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The most important dev blog is missing: where's EvE headed to?

Author
Anabella Rella
Gradient
Electus Matari
#21 - 2014-04-17 16:05:12 UTC
Good to see all the usual suspects, CCP cheerleaders and bittervet trolls out again... Roll

When the world is running down, you make the best of what's still around.

Faenir Antollare
For Ever And Ever
#22 - 2014-04-17 16:15:07 UTC
Scipio Artelius wrote:
Vaerah Vahrokha wrote:
where's EvE headed to?

We don't know where. All we know is there's no going back.



Guess that kinda nailed it for me personally :)

RiP BooBoo 26/7/1971 - 23/7/2014 My Lady My Love My Life My Wife

arabella blood
Keyboard Jihad
#23 - 2014-04-17 16:16:59 UTC
And i thought we have been all over this so many times...

The answer is in two words: "Build Star-gates".

Troll for hire. Cheap prices.

La Nariz
Aliastra
Gallente Federation
#24 - 2014-04-17 16:37:25 UTC
They're fixing all the stuff that's been broken for a long time and slowly rolling out new mechanics. That's been the plan and its working so what's the problem?

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Ekaterina 'Ghetto' Thurn
Department 10
#25 - 2014-04-17 17:33:04 UTC
Not sure where you get the 'high sec-centric' from. The CSM have assisted in making CCP 'null-centric' for several years now and I don't foresee any change to that unless the high-sec 'community' get organised and sort candidates for the CSM. Which is unlikely to happen.

CCP are taking the scenic route in terms of fixing the most broken parts of the game such as Corporation Roles & Permissions/POSes and 'things in low sec' . Some headway is being made regarding POSes but it's going to be a long time before we reach the end of the tunnel.

Some things that were intentionally broken such as 'extra materials' will be removed soon which will be good. Some of the recent and upcoming changes I have agreed with and some I haven't liked at all. The modus operandi/FotM for CCP atm does seem to be to pour water in the chip pan and see what happens. With the current stagnation in nullsec resulting from dual monopolies they have to do something to encourage conflict and high sec is the chosen arena. Just have to ride the lightning. Smile

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Dinsdale Pirannha
Pirannha Corp
#26 - 2014-04-17 17:50:52 UTC
Vaerah Vahrokha wrote:
Jenn aSide wrote:


CCp has made no secret of what they are doing and it has nothing to do with anyone's pet 'playstyle'.

They' said all along that they are moving the game more towards what it always should have been: a PLAYER (rather than npc) driven experience. Thus high sec pocos earlier and no moves to lessen the impact of NPC entities/structures on industry.

I know this scares the hell out of people who have come to enjoy the comfort of NPC centric things in EVE (because those npc based things don't change/can't be take away whereas player based things can).

In the same way people hide in NPC corps to avoid unwanted player interaction (wardecs), they hid behind other NPC based game mechanics to lessen risk and uncertainty. Hell, pretty much the whole theme of high sec is avoiding the nastier consequences of a player driven universe, which is why some people went competently batshit when CCP announced high sec pocos.

The bottom line is this: you're going to have to get used to it. CCP is moving EVe to a point where there are fewer places to hide from interaction, no more of this "play an MMO like it's a single player game and still profit". I for one think it's a great plan and hope CCP sticks to it's guns on this one.


I like your post because it's really to the point and realistic!

I do disagree a bit on the "hide in NPC corps" etc. etc.

Why? Because I feel it's somewhat simplicistic and could use more reasonment.

I'd split those players in two:

- Those who really do as you say.

- Those who would like to "interact" but perceive they are an ant against the mountain (Edit: example: true soloer who can't afford 2-3 subs to compete against the other "soloers", guy not adverse to PvP but feels like he's just get crushed by an unstoppable blob).


These are two completely separated kinds of players: the "incurable carebears" which I feel are never going to leave their shell vs those who by principle don't oppose to that but for a plethora of reasons cannot join relevant corps and are basically "one against the world".

What would CCP actually do with them in the long term plans? As of now EvE, despite being marketed as the "cold, harsh universe", it has catered to both of those borderline catergories (plus, of course, PvPers and the others).

Should CCP try and help the "would like to leave shell but..." players come out of that shell or isn't it worth the effort? If they feel like it's worth, then what would be the course of action to achieve the result?


Shrug.....the cartels have made it abundantly clear that the solo player / casual player has no place in their game.
And CCP beancounters seem OK with that loss of subscriptions as those players are driven from the game.
Guess the cartels convinced CCP that the loss of that segment of the sub base will be replaced with someone else, or more alts.

So whatever, the relentless attack on high sec will continue, until it is a total wasteland, and anyone that can forced into serfdom for the cartels will be, and the rest gone from the game. There will be of course a 3rd segment that will remain in high sec until the bitter end and it is removed from the game, or perverted into something else.
I doubt anyone knows precisely what demographic breakdown between those 3 groups is, especially CCP. The cartels expect there are a lot that they can drive into null sec serfdom, or maybe they are doing this just as the ultimate grief move.

But it is irrelevant. The path is set, and has been for a long time now.
Jenn aSide
Worthless Carebears
The Initiative.
#27 - 2014-04-17 17:54:32 UTC
Dinsdale Pirannha wrote:

But it is irrelevant. The path is set, and has been for a long time now.


Good thing is that CCP is catching up to their 2003 vision.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#28 - 2014-04-17 18:09:09 UTC
Dinsdale Pirannha wrote:
Shrug.....the cartels have made it abundantly clear that the solo player / casual player has no place in their game.

i'd like to take this opportunity to assure the 'solo' or 'casual' highsec player that their needs and desires will be catered to once our General Redistribution of Player Resources has been fully completed by our inner circle of secret game designers. most will not even notice the transition as they begin working for the League of Nullsec Alliances
Jenn aSide
Worthless Carebears
The Initiative.
#29 - 2014-04-17 18:16:19 UTC
Benny Ohu wrote:
League of Nullsec Alliances


I prefer the Alliance of Nullsec Affiliated Legions

Would make for a cool ticker :)
Arsine Mayhem
Doomheim
#30 - 2014-04-17 18:21:01 UTC
That would take imagination.
Teyr Schmitt
An Errant Venture
#31 - 2014-04-17 18:36:34 UTC  |  Edited by: Teyr Schmitt
Vaerah Vahrokha
Vahrokh Consulting
#32 - 2014-04-17 18:52:02 UTC
La Nariz wrote:
They're fixing all the stuff that's been broken for a long time and slowly rolling out new mechanics. That's been the plan and its working so what's the problem?


Did I say there was a problem? Another guy with mind reading skills?
Winchester Steele
#33 - 2014-04-17 18:57:47 UTC
Anabella Rella wrote:
Good to see all the usual suspects, CCP cheerleaders and bittervet trolls out again... Roll



Yeah. Wierd that the people who regularly read and post on the forums would be in this thread reading and posting. Crazy world we live in. Ugh

...

Abrazzar
Vardaugas Family
#34 - 2014-04-17 19:13:54 UTC
It looks like CCP are renovating. A overhaul of science and industry was long due. I'm looking forward to no longer needing 100 clicks to install my jobs. My hope is that they continue in this regard with the rest of the game: Missions, mining, another iteration on exploration/hacking, COSMOS, factional warfare, incursions and last but definitely not least sovereignty. There is even hope, they extract and replace the POS code. Maybe change moon mining? Bound to create an uproar for sure.
La Nariz
Aliastra
Gallente Federation
#35 - 2014-04-17 19:30:56 UTC
Vaerah Vahrokha wrote:
La Nariz wrote:
They're fixing all the stuff that's been broken for a long time and slowly rolling out new mechanics. That's been the plan and its working so what's the problem?


Did I say there was a problem? Another guy with mind reading skills?


You have this habit dancing around what you really want to say, looking at your post history you are very unhappy with the major amount of fixes and little amount of completely new content.

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Guttripper
State War Academy
Caldari State
#36 - 2014-04-17 19:45:19 UTC
For the moment and immediate future, I feel CCP is hoping to retain a majority of their player base by eluding to futuristic plans they hope will eventually play out. But...

- How many players will leave if they were hoping their subscription money was helping World of Darkness along?

- How many players feel CCP is not capable of doing anything more than just ship adjustments and other trinkets?

- With the world economy being what it is, how many players that used plex as a means to an end feel it becomes a grind each month if its in game "costs" keeps rising?

- How many players will drift off to try the next "Eve killer" and though chances are great it will not kill Eve, these players decide to pursue other entertainment values and not return to Eve?

- What hook will CCP use to try and entice a brand new player (and not another alt) into playing a ten plus year old game?

- What carrot will CCP use to try and entice their veteran player base to stick around for the next big shiny?

- What is the player base threshold for patience per each step of CCP's future master plan that might stumble and be delayed, altered, or outright cancelled?

- From a financial point of view, can CCP survive with just Eve as their main source of income?

Perhaps I am borderline "doom and gloom", but if CCP announced they are shutting the servers down at the end of this year, I would not rant and rave, but remember the good memories. Personally, I've become detached from Eve as a game, and as a community. I have not reached that "I don't give a damn!' stage, yet... And for me, idling my subscriptions is a very cheap form of entertainment - thus why I have not bailed. How do I see the future of Eve? I think CCP will cater further to their core, "fanatical" fan base: those players that ~live~ for Eve. Any new players or those on the fringe will be told there is enough content for them to play; but the biggest, bad ass "toys" will only be available to those with excessive means of gathering resources and with an unhealthy amount of time wrapped around a video game.

But I could be wrong and CCP will catch lightning in a bottle again...
Mara Pahrdi
The Order of Anoyia
#37 - 2014-04-17 19:46:46 UTC
Vaerah Vahrokha wrote:
What's the EvE of the future instead? We see a shift away from "hi sec centric", more emphasis on destruction.
Some players would like to know the flavour of the Next EvE That Is Coming, the kind of players it shall focus on the most, the amount of "hardship" required to remain compeititve both in PvP, industry and so on.

Maybe this is just my personal curiosity, maybe not.

I think it's heading towards even more cooperative gameplay / teamplay / group play than today. Everywhere. Which is a good thing, if you have the time to invest.

Less so if you don't.

Remove standings and insurance.

Mara Pahrdi
The Order of Anoyia
#38 - 2014-04-17 20:01:44 UTC  |  Edited by: Mara Pahrdi
Jenn aSide wrote:
which is why some people went competently batshit when CCP announced high sec pocos.

That's not so much the problem really.

Player interaction is fine, if there's a player to interact. When finally, after days of trying to get in contact, you get a reaction from one of these alts in one of those alt corps owning the poco on that planet you'd like to operate on and you manage to make a deal, two days later another alt corp blows up the poco and takes the planet.

Once they're done, they're offline and don't read mail like the previous owner and all you do is just start over.

You do this a couple of times and for the sake of your sanity start to wish Goons would take over all Highsec.

Remove standings and insurance.

DaReaper
Net 7
Cannon.Fodder
#39 - 2014-04-17 21:09:01 UTC
Jenn aSide wrote:
Vaerah Vahrokha wrote:
Hello,

There has been a "before of" and "past of" in EvE.

The rather unfortunate Dominion patch and then tiericide and many other game changes, along with the proposed industry changes suggest EvE is not just being "refreshed" but its overal theme and setup is slowly being shifted.

What some Attention players would love to know is: where's EvE headed to?

I suppose there's a Lead Game Designer who decides (in concert with the CEO and whoever) the direction EvE is taking for the next years and - most importantly - the type of playerbase it is going to focus on.

Could we pretty please be given an hint about this?

Because we can easily see the EvE of the past: hi sec centric, The Forge is the center, game was somewhat stagnating, null sec was important yet somewhat had a certain priority which seemed to be less than today.

What's the EvE of the future instead? We see a shift away from "hi sec centric", more emphasis on destruction.
Some players would like to know the flavour of the Next EvE That Is Coming, the kind of players it shall focus on the most, the amount of "hardship" required to remain compeititve both in PvP, industry and so on.

Maybe this is just my personal curiosity, maybe not.


CCp has made no secret of what they are doing and it has nothing to do with anyone's pet 'playstyle'.

They' said all along that they are moving the game more towards what it always should have been: a PLAYER (rather than npc) driven experience. Thus high sec pocos earlier and no moves to lessen the impact of NPC entities/structures on industry.

I know this scares the hell out of people who have come to enjoy the comfort of NPC centric things in EVE (because those npc based things don't change/can't be take away whereas player based things can).

In the same way people hide in NPC corps to avoid unwanted player interaction (wardecs), they hid behind other NPC based game mechanics to lessen risk and uncertainty. Hell, pretty much the whole theme of high sec is avoiding the nastier consequences of a player driven universe, which is why some people went competently batshit when CCP announced high sec pocos.

The bottom line is this: you're going to have to get used to it. CCP is moving EVe to a point where there are fewer places to hide from interaction, no more of this "play an MMO like it's a single player game and still profit". I for one think it's a great plan and hope CCP sticks to it's guns on this one.



Going away from NPC and more towards players ruling will separate eve from the new game coming out that has some people drooling that is heavily NPC based *Cough*Star Citizen*Cough* Giving players more control should make EvE stand out from WoW in space.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#40 - 2014-04-17 21:25:26 UTC
I think we will start to see a roll out of new stuff as we get closer to the star gates. They need to repair lots of things that were left unfinished, and broken, and in some cases you can get new fetures and game play from them, that will be like a new area. For example, PI, its very primitive, and seriously needs an overhaul. What ccp said it would be and what it is are so not the same. They could spend time fixing that, and in the process this would allow them to upgrade it to a more meaningful and enjoyable feature that could also allow for a stronger tie in to Dust and give us a reason to actually WANT to use Dust mercs.

Right now, PI is a click fest to get passive income. I have 6 alts running plants, and it takes me anywhere from 1-2 hours of clicking, flying, and moving crap around to do PI. Its annoying as hell. And Desperatly needs to be reexamined. If they could reduce the clicks even more, it would make a huge difference.

Looking at say WiS could add new features and gameplay as the 'fix or expand' on it. This is not adding a new feture just increasing and correcting one that already exist. Hell fixing PoS' will add new gameplay.

I think we will see a huge shift, ala Apocacrypto, arguabily eves most successfully content addition to date, once the star gates are able to be built. But to get there, negelected old stuff needs to be repaired.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

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