These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

PI in Lowsec - what ship?

Author
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#1 - 2014-04-14 00:41:31 UTC
I asked some corpmates and had varying answers, so I am curious what the responses here will be.

For picking up PI in lowsec, requiring no travel through nullsec, what would your ship of choice be?

a) Tech I with lots o' stabs and inertial stabilizers

b) Blockade Runner

c) Deep Space transport

I'd appreciate whatever constructive feedback I get, thanks.

"I am a leaf on the...ah, frak it!"

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#2 - 2014-04-14 04:23:17 UTC
The T1 PI ship, with mix of istabs and warpcorestabs and tank. Collect couple months worth of stuff to local station and call the redfrogs to move it out to jita/market. Unless you PI at superactive area your ship is mostly safe, just park it to the local station and fly there in shuttle/frig or somethin. Hope you have station in your PI system, also remember instaundock and instadock bookmarks.
JAF Anders
Adenosine Inhibition
The Chicken Coop
#3 - 2014-04-14 06:38:20 UTC
[Magnate, Magnate fit]

Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Limited 1MN Microwarpdrive I
[Empty Med slot]
[Empty Med slot]

Prototype Cloaking Device I
[Empty High slot]
[Empty High slot]

Small Cargohold Optimization I
Small Cargohold Optimization I
Small Cargohold Optimization I

1,607.7m3 for under 5m ISK and not attract attention

The pursuit of excellence and stabbed plexing alts.

Oska Rus
Free Ice Cream People
#4 - 2014-04-14 09:15:49 UTC
Stabbed epithal with cov-ops scout. You cant escape bubble camp in nullsec in anything capable of hauling any reasonable amount of PI. In LS solo epithal should be fine. Of course if someone makes instalocking proteus you are ****** in any ship.

Stabbed epithal with 10MN mwd and cloak (mwd-cloak-uncloak-insta warp) might be also good.
Silvetica Dian
Imperial Shipment
Amarr Empire
#5 - 2014-04-14 12:22:11 UTC
epithal with stabs, cloak, mwd and tank. (i use agility rigs)
Cloaky T2 hauler.
Both are good options.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Aerie Evingod
Midwest Miners LLC
#6 - 2014-04-14 15:56:34 UTC  |  Edited by: Aerie Evingod
I use an epithal with a mix of wcs and inertia stabs in the lows. A moderate shield tank and for rigs I use hyperspatial velocity optimizers (warp speed rigs), which will allow you to warp faster than T1 frigates and larger.

Edit: essentially only T2 frigates and dictors warp faster.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#7 - 2014-04-15 12:29:24 UTC
blockade runner.

Nano Fit when visiting Poco's or small loads,

Claud Tiberius
#8 - 2014-04-15 12:51:10 UTC  |  Edited by: Claud Tiberius
option A: A t1 transport with fast align time, 3/4 stabs and a buffer.

I use the Badger, its perfect for the job.

2 - 4 Stabs are a must imo.


However if you often have to go through gate camps (unlike me), you may want to seriously consider using a T2 indy with cov ops cloak instead.

Ofc there is the price difference, you should consider that as well.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#9 - 2014-04-15 15:41:50 UTC
I considered the cloaky transport, but there's the issue of not being able to cloak while offloading from a POCO.

"I am a leaf on the...ah, frak it!"

Meiyang Lee
Game Instrument Applications
#10 - 2014-04-16 20:40:03 UTC  |  Edited by: Meiyang Lee
Cephelange du'Krevviq wrote:
I considered the cloaky transport, but there's the issue of not being able to cloak while offloading from a POCO.


Only briefly if you do it correctly, you can launch it up to the POCO while cloaked, set a course that only dips into range briefly, once into range decloak, grab the stuff, recloak and warp off. Shouldn't be an issue unless there are hostiles in system actively hunting you, and generally there won't be. You'll be decloaked for 10-20 seconds tops, which shouldn't be long enough for anyone to find you, unless they're already at your customs office. :)

As you might guess, my personal preference for Low-Sec PI runs is using a Blockade Runner (Prorator to be precise). Blink
Owen Levanth
Sagittarius Unlimited Exploration
#11 - 2014-04-21 13:59:00 UTC
Meiyang Lee wrote:
Cephelange du'Krevviq wrote:
I considered the cloaky transport, but there's the issue of not being able to cloak while offloading from a POCO.


Only briefly if you do it correctly, you can launch it up to the POCO while cloaked, set a course that only dips into range briefly, once into range decloak, grab the stuff, recloak and warp off. Shouldn't be an issue unless there are hostiles in system actively hunting you, and generally there won't be. You'll be decloaked for 10-20 seconds tops, which shouldn't be long enough for anyone to find you, unless they're already at your customs office. :)

As you might guess, my personal preference for Low-Sec PI runs is using a Blockade Runner (Prorator to be precise). Blink


Well, a Blockade Runner isn't bad, but in LowSec not really needed. A cloaky Epithal with stabs and a nice tank (to survice long enough to warp off) is all you need. Lots of space, too. So you won't need to fly several times.

One of my PI-alts uses a Blockade Runner, but deep in W-Space, were it's appropriate to have a super-stealthy ship.
Oshia Launay
Galactic Fringe Inc
#12 - 2014-04-21 16:29:40 UTC
I've gone for an Epithal with shield buffer, a bunch of stabs in the lows and a prototype cloak. Gets me through camps I couldn't spot from star map stats, and should it blow up it's extremely cheap to replace.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#13 - 2014-04-21 17:39:52 UTC
I don't know about ships but i recommend systems within one Titan bridge from avenod.

I hear the poco rates there are GREAT.

BYDI recruitment closed-ish

Tasiv Deka
Royal Amarr Institute
Amarr Empire
#14 - 2014-04-21 19:33:55 UTC
Carrier... Should definitely use a carrier

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Danny John-Peter
Blue Canary
Watch This
#15 - 2014-04-22 09:24:23 UTC
Garviel Tarrant wrote:
I don't know about ships but i recommend systems within one Titan bridge from avenod.

I hear the poco rates there are GREAT.


Baggers Poco empire expands further than that surely?
Abrazzar
Vardaugas Family
#16 - 2014-04-22 18:01:56 UTC  |  Edited by: Abrazzar
I found a blockade runner to be the tool of choice. You can stay within transfer range of a POCO while still be cloaked, so for a transfer you will only be uncloaked for 1-2 seconds.

But above all, bookmarks are your friend: 150km+ away from stargates and the POCO to check for campers, around 5km away from the POCO to warp in cloaked and go within transfer range and at least one off-center savespot in the system where you can uncloak briefly for doing transfers between the POCO and the planet.

Also, if you don't mind the high maintenance and you're doing small volume production you can use your command center for launches and avoid the POCOs altogether.
IIshira
School of Applied Knowledge
Caldari State
#17 - 2014-04-22 18:58:33 UTC
Tasiv Deka wrote:
Carrier... Should definitely use a carrier

Lots of cargo space there!

On a more serious note I love pilots that fit warp core stabilizers. They align slower and become really confused when they can't warp when locked up by a HIC. Now they might have gotten away if they just fit nanos but what fun would that be.

Inertia stabilizers are great for highsec but they bloom your signature radius. Not good when that means someone can lock and point you faster.
Alaric Faelen
Republic Military School
Minmatar Republic
#18 - 2014-04-25 17:20:26 UTC  |  Edited by: Alaric Faelen
Your most important asset is intel. Whatever ship you fly is completely secondary to knowing what is on the other side of a gate.
To this end, the map is your best friend. Look for ships active in system, kills, nearby events like Incursions, etc....Then scout ahead of your hauler. I used a stealth bomber to scout, reset my extractors, move the items to a POCO, etc before getting my hauler. Take the time to set up some safe spots, scan spots for the gates, etc...

Once in the hauler, all I had to do was run to the various POCO's in that system. I open the POCO interface while in warp so all I had to do was literally click and drag into/from my cargo the instant I dropped warp, then spam warp to my next spot.

I did my PI two jumps from high sec, and didn't need to cross much dangerous space to reach high sec markets- so I used a cheap Hoarder with little more than an MWD and cloak. Since I was only doing a couple toons' worth of PI on a single acct, I never had expensive enough cargo to warrant a shiny hauler. I was just prepared to lose a hauler and replace it rather than spend what little money I had on trying to isk-tank a few million worth of common market items.
(I speak in the past tense, but it's how I still do PI now in null sec, although since it's in my own sov I don't worry about scouting so much as I can call in the cavalry if I get tackled....still, I use a half-fitted mammoth that has lasted a year without being killed)

A cost analysis is needed for your individual situation. If you are just doing PI as a side hobby for a bit of passive income, then don't spend more on ships than the cargo is actually going to be worth. If you are running multiple accounts with a mountain of planet slots, then capacity and survivability might warrant a shiny hauler.

Also, remember that freight services exist to move stuff for you. Again, if you are moving a bunch of stuff and making real isk, adding a freight service to your overhead may be better than trying to move it yourself. Likewise, hit up corp-mates for help. It's not unlikely someone also has stuff to move and has room for your crap too. Or may scout for you if you haul their stuff. It's an MMO, make use of that.
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#19 - 2014-04-26 07:05:38 UTC
Thanks for the insights, suggestions and advice.

"I am a leaf on the...ah, frak it!"

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#20 - 2014-04-26 20:08:18 UTC
Danny John-Peter wrote:
Garviel Tarrant wrote:
I don't know about ships but i recommend systems within one Titan bridge from avenod.

I hear the poco rates there are GREAT.


Baggers Poco empire expands further than that surely?


The only thing more wide spread than Baggers poco empire is Baggers poco ambitions.

BYDI recruitment closed-ish

12Next page