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Player Features and Ideas Discussion

 
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[Industry - Summer 2014] Blueprint Containers

Author
Sylvanium Orlenard
The Scope
Gallente Federation
#1 - 2014-04-17 02:50:41 UTC
In the Dev Blog : Building Better Worlds Comment Section forum thread

CCP Nullarbor said something of interest.

CCP Nullabor wrote:
You will be able to see all your blueprints in assembly arrays etc and remotely start jobs from containers, so that should cover your use case.


I bolded the part of interest.

I was thinking of the following problem : blueprint copies do not stack. You could say that that problem will be taken care of by the fact that you can now place them in small standard containers and you would almost be right.

The problem is you can only place 1000 different stack of items inside a small standard container. Since BPCs are 0.1 M3 of space that equates to exactly 10m3 of space. while the small standard container requries 100 m3 of space. If I use Small standard containers to organize my blueprints then I'm essentially requiring 10x the amount of space required to store my BPCs. In an NPC stations that is not an issue, however in a POS space is very much at a premium and loosing 90m3 of space to store my massive BPC collection is well, a waste of space.

Therefore I propose the following :

A new size of container (which I called "Blueprint Container" but "Micro Container" or "Xtra-Small Container" or any other name really works)

Volume : 10m3
Capacity : 10m3

Said container would behave just like any other containers in the game but simply be of the extra small size of 10m3, which would be filled by placing 1000 BPCs (or any other item that is 0.1m3 in size). Such a container would help industrialists by better organizing their blueprints copies, reduce the lag caused when you are moving a huge number of BPCs from one container to an other.


This idea of course would only be viable If and only If what CCP Nullabor has said comes to fruition. It would essentially be a way to stack my BPCs without having ability to actually stack my BPCs, kind of a cheat but from a coding point of view I understand why BPCs and researched BPOs can't be stacked.

FYI : it would be nice if I could look inside containers that are inside a POS array without having to move that container into my ship. But I understand that POS Code and Industry aren't necessarily related.

Thank-you for taking the time to consider my idea.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#2 - 2014-04-17 04:11:26 UTC
Whilst I agree with you in Theory, But I would also like to see the associated Micro SSC and Audit Container Variations too, just so that they can have a Password and Logs etc too
Brakoo
Shiva
Northern Coalition.
#3 - 2014-04-17 04:38:12 UTC
Supported, but acknowledging that come summer this may no longer be an issue depending on what is in the pipe for the summer expansion.
Victoria Sin
Doomheim
#4 - 2014-04-17 10:35:57 UTC  |  Edited by: Victoria Sin
I have hundreds of containers, actually usually 3 for each "type". One for the blueprint originals, one for the blueprint copies of that original and one for the finished T2 variant (after invention). I won't say it's an organisational nightmare because I've got a system now so it isn't. But the profusion of all of this "stuff" is kind-of crazy.

CCP really need to invent a list view that allows you to stack on type, regardless of specific properties of that type. At the moment it's a fast (and lazy) "everything must be exactly the same to stack these things". When really you want the user to be able to decide what and how to stack them. Sod the right click menu on a stack - make it available when they are all the same and disable it when they aren't. We don't care really!

It's not beyond the wit of developers, many of whom are a lot smarter than me (I'm a developer btw) to do this. The same applies to things like crystals with damage. It's quite ridiculous at the moment and actually embarrassing to see a UI that deals with these things in such a manner.

The current list needs to be more like a tree with stacks more like folder/containers that open out when you click them.
Xe'Cara'eos
A Big Enough Lever
#5 - 2014-04-17 11:27:00 UTC
Victoria Sin wrote:
I have hundreds of containers, actually usually 3 for each "type". One for the blueprint originals, one for the blueprint copies of that original and one for the finished T2 variant (after invention). I won't say it's an organisational nightmare because I've got a system now so it isn't. But the profusion of all of this "stuff" is kind-of crazy.

CCP really need to invent a list view that allows you to stack on type, regardless of specific properties of that type. At the moment it's a fast (and lazy) "everything must be exactly the same to stack these things". When really you want the user to be able to decide what and how to stack them. Sod the right click menu on a stack - make it available when they are all the same and disable it when they aren't. We don't care really!

It's not beyond the wit of developers, many of whom are a lot smarter than me (I'm a developer btw) to do this. The same applies to things like crystals with damage. It's quite ridiculous at the moment and actually embarrassing to see a UI that deals with these things in such a manner.

The current list needs to be more like a tree with stacks more like folder/containers that open out when you click them.



I think the current system needs a BP folder - that is a one item root folder that can hold as many BP's as you like - and can be organised however you like, but stacking still won't happen

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.