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Covert scanner

First post
Author
Jallon Kade
Viziam
Amarr Empire
#1 - 2014-04-13 21:28:42 UTC
First, no BS about "AFK cloakers have to go" - camping is a valid tactic with a valid counter of vigilance and fleet comp if they try and jump you.

What I'd like to see is a single use deployable with a range similar to dscan that when deployed will start a scan cycle for cloaky ships. It lasts something like 1 hours and cycles once a minute. At end of each cycle it has something like a 2% chance to detect any cloaked ship (it rolls the dice separate for each ship in range) in range and post a beacon in overview that expires after a couple of minutes. Warping to the beacon puts you a random distance and direction away from the beacon.

Still a 30% chance it won't ever detect a cloaked ship during the entire hour but gives people away to hunt a camper who is not paying attention. All the camper has to do is warp to a new safe if the beacon shows up. The only way they get de-cloaked is if someone warps to and approaches the beacon.

Does nothing to prevent cloaky camping, just creates content by turning it into a two way hunt. Could be alot of fun to be a merc corp specializing in anti-campers.
Lephia DeGrande
Luxembourg Space Union
#2 - 2014-04-13 21:59:50 UTC
To know they are in a specific range is already to much information, local is more then enough and WH should be dangerous as it is.
Jallon Kade
Viziam
Amarr Empire
#3 - 2014-04-13 23:04:04 UTC
Lephia DeGrande wrote:
To know they are in a specific range is already to much information, local is more then enough and WH should be dangerous as it is.


Sure, they are here. So how do you hunt them? Or should a cloaky be completely immune to the non-consentual PvP that makes Eve so great? I'm all for people going for the camping play style, they are just the only play style I can't stalk down and kill. Even the station traders can be forced to confront an adversary by manipulating supply of their chosen goods, haulers & miners can be ganked. If you are in space in Eve you should need to be vigilant.

Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2014-04-13 23:51:28 UTC
Jallon Kade wrote:
Lephia DeGrande wrote:
To know they are in a specific range is already to much information, local is more then enough and WH should be dangerous as it is.


Sure, they are here. So how do you hunt them? Or should a cloaky be completely immune to the non-consentual PvP that makes Eve so great? I'm all for people going for the camping play style, they are just the only play style I can't stalk down and kill. Even the station traders can be forced to confront an adversary by manipulating supply of their chosen goods, haulers & miners can be ganked. If you are in space in Eve you should need to be vigilant.


you can hunt cloaks when you can no longer
A) see them in local before theyve even loaded grid
B) hide forever in a POS with perfect safety
C) hide forever in a station with perfect safety
D) actually have to defend your space, or some other mechanic that makes the cloaker actually a threat.

A cloaked ship can do nothing to you, its weak and more often than not loses to a retriever in an actual fight.
cynos dont count as those can be used by alot of ships just as good, and are part of a completely separate problem making EVE to safe/blob-reliant in nullsec.
Derath Ellecon
University of Caille
Gallente Federation
#5 - 2014-04-14 00:09:57 UTC
Jallon Kade wrote:
Lephia DeGrande wrote:
To know they are in a specific range is already to much information, local is more then enough and WH should be dangerous as it is.


Sure, they are here. So how do you hunt them? Or should a cloaky be completely immune to the non-consentual PvP that makes Eve so great? I'm all for people going for the camping play style, they are just the only play style I can't stalk down and kill. Even the station traders can be forced to confront an adversary by manipulating supply of their chosen goods, haulers & miners can be ganked. If you are in space in Eve you should need to be vigilant.



Blah blah. Everyone loves to throw out the non-consentual PVP thing when it suits them. You can still hunt them, they will jump a gate eventually, dock/undock etc.
Jallon Kade
Viziam
Amarr Empire
#6 - 2014-04-14 03:12:48 UTC
Derath Ellecon wrote:

Blah blah. Everyone loves to throw out the non-consentual PVP thing when it suits them. You can still hunt them, they will jump a gate eventually, dock/undock etc.



Thank you for proving my point. Cloakers require zero vigilance they are the only ones who can be in space without risk.
Jallon Kade
Viziam
Amarr Empire
#7 - 2014-04-14 03:25:49 UTC
Nariya Kentaya wrote:

you can hunt cloaks when you can no longer
A) see them in local before theyve even loaded grid
B) hide forever in a POS with perfect safety
C) hide forever in a station with perfect safety
D) actually have to defend your space, or some other mechanic that makes the cloaker actually a threat.

A cloaked ship can do nothing to you, its weak and more often than not loses to a retriever in an actual fight.
cynos dont count as those can be used by alot of ships just as good, and are part of a completely separate problem making EVE to safe/blob-reliant in nullsec.


None of this is different for any other ship, and if you believe the cloaky is "weak" you've never flown T3. But none of this matters, because the central argument that cloaked ships are the only ones that can be in space without paying attention is true.
Derath Ellecon
University of Caille
Gallente Federation
#8 - 2014-04-14 04:10:09 UTC
Jallon Kade wrote:
Derath Ellecon wrote:

Blah blah. Everyone loves to throw out the non-consentual PVP thing when it suits them. You can still hunt them, they will jump a gate eventually, dock/undock etc.



Thank you for proving my point. Cloakers require zero vigilance they are the only ones who can be in space without risk.



Not really.

If they want to basically sit still they can stay safe, much like someone docked up or sitting inside a POS shield. If they want to travel, dock, undock, or do anything agressive they become as much at risk as anyone else.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#9 - 2014-04-14 04:29:03 UTC
As a permanent wormhole space resident, I can safely say cloaked ships die all the time. They aren't some indestructible ship. That is an excuse used by people who are either too impatient to wait and kill him or don't like feeling "unsafe".

Right now, I am fairly certain there are about 10-15 neutral, cloaky scouts camped in our wormhole at all times. We still make a ton of isk, do a ton of gassing, and various other pve activities. We also have an active group of pilots ready to come to the aid of anyone caught by a pvp ship/gang.

Teamwork.....it really works!

No trolling please

Mag's
Azn Empire
#10 - 2014-04-14 07:48:38 UTC
Reported as a redundant thread.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ecoskii
Penal Servitude
#11 - 2014-04-14 10:40:10 UTC
You go into a wormhole knowing you will rarely solo rat and your entire corp is sitting in the same system - there is no parallel with null sec long term afk b*****ks

Don't care which of the many suggestions CCP uses but they need to do something about this basic, stupid and asinine mechanic that blocks PvP and PvE content. This rubbish is at epidemic proportions in some areas of null sec. As long as someone shows any level of activity they are welcome to cloak as long as they want - 24/7 afking needs a counter (and please don't respond with simplistic 'if they are afk they cant harm you comments')
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#12 - 2014-04-14 11:07:05 UTC
Solo ratting happens all the time in wormhole space. I am not sure where you get that it doesn't. Also, a huge majority of wormhole isk is made in wormholes OTHER than the home wormhole. Farming statics and even down chain is very common, so a lot of times help is a few minutes away. The only difference is we don't whine about who might be afk or who might not be.

Suck it up buttercup. Eve is unsafe which is why it's so fantastic.



No trolling please

Jint Hikaru
OffWorld Exploration Inc
#13 - 2014-04-14 11:34:44 UTC
Ecoskii wrote:
You go into a wormhole knowing you will rarely solo rat and your entire corp is sitting in the same system - there is no parallel with null sec long term afk b*****ks

Don't care which of the many suggestions CCP uses but they need to do something about this basic, stupid and asinine mechanic that blocks PvP and PvE content. This rubbish is at epidemic proportions in some areas of null sec. As long as someone shows any level of activity they are welcome to cloak as long as they want - 24/7 afking needs a counter (and please don't respond with simplistic 'if they are afk they cant harm you comments')


So remove cloaked vessels from local.

This will enhance both PvP and PvE.....

PvP - a cloaker can now catch people in space, rather that hiding out in stations. Yaay more PvP

PvE - now you Zero-Bears don't have to scuttle off to the protection of docking because someone appeared on local. Yaay more PvE!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Silvetica Dian
Imperial Shipment
Amarr Empire
#14 - 2014-04-14 11:43:28 UTC
Ecoskii wrote:
You go into a wormhole knowing you will rarely solo rat and your entire corp is sitting in the same system - there is no parallel with null sec long term afk b*****ks

Don't care which of the many suggestions CCP uses but they need to do something about this basic, stupid and asinine mechanic that blocks PvP and PvE content. This rubbish is at epidemic proportions in some areas of null sec. As long as someone shows any level of activity they are welcome to cloak as long as they want - 24/7 afking needs a counter (and please don't respond with simplistic 'if they are afk they cant harm you comments')


90% of the wormholes i have run sites in i was solo. I have never owned a POS. Daytrippers do this all the time. There are many counters to afk cloaking but almost no counters to local.
If i afk cloak in high sec no one cares.
If i do it in a WH then i am just one more that they will adapt to.
If i do it in low sec no one cares.
God nullbears are whiny children that can't do the simplest thing without a FC and a CTA to back up their ratting. Look at how others cope. Learn, plan, adapt. Either mount a defense force, scout the entry pipes /enemy form up systems or accept a few losses as the cost of doing business.
But you won't do that. Next time one of your corp mates is tackled in a site by a solo ship the rest of you will sit shivering in your POS until the bad man has gone.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#15 - 2014-04-14 12:18:17 UTC
So many stupid comments here. Let me address what should be blantantly obvious.

1. Cloaking and cynos go hand in hand. They are not separate issues. Cyno is the ultimate form of cloak. Cyno ships do not show in local. They have no align times. No recalibration delay. No scan resolution penalty. No reactivation delay.

2. Cloakers in wormhole space are no where near as dangerous as in k-space. You cannot cyno into a wormhole. You cannot get instant intel on residents in a wormhole to pick an easy target. You can pick up non covert ships easily with a scanner. They do not magically appear in the 10s to 100s in the space of a second after a covert de cloaks.

3. Hot drops and cloaking are anti-PvP. To try to suggest that they're a counter to local is fallacious. They're a counter to risk. We have a perma-logged on Titan in our area with a bunch of people camped around it, if you engage most of that alliance you will almost certainly be hot dropped. This means not engaging those people.

People use hot drops to avoid PvP. They use perma cloaky campers to avoid PvP. Unless of course you consider PvP with no risk of losing and no chance of your opponent winning PvP. I do not.

Going back to the days of a cloaky in local being a cloaky would be a tremendous boost to PvP. If there is one cloaker in local then you have to deal with one ship which might attack you. In comparison to now where that one cloaker could be 10, 50, 100 or more ships. That's a bullshit situation with no counter and anyone that says otherwise is either stupid, a risk averse hot dropper or a troll IMO.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#16 - 2014-04-14 22:13:59 UTC
I love it when people try to imply that pvp only means good fights. Player versus player does not imply equal terms or consent. You are a player getting shot by another player(s). Welcome to PvP.

Secondly, you are correct. A cloaky in wormhole space does not have the same instant force projection that a cyno provides. That doesn't mean the cloak is all mighty and powerful. It means the cyno on the cloaky is what causes the real threat. Take away the cyno on a cloaky and all 5 people who think cloaking is broken wouldn't complain.

Lastly, I freely admit that I do not live in, nor have I ever lived in null. However, don't sit here and try to change a mechanic that would single handedly change the game play for an entire region of space, which offers something unique to all of Eve. Changing something to appease 5 whiners while destroying the game play for thousands is idiotic, at best.

No trolling please

Gigan Amilupar
Viziam
Amarr Empire
#17 - 2014-04-14 22:26:17 UTC
Petrified
Old and Petrified Syndication
#18 - 2014-04-14 23:07:42 UTC
Jallon Kade wrote:
Derath Ellecon wrote:

Blah blah. Everyone loves to throw out the non-consentual PVP thing when it suits them. You can still hunt them, they will jump a gate eventually, dock/undock etc.



Thank you for proving my point. Cloakers require zero vigilance they are the only ones who can be in space without risk.


And you also prove another point: cloakers by nature of being cloaked present no direct risk until they have decloaked. The only risk from a cloaked ship is the one in the players mind.

However, I do like the idea of a counter to cloaking. The problem with this proposal is that it is just a tad too random. I am in favor of a counter (ie: specialized probes that can take you within 15-30 KM of the cloaked ship) to cloaking so long as cloaking itself is not nerfed (ie: fuel or timer requirements). A proper counter allows covert ops to remain nigh untouchable except for when they uncloak, jump through gates, or get decloaked due to proximity. And the only way they would be decloaked due to proximity would be if they failed to pay attention to the overview and probes in D-Scan.

Otherwise, cloaking is fine as it is.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#19 - 2014-04-15 00:02:35 UTC  |  Edited by: Infinity Ziona
Bane Nucleus wrote:
I love it when people try to imply that pvp only means good fights. Player versus player does not imply equal terms or consent. You are a player getting shot by another player(s). Welcome to PvP.

I love it when people try to redefine the meaning of PvP. Player vs Player implies the ability for both sides to change the outcome by player input. You are a database item owned by a player being shot by lots of players and have no practical means to change the outcome. Welcome to not PvP.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Mag's
Azn Empire
#20 - 2014-04-15 00:37:26 UTC  |  Edited by: Mag's
Infinity Ziona wrote:
Bane Nucleus wrote:
I love it when people try to imply that pvp only means good fights. Player versus player does not imply equal terms or consent. You are a player getting shot by another player(s). Welcome to PvP.

I love it when people try to redefine the meaning of PvP. Player vs Player implies the ability for both sides to change the outcome by player input. You are a database item owned by a player being shot by lots of players and have no practical means to change the outcome. Welcome to not PvP.
But you've just attempted to do just that. You may think that's what it implies, but PvP is merely regarding competition. No where does it state or imply, that that competition has to be fair.

Welcome to PvP.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

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