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Thank You CCP!!!!

Author
General Nusense
Doomheim
#1 - 2014-04-18 02:36:36 UTC  |  Edited by: General Nusense
Today I was soloing a bunch of AUs in my 1337 freighter with some MAAAAAAAAAAD warp speeds and realized that sometimes after I appear in the next system my freighter will turn the wrong way. wrong way you say? yup, wrong way. Instead of taking the shortest way to align to the next gate, i turned and aligned the LONGEST way possible. I swear I was almost inline with the out gate and it would have been a mad fast align and warp, instead I was treated to watching my freighter turn a graceful 300 degrees.

I would like to thank CCP for this extended look at my freighter and the nice lighting effects. I know with the warp speeds and align time these massive juggernauts of MAAAAAD AU soloing would be missed if it wasn't for this slow turn in the opposite direction. Little things like this are what make this game great!

Made a signature so I am taken seriously on the forums, since thats the only thing they are good for.

Solecist Project
#2 - 2014-04-18 02:43:52 UTC
Not sure of you...

Is aligntime still the same, (legit kudos thread)
or does it actually take longer? (weird issue)

Anyhow, I have noticed ships rotating in a way that makes them seem
to take longer from a pure logical viewpoint, but I only fly frigates nowadays.

Aligntime should be unaffected.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jonah Gravenstein
Machiavellian Space Bastards
#3 - 2014-04-18 02:47:07 UTC  |  Edited by: Jonah Gravenstein
Align time should remain the same, unless prop mods are involved. I've had ships warp backwards and sideways many times.

Drifting a BC in warp looks cool as hell.

In the beginning there was nothing, which exploded.

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Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#4 - 2014-04-18 02:58:19 UTC
We don't need that 360 no scope bullshit here! Go back to CoD.

Who put the goat in there?

Solecist Project
#5 - 2014-04-18 03:01:18 UTC
Shederov Blood wrote:
We don't need that 360 no scope bullshit here! Go back to CoD.

I am not sure what you are talking about in context of this thread,
but I know NoScope and actually find it embarassing that
people believe it takes skill to do this...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Pix Severus
Empty You
#6 - 2014-04-18 03:08:52 UTC
Jonah Gravenstein wrote:
Align time should remain the same, unless prop mods are involved. I've had ships warp backwards and sideways many times.

Drifting a BC in warp looks cool as hell.


http://i.imgur.com/b2EQtp9.jpg

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General Nusense
Doomheim
#7 - 2014-04-18 03:11:06 UTC
Shederov Blood wrote:
We don't need that 360 no scope bullshit here! Go back to CoD.


sorry to break your heart babe, but I havent owned a CoD game since the original.

Made a signature so I am taken seriously on the forums, since thats the only thing they are good for.

Belt Scout
Thread Lockaholics Anonymous
#8 - 2014-04-18 03:26:57 UTC
Any time I have to move 10Bil or more in one load, I'll always hit the freighter with a couple fed navy webs. That'll get it rollin out sideways, and sometimes backwards, every time.

They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake.

**This IS my main so STFU.

Kaarous Aldurald
Black Hydra Consortium.
#9 - 2014-04-18 03:31:07 UTC
Belt Scout wrote:
Any time I have to move 10Bil or more in one load, I'll always hit the freighter with a couple fed navy webs. That'll get it rollin out sideways, and sometimes backwards, every time.


Confirming that this is both effective and hilarious.

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BLACK-STAR
#10 - 2014-04-18 03:36:43 UTC
Pix Severus wrote:
Jonah Gravenstein wrote:
Align time should remain the same, unless prop mods are involved. I've had ships warp backwards and sideways many times.

Drifting a BC in warp looks cool as hell.


http://i.imgur.com/b2EQtp9.jpg
I miss when T3 ships/Tengus that warped backwards... Far superior maneuvers than your freighters.
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2014-04-18 03:53:55 UTC  |  Edited by: Tau Cabalander
Whatever you see on the screen is a figment of the client's imagination.

In the EVE physics engine (I forget the name the devs call it), ships are represented as a sphere ("ball" in dev-speak) with a velocity vector. You can also see this if you run the EVE logger.

There is no concept of alignment either; that's really when the velocity vector is within ~3 degree (measured in radians actually) cone centered on the destination.

Sometimes the client messes-up the illusion. Do search for T3 flying backwards.
WASPY69
Xerum.
#12 - 2014-04-18 10:16:09 UTC
Ships in EVE behave as spheres, so it doesn't matter if you're facing the opposite direction when initiating warp (from 0 m/s) it will still enter warp just as fast as if you were facing the exact right direction. This is why i both cringe and laugh at clueless people telling others that "passive alignment" when sitting still is viable.
This mechanic is amazing though, gotta love it when capitals warp sideways, especially titans.

This signature intentionally left blank

Josef Djugashvilis
#13 - 2014-04-18 10:44:43 UTC
General Nusense wrote:
Today I was soloing a bunch of AUs in my 1337 freighter with some MAAAAAAAAAAD warp speeds and realized that sometimes after I appear in the next system my freighter will turn the wrong way. wrong way you say? yup, wrong way. Instead of taking the shortest way to align to the next gate, i turned and aligned the LONGEST way possible. I swear I was almost inline with the out gate and it would have been a mad fast align and warp, instead I was treated to watching my freighter turn a graceful 300 degrees.

I would like to thank CCP for this extended look at my freighter and the nice lighting effects. I know with the warp speeds and align time these massive juggernauts of MAAAAAD AU soloing would be missed if it wasn't for this slow turn in the opposite direction. Little things like this are what make this game great!


Do not drink and fly Smile

This is not a signature.

KIller Wabbit
MEME Thoughts
#14 - 2014-04-18 14:47:50 UTC
OP - "Soloing AU's" lol, well written.

Freighters have had visual anomalies for a long,long time. I just love it when I go into warp broadside, it thrills me wondering if the warp stresses are going to tear my hull apart.

Apparently testing end cases of the graphics is never done, but that's ok - we didn't want that immersion anyway.
Abrazzar
Vardaugas Family
#15 - 2014-04-18 14:53:00 UTC
Vincent Athena
Photosynth
#16 - 2014-04-18 15:23:44 UTC
Ive had my ship start turning toward the new gate, then suddenly spin around over 360 degrees in the other direction. My guess is the client keeps track of how many times the ship has turned in the same direction and at times has to "unwind" some numerical value.

As others have said, it makes no difference to how long it takes to get to warp.

Another odd effect of how the client shows ships is it wants to keep ships pointed in the direction they are moving. This results in some very odd visuals. The best is you start with a titan that has been sitting in one spot for a long time. Then bump it on the nose with most any ship. The titan gets a tiny amount of speed backwards, just a fraction of a meter per second. But that is enough, the client wants to have the ship pointed in the direction it's moving, so it spins the titan around 180 degrees, all because of a small tap on the nose.

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