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Request: PVE Arty Stabber Fit

Author
Mikhael Avraham
Republic Military School
Minmatar Republic
#1 - 2014-04-09 07:42:28 UTC
I'm doing a lot of PVE missions while I'm waiting on the skills (and cash) to get into a Vagabond. In the meantime, I've been trying various fits for the Stabber.

Even though almost every single person I meet tells me that autocannons are better, this has not been my experience. I switched from artillery to autocannons and missions that I could previously solo with ease (L3) I now am unable to destroy a single ship in. I'm going back to artillery until I can get the Vagabond, but I'm not sure how good my fit was and I'd appreciate it if anyone could give me a few different fit ideas to compare to my own.
Caitlyn Tufy
Perkone
Caldari State
#2 - 2014-04-09 07:57:57 UTC
If you want to use artillery, use Rupture. Stabby lacks the powergrid to fit artillery in any sort of decent fit. That said, you should be using a Battlecruiser (Hurricane in your case) for L3s if your skills are lacking - an Arti Cane does just fine.
The Djego
Hellequin Inc.
#3 - 2014-04-09 08:51:27 UTC  |  Edited by: The Djego
A Hurricane is probably the better choice, but similar to you I also preferred artillery vastly over auto cannons on the Rupture and Cyclone for pve, back in the days.

[Stabber Fleet Issue, Artillery]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Gyrostabilizer II
Gyrostabilizer II

10MN Afterburner II
Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

650mm Medium 'Scout' Artillery I, Republic Fleet EMP M
650mm Medium 'Scout' Artillery I, Republic Fleet EMP M
650mm Medium 'Scout' Artillery I, Republic Fleet EMP M
650mm Medium 'Scout' Artillery I, Republic Fleet EMP M
650mm Medium 'Scout' Artillery I, Republic Fleet EMP M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Projectile Metastasis Adjuster II

Warrior II x5
Warrior II x3

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Maeltstome
Ten Thousand Days
#4 - 2014-04-09 10:01:53 UTC
If you really want to fly the stabber, something like this might be OK. It feels VERY light on tank though - i've used all T1 mods: If you can fit T2 - Do it!

[Stabber, L3 missions]

Gyrostabilizer I
Gyrostabilizer I
Power Diagnostic System I
Power Diagnostic System I

Experimental 10MN Afterburner I
Large C5-L Emergency Shield Overload I
Adaptive Invulnerability Field I
Adaptive Invulnerability Field I

650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
[Empty High slot]
[Empty High slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I



However with low skills the Genosis might work better for you (it has no level bonuses, once you are in it you are 100% effective as if you have level 5 battlecruiser)

[Gnosis, Arty Mission]

Damage Control I
Capacitor Flux Coil I
Capacitor Flux Coil I
Gyrostabilizer I
Gyrostabilizer I
Tracking Enhancer I

Experimental 10MN Afterburner I
Adaptive Invulnerability Field I
Adaptive Invulnerability Field I
Large C5-L Emergency Shield Overload I
Shield Boost Amplifier I
Cap Recharger I

650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
[Empty High slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hammerhead I x5
Arsine Mayhem
Doomheim
#5 - 2014-04-11 17:18:48 UTC
For L3's you'll knock them out a lot faster with an arty hurricane.
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#6 - 2014-04-12 02:25:19 UTC  |  Edited by: Termy Rockling
And please, dont even look those fits Maeltstotme posted, they make me eyes bleed.Evil

Also +1 for hurricanes.
Taoist Dragon
Okata Syndicate
#7 - 2014-04-12 02:44:29 UTC
Don't listen to anything Eve Uni preach about they are probably responsible for more fail in eve than most!

[Stabber, arty mission runner]

Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Power Diagnostic System II

10MN Afterburner II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
Light Missile Launcher II, Caldari Navy Scourge Light Missile
Light Missile Launcher II, Caldari Navy Scourge Light Missile

Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Purger I

Warrior II x5

Completes any lvl 3 that I've seen easily. Swap out the invuln for the primary damage type of your rats and you are golden.

That is the Way, the Tao.

Balance is everything.

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#8 - 2014-04-12 05:13:43 UTC
If you're insisting on using a cruiser then you should go for a Rupture, more dps and easier fitting. However Hurricane is the best choice for L3s if your skills are up to scratch.
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#9 - 2014-04-12 07:46:49 UTC  |  Edited by: Termy Rockling
Let the personal attacks commence, btw the taoist stabber has totally useless em rig there.

Also linking ALL5 fits for newish guys to play with isnt really that productive.

[Stabber, Arty unified]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Power Diagnostic System II

10MN Afterburner II
Adaptive Invulnerability Field II
Explosive Deflection Field II
Large Shield Extender II

650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
650mm Artillery Cannon II, Republic Fleet EMP M
Light Missile Launcher II, Caldari Navy Scourge Light Missile
Light Missile Launcher II, Caldari Navy Scourge Light Missile

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Warrior II x5

Now this fits with AWU4, if you replace the PowerDiag with ReactorContr with even less, or you can toss the light lauchers they are marginal at best, remember metastuff if you lack skills etc.
Froggy Storm
KarmaFleet
Goonswarm Federation
#10 - 2014-04-12 10:07:50 UTC
For the tight fits, don't forget squire implants and or genelutions. Some of them are relatively cheap and you should almost never lose a pod in hisec so a bit of investment can go a decent way.

Though like the rest said a BC will do the work with less trouble and only slightly more invested.
Mikhael Avraham
Republic Military School
Minmatar Republic
#11 - 2014-04-12 10:35:48 UTC  |  Edited by: Mikhael Avraham
I've tried various things and even different ways of making money so that I could just get cash until I can enter the Vagabond. Nothing is working. In fact, all the advice I'm getting from more experienced players has so far been absolutely terrible. Other than ship fits for specific situations, every single last piece of advice I've received from more experienced players has not worked at all, costing me wasted skill training time and ISK. I think I'll be switching to the hurricane and continue to run missions.

Thanks for the help.

Edit: And a note to any newbies that decide to check out this thread; stick to missions to earn cash at first. Nothing else makes as much money with as low of a risk. Exploration, mining... if you want to make ISK, you need to take high risk with a comparatively low reward. Stick to missions until you're powerful enough to PVP and have so much disposable income that you would just laugh if you lost hundreds of millions of ISK in a day. I tried the other routes, taking advice from experienced players. It's a matter of luck, not skill and knowledge of the mechanics, not when you're a newbie without access to T2. Some players make a hundred million per hour with exploration in null sec right off the bat. I found 17.5 million in goods in three hours of running null sec sites. And then lost it all to a gate camp, plus the ship and millions in equipment. It was a total loss, even following all the advice of experienced players and all the guides. Even got podded.
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#12 - 2014-04-12 10:47:28 UTC
If you lack isk, just keep runnin missions unless you want to do somethin else, level3s pay out decently and are rather safe and simple after you get hang of it. Theres little reason to get vagabond or similar ship unless you can buy couple spares. Hurricane or any other battlecruiser is a solid way of generating isk as new char. There are many other ways to make isk also but missioning is simple and always available.
Taoist Dragon
Okata Syndicate
#13 - 2014-04-12 11:08:03 UTC
Mikhael Avraham wrote:

Edit: And a note to any newbies that decide to check out this thread; stick to missions to earn cash at first. Nothing else makes as much money with as low of a risk. Exploration, mining... if you want to make ISK, you need to take high risk with a comparatively low reward. Stick to missions until you're powerful enough to PVP and have so much disposable income that you would just laugh if you lost hundreds of millions of ISK in a day. I tried the other routes, taking advice from experienced players. It's a matter of luck, not skill and knowledge of the mechanics, not when you're a newbie without access to T2. Some players make a hundred million per hour with exploration in null sec right off the bat. I found 17.5 million in goods in three hours of running null sec sites. And then lost it all to a gate camp, plus the ship and millions in equipment. It was a total loss, even following all the advice of experienced players and all the guides. Even got podded.


I jumped into pvp within 2 weeks of starting eve. Character age/SP only means you can fly/fit more variety of stuff. I have also known people to run high sec exploration and be able to make more isk than running lvl 3 missions.

Don't let groups like E-uni or other 'training' organisations lead you down the path of grind grind grind away to make billions of isk. you don't need billions of isk to have fun in eve. I rarely get above 500mil in my wallet yet I'm pretty much always having fun.

Find out what you'd like to do and get into a decent group that does that. Solo in EVE on hardcore mode. Make friends and have fun. The isk will come but you won't care because you'll be having fun anyways.




oh and Termy that particular stabber I used to run lvl 3's in blood space. the rig was there for a reason. but yeah I like your changes. It will stomp lvl 3s. and no personal attacks mate just pointing out that E-uni sucks balls! Lol

That is the Way, the Tao.

Balance is everything.

Mikhael Avraham
Republic Military School
Minmatar Republic
#14 - 2014-04-12 11:14:48 UTC  |  Edited by: Mikhael Avraham
Taoist Dragon wrote:


I jumped into pvp within 2 weeks of starting eve. Character age/SP only means you can fly/fit more variety of stuff. I have also known people to run high sec exploration and be able to make more isk than running lvl 3 missions.



I know people that have done this as well.

And I know people where it doesn't work no matter how hard you try. Most notably, me.

As stated, it is pure, dumb luck. What's the point in chasing luck when there are more certain opportunities?

Sure, I MIGHT win the lottery. But I should probably keep my day job.
Taoist Dragon
Okata Syndicate
#15 - 2014-04-12 11:41:34 UTC
Mikhael Avraham wrote:
Taoist Dragon wrote:


I jumped into pvp within 2 weeks of starting eve. Character age/SP only means you can fly/fit more variety of stuff. I have also known people to run high sec exploration and be able to make more isk than running lvl 3 missions.



I know people that have done this as well.

And I know people where it doesn't work no matter how hard you try. Most notably, me.

As stated, it is pure, dumb luck. What's the point in chasing luck when there are more certain opportunities?

Sure, I MIGHT win the lottery. But I should probably keep my day job.


Then I'd say Eve is not for you if this is the way you feel.

I still say join a good corp it will make all the difference.

In EVE making isk is some luck but mostly it's putting in hard work. There is a reason people call it grinding. Nothing happens in eve easily apart from losing your ships. Get with a good group and you'll have fun doing whatever it is you like. Isk will make it's way.

That is the Way, the Tao.

Balance is everything.

Mikhael Avraham
Republic Military School
Minmatar Republic
#16 - 2014-04-12 12:07:29 UTC
Taoist Dragon wrote:


Then I'd say Eve is not for you if this is the way you feel.

I still say join a good corp it will make all the difference.

In EVE making isk is some luck but mostly it's putting in hard work. There is a reason people call it grinding. Nothing happens in eve easily apart from losing your ships. Get with a good group and you'll have fun doing whatever it is you like. Isk will make it's way.



It's not about "feelings". It's just cold, hard facts. I've tried several ways of making money as a newbie, following the guides and learning the mechanics. I'm a person with bad luck. Yes, luck exists and I have a ton of the bad kind. I could literally write a book about it. Although it would never get published.

So even following the rules, aside from missions which are low risk and medium reward, I have not once come out on top no matter how much effort and knowledge goes into the endeavour. I got the short end of the stick yet again. I can grind away in combat missions and the combat zones you can find in exploration can be interesting, but there is no point working on anything else when I consistently lose out even when I put in more effort than I do for combat with more knowledge.

It's called "logic", not "feelings". Some people will find that they can make money off of exploration. I bet a significant reason why EVE loses a lot of players is due to the mechanics I've just pointed out; more than you realize is dumb luck when you start out. You got lucky, you stuck around, you got good enough that the luck didn't matter anymore. Sure, plenty leave because they just aren't smart enough to play EVE, but I'm betting a small portion are people who just can't get lucky enough to get a decent start to the game and get frustrated and leave once they max out their cash reserves, even with friends.

And for the record, I have a good group of friends I'm playing with; for combat. One went exploration and helped me out. He makes 100 million ISK an hour on a good trip. I lost money even with his help and the use of the guides.

So I do the same thing as someone else and lose money while he's gaining ISK hand over fist. Know the same rules, understand the mechanics, did the same things. Still couldn't pull in the ISK and still lost it all in one unlucky encounter.

Because luck plays a bigger role than you realize.

I can live with that. But don't go pretending that luck plays such a small part and then telling new players to leave when they have a lot of bad luck.
Froggy Storm
KarmaFleet
Goonswarm Federation
#17 - 2014-04-12 12:38:09 UTC
Well for making money no luck, no RNG, nothing but cold hard fact analysis the way to go is station trading.

That being said there is still risk. Just not the kind you get when you undock. For me my brain isn't wired for the trading game so I stay out of it.

All that aside you said you are working towards a vaga, and I am wondering what your goals are for that. It is a wise call to not rush into the Hac before you have the right skills for it. That goes without saying. But if isk is your primary goal and missions are your cup'o then the vaga likely isn't the best of the avail options.
Mikhael Avraham
Republic Military School
Minmatar Republic
#18 - 2014-04-12 12:56:15 UTC
Froggy Storm wrote:
Well for making money no luck, no RNG, nothing but cold hard fact analysis the way to go is station trading.

That being said there is still risk. Just not the kind you get when you undock. For me my brain isn't wired for the trading game so I stay out of it.

All that aside you said you are working towards a vaga, and I am wondering what your goals are for that. It is a wise call to not rush into the Hac before you have the right skills for it. That goes without saying. But if isk is your primary goal and missions are your cup'o then the vaga likely isn't the best of the avail options.


Was planning on using the Vagabond for PVP in the Minmatar militia.
Perkin Warbeck
Higher Than Everest
#19 - 2014-04-12 21:43:59 UTC
Mikhael Avraham wrote:
Froggy Storm wrote:
Well for making money no luck, no RNG, nothing but cold hard fact analysis the way to go is station trading.

That being said there is still risk. Just not the kind you get when you undock. For me my brain isn't wired for the trading game so I stay out of it.

All that aside you said you are working towards a vaga, and I am wondering what your goals are for that. It is a wise call to not rush into the Hac before you have the right skills for it. That goes without saying. But if isk is your primary goal and missions are your cup'o then the vaga likely isn't the best of the avail options.


Was planning on using the Vagabond for PVP in the Minmatar militia.


Then you have to get out there and start losing ships. PvP is very little to do with the skills you train and a lot to do with practice and experience. Start with frigs and dessies. Orbit buttons in FW and make money. Die to whatever enters your plex. Learn. Then repeat over and over. One day you will win. Then you find a ship that fits you and you will start winning more. Then when you buy a vaga and derp it into the nearest blob you will at least know why you died. Staying in high sec denies you a side of the game where the most fun can be had.
Aducat Ragnarson
Blootered Bastards
#20 - 2014-04-12 22:02:01 UTC
If your plan is to grind isk in lvl 3 missions to afford a Vagabond then sit in the Vagabond and go do PvP you will loose your vagabond within an hour of flying it in low or null sec.
This will probably ruin EvE for you before you ever got the chance to actually get to the good stuff.

Take Taoist Dragons advice and find a group of people that are successfull at what they do and learn from them.
Loosing vagabonds against T1 frigates is far less fun than killing said vagabonds in T1 frigates.
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