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New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
shea ashler
The Scope
Gallente Federation
#461 - 2011-12-01 18:47:53 UTC
CCP Guard wrote:
I come bearing news about tax rates from CCP Omen and Team Pi:

---

The higher PI taxes are deliberate.

We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why.

The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk.

With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed.

By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden.

For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOffice

Regards
CCP Omen on behalf of team Pi

if i understand this rightly then the tax can only do one thing ant that is incease... because "By repairing the taxes to be... a) Based on market value" when the tax goes up the price on the product goes up.. with this model the tax will then increase again or...?
Anvil44
Avedis Corporation
The Vanguard Syndicate
#462 - 2011-12-01 18:55:28 UTC
In truth my high sec PI alt has no issue with the higher tax rates. In the overall scheme of things, it makes sense. The only disappointment is the combination of saying in the dev blogs leading up to crucible is that export will double, where we now find after deployment of crucible, some instances of taxing have increased by 100 times the previous amount. And the final statement of saying this is deliberate.

If you made a mistake in the original blogs regarding the increase, just admit it. We're all (well at least some of us) adults, everyone makes mistakes, just fess up. Then we can move forward. As it stands, I get the distinct feeling that A) you lied to mislead us in the first place or B) You made a mistake and are too childish to admit it.

Either/or, just tell us which and lets move on.

I hate being shmoozed as if I am a 19 yr old girl talking to a used car salesman with no clue about cars besides you turn a key and off you go.

I may not like you or your point of view but you have a right to voice it.

ZaBob
The Scope
Gallente Federation
#463 - 2011-12-01 18:56:19 UTC
CCP Guard wrote:
I come bearing news about tax rates from CCP Omen and Team Pi:

---

The higher PI taxes are deliberate.

We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why.

The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk.

With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed.

By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden.

For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOffice

Regards
CCP Omen on behalf of team Pi



Did you consider and give proper weight to how this taxes based on full market value -- not added value like a VAT -- at every stage in the production? For high end goods with many steps, this repeated taxation multiplier will be very high.

I was aware of the factor, but I hadn't taken the time to do the calculations, and so I was rather surprised by how much it added up to.

You CERTAINLY did not communicate this factor up front. And yes, I'm sure you would have gotten more player resistance if you had, but that isn't a reason not to communicate.

My main criticism of all this is not what you're trying to do, but the degree of risk you seem willing to take of not just changing the balance, but of completely mangling it, in ways which are frankly beyond human analysis and prediction, and may turn out to be highly undesirable all around.

I do have one other issue, though. Basically, you're using ISK to try to drive people to do something that's fundamentally boring. I took down an Interbus CO on SiSi. It's going to be annoying. The only way it's not going to be annoying is with a fleet of dreadnaughts or similar scale effort. In some areas, that might produce fleet fights, but in most losec areas, nobody is going to attack such a fleet. If someone makes the fleet, you're handing power to the powerful. If the powerful don't find that interesting, you're back to using ISK to drive boredom.

All of the benefits you seek seem to be sitting behind a solid barrier of shooting-at-structures boredom.

It remains to be seen if you CAN drive people to it with ISK, but even if you can, is that really what you want?
Calorn Marthor
Standard Fuel Company
#464 - 2011-12-01 19:00:27 UTC
Thanks CCP, that was actually a good change! (although initially propagated by a Goon Roll)

I cried out very loud when I saw the new taxes.
But thinking twice, POCOs would perfectly make NO sense with the old tax base.
I already had my plans to completely ignore them, now I want to others to operate them. :-D

And yes: PI-people will earn less. But, why should any toon with just 2m SP be able to pay for the account with PLEXes?
(working only like 3 hours a month)
PI profits were ridiculously high, everyone has to admit that.


However, the change has some implications:
Will PI move to wormholes?
POCOs can be defended much easier there, low-class WHs have planets as rich as in nullsec and they are just one hop away from empire...
Shouldn't the ressource distribution somehow be related to the wormhole class? (yes, it's a bit late for a change...)
Certis
Boa Innovations
Brothers of Tangra
#465 - 2011-12-01 19:03:00 UTC
CCP Guard wrote:
I come bearing news about tax rates from CCP Omen and Team Pi:

---

The higher PI taxes are deliberate.

We have gotten a fair amount of petitions regarding high taxes for PI goods. We want to take a moment and assure you that it is deliberate and explain why.

The taxes that were introduced with the PI feature in Tyrannis did not change as the market value for PI goods went up significantly. This meant that until recently, PI industrialists have enjoyed profit margins of up about 99% without much risk.

With the Player Owned Customs Office feature we are changing how PI products come to the market and we are encouraging players to own and operate these offices. With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed.

By repairing the taxes to be... a) Based on market value and b) Player set, we now have a foundation for a much more interesting feature that we believe will create many opportunities in New Eden.

For more information please see the EVElopedia article for the Player Owned Customs Office: http://wiki.eveonline.com/en/wiki/CustomsOffice

Regards
CCP Omen on behalf of team Pi



Oh Right: " we are encouraging players to own and operate these offices." - actually No you are not. You are encouraging corps to own and operate offices. (those that can be bothered that is)

Many players are in corps that will not want to build POCO's. Many players are not and do not want to be in Player corps. Many players will not want to start their own corp. And there will be some like me who are remaining loyal to a corp in the hope that all the other corp members who have unsubscribed due to previous ill thought out nerfs, may eventually re-subscribe when they feel that CCP are finally listening to their player base. ( I aint holding my breath though)

Finally many players like me have now twice (including the previous bad PI patch) had to waste a great deal of time and effort in building and balancing their PI operations, only to find once again that it has now been totally broken.


Low sec has long been severly under utilised - you brought something in to make it a much more viable proposition for players to operate in low sec - now, in one fell swoop you have taken low sec back to square one - good thinking Batman.

And to answer all the sucks who will just say, "well do something else, do this or do that" I say: Who the hell are you to tell anyone else how to play the game that they pay for. It is partly due to sucks like you that just sit back and take it up the rear end, that this once great game has been allowed to gradually decline in to a shadow of it's former self and is losing subscribers by the truckload - and will continue to do so each and every time CCP keep moving the goal posts.
Rek Esket
Sebiestor Tribe
Minmatar Republic
#466 - 2011-12-01 19:04:58 UTC
ZaBob wrote:
You CERTAINLY did not communicate this factor up front.


The second greatest thing about Wiki articles is that they have a history.
Bloodpetal
Tir Capital Management Group
#467 - 2011-12-01 19:05:07 UTC
Quote:
We have received a number of petitions, asking if new tax rates of the NPC Customs Offices are working properly as they are in some cases drastically higher compared to the pre-Crucible tax rates. Our developers have confirthisposmed that the tax rates match the design specifications. Please read this post for more information about the new tax rate on NPC Custom Offices.



We have received a number of petition (remove comma) asking if new tax rates....




Our developers have confirthisposmed that the tax rates match the design specifications




Please fix your news :P

Where I am.

Zaine Maltis
Innsmouth Enterprises
#468 - 2011-12-01 19:05:26 UTC
Quote:
Our developers have confirthis posmed that the tax rates


confirthis posmed? What language is this? :D
ZaBob
The Scope
Gallente Federation
#469 - 2011-12-01 19:05:30 UTC
Anvil44 wrote:
In truth my high sec PI alt has no issue with the higher tax rates. In the overall scheme of things, it makes sense. The only disappointment is the combination of saying in the dev blogs leading up to crucible is that export will double, where we now find after deployment of crucible, some instances of taxing have increased by 100 times the previous amount. And the final statement of saying this is deliberate.


The question here is whether this miscommunication was deliberate? I tend to think not -- but people accuse me of being naive on such things.

I for one took CCP Omen at his word that taxes were double, and didn't look closely at the details. Rather than blowing up a CO on SiSi, I should have been looking for a fast one on taxes.

I don't have a huge problem with the taxes per se. At the first level, the markets will adjust, prices will go up. But then prices of fueling towers will go up. Prices of T2 goods will go up. This is a major asymmetric inflationary pressure that WILL change the game. But how? Will we like the changes?

Maybe. Or maybe this will serve to drive the wedge further between CCP and the player base.

It'll be an interesting experiment, but I wouldn't have chosen to bet so much of the game and the company on the outcome.

Still, best wishes on managing it all and getting a positive outcome.
Mechnom
Federal Navy Academy
Gallente Federation
#470 - 2011-12-01 19:07:17 UTC
Calorn Marthor wrote:

I cried out very loud when I saw the new taxes.
But thinking twice, POCOs would perfectly make NO sense with the old tax base.


/signed

although there needs to be readjustment in case ppl just take down the (po)co and do not set up new ones.

higher taxes do make sense to pay sov costs to 0.o alliances - with the old taxes a poco would have been nonsense.

but in cases ppl just blow up the existing ones or dont bother setting up missing ones wouldn't it be a incredible loss to interbuss loosing all those taxes. i suppose they need the iskies too :) - well and i just realized it is a real pain in the ass to export via command center if there is no poco.
Calorn Marthor
Standard Fuel Company
#471 - 2011-12-01 19:07:29 UTC
Anvil44 wrote:

If you made a mistake in the original blogs regarding the increase, just admit it. We're all (well at least some of us) adults, everyone makes mistakes, just fess up. Then we can move forward. As it stands, I get the distinct feeling that A) you lied to mislead us in the first place or B) You made a mistake and are too childish to admit it.

Either/or, just tell us which and lets move on.


Technically, the blog was correct: the tax RATE has doubled.
Before it was 5% everywhere for COs and 7,5% for rockets, now its 10% for CONCORD, 15% for rockets and 17% for Interbus.
Yes, interbus is more expensive than the messy launch option that requires a clickfest.

What they did NOT tell, however, was that the base values for the taxes were altered as well (that is why the price per product rose so dramatically).

BUT THIS WAS A CHANGE BASED ON PLAYER FEEDBACK:
https://forums.eveonline.com/default.aspx?g=posts&t=33468

So I agree, CCP should have made that clearer to the players who don't follow the discussions here closely.
SojournerRover
Explorer Corps
#472 - 2011-12-01 19:10:21 UTC
Go to Null, or a Wormhole. Set whatever taxes you want and defend your property.
This gives corporations more power. You figure it out.

Stop being a HS sec crying machine!

Rover
(REDRUM)

[b][u]ROVER[/u] (REDRUM)[/b]

ZaBob
The Scope
Gallente Federation
#473 - 2011-12-01 19:13:03 UTC
Rek Esket wrote:
ZaBob wrote:
You CERTAINLY did not communicate this factor up front.


The second greatest thing about Wiki articles is that they have a history.


OK, I reviewed every single revision in the history, as well as first/last. That section is so far unmodified.

Is your point that the original communication is permanently captured going forward?
Asmodes Reynolds
Rayn Enterprises
#474 - 2011-12-01 19:19:13 UTC
gargars wrote:
So you now say this was deliberate, yet the insane tax increase was never mentioned to us in advance? Not in the blog certainly and not even in the patch notes. Both state:

"All high security Customs Offices are transferred to CONCORD who will charge doubled import and export taxes"

Where did you tell us in advance that by 'doubled' you mean 'multiplied by 100'?

Nowhere. And why not?

Hoping it would slide under the radar somehow with people giddy over the true good changes in the expansion? I think this is going to go very badly for you. Cool new things people get used to fast, fail things like this that effect people's 'wallet' directly tend to not fade away.





First off, to all the people crying about PI tax changes, especially the people voted above. Yummy care bear tears. Crying some more please I don't think you quite filled your local hisec customs office, yet keep trying you get there. When you dry your eyes out enough to read you may remember a dev blog about custom offices located here: http://wiki.eveonline.com/en/wiki/CustomsOffice
For lazy people it's copied below:

Taxation

Tax % is taken off the material's taxable value.

This value is set by CCP and is based off the market values in November 2011
Import is always half of export tax

The taxable value are the same for all items in the same tier
Advanced Commodities: 1,350,000.00 ISK
Specialized Commodities: 70,000.00 ISK
Refined Commodities: 9,000.00 ISK
Basic commodities: 500.00 ISK
Planet Resources: 5,00 ISK


Let me highlight the important part for those of you who have trouble reading:


This value is set by CCP and is based off the market values in November 2011
Import is always half of export tax

They made the tax change and then a double the tax percentage percentage for hi-sec which makes sense considering they wanted to be profitable for people to run their own custom offices . Due to the risk versus reward system eve is based off of this makes much more sense.
Anvil44
Avedis Corporation
The Vanguard Syndicate
#475 - 2011-12-01 19:21:47 UTC
Calorn Marthor wrote:
Anvil44 wrote:

stuff


more stuff

So I agree, CCP should have made that clearer to the players who don't follow the discussions here closely.


adding: or who do but either misread or just didn't get it. Cause I didn't get it as you pointed out. In which case, my bad. However, the update given by CCP Guard could point this out more directly for those of us who missed it the first time, using small words so we get it right...What?

I may not like you or your point of view but you have a right to voice it.

CCP Nullarbor
C C P
C C P Alliance
#476 - 2011-12-01 19:25:12 UTC
Our apologies for not being more prompt with this message, the base prices were changed late in the piece after reviewing a lot of feedback. Still, the information is available now and we are happy with the current course so it is in your hands to see what you can do with it.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Peich Prime
1st Airborne Division
#477 - 2011-12-01 19:25:51 UTC
Well

Up to x100 taxes...

You should quit smoking that **** men!!!


tengen san
Triton-TC
#478 - 2011-12-01 19:27:29 UTC
CCP Guard wrote:
I come bearing news about tax rates from CCP Omen and Team Pi:

---

The higher PI taxes are deliberate.

With the old tax levels it would be nearly unfeasible to operate a Customs Office and most of our goals with the feature were at risk of being missed.

Regards
CCP Omen on behalf of team Pi


Like shifting PI to 0.0.?


Quote:
By repairing the taxes to be... a) Based on market value and.....

On a more seriose note:

Selecting a single month as Nov 2011 to adjust the taxable value must be considered as shortsighted from the point of value evaluation as PI prices in Nov 2011 were heavily inflated.

A more realistic/ sensetive taxation adjustment should reflect the 12 months value average.





Scarlett Ninja
Section 5
#479 - 2011-12-01 19:27:50 UTC
So basically you haven't altered your plans from the first dev blog when that **** Dev said that us "little guys" should just use Hi sec planets!

The high tax rates have nothing to do with profit margins, the profit margins will remain the same, it will be a % of the cost of production the same as it is now you ****

The tax rates in 0.0 and low sec are designed to **** off the larger corps and alliances who can afford to install and protect a POCO, so they blow up the high tax interbus one and install their own.

Obviously they will charge themselves nothing and anybody else will be charged whatever they think best, i would imagine same as it is at interbus, any higher and ppl will go elsewhere and there is no point charging less.

So we end up with a situation where the biggest blob around can manufacture PI items for nothing and the small independent players/corps are screwed.

I do.......erm...... did PI in 0.0 NPC space, and think after all the hassle that entails i had the same right to the resources as anybody else in those systems, it seems you at CCP think different.

Wasn't there a blog about making it easier for smaller corps or solo players to move to 0.0 and how it would be made harder for bigger alliances to gank those players so they could get established?

Please could CCP explain to me why you have deliberately stopped me, you fee paying customer with 3 acc, from accessing this game feature in favor of the huge alliances whom i think already have a monopoly of so many resources.
Dalketh
DRRUSSEL
#480 - 2011-12-01 19:28:46 UTC
Rek Esket wrote:
ZaBob wrote:
You CERTAINLY did not communicate this factor up front.


The second greatest thing about Wiki articles is that they have a history.



I do not see either the original dev blog, the revised dev blog or the patch notes directing anyone to the wiki article you seem to like brandishing about. Not until today that is.

What I do see is it repeatedly stated that the taxes were being doubled. That is it.