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Assault Battleships

Author
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#21 - 2014-04-19 16:39:32 UTC
I have one already. It's called a Tornado

No trolling please

Endo Saissore
Afterburners of Eve'il Inc.
#22 - 2014-04-19 17:46:19 UTC  |  Edited by: Endo Saissore
Just a few suggestions.

Shouldn't the tech 2 drone boat have the Dominix hull instead of the Megathron hull?

Also I'd steer clear from adding addition drones per level. As evident from the Gurista changes CCP is trying to reduce the amount of drones on field, not increase them. Perhaps a 20% increase in drone damage per level instead?

I'm not a fan of both Minmatar ships having specializations in projectile turrets. What if you gave the amarr missile ship to minmatar? Then give the second T2 Amarr BS a bonus to raw laser damage or drones.

Really well thought out post btw!
DrysonBennington
Eagle's Talon's
#23 - 2014-04-19 18:16:31 UTC
I like the idea A4443.

The battleship class definitely needs some ships that are fast moving and heavier DPS than the T3 Battlecruisers while at the same time still retain the defenses of a battleship.

But where do we sacrifice?

I think a comparable ship hull needs to come in the form of a hull that is between the Battleship and Dreadnought Classes that can survive on its own in low sector as well as being operated in high sector space.

This class of Super Battleship would come in the hull of Dreadnought ehp wise but would not be able to fit capital sized weapon modules but would be able to fit siege modules

Something sleek looking as well. Maybe something like the SOE Ghost Site ships but in a red and black or yellow and black base paint scheme.

A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#24 - 2014-04-20 08:22:20 UTC
Endo Saissore wrote:
Just a few suggestions.

Shouldn't the tech 2 drone boat have the Dominix hull instead of the Megathron hull?

Also I'd steer clear from adding addition drones per level. As evident from the Gurista changes CCP is trying to reduce the amount of drones on field, not increase them. Perhaps a 20% increase in drone damage per level instead?

I'm not a fan of both Minmatar ships having specializations in projectile turrets. What if you gave the amarr missile ship to minmatar? Then give the second T2 Amarr BS a bonus to raw laser damage or drones.

Really well thought out post btw!




the Gallapagos isnt a Creodrom dominix, because it is already used as the Sin (Black Ops). Otherwhise we would have two times the exactly same ship for two different classes. I know, the mega is already used as the Kronos, but it has different textures. But the Mega as dronecarrier would be great i think, because it has a visible dronehangar.


CCP changes that only on the guristas ships. I know, they are going to give the supercarriers just 10 fighters instead of 20 (without drone control units), but in hi-sec, there are still a lot of ships, that can launch 5 drones. As i can read in the rebalance thread, not all peoples are fan of that change, because medium and small drones wont get affected anymore. We may see some more Nestors(when the prices fall to a buyable level) and dominixes in Mission hubs.


I made both minmatar assault battleship specialized to projectile turrets, because theyr cruiser and frig counterparts are specialized to projectile turrets aswell and the Amarr dont have a missile batleship. The Minmatar already have two missile battleships, the typhoon and the typhoon fleet issue. I made the stats similar to the assault cruisers and assault frigs (for example giving the maverick two times a 10% to optimal range, like a giant Eagle/Harpy or make the Oblivion to a large projectile brawler, like a giant Vagabond/Wolf). But the idea to make one of the amarr assault battleships to a dronebattleship sound great. Maybe missiles as primary weapon and drones as secondary weapon (gets then a dronetracking/range bonus instead of a damage bonus).
Jallukola
#25 - 2014-04-20 09:36:41 UTC  |  Edited by: Jallukola
Enough with the ugly, PoS, fatass Raven and Mega hulls. Show some love for Hyperion and Rokh for once, THOSE are what need some Tech-variety, and only them.

Imo you can just drop the Tier 2 hulls.

All posts and mails screencapped and time stamped, including out of EVE, you will not reverse on me.

Might come in handy!

PavlikX
Scan Stakan
HOLD MY PROBS
#26 - 2014-04-20 10:19:27 UTC
Generally agree with idea.
With one excepption - we ahve enough ex-Tier 1 and 2 hulls. Those new ships must be ex-tier 3 hulls only :)
Egravant Alduin
Ascendance Rising
Ascendance..
#27 - 2014-04-20 15:37:16 UTC  |  Edited by: Egravant Alduin
+1 from me and maybe CCP with it's great maths can make them balanced.You really worked on your thought and I respect that a lot.

Or maybe if they can't add ships like that they add a tech 2 baction mode which will be called bastion attack mode.Higher dps and applied dps but no tank bonuses.

Feel the wrath of the GECKO!

Teri Cox
Doomheim
#28 - 2014-04-21 09:31:09 UTC
I agree with this Idea, +1

I really dont know, why there isnt a t2 battleship line for fast attacks.
I hope, that CCP is reading this thread aswell
Metal Marauder
Black Aces
Goonswarm Federation
#29 - 2014-04-21 12:04:19 UTC  |  Edited by: Metal Marauder
Like the idea would be nice to see attack BS +1
Although I think the Abbadon hull would lend itself much more nicely to Khanid line of ships. CCP always uses the the Amarr hulls that +4% per level to armor resistances. Not only that I think the Abaddon would look fantastic in the black/silver/gold theme they have going. Although the Khanid ships since the last expansion have this horrible shade of grey instead of black they once had.
Knoppaz
distress signals
#30 - 2014-04-21 14:42:30 UTC
While I like the idea of some kind of assault-battleship, the following doesn't make sense at all..
Quote:
A high signature radius makes them easy to hit. All of these ships gets a 50% rolebonus to reduce Microwarpdrive signatureradius.

Even with normal sig that bonus wouldn't make sense for a BS. Imho an AB bonus would be better..


Knoppaz / distressSIGNALS http://distresssignals.tumblr.com

a capsuleer's way to insanity

A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#31 - 2014-04-22 08:58:56 UTC
Knoppaz wrote:
While I like the idea of some kind of assault-battleship, the following doesn't make sense at all..
Quote:
A high signature radius makes them easy to hit. All of these ships gets a 50% rolebonus to reduce Microwarpdrive signatureradius.

Even with normal sig that bonus wouldn't make sense for a BS. Imho an AB bonus would be better..




I tested this out in Evehq and saw it by myself, that this bonus doesnt make that much sence, so i may replace it to one of the following:


25% reduction to microwarpdrive capacitor penalty (Note, not more than +10% cap)

or...

50% bonus to afterburner speed


And about the Kahnid Abaddon... I looked by myself throught all the ships and saw, that most of the kahnid ships where these ships, that have a 4% armor resist bonus (except the curse and impel), so i will defenately replace the vizian abbadon to a kahnid one and replace the kahnid geddon to a carthum one (vizian geddon is already in use as a rendeemer)
Neotrups Tera
Summer of Mumuit
Remember Mumuit
#32 - 2014-04-23 12:22:55 UTC
+1 also from me, i find, that we really need something like that


Good Idea
Hairpins Blueprint
The Northerners
Pandemic Horde
#33 - 2014-04-24 10:19:45 UTC
+1 way are we not funding this?

new pvp more maruders would be coolafter 90% kronos got dumped ;/
A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#34 - 2014-05-10 09:30:52 UTC
I made a little change to the albatros, as the geckos got added to the game, i increased the dronebandwith to 250mbit, so that it can launch 5 geckos.
Unseen Spectre
Shadow Eye Ops
#35 - 2014-05-10 16:49:00 UTC
I am just wondering whether CCP are planning to introduce some drone based ships with a role bonus which that reduces the dronebandwidth of gecko class drone by 50% - i.e. the dronebandwith requirement will be 125mbit rather than 250mbit. This also ensures that such ships cannot use more than 5 heavy drones.

Since the gecko class drone is technically a drone but with a "fighter-feel" to it this could also be a way to introduce a carrier-like ship which may not be a Capital ship and could be allowed to hi-sec - and there have been quite some threads about carrer-like ships for hi-sec.

I guess we will just have to wait and see what CCP has in store for us.
Sirinda
Ekchuah's Shrine Comporium
#36 - 2014-05-10 17:07:33 UTC
Full T2 resists on a BS hull.

That would be what, anywhere between 200-300k EHP easily?

Won't even have to compromise much while fitting that in order to bricktank the hell out of it.

Also, the name implies to me a focus on speed, probably a heavy focus on MWDs.

With all these strengths accounted for, what would be their weaknesses?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#37 - 2014-05-10 23:58:37 UTC  |  Edited by: epicurus ataraxia
Unseen Spectre wrote:
I am just wondering whether CCP are planning to introduce some drone based ships with a role bonus which that reduces the dronebandwidth of gecko class drone by 50% - i.e. the dronebandwith requirement will be 125mbit rather than 250mbit. This also ensures that such ships cannot use more than 5 heavy drones.

Since the gecko class drone is technically a drone but with a "fighter-feel" to it this could also be a way to introduce a carrier-like ship which may not be a Capital ship and could be allowed to hi-sec - and there have been quite some threads about carrer-like ships for hi-sec.

I guess we will just have to wait and see what CCP has in store for us.
That would work quite well on the rattlesnake,using Two of those rather than one. With the loss of the fifth missile launcher to keep it in balance. but they would need to be replaceable though.

There is one EvE. Many people. Many lifestyles. WE are EvE

Danika Princip
GoonWaffe
Goonswarm Federation
#38 - 2014-05-11 00:11:56 UTC
A4443 Suicide Gank wrote:
erittainvarma wrote:
Marauders are what Assault Battleships should be. Just copying the assault ship concept from frigates and cruisers to battleships isn't really the way they should be done. They either end up knocking Assault Cruisers or normal battleships down as fleet doctrines. To avoid this and get something that offers real variety, local tank, ewar immunity and ability to make better use from BS sized system, MJD, is essentially just the right way.


I wouldn't mind having another four marauders though.



But Marauders...

... have bad mobility
... dont have good capacitor management (except the paladin)
...cant move while in bastion mode
...dont have full T2 resist


So, there is a lot of difference between my Assault Battleships and Marauders



They're battleships. they're never going to have good manoeuvrability. The MJD bonus a marauder get is as close as you're likley to get to a manoeuvrable T2 battleship. Failing that, get a machariel.

Is cap management not an intended weakness? Ships DO tend to have those. What's the weakness of yours?

Again, bastion mode needs a drawback. You can't move while in siege or triage either, but people use those all the time.

And again, they have massive EHP already, why would they need T2 resists?


What niche do these ships fill, and how do you avoid stepping on the toes of marauders and pirate BS with them? Or even T1 BS?

What kind of DPS and EHP are you aiming for with these things, assuming basic t2 fittings?
Meandering Milieu
The Scope
Gallente Federation
#39 - 2014-05-11 02:16:23 UTC  |  Edited by: Meandering Milieu
How in the name of Chribba did you give the gallente ships names like that, and then turn around and give greek god names to Amarr? All of the Gallente caps are named after greek gods, and a lot of their subcaps too.

Edit: I would love more T2 BSes to give me a reason to train into them. A logi/ewar/assault version would be nice.

Assault versions I would suggest making more mobile, much less tanky, like 80k EHP tops, but give them something absurd like 1k dps out to 120km or some such. Give them the warp speed/accel time of cruisers. Makes for highly mobile blap gangs, however if caught they have no real tank, and would have to reduce their speed for logi to keep up, making them choose how they want to engage.

Basically tougher Tier 3 BCs with T2 resists and role bonuses to warp speed/sig radius.
A4443 Suicide Gank
Summer of Mumuit
Remember Mumuit
#40 - 2014-05-11 09:48:56 UTC
Sirinda wrote:
Full T2 resists on a BS hull.

That would be what, anywhere between 200-300k EHP easily?

Won't even have to compromise much while fitting that in order to bricktank the hell out of it.

Also, the name implies to me a focus on speed, probably a heavy focus on MWDs.

With all these strengths accounted for, what would be their weaknesses?




They have full T2 resists, but relative low raw hp (around 30% more than combat battlecruisers, but still lower than normal battleships. They also have higher signatureradius compared to t1 battleships, that these ships dont get too high speed tanks. They also have a higher mass, so that MWDs and afterburners dont give the full bonus. I know, the oblivion and ganesha are faster than a machariel, but with the higher mass, theyr mwd speed is still lower than a machariel (I dont know the formula for the speed bonuses on afterburners, if the mass is higher than the thrust of them).

Another weakness is that, that they have just 50/50 dronebays (except the gallapagos, wich is a dronebased ship) to ensure, that these ships are not too strong against small stuff.

And some is not listed in the thread, these ships all have 500s cap recharge time, but low cap capacity. They still gain around 50-70 cap/sec with all skills trained at 5 and no cap modules fitted, but with the low cap capacity, they can easly get neuted out.