have to be some sort of replacement.

Just seems like a horribly imbalanced, game-breaking change with no real drive to do it

-1

www.minerbumping.com

Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2014-04-19 15:30:36 UTC
This would absolutely make logistics even more powerful than they already are, which CCP has clearly stated they want to avoid pretty much "no matter what'.
Lephia DeGrande
Luxembourg Space Union
#5 - 2014-04-19 16:57:12 UTC
"healer" in Eve are super strong and thats cool and besides the fact i would love more remote stuff, the other guys are right it would make it simply to strong.
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2014-04-19 19:12:46 UTC
normal remote repairs have no effect on the ships local reps, nor do they augment the power of other logi ships in fleet. These do, and they are way too powerful.

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Daoden
The Scope
Gallente Federation
#7 - 2014-04-19 19:28:21 UTC
You want remote resists? Get a command ship then.
Iudicium Vastus
Doomheim
#8 - 2014-04-19 19:32:17 UTC
eehh, maybe, not sure.
Maybe if it was a new hull/role for that instead of adding to the existing Logi hulls.
And then also if there was a counter added with another ewar hull to each race that also reduced resistances.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Jessica Danikov
Network Danikov
#9 - 2014-04-19 19:57:35 UTC
Without stacking penalties with local resist, ludicrously overpowered.

With stacking penalties, pointless, unless your fleet drops resist mods in lieu of projected resistances (which nobody in their right mind will do- reps can land after some damage, but resists must be in first).

If anything, the game needs remote modules that reduce resistances offensively.
Derath Ellecon
University of Caille
Gallente Federation
#10 - 2014-04-20 13:17:27 UTC
Daoden wrote:
You want remote resists? Get a command ship then.



Pretty much this. They are called fleet boosters.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#11 - 2014-04-20 13:49:33 UTC
no, to many healers in this WOW clone game now.

i remember a time when you engaged fleets and **** would die. it felt good.

now its. o **** our reps are failing. BAIL BAIL BAIL.


YEAH 1 FLEET 1 KILL



NO.

Amarr Militia Representative - A jar of nitro

Xe'Cara'eos
A Big Enough Lever
#12 - 2014-04-20 18:30:09 UTC
these modules would have to have INSANE stacking penalties - to the point that if you activate more than 3 or 4 on a target, it's resist profiles start to go down.

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.