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Rorqual in Highsec

Author
Nikk Narrel
Moonlit Bonsai
#21 - 2014-04-14 18:18:40 UTC
Rowells wrote:
hes referring to all holds combined ore hold, fleet hangar, and cargo bay

Ahhh, I forgot the fleet hangar, another 30K... ok, I see the numbers now, TY!

Still, considering this is mostly dedicated space for ore being considered, I am not finding it beyond acceptable limits for this.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#22 - 2014-04-14 20:28:54 UTC  |  Edited by: Barbara Nichole
Eurynome Mangeiri wrote:
actually, for me the idea of giving compression to high via POS mods is bad.

compression shall remain a lowsec thing, using the rorqual.

this is one less reason to go in low, and it screw all the ppl actually having a rorqual because it will now be useless
What would then be the reason for limiting the compression to non-high sec systems? Previously it was because the only way to compress was by utilizing a barred from high sec cap ship (the rorq providing a much better boost than available with an orca was its major advantage - the advantage of compression in a belt was seldom used). There are no POS modules disallowed in high sec. Why start now? You can already buy compressed ore to freight in high sec ... so you aren't really stopping high seccers from access to better storage or freighting...or even the useless metaphor of possessing compressed ore itself. If they want to haul compressed Veld (why would they?), they could sell uncompressed veld and buy compressed veld with little loss. Might as well just refine it to trit and haul it... and an orca still can't compress ore to haul it out of a belt. There is no point to limiting POS module compression to non-high sec.

If the only reason is because you think the lure of ore compression will bring tons of miners to low sec think again. There is no real world advantage to ore compression other than freight to market or out of a belt. High sec typically does not need to freight long range and they have POS's or stations where they mine ..so they refine where they work. They still can only mine ubiquitous high sec ores at the same given speed as before ... so compression matters little especially because the same lowbie ore is everywhere. Low and null secs have access to better ores and minerals to compress....are you afraid high sec people might buy ABC ores just so they can compress it in high sec..What? ...not likely.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#23 - 2014-04-14 22:15:48 UTC
im for letting the rorqual come into high sec instead of having to do the pos module. just limit it from using capital remote reps in empire, and its not like the thing has fighters or a threatening weapon system.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Exglint
Viziam
Amarr Empire
#24 - 2014-04-14 23:01:47 UTC  |  Edited by: Exglint
I don't believe I've ever seen a Rorqual that wasn't a hood ornament for a POS in WH's or low/null. Letting them in highsec would at minimal let them be seen. That said, I'm also for letting the Rorqual into highsec. Let them off the short leash that ties them to a tower and give something new to miners in high sec.

As far as people who cry because it won't be a exclusive ship for them to own and gloat about, highsec is getting compression regardless of how much you whine and I highly doubt anyone will us it in the place of freighters. I do see there being a slight problem with the capital remote reps, but that looks like a free capital kill to me when they get a weapons timer in the middle of the blob that is Jita 4-4.

Make its jump drive function like jump freighters and watch the prices rise higher and higher on the market as demand goes up.
Aerie Evingod
Midwest Miners LLC
#25 - 2014-04-14 23:05:50 UTC
Barbara Nichole wrote:
... There are no POS modules disallowed in high sec. Why start now? You can already buy compressed ore to freight in high sec ...




Jump bridge, cyno, moon harvesters and CSAA.

Draconus Lofwyr
The Scope
Gallente Federation
#26 - 2014-04-15 01:46:36 UTC  |  Edited by: Draconus Lofwyr
Nikk Narrel wrote:
Rowells wrote:
hes referring to all holds combined ore hold, fleet hangar, and cargo bay

Ahhh, I forgot the fleet hangar, another 30K... ok, I see the numbers now, TY!

Still, considering this is mostly dedicated space for ore being considered, I am not finding it beyond acceptable limits for this.


there is also the ability to use gsc's in the expanded cargo bay.

remove the max boosting from highsec and i would love to see it in highsec.
Rowells
Pator Tech School
Minmatar Republic
#27 - 2014-04-15 01:52:26 UTC
Agondray wrote:
im for letting the rorqual come into high sec instead of having to do the pos module. just limit it from using capital remote reps in empire, and its not like the thing has fighters or a threatening weapon system.

I wouldn't be so sure. Full skills it has as much damage from normal drones as a carrier.
Draconus Lofwyr
The Scope
Gallente Federation
#28 - 2014-04-15 02:27:16 UTC
Rowells wrote:
Agondray wrote:
im for letting the rorqual come into high sec instead of having to do the pos module. just limit it from using capital remote reps in empire, and its not like the thing has fighters or a threatening weapon system.

I wouldn't be so sure. Full skills it has as much damage from normal drones as a carrier.



i would love to see the fitting on that as the rorqual can not use a DCU to augment its 5 drone max capacity.
Rowells
Pator Tech School
Minmatar Republic
#29 - 2014-04-15 04:42:27 UTC  |  Edited by: Rowells
Draconus Lofwyr wrote:
Rowells wrote:
Agondray wrote:
im for letting the rorqual come into high sec instead of having to do the pos module. just limit it from using capital remote reps in empire, and its not like the thing has fighters or a threatening weapon system.

I wouldn't be so sure. Full skills it has as much damage from normal drones as a carrier.



i would love to see the fitting on that as the rorqual can not use a DCU to augment its 5 drone max capacity.

20% drone damage bonus per lvl. lvl V gets you 10 effective drones, same as a carrier with lvl V as well except with actual drone count rather than damage bonus
Rowells
Pator Tech School
Minmatar Republic
#30 - 2014-04-15 05:15:37 UTC
now, I have been kind of bashing on the idea of the rorq in highsec even though I like part of it, however I probably need to clarify on what my stance is.

I have no problem with the logistical aspects of the rorq being in highsec (large ore hold mostly) however I feel nerfing anything to get the rorq into highsec would simply dissallow any chance of it getting buffed for low/null use.

I would much rather see the orca get buffed to similar stats in its place. It is supposed to be the go-to ship for highsec mining logistics, but has been recently overshadowed by freighters since they now have a way to collect the ore in space. The orca has simply become the "booster" for most organized players and that seems kind of wrong.

TL;DR buff orca instead
Luwc
State War Academy
Caldari State
#31 - 2014-04-15 06:32:52 UTC

From my point of view these are the pro/cons of allowing it to highsec:
+more ship diversity in highsec (yes, 0.0 isn't the only thing in eve :P)
+new goals for miners/indus
+no game breaking advantages for highseccers with the changes to reprocessing.
+i just love that ships design and want to see it more often :D
+the transport capacity wouldn't make freighters or jump freighters redundant
+increase ice resource usage in highsec, creating need for more resources to come in from low/null.
-it is a capital after all and has a lot of hp. Ganks would be very difficult. Maybe tone done the ehp a bit? Ganks shouldn't be impossible, they are a part of highsec.

Yay/nay?[/quote]


Nay.

+ 0.0 is the endgame and some content including ships should only be available in null sec to actually make the effort of SOV warfare and holding worth it.

+ Skill into combat you f*cking carebears

+ The game breaking change would be a almost ungankable ship and as stated above. taking another adventage away from Null sec.

+ If you want to see it more often move to null or low sec.

+ Its endgame content and belongs to endgame areas. If you want to have such things as an orca you will have to move your carebear ass out of empire.

http://hugelolcdn.com/i/267520.gif

Mira Taras
IonTek LLC
#32 - 2014-04-15 06:51:59 UTC
Eve is a sandbox. The endgame is what every player thinks it is. I go pewpew with one of my alt with the braves, but at the moment there is nothing that lures me into null, besides a random roam. Still i have fun in eve, something many people seem to forget as goal. And after a long day working i like the chilling side of chewing some rocks while watching tv on another screen. deal with it, nullmonger.Pirate

The most objections seems to be about the capital mods. I think it would be possible to just disallow their usage in highsec. There is also an other system with an constraint like that: bombs. So from CCPs side, it seems to be possible to add these properties to cap modules with relative low effort.
Kenrailae
Center for Advanced Studies
Gallente Federation
#33 - 2014-04-15 07:23:41 UTC
Null sec is certainly NOT the End Game.....


Null sec is just another way to play. I think if you ask many SOV players they'd question whether the effort of holding it is worth it.


Fortunately, Eve has no 'End Game.'

A pilot trains all that time to get to a Super, or a titan, or a dread or carrier or w/e.... find out it's really not any more or less fun than some of the other stuff they flew, or they lose it, then they go back to other ships.... and after awhile get another super..... and eventually get rid of it cause they never use it, or they lose it... There isn't an 'End Game'.










As far as simply disallowing mods.... This isn't a good answer either. It's a necessary one in the case of bombs and cyno's, unfortunately. Unless CCP were to implement a 'customs agent' on Low-> High gates who forcibly removed bombs from your launcher on entering high sec or something like that... but arbitrary limits like 'Empire Policies do not allow such and such at this time' are not a good thing. Sometimes necessary, but not a good way to solve problems.

The other problem with the Rorqual being in high sec is 'Well the Rorqual can do it, so why not my Carrier? It's not really that much bigger, and all it can do is rep and launch fighters.... It's a dread's siege that really messes things up....' Until you need to kill a carrier group, or rorqual group... and NEED a dread's siege.

The Law is a point of View

The NPE IS a big deal

Mira Taras
IonTek LLC
#34 - 2014-04-15 11:36:33 UTC
Kenrailae wrote:
Null sec is certainly NOT the End Game.....

The other problem with the Rorqual being in high sec is 'Well the Rorqual can do it, so why not my Carrier?



Because the rorqual is a dedicated industrial ship, the carrier isn't. For me, this is reason enough. I also don't mind the empire module limits. Pirate
Kasife Vynneve
Aliastra
Gallente Federation
#35 - 2014-04-15 12:44:25 UTC  |  Edited by: Kasife Vynneve
High enough Empire standings should allow them into 0.5 systems, maybe requiring charters similar to POSs to use the core in addition the heavy water.


As far as anything is "end game" in eve its more likely Worm Holes are than Null ~ null often is a dreary grind or decidedly safe corner of the sandbox to splash about in puddles, WHs require you to on your toes and attentive or your going to go home to a nice new blank clone. The players are tough and the NPCs nasty in ways that make the biggest null rat look like a kitten.
Kenrailae
Center for Advanced Studies
Gallente Federation
#36 - 2014-04-15 13:03:35 UTC
Mira Taras wrote:
Kenrailae wrote:
Null sec is certainly NOT the End Game.....

The other problem with the Rorqual being in high sec is 'Well the Rorqual can do it, so why not my Carrier?



Because the rorqual is a dedicated industrial ship, the carrier isn't. For me, this is reason enough. I also don't mind the empire module limits. Pirate




A ship's Developer role does not define it's player role. Bait Rorqual's are a very real thing, and can be pretty nasty. Unfortunately, 'dedicated industrial' ship is not reason enough. See also Venture, battle badger, procurer, nereus, etc.


When trying to design a cohesive, in depth environment like CCP has tried to do with Eve, arbitrary limits are bad. Part of the reason Freighters can't go over the 1mil m3 mark, so they can't bring capitals into high sec.



The Law is a point of View

The NPE IS a big deal

Eurynome Mangeiri
Pator Tech School
Minmatar Republic
#37 - 2014-04-15 13:07:11 UTC
Barbara Nichole wrote:
Eurynome Mangeiri wrote:
actually, for me the idea of giving compression to high via POS mods is bad.

compression shall remain a lowsec thing, using the rorqual.

this is one less reason to go in low, and it screw all the ppl actually having a rorqual because it will now be useless
What would then be the reason for limiting the compression to non-high sec systems? Previously it was because the only way to compress was by utilizing a barred from high sec cap ship (the rorq providing a much better boost than available with an orca was its major advantage - the advantage of compression in a belt was seldom used). There are no POS modules disallowed in high sec. Why start now? You can already buy compressed ore to freight in high sec ... so you aren't really stopping high seccers from access to better storage or freighting...or even the useless metaphor of possessing compressed ore itself. If they want to haul compressed Veld (why would they?), they could sell uncompressed veld and buy compressed veld with little loss. Might as well just refine it to trit and haul it... and an orca still can't compress ore to haul it out of a belt. There is no point to limiting POS module compression to non-high sec.

If the only reason is because you think the lure of ore compression will bring tons of miners to low sec think again. There is no real world advantage to ore compression other than freight to market or out of a belt. High sec typically does not need to freight long range and they have POS's or stations where they mine ..so they refine where they work. They still can only mine ubiquitous high sec ores at the same given speed as before ... so compression matters little especially because the same lowbie ore is everywhere. Low and null secs have access to better ores and minerals to compress....are you afraid high sec people might buy ABC ores just so they can compress it in high sec..What? ...not likely.

no pos mods disallowed in hig? really? do we play the same game?

cause, just from what i remember:

XL SMA, moon harvesting array, drug labs ARE not allowed in 0.4 and above
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#38 - 2014-04-15 17:06:39 UTC  |  Edited by: Barbara Nichole
Aerie Evingod wrote:
Barbara Nichole wrote:
... There are no POS modules disallowed in high sec. Why start now? You can already buy compressed ore to freight in high sec ...




Jump bridge, cyno, moon harvesters and CSAA.


hmm yes I forgot about those; though in truth the moon mining mods are not allowed because moon mining just doesn't work.. I always assumed it was because the moon goo was completely mined out ( lore wise ) As for other "banned" mods, the last time I ran POS's in null or low sec those mods did not exist.

I still think there is absolutely no reason to limit compression modules to null or low sec.. It's not going to make much difference either way as compression is not very useful in high sec unless they can get the compressor into a belt.... might as well allow it the POS module.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#39 - 2014-04-15 17:09:41 UTC
Eurynome Mangeiri wrote:

no pos mods disallowed in hig? really? do we play the same game?

cause, just from what i remember:

XL SMA, moon harvesting array, drug labs ARE not allowed in 0.4 and above

yes, see above for my response.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Tengu Grib
Caldari Provisions
Caldari State
#40 - 2014-04-15 17:09:42 UTC  |  Edited by: Tengu Grib
ShahFluffers wrote:
Nope. Still a capital and has all the strengths of one (million or so EHP, reps thousand of hp, remote reps thousands of hp, jump drive, cargohold big enough for general hauling, cheaper than a jump freighter, etc).

Don't forget the somewhat terrifying pvp fits available. Heavy Neuts, capital local rep, heavy drones = one bad a** mother f******. At least for highsec folks anyways.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.