These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page12
 

Does exploration get easier?

Author
Proselytos
Crayola Magic
#21 - 2014-04-13 00:54:29 UTC  |  Edited by: Proselytos
Kaivar Lancer wrote:
The Magnate exploration frigate can fit 4 WC stabs. If you're getting warp scrambled, this ship may do the trick. It's been awhile since I flew one, but if you can fit drones on it, put in some ECM drones for good measure. You can't scramble what you can't lock.


I tried that setup after seeing a youtube vid about it. Forget it... The scan resolution goes to hell soooo bad... I only got wormholes resolved to 56%.. And that with skills to 4. Looks fun... but its carp... I don;t know how it is once you hit 100mill SP... But with good basic skills 4 Warpstabbers ruin the fun.
Decimager
Deep Core Mining Inc.
Caldari State
#22 - 2014-04-13 02:11:57 UTC  |  Edited by: Decimager
Join a 0.0 corp/alliance and let real explorers and pvp'rs guidance make your eve experience much better..... join a 0.0 corp and LEARN from some of the best. Also you will have good intel regarding surrounding systems and much more. Most important, have FUN! ( I would be happy to show you the ropes), message me anytime with your questions. or chat me if I am online.

Good Luck,

Decimager
Vladimir Norkoff
Income Redistribution Service
#23 - 2014-04-13 02:26:59 UTC
Do your scanning with a Cov Ops or w/e. Switch to a Heron with a combat fit to actually hack the sites. Drop drones as soon as you come out of warp. Drones + rockets + AB tends to ruin a Stealth Bomber's day pretty quick. Odds are they won't even decloak, too much risk and not enuff reward from a T1 frig.

Note - This won't work terribly well if there are other people in system running sites, as they will just finish sites while you are switching ships.
FT Diomedes
The Graduates
#24 - 2014-04-13 03:37:47 UTC
Blue Absinthe wrote:
"stay out of low sec", "pvp happens", "it's an open universe, where anything goes in low sec", "suck it up buttercup"


This is the worst possible attitude to have in this game.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#25 - 2014-04-13 03:39:11 UTC
Proselytos wrote:
Kaivar Lancer wrote:
The Magnate exploration frigate can fit 4 WC stabs. If you're getting warp scrambled, this ship may do the trick. It's been awhile since I flew one, but if you can fit drones on it, put in some ECM drones for good measure. You can't scramble what you can't lock.


I tried that setup after seeing a youtube vid about it. Forget it... The scan resolution goes to hell soooo bad... I only got wormholes resolved to 56%.. And that with skills to 4. Looks fun... but its carp... I don;t know how it is once you hit 100mill SP... But with good basic skills 4 Warpstabbers ruin the fun.


Warp core stabs have no effect on your probe strength.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#26 - 2014-04-13 04:26:06 UTC
Qalix wrote:
Ghat Ashour wrote:
Some good advice above. For now, googling/checking killboards for your system-mates might tell you if there's a bomber waiting for you.

When you're able, switch roles and gank a few explorers. That will give you a better idea of what to defend against and if you can defend yourself at all. If, hypothetically, I were to attack an explorer I would only hesitate against an Astero and even then it's still worth a shot.

I'd recommend eventually getting into an Astero with proper skills. It lets you run your sites, hunt explorers, and defend/retaliate against would-be hunters. Win-win-win.

I've yet to try the Battle Imicus approach, but it's on my list. Again, hypothetically.

Astero doesn't have the cpu necessary to fit an expanded probe launcher without giving up literally everything else. No expanded launcher, no combat probes, thus no hunting. You might have meant Stratios.


You don't need to use combat probes. Combat probes are a big sign saying, "I want to violence your space boat!" You want to find the sites, then bookmark them, and then either patrol a route waiting for ninja relic hunters, or wait inside the site. Directional scan is extremely useful once you have the sites bookmarked. A core probe launcher is sufficient.

My alt's Astero has a nasty tank, very adequate DPS, T2 core probe launcher, dual scrams, and web. Only downside is that you do not have the insta-targeting after decloak, but if you ram right into your target just before the loot spew, you can usually get them before they can warp away or cloak up.

For those of you who do not want to die, I highly recommend not running sites with anyone in local. The rest of you I will have fun warping in on you or decloaking next to you.

I was chatting with one ninja relic hunter the other night who is pulling in 100m/hour in 0.0 (with 11m total SP). And he now has the discipline to never run a site with one of us in local. The only time we catch him now is with an interdictor on a gate with a lucky decloak

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Viserys Anstian
Sebiestor Tribe
Minmatar Republic
#27 - 2014-04-16 15:47:35 UTC  |  Edited by: Viserys Anstian
Jean-Jaques Keikira wrote:
I'm one of those suckers flying around Caldari low-sec/null-sec running Data and Relic sites, and here's what I've learned:

1. Fly something cheap and disposable. I use a Heron with maybe 1 million ISK of modules. You can make that back in one site. If you lose it, no big deal.

2. Cloaking is your first, best, and only friend. It is the only way you will survive gate camps, and will keep you alive if you get scanned down or make a mistake. Make sure you know how all the cloaking mechanics work, like cooldown, movement, and targeting delay. Make sure to move after coming out of warp so somebody warping in behind you doesn't uncloak you (2000 meters).

3. Get an Expanded Probe Launcher and see for yourself how, and how fast you get scanned down. Keep a little timer in your head to either cloak, warp away, or look out for other ships when you get involved in a site.

4. There is no time limit on hacking. Make your first priority to check if your overview is safe before clicking away on nodes.

5. Local chat is your other best friend (not applicable in wormholes). If Local is clear, you're golden. Do what you want. Start being careful as it gets more populated. Check pilot info to see how likely it is that other nearby players are PVPers.

6. Assume everybody is a PVPer out to kill you and behave accordingly.

7. If you can beat the gate camps, null-sec is usually less populated and safer than low-sec.

After some poor attempts, I'm turning a better profit on Data and Relic sites lately. I pulled 26 million ISK out of a couple null-sec sites in my last run, barely surviving a trip back through a gate camp. It's risky, but profitable, and one of the more fun parts of the game, IMO. With that kind of profit available, I'm training up for a Buzzard, which should make running gate camps much easier.


Good advice.

1) Be prepared for a lot of losses, but it can be wicked fun. I find exploring one of the most exciting ways to earn isk in the game. I won't say its the best isk/hr, because its not. But I found it to be the most exciting and frustrating thing in the game. Sure, its frustrating to lose a 50M loot expedition and your last null sec gate to get back to empire space. But its also exciting when you end up being hunted for 10 systems as you jump through on a cheap T1 frigate. Learned real quick how to avoid bubbles and make safe spots in the system as I moved around to get an oblique approach angle to a gate to avoid other bubbles. And then rinse and repeat for the next system.

2) Definitely fly cheap. I'm using a Cov Ops frigate now and its still fun, but I probably lost more than 20 Probe frigates in one bad week (one time, lost 7 in one day). What frustrated me wasn't the loses, but fitting another ship. So I learned. I would buy frigates 5-10 at a time, move them and their fittings by contract to my base station on the edge of null sec, and fit them up there as needed. That way if I blew one up, I was back up and running in just a few minutes vice half an hour.

3) I used to make the mistake of ignoring wormholes, until I saw the potential of using them to move around the galaxy quickly to hard to reach areas.

4) Assume everyone is hunting for you. I learned the hard way (many times over, see #2) not to spend time scanning down sites if people were in the system. Sometimes I'd just bookmark them and go to the next system,and then back to see if it was clear.

The only thing I don't do is the expanded launcher. its a hog on your fit. The only time I fit it is when I'm doing scouting for my corp when we do roams. But then I'm not doing any 'real pvp', just enabling it. I'll scan down a ship, slow boat into our fleets optimal Scram range to provide a warp in point for our tackle and have everyone warp to their optimal range from them and then I usually move my rear out and watch from a distance.

Exploring I found is a great way to spend your time if you need a break from shooting rocks or shooting moving rocks (missioning) but like me, have no real desire to actively hunt people, but still want the excitement of PvP while you are training. I learned more about how to avoid getting caught from exploring than anything else. Definitely have learned more about EVE from exploring than anything.

You will have bad streaks (again, see #2) on loses, loot, etc. But again, its the most exciting part of EVE I've seen to date.

Isk/hr ...its either feast or famine. Get a cargo scanner. I will avoid even hacking containers where the loot isn't worth the risk of my exposure.
Jean-Jaques Keikira
Perkone
Caldari State
#28 - 2014-04-16 20:42:25 UTC
Viserys Anstian wrote:

The only thing I don't do is the expanded launcher. its a hog on your fit. The only time I fit it is when I'm doing scouting for my corp when we do roams. But then I'm not doing any 'real pvp', just enabling it. I'll scan down a ship, slow boat into our fleets optimal Scram range to provide a warp in point for our tackle and have everyone warp to their optimal range from them and then I usually move my rear out and watch from a distance.

Exploring I found is a great way to spend your time if you need a break from shooting rocks or shooting moving rocks (missioning) but like me, have no real desire to actively hunt people, but still want the excitement of PvP while you are training. I learned more about how to avoid getting caught from exploring than anything else. Definitely have learned more about EVE from exploring than anything.

You will have bad streaks (again, see #2) on loses, loot, etc. But again, its the most exciting part of EVE I've seen to date.

Isk/hr ...its either feast or famine. Get a cargo scanner. I will avoid even hacking containers where the loot isn't worth the risk of my exposure.


Ah, that was unclear. Obviously an Expanded Probe Launcher won't work well on a Heron or most other exploration ships. I meant to play around somewhere safe in high-sec with one to get used to how they work. No substitute for experience in seeing how people can hunt you down.

Ditto on the ISK/hr. Anybody saying they're consistently pulling 100 mil/hr is lying. Yeah, you can pull that out of one site if you're lucky, but there's also a lot of flying around and scanning down signatures that are of no value to an explorer.

My only trouble lately has been with competent Interceptor pilots in gate camps. But that's why I fly a cheap ship. Tip your hat to them, knowing the next site you loot will pay for the ship and fit you just lost...and 5 more.
Eurynome Mangeiri
Pator Tech School
Minmatar Republic
#29 - 2014-04-17 14:04:29 UTC
Dawn Lewis wrote:
Almost all of lowsec is empty.

Dont run sites in systems with people in them.


And remember that this game is full of killmail whores who will sit in those sites for hours waiting for a month old player and then act like they soloed a Titan.


Remember that you are on easy mode. Wait until you are taking down 10/10 plexes in other peoples SOV. a billion isk for a few hours work and then hoping to slip away before you get caught.


Protip stay out of caldari lowsec space. Its the spacefag capital of the game.


Hope that helps



no need to wait for hours.

i do live in lowsec, and having someone sitting cloacked in a relic / data and blowing you up is just because you felt on a trap.

let me explain:

we have several ppl who scan our area often (at least once after DT)

then we run all the anoms, DED, and relic / data.

if there are relic / data, we keep at least one.

the next thing happen when someone come in the area.

it is more or less like a gatecamp, they are here because you are coming, they were not there 2 minutes earlier, and they will be gone 2 minutes after.

it just happen that you have been spotted entering the area, and this intel, added to a good knowledge of the area and habits of most neuts, you can guess where they are going, and according to the ship type, what kind of activity they are pursuing.

so when you enter the lowsec in you magnate or equivalent, ppl know the following:

1- you will probably drop probes in every system
2- if you drop probe, you are looking for data and relics (that is very easy to spot)
3- if you are looking for such sites, you are very likely to scout the area until you find something of interest.

tldr: you will end up inside that relic / data and will run it (or at least scan the cargos)

they know where you are heading before you even know it yourself, and that you will, in the very next minutes, have your ship within the point range of the conveniently prepositionned stealth bomber.

they outsmarted you, because from experience, they know how you are likely to behave and planned according to this to get ahead of you and kill you.

long story short: avoid area where ppl are living, they hunt ppl like you all the time, and they are good at it
Viserys Anstian
Sebiestor Tribe
Minmatar Republic
#30 - 2014-04-17 15:08:00 UTC
One thing I think I forgot to mention. Exploration is an exercise in caution and patience. You need to develop good safe procedures and follow them at all times, no matter how safe you feel. A few things I think that is often overlooked with new explorers and was never really mentioned in any of the guides you can find. It's the mindset. Exploring isn't just able finding sites and hacking them. The art of exploring is different. Don't get in the mindset that as a solo, independent explorer, that cracking cans is the end game of the profession especially if you have aspirations beyond high sec/low sec exploring. You need to spend a lot of time exploring out items like Wormholes to look for short cuts into other areas of the map. You need to come up with a system to keep track of these jumps as they can save you 20 systems worth of jumps through very hostile areas.

1) For me using a T2 exploring frigate, I never warp to the gate in null sec unless I know the system or I am back tracking and know gate bubbles aren't there. It seems the few times I break this rule, I always in up in a bubble, which in my Cheetah isn't the end of the world, unless by some chance I end up within 2000 meters of the warp disruptor and end up with my cloak dropping. While I've not been popped as a result, it has gotten me into sticky situations.

2) Do lots of safe spots. Even if a system is empty of signatures, spend 5-10 minutes making some safe spots in the system if its new for you. Preferably, what I call 2nd or 3rd tier safes. I mark my safes that way. Tier 1 safes are between celestials. Tier 2 are between T1 safe spots, and T3 are between T2 safes. Also, make safe spots around the gates. I've learned this the hard way. This is why exploring isn't the most profitable profession on average in my opinion. You spend a lot of time setting up systems to be safe for yourself. May favorite is to find sites way outside any celestial and use that to bounce off safes from that are greater than D Scan range to anything else. Its slightly easier once you fly a T2 that can move around and set up safe spots easier. If you worry about losing the T2, just use it to set up safes, then park it and use the T1 to move around your new safe routes.

3) I will back track on my Expanded Probe Launcher for null sec. If I got to a system that has 1-2 people on local in it. I will launch combat probes. I use that to locate them. I don't try to pin them down, just trying to see if I can find their general location and ship they are flying (if out of DScan range). If I can't find them, I assume they are flying a cloaky. Then I'll just do #2 listed above for the system, and move on. I assume if there are cloakies in the system, they are sitting on the sites, or have started to look for me once I'm in the system, which means I should move on. If they are in something like looks like they are running combat sites, I don't worry as much but usually still move on.

4) When hacking a site, I hit DScan everytime i reveal a node. I also stay 3000m away from the can until I find the core. This way if I miss something on DScan, I can possibly cloak up and get out of there in a hurry. I don't move in until I'm one attack away from cracking the core.

5) If you get a big score or have 50M or 100M isk sitting in your cargo, go out and dump it in a station somewhere. Can't count how many times I've gotten lazy/greedy and had 100-200M isk sitting in my hold only to get blown in the next system I wanted to look at. And be even more cautious on the ride home. You actually have something worth losing now.

Exploring I have found is less about cracking cans and coming away with treasure. Its about methodically setting up routes and safe spots through dangerous systems. I've gone hours without even hacking a site, just to set up safes and avoid gate camps. But like I said, it is the most exciting, but likely one of the lowest paying forms of earning ISK/hr in the game. But hey, do you play for ISK or fun?
Previous page12