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C2 / C3 / C4 advice

Author
Ashimat
Caldari Provisions
Caldari State
#21 - 2014-04-19 11:05:14 UTC
Adoris Nolen wrote:
C4's are the absolute worst. Don't move into one.

Can't you keep your useless trolling to your own threads and let the grownups be? In two sentences you managed to get three things wrong and give bad advice on top of that - something obvious for anyone that actually read the thread.

Got blog: http://thecloakedones.blogspot.com

King Aires
Out of Focus
Odin's Call
#22 - 2014-04-19 12:04:42 UTC
Adoris Nolen wrote:
C4's are the absolute worst. Don't move into one.


Yes, please, everyone think this. Please Cool
1c3crysta1
Colonial Defense Forces
#23 - 2014-04-19 19:43:26 UTC  |  Edited by: 1c3crysta1
C2: All in all, provides for an active experience, since there's many active corps whoms wormholes connects to this type. Two statics means more stuff to do, but more hostile traffic aswell. Wandering wormholes quite often connects to high-sec, which provides an irregular path for logistics, if the static is unfavourable.
- C2/LS static: PvE from the C2 static, I can imagine that it could be messy since your own, your static and that static needs to be controlled. (Unless you're planning to grind C2s...) PvP opportunities should be plentiful. Decent availability from a logistical standpoint.
- C3/HS static: PvE from the C3 static, a fairly good source. PvP opportunities in the C3 might be good, but its statics should provide a more consistent source of PvP since many C3 corps are inactive. These are usually quite attractive, so finding one is harder. All in all, a good balance of PvE/PvP/logistics.
- C4/HS static: Same as above, but harder sites and the static provides for a more wormhole-centered PvP-experience.
-C5/NS static: A completely different wormhole. C5s sites are hard, you'll need to coordinate your grinding unless you're very confident in your marauader/multiboxing setups. Add to this that C5s residents will usually outnumber you fairly heavily, they will be hard to roll if you encounter a hole into a blood-thirsty entity. The null-sec static allows you to do deep-ns coops, both PvE and PvP, but provides for no easy route for logistics. I'd say that this type of wormhole is pretty hardcore, but can be golden in the right hands.

C3: No WH static, which means that you won't be farming sleepers when you own sites are empty (unless you run into a wandering in incoming wormhole). Keep in mind that many C5 that are occupied that isn't of the type C5/C5 are C5/C3, so you'll have more traffic from C5 coorps than average. Wandering wormholes quite often connects to high-sec, which provides an irregular path for logistics, if the static is unfavourable.
- HS static: Easy logistics, but it means that your pvp and pve will start from a high-sec system, for good or bad. Very attractive, finding an empty one will require luck/dedication.
- LS static: Decent logistics, fairly often a system directly connected to the big hs-blob, which makes it fairly safe if you scout the gate. Probably the worst pve-capabilies, unless you connect to a back-water system with some 6/10 DEDs.
- NS static: Your logistics are dependant on other wormholes than your static, which makes then irregular. If you mind that, don't bother with this one. If you can handle it, and like what null-sec offers, this a good base.

C4: As silent as a wormhole can become. Wandering wormholes to and from this type doesn't exist, which means that all wormholes in such a system is either the static or a K162. On top of that, it belongs to deep-wh space which means that there doesn't exist any K-space statics. This means that there's NEVER a direct link to k-space from these systems.
- C1 static: This might be an option, if you want a way for logistics, since 153/348 of these connects to hs and 105/348 them connects to ls. They are most often more safe than other types of wormholes to travel through aswell, since most of the inhabitants in these holes and industrialists. Just keep in mind that the holes doesn't allow battleships or heavier targets through and that the rats in here are close to worthless.
- C2 static: More for the PvP than the PvE since you'd want for look for the static of your static to farm. The logistical capabilies are good, but safety in the C2 might be an issue.
- C3 static: PvE capabilities are great for a corp of your size. PvP in or through the statics provides for a good source. Logistics are good and most often quite safe. Probably the most inhabited of the C4s.
- C4 static: The ultimate carebear system. Neither your own system or your statics will contain many wormholes, so it's easy to find a system to farm in. Both the PvP and the logistical interests are subsided for this though, since C4/C4s are famous for their endless C4-C4 highways.
- C5 static: Quite the hardcore system. Unless another system opens up a wormhole to you, everything you'll do, you'll do through a C5. For me, if I were in a small corp, that'd be enough said. But if you like being underdogs and doing things the hard way, go for it!

C5: Hardcore mode for a corp of your size. The PvP might be good if you get a static that suits you, the PvE might be good if you do everything together or multibox very well. But bear in mind that most of the big PvP-entities out here lives in C5/C5, which means that their static could lead to your system. This is also where the capitals in wormholes starts to make an apperance. A C5 system connects very often to lowsec and nullsec thanks to the wandering wormholes, both from and to the C5 itself. This means that logistics might be manageble even without using the static. I've heard that C5s with sub-C5 statics are less attractive to capital seige due to the potential hassle of getting that capital back home.
- C1 static: Pretty much the same as for a C4/C1. Small but safe and consistent link for logistics, but doesn't provide much for the gameplay. Grab this if you know that you own hole provides what you need and want a small but safe link to hs/ls.
- C2 static: See above C4/C2, the difference here might be the total mass of the wh, I think it's 1 billion tonnes instead of 2.
- C3 static: See above C4/C3, the difference here might be the total mass of the wh, I think it's 1 billion tonnes instead of 2.
- C4 static: Good farming static, not much more.

tl:dr -> I'd say that: C2/HS/C3, C2/HS/C4, C4/C3 suits your needs best. A C2/NS/C5 or C3/NS if you're tempted to have a direct connection to null-sec and can handle the logistics. A C2/NS/C5, C4/C5 or any C5 if you want to play with the big fish.
Meytal
Doomheim
#24 - 2014-04-22 15:49:03 UTC
King Aires wrote:
Also I would never recommend someone live in a C2 with a C4 static for pvp... C4 people like to be loners, they are hard to sort out chains to even find someone and unless you want to sit at their pos cloaked waiting for them to warp you aren't going to pvp anything.

You might be surprised, but a C4 static is amazing for PvP. Not necessarily always in the C4 itself, but you can get some beautiful chains filled with ripe, juicy targets. A C4 will connect to every single class of W-space; don't like your current static or its chain, put a couple of Orcas through and you're finished in one pass, ready to scan down a new C4 chain.

The difference is that you may have to actually, y'know, move more than one system over to find action. I know, I know, radical thinking, but it works!
Nash MacAllister
Anomalous Existence
Spatial Instability
#25 - 2014-04-22 18:00:07 UTC
Meytal wrote:

You might be surprised, but a C4 static is amazing for PvP. Not necessarily always in the C4 itself, but you can get some beautiful chains filled with ripe, juicy targets. A C4 will connect to every single class of W-space; don't like your current static or its chain, put a couple of Orcas through and you're finished in one pass, ready to scan down a new C4 chain.

The difference is that you may have to actually, y'know, move more than one system over to find action. I know, I know, radical thinking, but it works!


This. But, the Op has a damn good overview of their options now with a surprising amount of on-topic discussion. Blink

Yes, if you have to ask yourself the question, just assume we are watching you...

Hatshepsut IV
Un.Reasonable
#26 - 2014-04-22 18:21:19 UTC
Nash MacAllister wrote:
Meytal wrote:

You might be surprised, but a C4 static is amazing for PvP. Not necessarily always in the C4 itself, but you can get some beautiful chains filled with ripe, juicy targets. A C4 will connect to every single class of W-space; don't like your current static or its chain, put a couple of Orcas through and you're finished in one pass, ready to scan down a new C4 chain.

The difference is that you may have to actually, y'know, move more than one system over to find action. I know, I know, radical thinking, but it works!


This. But, the Op has a damn good overview of their options now with a surprising amount of on-topic discussion. Blink


I can vouch for this, c4 chains are great fun sometimes.

Public Channel | Un.Welcome

Derath Ellecon
Washburne Holdings
#27 - 2014-04-22 18:59:26 UTC
Ashimat wrote:
Adoris Nolen wrote:
C4's are the absolute worst. Don't move into one.

Can't you keep your useless trolling to your own threads and let the grownups be? In two sentences you managed to get three things wrong and give bad advice on top of that - something obvious for anyone that actually read the thread.



If you have paid attention to the Nolen clan (won't blame you if you don't) at all, they have often complained about too many people in C4 space so it is not surprising they would try and downplay C4 space.

meytal wrote:
You might be surprised, but a C4 static is amazing for PvP. Not necessarily always in the C4 itself, but you can get some beautiful chains filled with ripe, juicy targets. A C4 will connect to every single class of W-space; don't like your current static or its chain, put a couple of Orcas through and you're finished in one pass, ready to scan down a new C4 chain.

The difference is that you may have to actually, y'know, move more than one system over to find action. I know, I know, radical thinking, but it works!


Definitely true. You just really have to enjoy scanning. 15 systems last night and nothing
King Fu Hostile
Shiva Furnace
#28 - 2014-04-23 11:26:32 UTC
WH PVE sucks donkey balls, and therefore you should make your choice on the basis of PVP availability.

C2 > C2+lowsec is by far the best place to live in w-space for this reason.

Lloyd Roses
Artificial Memories
#29 - 2014-04-23 15:02:39 UTC
Meytal wrote:
King Aires wrote:
Also I would never recommend someone live in a C2 with a C4 static for pvp... C4 people like to be loners, they are hard to sort out chains to even find someone and unless you want to sit at their pos cloaked waiting for them to warp you aren't going to pvp anything.

You might be surprised, but a C4 static is amazing for PvP. Not necessarily always in the C4 itself, but you can get some beautiful chains filled with ripe, juicy targets. A C4 will connect to every single class of W-space; don't like your current static or its chain, put a couple of Orcas through and you're finished in one pass, ready to scan down a new C4 chain.

The difference is that you may have to actually, y'know, move more than one system over to find action. I know, I know, radical thinking, but it works!


Totally overlooking that c4s are - afterall - the most pvp-dead of all areas in eve. And it's not only c4s that connect everywhere, everythig besides c1/c3 can connect anywhere via static. A chain is also quite terrible more often than not, it's just way better to scan a static, scan like 1-2 holes into the chain and - if empty - just roll it. That way you don't have some 5 jumps and a total of 300AU to warp in case something does happen.
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