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EVE is basically a spreadsheet?

Author
Wildmouse X
Interstellar Pipelayers Union
#21 - 2014-04-12 04:12:56 UTC
If they took eve - added STO space combat and space station interior usage, with GTAO's t.v. channels and radio in the captains quarters / available in ship- we'd have one heck of a game.
SKINE DMZ
The Scope
Gallente Federation
#22 - 2014-04-12 12:00:20 UTC
I feel bad for people who can't make their own content! It's only boring because ultimately, what you do is boring. Find something fun to do.. it's not like a MMORPG where you run "quests", you make your own quests.

I disagree

Iria Ahrens
Space Perverts and Forum Pirates
#23 - 2014-04-12 12:10:41 UTC
Boring is for boring people.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Zappity
New Eden Tank Testing Services
#24 - 2014-04-12 14:16:48 UTC
Kalena Solette wrote:
Oh dear. I say say something negative and you quickly jump in with 'troll'? Really?

At the beginning it seems promising, until you realise that this all you'll pretty much ever do, ad-nauseam. At least in games like Monster Hunter the tedium pays off later when you learn precise timing and things, but EVE is just a dull clickathon, with an overly spreadsheet-esque feel to a lot of it. Jumping to distant star systems is so very boring. Combat is boring. The MMORPG quests are boring (even by MMO standards). Mining is boring. Everything is boring lol. I just started playing Colony Wars: Vengeance on PS1, and it's way better than EVE....

Have you, um, shot another player yet? You might want to try that some time.

Zappity's Adventures for a taste of lowsec and nullsec.

Oska Rus
Free Ice Cream People
#25 - 2014-04-13 11:31:47 UTC
Its dull, complicated, boring, bad graphics, lot of tables and numbers, horrible peaople, danger everywhere. I just love this game.
Karl Jerr
Herzack Unit
#26 - 2014-04-13 18:14:40 UTC  |  Edited by: Karl Jerr
The spreadsheets are efficient tools when you need to manipulate mountains of relational data, and Eve is full of data.
You should think the same then about hardcore strategy games like Europa Universalis or Aurora, in that case why to subscribe to Eve first?

"(..) but it's a very basic MMORPG (quests are all mostly 'go here/ go here and kill something/go here and fetch something')."

About the missions, I looked to some gameplay videos about STO and TESO and it's the same kind. The only thing is that in Eve you aren't apart from the other players, protected in your virtual bubble, but all the missions occurs in the same world and you can have some surprises during one of them, not because of a script but a human player, and that what makes things interesting.

As an example I began finally to jump to some low-sec systems two days ago, because high-sec is kind and cool when you begin the game but pretty boring over time due to the limitations with Concord, and after my first jump into this new world I haven't made much apart some gate and secure bookmarks to cherry popping my high-sec-only Eve experience. You know what? I had much fun, not because of the tasks I made but because of the "stress" involved like for example when someone appeared in local or when a spacecraft landed on grid during one of my gate-perch bookmarking.

The PVE features are only tools, and the other players constitute a good part of the adventure. The fun is the story you build with them.
lollerwaffle
Tribal Liberation Force
Minmatar Republic
#27 - 2014-04-14 04:33:47 UTC
3/10 for getting to second page with only 1 additional reply to the OP.

Either that, or the game isn't for you. It's OK, these things happen. You'll find more fun in WoW or any other generic MMORPG with 'interesting' go here -> kill X rabbits -> come back -> get reward systems in place.
Stryker LaForge
Norfork and Way
#28 - 2014-04-15 06:20:48 UTC
I think it's ironic that the standard reply to any newbie expressing boredom with the game is "Eve is a sandbox, that's a great thing because the game will not tell you what to do!" Then in the next breath they will say to join a fleet or a corporation... so that a fleet commander or CEO can tell you what to do.
Amber Harrington
Corp Yo
#29 - 2014-04-15 12:25:30 UTC
Stryker LaForge wrote:
I think it's ironic that the standard reply to any newbie expressing boredom with the game is "Eve is a sandbox, that's a great thing because the game will not tell you what to do!" Then in the next breath they will say to join a fleet or a corporation... so that a fleet commander or CEO can tell you what to do.


Well, newbie people that know what they want to do probably don't ask what to do...
And about FC or CEO issuing commands, do you think a fleet with no leader would magically becomes coordinated just like that?
Also, corps can be quite a source of knowledge. So yes. Join a corp, learn how to do stuff, sadly for internet anarchists it also means sometimes following some orders.... become smart, conquer the world.
Delt0r Garsk
Shits N Giggles
#30 - 2014-04-15 12:38:53 UTC
Eve is less spreadsheats than some other MMOs. Sure there are skills and they matter. But managing your ship is more important, such as strategic position, speed, range weapons types/damage you suspect the other guy has, capacitor and heat are all things you need to manage.

In fleets FCs make and break fleets far faster than numbers and skills. Properly fitted ships even with some moderately decent pilots and good FC can and do take on bigger more expensive fleets with more SP and win.

Other MMOs the outcome of battles is more or less determined by your level and that shiny sword you got in a micro transaction. As long as you don't forget to mash those buttons.

AKA the scientist.

Death and Glory!

Well fun is also good.

Decado Thellere
The Scope
Gallente Federation
#31 - 2014-04-15 12:49:05 UTC
I used to play Excel but it got dull after all the cells turned blue.

true story.
Alaric Faelen
Republic Military School
Minmatar Republic
#32 - 2014-04-17 07:04:29 UTC
Eve is what you make of it.

For me at least, there are no spreadsheets. Anything I do other than PvP is merely a hobby to keep me occupied between fleets, or to hang out with corp-mates. I do some PI- poorly. I can research and invent stuff, but lack skills to actually make any of it. I don't EFT-warrior nor do I obsess over maximum isk/hour crap- so I also do some ratting, with a dirt cheap ship I could lose daily and not care (but it is slow compared to care bear bling-boats).

Much of the time, it's the players themselves that refuse to see Eve as a game, but rather just a fancy calculator. No one makes people single-tank, or check Eve-Survival before taking a mission any newb could already do. No one forces people to open more accts to dual box rather than...dread...fleet up with other people.

Without a doubt, spreadsheet syndrome is a self-inflicted wound. Don't blame the game for lack of creativity on the players' part.

Viserys Anstian
Sebiestor Tribe
Minmatar Republic
#33 - 2014-04-17 16:27:09 UTC
J'Poll wrote:

Uhm

Maybe...because EVE isn't build as a PvE game, thus lacks deep PvE content. It's build as a PvP game and as a game where 99% of the game involves player vs player interaction.


If you find what you are doing is boring:

A. You are playing EVE wrong, it's a freaking sandbox, you can do what YOU want.
B. You are expecting spoonfed content to be thrown at you in a scripted way.


You, the looks of it, are option B, maybe other games will suit you better.


I disagree, only with the part of it being a PvP game. Its an economic simulator, with PvP as the engine for the economics. ;)

To the OP, as someone who came from playing WoW for way too long, you are right this game is nothing like it or any of the other theme park games. There is no 'end game' . It is what you define it. You have to make it work for you. I suggest you go out and find a corporation with people that you like. That has made all the difference in the world for me.

Sure, blasting rocks solo can be boring, but sometimes a necessary pursuit. Going and blasting X enemy and Y location can be boring. If it is too easy, try doing it in a smaller ship. Its up to you. But again, it is just like the thousands of quests in other MMORPGs. How is killing X pirate frigates in Y location any different from killing X Bunnies in Y location? The only difference is you don't see your experience bar grow as you do it.

The game has plenty of excitement if you venture past hi sec. I would suggest going out as an explorer into null sec. See what its like when someone is hunting you down, for no other reason than they want to. And when you die, you lose your ship, your cargo, implants, etc. A single bad decision (flying a ship too pricey in the wrong location) can literally set you back months. Defeat in this game has a consequence.

See, I don't mind the pvp interface. It puts more emphasis on thinking through the combat and combat can last a lot longer than fights like WoW.

I mean, why do battlegrounds in WoW? last time I checked, it was only for gear. IT had no impact on the overall layout of the game until the devs changed the maps once ever 2 years. in Eve, the majority of space is controlled and fought over by player run corporations. Again, everything has an impact.

LIke said, eve is what you make of it. Its definitely not a game for everyone. It requires thought. Fitting a ship isn't like doing a google search for the best in slot item for a mage in warcraft. There are tons of different fits, and most can be made to work for a specific scenario.

If you want to see the excitement, again I recommend doing some null sec exploring. Its what got me hooked. PvE missions, boring. I agree. But all PvE in MMO's are boring. They are only there as a baseline economic driver. Its how money gets into the game, just like in WoW.
Ralph King-Griffin
New Eden Tech Support
#34 - 2014-04-17 16:32:07 UTC
Viserys Anstian wrote:
J'Poll wrote:

Uhm

Maybe...because EVE isn't build as a PvE game, thus lacks deep PvE content. It's build as a PvP game and as a game where 99% of the game involves player vs player interaction.


If you find what you are doing is boring:

A. You are playing EVE wrong, it's a freaking sandbox, you can do what YOU want.
B. You are expecting spoonfed content to be thrown at you in a scripted way.


You, the looks of it, are option B, maybe other games will suit you better.


I disagree, only with the part of it being a PvP game. Its an economic simulator,

Economics is pvp for big boys.
Willmahh
#35 - 2014-04-17 19:07:36 UTC
Kalena Solette wrote:
Oh dear. I say say something negative and you quickly jump in with 'troll'? Really?

At the beginning it seems promising, until you realise that this all you'll pretty much ever do, ad-nauseam. At least in games like Monster Hunter the tedium pays off later when you learn precise timing and things, but EVE is just a dull clickathon, with an overly spreadsheet-esque feel to a lot of it. Jumping to distant star systems is so very boring. Combat is boring. The MMORPG quests are boring (even by MMO standards). Mining is boring. Everything is boring lol. I just started playing Colony Wars: Vengeance on PS1, and it's way better than EVE....


lol, "everything is boring" yet you failed to mention 2/3rds of what is out there.

you have yet to:

join a corp,
PVP,
wage war,
go to Losec,
go to Nulsec,
roam wormholes,
live in a wormhole,
infiltrate a corporation,
destroy a corporation


sounds more like you are boring, not the game.


Take risks, the game WILL reward you.
Viserys Anstian
Sebiestor Tribe
Minmatar Republic
#36 - 2014-04-17 19:56:52 UTC  |  Edited by: Viserys Anstian
Willmahh wrote:

Take risks, the game WILL reward you.


Or it will destroy you...either way you'll have fun...

This isn't a game for people who wanted a guided tour.
Lors Dornick
Kallisti Industries
#37 - 2014-04-17 20:14:26 UTC
Eve is a computer game.

As such the technical mechanics making it run is based on numbers.

One group of gamers (like me) like to figure out all those numbers and try to figure the optimal solution to any problem (calling it OCD is unfair to people who actually suffer from it).

Luckily, EvE is is an MMO so it's also about people, and they are hard to put into hard data ;)

So EvE is both running the numbers, with or without spreadsheets, and social interaction.

Trying to strictly stick to one side will lead to failure and tears.

One needs to ponder the numbers, and your fellow players.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Scipio XIII
Perkone
Caldari State
#38 - 2014-04-19 10:38:13 UTC
I usually have even in windowed mode and watch tv shows to fill the part of my brain up that requires satisfaction. I do enjoy the thrill of going lowsec. Also joined a pvp guild that always warded people, so that will pull my attention away from the latest GOT episode.

My minor complaint is the jump from a venture to a mining barge. You have to have industry at level 5 and that can take about 8 days or more to complete. It's not the time it takes but the waiting. In other mmo's the grinding aspect gives the impression of advancement, whereas this passive way... Well it's passive. Yes I can do other things, but everything I want to do seems to have a skill gate in place for me to level and I need to wait for that industry.

My plan was to get a simple barge for the less interactive sessions, then a mission runner for a little more action, and then frig pvp with corp mates for the more fun.

I don't want things to change, just feel this game is not welcoming to new players at all. Yes it's got an in depth tutorial, but I feel there are breaks on this beast after you have left this newbie area.

Other mmo's have different environments, stories on most quests, and a well developed levelling system that doesn't feel cumbersome.

I love the sandbox feel, I wish all mmo's were like it. But sandbox comes with a price. I'm ok with the game so far, but do admit it's very repetative and boring a lot of the time for players with little knowledge and limited skill.
Iria Ahrens
Space Perverts and Forum Pirates
#39 - 2014-04-19 12:08:04 UTC
Really, the wait is no different than real life. Lots of certifications have a time requirement. It doesn't matter how skilled you might be, the time requirement is there because there are many evolutions that take place relatively rarely, so the time requirement makes sure you have experienced them.


Many jobs come with an experience requirement that just takes time to achieve. The Eve skill system allows you to sit passively and just accumulate skill points, but what you are supposed to be doing is going out and learning the relevant player skills while you wait. Eve doesn't make the experience passive, that is a choice you make.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

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