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Idea for New PVP - Nebula

Author
Zifrian
The Frog Pond
Ribbit.
#1 - 2014-04-09 01:06:32 UTC
I have gotten into PVP a bit more and basically I noticed the primary rule seems to be: bring more than they do. If not, then safe up and don’t fight. This usually means hit the pos or station if you are in your space or run away. While I could form fleets for “even fights” pretty much everyone I’ve encountered seemed to be PVP by the same rules.

Granted, I don’t PVP a lot (mostly do Logi when I do) but when we gank one guy with 10 ships, it’s pretty lame and doesn’t make me want to do it more. I actually enjoy mining more than that. As someone with 100k+ skill points that’s played since around 2007, I’m at the point now that I’ve maxed out a lot of the industry/trading/carebear/nullbear world. I’d like to think there is more to PVP than structure bashing and uneven fights. So that got me thinking that maybe we need something new.

One thing that we all loved in the EVE expansions was Wormholes. CCP even mentioned it last fanfest – how do you get that “oh crap, why am I doing this?!?” feeling back when you first jumped to the “unknown”? I remember it well and I think most agree that the Apocrypha expansion was one of the best expansions if not *the* best. The thing is, after you’ve done it awhile you realize there usually isn’t anyone else there on the other side. I’m sure others have different experiences but the feeling really isn’t there anymore.

Nebula?

As we fly around we see all these nebula but can’t really interact with them. They are massive and realistically, probably changing a bit. Many people have mentioned how cool it would be to fly into something like this (Recon 3/3?) but most of our space is pretty basic. Now imagine that the Nebula in New Eden start opening wormholes to enter them and those that go in find new riches and incentives to enter. However, there are a lot of restrictions to going in and out. In essence, unlike wormholes, every time you go in you expect to meet resistance.

I’ve captured the basic idea here: http://i.imgur.com/IV7uBBw.png It's just a concept so I'm sure it could be refined.

From comments I’ve read from time to time, I think this could be a popular thing. While I’m sure some might say it’s a “battleground” idea, maybe but if it is, it's in the EVE way. I could see all kinds of conflict coming from inside and outside the nebula. Also, using the different wh effects you could build different fleets, etc that supports dynamic gameplay.

As far as implementation, I think most of this stuff is already in game in one way or another. I’m not sure how hard it would be to implement but most of it is based off the wormhole mechanics.

Anyway, I would be glad to go in and fight to gain control of something instead of just slaughtering a few roamers or watch movies while my oracle’s lasers beat away at another ihub.

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masternerdguy
Doomheim
#2 - 2014-04-09 01:17:38 UTC
If you want a magic place where the unfair blobbers can't follow you, join FW and run the sites. They restrict ship sizes.

EVE needs more non-consensual PVP, not less of it.

Things are only impossible until they are not.

Phaade
LowKey Ops
Snuffed Out
#3 - 2014-04-09 01:55:05 UTC
masternerdguy wrote:
If you want a magic place where the unfair blobbers can't follow you, join FW and run the sites. They restrict ship sizes.

EVE needs more non-consensual PVP, not less of it.


50 frigates can still blob you in a novice.

That's not true in any way, either. It would be amazing if there was a place in space that you couldn't just warp out of.

It would be great if a "battlefield" spread across like 600km, with multiple objectives / points of interest. You would pretty much always be on grid with hostiles, and that would be awesome.

We need more PvP, not more blobbing.
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2014-04-09 02:00:36 UTC
I have the strange feeling I would end up losing ships just trying to explore these if they did exist.

Not "exploration". Exploration. You know, going somewhere to see what's on the other side. Curiosity and cats and satisfaction and all that.

So I'll give a +1 not for the PvP aspect of it but instead for the strange and probably-dangerous new place I absolutely shouldn't point my ship towards.
Weasel Leblanc
Center for Advanced Studies
Gallente Federation
#5 - 2014-04-09 02:02:48 UTC
masternerdguy wrote:
If you want a magic place where the unfair blobbers can't follow you, join FW and run the sites. They restrict ship sizes.

EVE needs more non-consensual PVP, not less of it.

The thing about blobbing? Being unfair (which is perfectly acceptable, because this is EVE we're talking about) is nothing next to the real problem with it, which is that blobs are boring to the point where I have to use all three emphasizers on the word "boring" just to be in the same multiverse as how unfun it is. For both sides, except the guys in the FC seats.

I know this because I have flown in blobs myself. Which is a big part of how my listed isk efficiency on evekill exceeds my actual skill by such a huge margin.

Also, ad hominems degrade the general discourse of EVE, and the general discourse is at a low enough grade already. Get real arguments or go home.
Luwc
State War Academy
Caldari State
#6 - 2014-04-09 07:03:57 UTC
Zifrian wrote:
I have gotten into PVP a bit more and basically I noticed the primary rule seems to be: bring more than they do. If not, then safe up and don’t fight. This usually means hit the pos or station if you are in your space or run away. While I could form fleets for “even fights” pretty much everyone I’ve encountered seemed to be PVP by the same rules.

Granted, I don’t PVP a lot (mostly do Logi when I do) but when we gank one guy with 10 ships, it’s pretty lame and doesn’t make me want to do it more. I actually enjoy mining more than that. As someone with 100k+ skill points that’s played since around 2007, I’m at the point now that I’ve maxed out a lot of the industry/trading/carebear/nullbear world. I’d like to think there is more to PVP than structure bashing and uneven fights. So that got me thinking that maybe we need something new.

One thing that we all loved in the EVE expansions was Wormholes. CCP even mentioned it last fanfest – how do you get that “oh crap, why am I doing this?!?” feeling back when you first jumped to the “unknown”? I remember it well and I think most agree that the Apocrypha expansion was one of the best expansions if not *the* best. The thing is, after you’ve done it awhile you realize there usually isn’t anyone else there on the other side. I’m sure others have different experiences but the feeling really isn’t there anymore.

Nebula?

As we fly around we see all these nebula but can’t really interact with them. They are massive and realistically, probably changing a bit. Many people have mentioned how cool it would be to fly into something like this (Recon 3/3?) but most of our space is pretty basic. Now imagine that the Nebula in New Eden start opening wormholes to enter them and those that go in find new riches and incentives to enter. However, there are a lot of restrictions to going in and out. In essence, unlike wormholes, every time you go in you expect to meet resistance.

I’ve captured the basic idea here: http://i.imgur.com/IV7uBBw.png It's just a concept so I'm sure it could be refined.

From comments I’ve read from time to time, I think this could be a popular thing. While I’m sure some might say it’s a “battleground” idea, maybe but if it is, it's in the EVE way. I could see all kinds of conflict coming from inside and outside the nebula. Also, using the different wh effects you could build different fleets, etc that supports dynamic gameplay.

As far as implementation, I think most of this stuff is already in game in one way or another. I’m not sure how hard it would be to implement but most of it is based off the wormhole mechanics.

Anyway, I would be glad to go in and fight to gain control of something instead of just slaughtering a few roamers or watch movies while my oracle’s lasers beat away at another ihub.


come to low sec.

http://hugelolcdn.com/i/267520.gif

Loridia Jade
Ghost Operations Tactical Unit
#7 - 2014-04-11 01:01:21 UTC  |  Edited by: Loridia Jade
I really like this concept, but you seem to have a wanting to allow for reinforcements with this thing for allowing X amount of ships at any given time. That feels more like tether to safety... I'd say screw that... If you want to go into a Rabbit hole, you go balls in! Risk vs Rewards right?

You've sparked a great idea here... Own it and roll with it on a full level, mixed with Exploration & PvP. These bridging Wormholes should allow a small Random mass of ships. Period! Say that mass is enough for 12 Battlecruisers or Battleships. If you enter that WH with a BC and then back out, well now the mass capacity has dropped to only allow 10 more BCs to go through. Once that mass is met... WH collapses and you're only option is Forward to the next WH that takes you closer to the Core of the Nebula. No back up, no tether, no return. If you DC and your mates all move on to the next bridge WH.... You wake up in a clone vat the next time you log in. This should feel like a true Expedition and you go All in!

Along the way there may be sleeper sights, valuable Ore or strange new stuff. Who knows... At random, Sleepers may be guarding a Bridging WH.

The Final Core... A beautiful space of strange effects, more dangerous sleepers... Tech sites... Officers loot possibilities... But here D-scan is jacked... Sites are cluttered with Asteroid Fields of 100's of Rocks... Not thin belts. Larger Asteroids may be a sleeper base. Perhaps one of these only Probable sites will hold the key location for the Only Exit WH, or triggers the Exit WH to spawn... Either way, it's a fight to survive and escape with whatever spoils of the Nebula and it's Bridges you've found. The Exit WH is truly an Exit only... No return. The Exit WH once spawned will collapse at 24 hours and not by mass. This allows the other Expeditions that survive... A way out. Exit should probably dump into a random WH, not a C1.

I think THAT would make for a truly unique experience. And the beauty of it is that you'd need a combination of professions to succeed in gaining riches, fighting off sleepers or whatever new Race CCP could introduce, and also fighting off other expeditions. A solid sandbox of opportunity, Risk vs Reward... Without the fear of Blob.

Sure, make the needed tweaks, but make it an "Oh what the Hell are we getting into?!" Experience the takes team effort and is fun for all with an adrenaline kick.

~~~~~~~~~~~~ Show with the Hand, Deliver with the Mouth, Steal with the Eyes; Tempt fate not, for therein lay a dark surprise.

Zifrian
The Frog Pond
Ribbit.
#8 - 2014-04-11 13:33:17 UTC  |  Edited by: Zifrian
Yeah, issue I saw with faction warfare is that you can just warp away with trouble. You can also blob whomever you want, wherever you want.

I think Wormhole players have asked for wormholes without anchoring ability so that you can't safe up every time you see a hostile. This would be along those lines as well if more direct.

Thanks for the insights though.

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Lephia DeGrande
Luxembourg Space Union
#9 - 2014-04-11 13:37:15 UTC
I appreciate more Darkness Falls in my Eve.