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Player Features and Ideas Discussion

 
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Stop players over a certain character age from hiding in NPC corps

Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#61 - 2014-04-14 10:59:40 UTC
Little Dragon Khamez wrote:
Rivr Luzade wrote:
Little Dragon Khamez wrote:
Rivr Luzade wrote:

My Text


Yeah perhaps you are right, in that case we can agree that npc corps should be war deccable, the whole point of a sandbox is that everybody is affected by the stuff that goes on in it. Dodging certain aspects of the sandbox by permanently living in an npc corp is an abuse of the intended function of the starter corps, ie limited protection for noobs. At least my idea still allowed for this limited protection to continue whilst applying some pressure on older players to move.



You don't want to get it, do you? Roll

Besides, your point that people abuse game mechanics to avoid being "affected by stuff that goes on in the sandbox" is moot. People are still affected in a lot of negative ways if they join an NPC corp, as described in other posts and another topic to this idea. A player might be safe from wardecs in an NPC corp, but pays with less freedom, less choices, more taxes and more limitations to play the game. He is still gankable, still subject to PVP, still scamable, still duellable, still paying money on the market. Except for wardecs he is not immune to any other aspect of the game. Moreover, have you had a look at recent conflicts in the real world? There's so many (high level) people getting away from wars into safe countries; demanding to take away this opportunity from a game is dumb.


Those safe countries are only safe because they can project overwhelming force on their enemies or are allied with a country that can do this on their behalf.

When was the last time you saw an npc Corp projecting overwhelming force?



Just when I read your post? Apparently the NPC corps are an overwhelming and not overcomable force that people like you don't know how to deal with. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

admiral root
Red Galaxy
#62 - 2014-04-14 11:40:08 UTC
nia starstryder wrote:
Cowards like you believe they have the ENTITLEMENT of having easy cheap targets without risk to themselves.


If people insist on making themselves easy targets the rest of us entitled to take advantage of it.

No, your rights end in optimal+2*falloff

Rivr Luzade
Coreli Corporation
Pandemic Legion
#63 - 2014-04-14 11:47:14 UTC
admiral root wrote:
nia starstryder wrote:
Cowards like you believe they have the ENTITLEMENT of having easy cheap targets without risk to themselves.


If people insist on making themselves easy targets the rest of us entitled to take advantage of it.


And what has that attitude to do with players being in NPC corps? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Silvetica Dian
Imperial Shipment
Amarr Empire
#64 - 2014-04-14 11:50:44 UTC
Marlona Sky wrote:
Give me a war dec system that makes sense and then, MAYBE, I would consider your idea.


i made an attempt but it was ignored. most likely a bad idea.
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=336555
But instead of banning npc corp membership there should be bonuses for belonging to a decent , well run corp that can hold onto its infrastructure in high sec and rewards for driving others away.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Little Dragon Khamez
Guardians of the Underworld
#65 - 2014-04-14 16:47:01 UTC  |  Edited by: Little Dragon Khamez
Rivr Luzade wrote:
Little Dragon Khamez wrote:
Rivr Luzade wrote:
Little Dragon Khamez wrote:
Rivr Luzade wrote:

My Text


Yeah perhaps you are right, in that case we can agree that npc corps should be war deccable, the whole point of a sandbox is that everybody is affected by the stuff that goes on in it. Dodging certain aspects of the sandbox by permanently living in an npc corp is an abuse of the intended function of the starter corps, ie limited protection for noobs. At least my idea still allowed for this limited protection to continue whilst applying some pressure on older players to move.



You don't want to get it, do you? Roll

Besides, your point that people abuse game mechanics to avoid being "affected by stuff that goes on in the sandbox" is moot. People are still affected in a lot of negative ways if they join an NPC corp, as described in other posts and another topic to this idea. A player might be safe from wardecs in an NPC corp, but pays with less freedom, less choices, more taxes and more limitations to play the game. He is still gankable, still subject to PVP, still scamable, still duellable, still paying money on the market. Except for wardecs he is not immune to any other aspect of the game. Moreover, have you had a look at recent conflicts in the real world? There's so many (high level) people getting away from wars into safe countries; demanding to take away this opportunity from a game is dumb.


Those safe countries are only safe because they can project overwhelming force on their enemies or are allied with a country that can do this on their behalf.

When was the last time you saw an npc Corp projecting overwhelming force?



Just when I read your post? Apparently the NPC corps are an overwhelming and not overcomable force that people like you don't know how to deal with. Blink



When I see a STI /Perkone fleet claiming sov out here amongst the null I'll agree with you.

A sandbox is like a pond, if you make a ripple everyone else feels it, or are in some way affected by it. Living in an npc corp is akin to sitting on the side of the pond instead of diving in. It does not represent a play style when all of the play that goes on happens within the pond. People who live in NPC corps forever are spectators at best, watching the ripples that others have made before complaining that others want them to dive into the pond and share the joy.

At the most it's just dipping a toe into the world of eve and not being the fully engaged player that CCP wants. CCP seagull herself has said that the people who try out all aspects of the sandbox are the ones that are most likely to stick around. The other players eventually churn out of eve and are gone forever. Therefore it's good for user retention and increasing subs if you come join us in the sandbox.

Dumbing down of Eve Online will result in it's destruction...

Rivr Luzade
Coreli Corporation
Pandemic Legion
#66 - 2014-04-14 17:17:20 UTC
You realize that the shores of the pond also belong to the pond, yes? To put it simpler for you: people on the shores feel the consequences of player activities on the market, mission systems, gank activities. You hopefully also realize that sunbathing on the shores of a pool is also an activity around being on a pond. You hopefully also realize that not everyone can stay on the stage and that the people on the stage need spectators? You also realize that there are people with other premises int he world that divert from CCP Seagul's ideas and that those people still stick around, and that even though people are not in a player corp, try or have tried out all aspects of EVE and figured out that some parts of that is not what they want to play? You hopefully also realize that your suggestions to force people out of NPC corps with violence is certainly not going to convince those players to stick around and that you force them out of the game in a way?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Little Dragon Khamez
Guardians of the Underworld
#67 - 2014-04-14 17:48:45 UTC
Rivr Luzade wrote:
You realize that the shores of the pond also belong to the pond, yes? To put it simpler for you: people on the shores feel the consequences of player activities on the market, mission systems, gank activities. You hopefully also realize that sunbathing on the shores of a pool is also an activity around being on a pond. You hopefully also realize that not everyone can stay on the stage and that the people on the stage need spectators? You also realize that there are people with other premises int he world that divert from CCP Seagul's ideas and that those people still stick around, and that even though people are not in a player corp, try or have tried out all aspects of EVE and figured out that some parts of that is not what they want to play? You hopefully also realize that your suggestions to force people out of NPC corps with violence is certainly not going to convince those players to stick around and that you force them out of the game in a way?



I tip my hat sir, Touche...

PS. I never advocated violently forcing people out of npc corps. but on all other points you've got me beat.

Dumbing down of Eve Online will result in it's destruction...

Dalto Bane
The Scope
Gallente Federation
#68 - 2014-04-14 23:14:53 UTC  |  Edited by: Dalto Bane
Dalto Bane wrote:
+1 for OP's suggestion. NPC corps loopholes have been abused for far too long. If not OP's suggestion, perhaps have certain NPC Corps be in "forever" wars against each other, or maybe give me an option to declare war on an individual, no matter their corp affiliation, to prevent dropping Corps to dodge wardecs. Another solution is to raise tax to something like 50%.Lol


There were many who did not like my previously mentioned post. Take a look at my Killboard. If you go back far enough, you will see that I have never ganked, nor awox'ed another pilot, but I have been ganked early on in my history. My previous post was meant for players that abuse the immunity of NPC Corps. I understand CCP's comment about War Declarations being toward a Corp and not an individual player, but it may be that individual player who is my "prize". I would spend 50m ISK to have that one player drop. Then what? Once the declaration becomes invalid, they rejoin. That my friends, is not how the mechanic should work. Maybe my ideas are a bit absurd, but something has to be done to fix this obvious exploit/loophole.

What I find most disturbing is the amount of pilots in actual Player Corporations defending NPC Corporations. Miners and Gankers alike are using them to as a safe haven. I would make a bet that many of the same player base that defends NPC Corps are violently opposed to ganking. Am I wrong in that assumption. Just another reason I support guys like James 315 more and more each day. If only to show that no one that plays Eve Online is completely immune to another's will as long as that will is directed with enough force and precision.

Drops Mic

Mike Voidstar
Voidstar Free Flight Foundation
#69 - 2014-04-15 04:13:16 UTC
This is partly why the Environment of the game needs more attention.

If there was more to gain, and thus more to lose, in being in a corp that was unique, interesting, and took time for the corp to build into, then you would see more reluctance for people to abandon their corp and just take a day to slap up all new POS and get right back to the swing of things.

There is this complex standing system that does almost nothing. It should. There are many things that could be worked into corporate structure to make a corporation worth defending.

EVE needs more stuff worth defending.
Gabriel Z
Krabulous
#70 - 2014-04-15 04:50:39 UTC
Ben ReVerT wrote:
Players/characters after a certain ingame age should not be allowed to "hide" in NPC corps. I think the NPC corps should be a starting ground for players but not a home for players to live and stay in for years.

Players use this to their advantage making them immune for all sorts of PvP aspects. Some use this to their advantage I.E sitting in Jita stealing loot from other players without reprecussions.

I think to fix this, their should either be two types of NPC corps.

One, that is immune from war decs, for the newer players to get a feel for the game allow them freedom to roam and do as they please.

Two, one that isnt immune from war decs, this one would be for players that are over a cetain age, say 6 months of active clone time.

Open to ideas/feedback.

this wouldn't be a problem for you if you weren't hiding out in hisec. i think all players over a certain age should be forced out of hisec. same dumb logic.
Luwc
State War Academy
Caldari State
#71 - 2014-04-15 06:34:06 UTC
Ben ReVerT wrote:
Players/characters after a certain ingame age should not be allowed to "hide" in NPC corps. I think the NPC corps should be a starting ground for players but not a home for players to live and stay in for years.

Players use this to their advantage making them immune for all sorts of PvP aspects. Some use this to their advantage I.E sitting in Jita stealing loot from other players without reprecussions.

I think to fix this, their should either be two types of NPC corps.

One, that is immune from war decs, for the newer players to get a feel for the game allow them freedom to roam and do as they please.

Two, one that isnt immune from war decs, this one would be for players that are over a cetain age, say 6 months of active clone time.

Open to ideas/feedback.


inb4 Ben ReVeT 0 TAX corp.

But i like the point.

http://hugelolcdn.com/i/267520.gif

Rivr Luzade
Coreli Corporation
Pandemic Legion
#72 - 2014-04-15 06:48:34 UTC
Mike Voidstar wrote:
This is partly why the Environment of the game needs more attention.

If there was more to gain, and thus more to lose, in being in a corp that was unique, interesting, and took time for the corp to build into, then you would see more reluctance for people to abandon their corp and just take a day to slap up all new POS and get right back to the swing of things.

There is this complex standing system that does almost nothing. It should. There are many things that could be worked into corporate structure to make a corporation worth defending.

EVE needs more stuff worth defending.


Good luck changing human nature... Will say: You will fail at that. Just have a look at the latest news about corp thefts and you will realize that whatever you introduce to gain more, makes the fall from this heavenly socket all the deeper and all the more undesirable in the first place for most players.

But as said: Good luck.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Frank Pannon
Emerald Swine Escavations
#73 - 2014-04-15 08:43:49 UTC
Players use this to their advantage making them immune for all sorts of PvP aspects.


This is garbage, just like the idea.
Daichi Yamato
Jabbersnarks and Wonderglass
#74 - 2014-04-15 11:23:42 UTC
Dalto, u are very wrong in ur assumption.

i am an industrialist, in a player corp, i have alts in other player corps, and i am very pro PvP, including ganking

NPC's corps keep u out of war decs, nothing else, absolutely nothing else. Wardecs are not the centre of this game. they are tools to attack other corps and their assets. If its not a suitable tool for what u want because ur targeting specific characters and not their stuff, then use something else. Think about why u are targeting these players.

Are they miners moving in on ur patch? bump em, gank em, they'll get the picture. Are they griefers trying to suicide u? set em to bad standings tank ur barges, carry ECM drones, pay attention to local and then the d-scan. Gankers are rife in my area of mining, but after several unsuccessful attempts i think they've just given up on trying to get me. Instead they gank the ppl afk mining, not tanking their barges.

If they make an attempt on u, no matter whether its successful or not, u have a kill right that can be activated for a month. If u cant get him back with that, then a war dec that gives him 24 hours notice wont help u either. And the chances are if hes a regular ganker, he may have several ppl with kill rights against him, offer other miners to take their kill rights off them. If hes a really frequent ganker, he'll be -10.0 and a war dec is meaningless to him anyways.

Quote:
If only to show that no one that plays Eve Online is completely immune to another's will as long as that will is directed with enough force and precision.


and this is exactly why forcing ppl under war decs is completely un necessary. if u dont want to kill that specific person enough to suicide gank him, then thats ur choice. if u just want to kill random players, low sec, null sec, WH's. If u want to flex ur PvP muscles with low risk, FW sites are good for that.

But if u want to target non- combat chars in legions backed by RR and command links, no, u cannot have ur cake and eat it too.

TL:DR
NPC corps save no one from PvP. War decs are against player corps. Use the right tool for the right job.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

nia starstryder
Native Freshfood
Minmatar Republic
#75 - 2014-04-15 13:58:51 UTC
admiral root wrote:
nia starstryder wrote:
Cowards like you believe they have the ENTITLEMENT of having easy cheap targets without risk to themselves.


If people insist on making themselves easy targets the rest of us entitled to take advantage of it.


That's why we go into npc corps, so we don't make ourselves easy targets for packs of wild dogs that are too weak to take on anything else.
nia starstryder
Native Freshfood
Minmatar Republic
#76 - 2014-04-15 14:02:59 UTC  |  Edited by: nia starstryder
Little Dragon Khamez wrote:
A sandbox is like a pond, if you make a ripple everyone else feels it, or are in some way affected by it. Living in an npc corp is akin to sitting on the side of the pond instead of diving in. It does not represent a play style when all of the play that goes on happens within the pond. People who live in NPC corps forever are spectators at best, watching the ripples that others have made before complaining that others want them to dive into the pond and share the joy.

At the most it's just dipping a toe into the world of eve and not being the fully engaged player that CCP wants. CCP seagull herself has said that the people who try out all aspects of the sandbox are the ones that are most likely to stick around. The other players eventually churn out of eve and are gone forever. Therefore it's good for user retention and increasing subs if you come join us in the sandbox.



people living in ncp corps ARE making waves in the pond. They mine, they refine, they manufacture items and they sell things to people that aren't willing to take the time to do it themselves. it might be more like being in a kiddy pool, but they are in the pond. they are at risk of getting ganked. they are at risked of duels and they are at risk of being bored to death if they never leave.

The reality is, a lot of those that live in npc corps are alts that aren't taking the risk BECAUSE their mains are under war decs. IF you take away the ability to keep an alt in an npc corp, you take away the ability of a lot of players to make money off safe alts. Many will leave rather than having to spend time making new ships for their wardeced mains every time they get killed while trying to mine.
nia starstryder
Native Freshfood
Minmatar Republic
#77 - 2014-04-15 14:09:06 UTC  |  Edited by: nia starstryder
Dalto Bane wrote:
Dalto Bane wrote:
+1 for OP's suggestion. NPC corps loopholes have been abused for far too long. If not OP's suggestion, perhaps have certain NPC Corps be in "forever" wars against each other, or maybe give me an option to declare war on an individual, no matter their corp affiliation, to prevent dropping Corps to dodge wardecs. Another solution is to raise tax to something like 50%.Lol


There were many who did not like my previously mentioned post. Take a look at my Killboard. If you go back far enough, you will see that I have never ganked, nor awox'ed another pilot, but I have been ganked early on in my history. My previous post was meant for players that abuse the immunity of NPC Corps. I understand CCP's comment about War Declarations being toward a Corp and not an individual player, but it may be that individual player who is my "prize". I would spend 50m ISK to have that one player drop. Then what? Once the declaration becomes invalid, they rejoin. That my friends, is not how the mechanic should work. Maybe my ideas are a bit absurd, but something has to be done to fix this obvious exploit/loophole.

What I find most disturbing is the amount of pilots in actual Player Corporations defending NPC Corporations. Miners and Gankers alike are using them to as a safe haven. I would make a bet that many of the same player base that defends NPC Corps are violently opposed to ganking. Am I wrong in that assumption. Just another reason I support guys like James 315 more and more each day. If only to show that no one that plays Eve Online is completely immune to another's will as long as that will is directed with enough force and precision.


why shouldn't it work that way. my corp was in danger of being constantly wardeced because the mercs were finding it well worth their time to continue the war just to keep getting things from me.

the alternate for me to not getting constantly kill by wardeced corp was to leave the game. IS it better for the game for me to leave the game completely, so as to not endanger my corp mates, or is it better for me to leave the corp until the mercs drop the wardec?

many of the players that are defending others ability to hide in a npc corp use those corps to protect their alts to enable them to make more money for their main.
nia starstryder
Native Freshfood
Minmatar Republic
#78 - 2014-04-15 14:27:35 UTC
Gabriel Z wrote:
this wouldn't be a problem for you if you weren't hiding out in hisec. i think all players over a certain age should be forced out of hisec. same dumb logic.


this assumes that everyone plays the game just to pvp, just as the author does. I assume you meant that that way, as the logical extension of what he is saying.

a lot of people play the game for socializing factor. other play the game because the game allows them to make money that they have no hope of doing in real life. People want to feel successful, even if its only make believe. If they live paycheck to paycheck just to survive, they often turn to games like eve to be able to fulfil that need.
Tom Bithoff
OSG Planetary Operations
#79 - 2014-04-15 15:18:50 UTC
I'm only posting to express my contempt for the OP and his idea.

The OP isn't content to choose the weakest PvP targets he can find; he wants them hobbled for his convenience. Preying upon the weakest opponents you can find marks you as more gutless than your targets. It doesn't make you clever, brave, or good. It makes you pretty much the opposite.

No. CCP should not hobble high-sec care-bears and industrialists so that the OP and his ilk can avoid fighting slightly more challenging targets. No. CCP should not hobble a portion of the player base responsible for a significant chunk of the economic cycle on which the entire Eve economy rests.

That OP would even request this indicates how terrible at PvP he really is and how little he's paid attention to how the Eve economy works.

tl;dr OP is too much of a coward to target people who want to fight back, so he asks CCP to make "PvP" easier for him.
Ben ReVerT
Vengance Inc.
#80 - 2014-04-16 03:56:49 UTC
Domanique Altares wrote:
Why are you afraid to just kill people in high sec, OP?

They must not be that important to you, since you're scared of CONCORD.


Check my killboard, i have ganked many people and have gone GCC more times than i can count.

This is nothing to do with concord.

Its the fact that players can drop corp and hide from War Dec's