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Player Features and Ideas Discussion

 
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Account integration

Author
ShakeThatMoneyMaker
Uniscape
#1 - 2014-04-12 08:18:26 UTC
Here are some suggestions for bigger integration between accounts, this is a suggestion based on the PLEX training introduced by CCP. Some of these has probably been suggested before.


  • All bookmarks and contacts should be accessible account wide, all characters should be able to view and use the contacts already made.

  • Each account should share a Wallet divisions, setup like overviews with the ability to add multiple divisions.

  • Each character should also be able to view the wallet level of the other characters on the current account.

  • Account hangars, with matching divisions for the wallets.

  • Ability to view Market orders, Production, Sience of all accounts (without ability to edit them).

  • Ability to invite yourself into chat channels where your other character has access.




There are probably more fetures that should be much more open between accounts.

-> The other way to go, is to stop thinking of it as accounts and remove the 3 character limit, and allow only the characters you pay for to be used. This would turn EVE interesting as the ability to utilize "alts" would be affected.
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-04-12 08:29:13 UTC
Do you know what "API" is?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ShakeThatMoneyMaker
Uniscape
#3 - 2014-04-12 08:31:51 UTC
Kaarous Aldurald wrote:
Do you know what "API" is?

Yes, and I use it. How does this solve the shared hangars and wallets?
Shared bookmarks and contacts?

Did you even read the post?
Kaarous Aldurald
Black Hydra Consortium.
#4 - 2014-04-12 08:34:08 UTC
ShakeThatMoneyMaker wrote:
Kaarous Aldurald wrote:
Do you know what "API" is?

Yes, and I use it. How does this solve the shared hangars and wallets?
Shared bookmarks and contacts?

Did you even read the post?


I did, and much like your other submission, it's both entirely unwarranted and unworkable.

You do know why they can't give us alliance level bookmarks, despite it being one of the most asked things in the game, right? If you know the answer to that question, you will know why pretty much half of the things you listed are not viable, and the other half is taken care of by using your own API and a few minutes on Microsoft Excel.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ShakeThatMoneyMaker
Uniscape
#5 - 2014-04-12 08:39:13 UTC  |  Edited by: ShakeThatMoneyMaker
Kaarous Aldurald wrote:
ShakeThatMoneyMaker wrote:
Kaarous Aldurald wrote:
Do you know what "API" is?

Yes, and I use it. How does this solve the shared hangars and wallets?
Shared bookmarks and contacts?

Did you even read the post?


I did, and much like your other submission, it's both entirely unwarranted and unworkable.

You do know why they can't give us alliance level bookmarks, despite it being one of the most asked things in the game, right? If you know the answer to that question, you will know why pretty much half of the things you listed are not viable, and the other half is taken care of by using your own API and a few minutes on Microsoft Excel.

An Alliance is not an "Entitiy" in EVE, it was a construction made after they realized people wanted it. Because of this, Alliances is only a sort of tags upon the corporations. Each bookmark should be marked with a tag, so that you know who can view it (character, corp, alliance).

Really should not be that big of a deal out of a coding perspective.

And API/Excel does not solve shared hangars and wallets. The only thing that gets close is to start your own corp and place your chars in it. And even then, that imposes limitations on the MMO part of this game...

But build your dreams that you can share wallets and hangars using API's and Excels.
Kaarous Aldurald
Black Hydra Consortium.
#6 - 2014-04-12 08:40:59 UTC
And yet, for years now, it has not been workable.

But apparently CCP can wave the magic wand of "computer code, go!" and make it happen?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ShakeThatMoneyMaker
Uniscape
#7 - 2014-04-12 08:50:30 UTC
Kaarous Aldurald wrote:
And yet, for years now, it has not been workable.

But apparently CCP can wave the magic wand of "computer code, go!" and make it happen?

I'v never said that, you are just showing how stupid you are.

I have written tens of thousands of rows of code in several different languages so I know that every problem has a solution.

Out of a coding perspective. CCP needs to rework alot of the base code and datastructures on EVE to prepare for the future. They have been working this route for years. But to redesign big amounts of code takes tons of time.

But they have long ways to go, taking share-ability of content as one example and POS's as another.
Kaarous Aldurald
Black Hydra Consortium.
#8 - 2014-04-12 08:56:07 UTC
So, since you've written "tens of thousands of lines of code in several different languages" *chuckle*, why don't you tell me how to code all that stuff into decade old, undocumented Stackless Python?

And while you're at it, just apply to CCP. They're hiring coders.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ShakeThatMoneyMaker
Uniscape
#9 - 2014-04-12 09:09:04 UTC
Kaarous Aldurald wrote:
So, since you've written "tens of thousands of lines of code in several different languages" *chuckle*, why don't you tell me how to code all that stuff into decade old, undocumented Stackless Python?

And while you're at it, just apply to CCP. They're hiring coders.

You have to be kidding me that all of CCP's code is undocumented, yet again you just show how stupid you are.

Also, this question is a matter of having to correct tags and links in the datastructure, meaning the first point would be to review the SQL code and database tables. It is completely impossible to tell anyone how to write any code, without access to said code.

And if I was to apply at a job for CCP, I would want to work with virtual economy rather than coding.
Kaarous Aldurald
Black Hydra Consortium.
#10 - 2014-04-12 09:35:08 UTC
ShakeThatMoneyMaker wrote:

You have to be kidding me that all of CCP's code is undocumented, yet again you just show how stupid you are.


Not "all" of their code.

But they've outright admitted as much about the POS and corporation systems, yeah. I imagine those are not the only culprits, I suspect the drone system as well.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nevyn Auscent
Broke Sauce
#11 - 2014-04-12 10:25:19 UTC
ShakeThatMoneyMaker wrote:

You have to be kidding me that all of CCP's code is undocumented, yet again you just show how stupid you are.

Also, this question is a matter of having to correct tags and links in the datastructure, meaning the first point would be to review the SQL code and database tables. It is completely impossible to tell anyone how to write any code, without access to said code.

And if I was to apply at a job for CCP, I would want to work with virtual economy rather than coding.

You obviously have never read CCP's discussions on how some of the early code is actually undocumented.
Additionally I'm pretty sure all the Devs interact with the virtual market since any change to the game impacts the market.