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[Kronos] Pirate Faction Battleships

First post First post First post
Author
Aken Thrawn
Trask Industries Inc.
#41 - 2014-04-14 14:13:12 UTC
I spent a lot of time skilling up for my Rattlesnake, because I like missiles and sentries and the flexibility of a huge drone bay.

I could cope with the drone changes but the drone bay reduction simply kills the ship for me.

With all the time it takes to skill up for a BS you should be careful when you mess with it.

Who's using Rattlesnake now? Do you have a player profile for who flies that ship?

Keep that profile in mind when you work on the new specs, please.

Valterra Craven
#42 - 2014-04-14 14:13:15 UTC  |  Edited by: Valterra Craven
Jenn aSide wrote:
Gypsio III wrote:
Super sentries. Told you, Arthur. Big smile


This will at least shut up the people who were ready to scream bloody murder if The 'Snake only got bonuses to heavies lol.



Meh, the snake still sucks. (Keep in mind I'm referring to PVE only) I stopped using them after the omni nerf and they've done nothing to the platform to make me want to pick them back up. Even with the drone "changes". I'll gladly sell the 4-5 I have at a healthy profit though. At least the other pirate ships are *BETTER* at a their roles/niches than most other ships that could fill them. There really is nothing it does that another ship doesn't do better. I feel like the devs haven't really looked at the graphic of how ships were supposed to be that was shown at fanfest last year.

Anyway, my point is I don't see these changing the pirate BS meta in any significant way. People that flew, Vindis, Machs and Nightmares are still going to fly them now, and people that didn't fly the RS are still not going to fly them now... so I guess the devs win this round?
Arthur Aihaken
CODE.d
#43 - 2014-04-14 14:13:29 UTC
Quote:
Machariel
Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
Signature radius: 350(+10)

I can't say I'm a huge fan of an increased align time, loss of scan resolution and increase in signature radius. What was the rationale for these changes since every other Pirate battleship seemed to get a buff?

I am currently away, traveling through time and will be returning last week.

PhantomF HarlockIII
Nocturnal Romance
Cynosural Field Theory.
#44 - 2014-04-14 14:13:31 UTC
Sorry i wanted to ask....
why blood raiders frigate and cruiser have a unique design, while the bhaal is like a geddon with "brown" things above? :-)
AleAlejandro
Center for Advanced Studies
Gallente Federation
#45 - 2014-04-14 14:13:42 UTC
Leeloo Alizee wrote:
****
More bonuses for Nightmares DPS, at least nerf Tachyons.

Dirty lazor lovers, it is hard to get in fleet with mach even now, after this it will be impossible.
FU CCP and eat drops


Hell, the Nightmare might even take over armor fleets with that extra low
Maximus Aerelius
PROPHET OF ENIGMA
#46 - 2014-04-14 14:14:17 UTC
Nice changes, I approve. Good job there.
Ayallah
Brutor Tribe
Minmatar Republic
#47 - 2014-04-14 14:14:55 UTC
Fisty The Gesticulate Bushmaster wrote:
Can we please get an update on the new warp speeds for Dramiel, Cynabal and Machariel?


Dramiel 7.5AU/sec
Cynabal 4.5AU/sec
Machariel 3.0AU/sec

Goddess of the IGS

As strength goes.

Medalyn Isis
Doomheim
#48 - 2014-04-14 14:15:26 UTC
Leeloo Alizee wrote:
****
More bonuses for Nightmares DPS, at least nerf Tachyons

No, Nightmare DPS is still the same. Unless of course you are considering the extra low slot which will make no difference as the NM has always had enough room for a full suite of heat sinks. I am thinking you don't know how to multiply percentages.
Alim Omaristos
Viziam
Amarr Empire
#49 - 2014-04-14 14:15:50 UTC
Damn was really hoping snake wouldn't have a sentry bonus and just a heavy bonus. Looking OP.
Nadezda Morozovovna
Caldari Provisions
Caldari State
#50 - 2014-04-14 14:16:08 UTC
Oh, you like to fly rattlesnake?
Let me rework it and completly fu*k everything up
Cassandra Aurilien
Imperial Academy
Amarr Empire
#51 - 2014-04-14 14:17:24 UTC
Harvey James wrote:
surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe??


It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome.
Arthur Aihaken
CODE.d
#52 - 2014-04-14 14:17:35 UTC
Ayallah wrote:
Dramiel 7.5AU/sec
Cynabal 4.5AU/sec
Machariel 3.0AU/sec

Yes, I'm assuming these are what they are - I just wanted an official confirmation.

I am currently away, traveling through time and will be returning last week.

AleAlejandro
Center for Advanced Studies
Gallente Federation
#53 - 2014-04-14 14:18:18 UTC
Medalyn Isis wrote:
Leeloo Alizee wrote:
****
More bonuses for Nightmares DPS, at least nerf Tachyons

No, Nightmare DPS is still the same. Unless of course you are considering the extra low slot which will make no difference as the NM has always had enough room for a full suite of heat sinks. I am thinking you don't know how to multiply percentages.


Well technically you don't need battleship V to get the DPS bonus, so semi-buff?
Arthur Aihaken
CODE.d
#54 - 2014-04-14 14:19:40 UTC
So the Nestor is now officially the worst Pirate battleship, in addition to being exorbitantly overpriced.

I am currently away, traveling through time and will be returning last week.

Valterra Craven
#55 - 2014-04-14 14:19:41 UTC
Alim Omaristos wrote:
Damn was really hoping snake wouldn't have a sentry bonus and just a heavy bonus. Looking OP.


Considering that the drones don't get Speed/Tracking or Range bonus, yeah.. that RS sure looks OP compared to all the Gal drone ships *Eye Roll*
Arsine Mayhem
Doomheim
#56 - 2014-04-14 14:20:07 UTC
Arthur Aihaken wrote:
Quote:
Machariel
Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
Signature radius: 350(+10)

I can't say I'm a huge fan of an increased align time, loss of scan resolution and increase in signature radius. What was the rationale for these changes since every other Pirate battleship seemed to get a buff?


Now we've got past the yes man posts, this is accurate.

Are the rest of you drones?
Medalyn Isis
Doomheim
#57 - 2014-04-14 14:20:41 UTC
Cassandra Aurilien wrote:
Harvey James wrote:
surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe??


It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome.

We might actually see them in pvp now. As currently I don't see any nightmares in pvp, which indicates how dire the situation was for the Nightmare outside of a PVE setting. So good changes, although definitely not borderline OP. It has been bought up to the level of the other pirate BSs now.
Harvey James
The Sengoku Legacy
#58 - 2014-04-14 14:21:15 UTC
Cassandra Aurilien wrote:
Harvey James wrote:
surely the Nightmare needs a lot more agility .. you expect it be using a AB so surely it needs to turn a bit ... 13 secs maybe??


It's borderline OP now... I love it, but it doesn't need any more buffs... Extra low & a massive speed boost w/AB... Awesome.


it needs to turn to make use of the AB .. a lot of the changes aren't consistent ..its like they decided at in the frigate thread what will happen to the cruisers and battleships just with scaling up .. no really in depth reviews on them ..
a bit of a copy paste job it looks like ... Rise literally copy pasted some of the frigate stats on the cruisers already..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Arthur Aihaken
CODE.d
#59 - 2014-04-14 14:22:32 UTC  |  Edited by: Arthur Aihaken
Arsine Mayhem wrote:
Now we've got past the yes man posts, this is accurate.

I could live with the loss in align time, scan resolution and signature bloom if we got some "turret symmetry" with 6 turrets, a 37.5% ROF and a revised slot layout of 7/6/7. So say we all.

I am currently away, traveling through time and will be returning last week.

Fabulous Rod
Darkfall Corp
#60 - 2014-04-14 14:22:53 UTC  |  Edited by: Fabulous Rod
I'm very glad you decided to not ruin the Rattlesnake but why did the missile velocity bonus need to be removed? The velocity bonus fit perfectly into the playstyle and versatility of the ship.

Also, why do the drones bays have to be so limited on these ships?