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POCOs not working as intended? Suggested fix

Author
non ficti0n
Job Center Plus
#1 - 2014-04-07 17:43:01 UTC
Wern't player owned customs offices in high and low sec supposed to generate content in empire space? Small groups vying for the POCOs in their home systems so that they could control tax and reign in other local groups taxes?

Trouble is that this isn't really working. As predicted these POCOs are very quickly just falling into the hands of the mega alliances and their alt corps. No small/medium empire space groups can compete for them for fear of being blobbed with 100 of whatever ship.

Suggested fix:
Make the tax NOT take actual isk but a percentage of the imported/exported amount of goods.
E.g. 10% tax doesn't' take an estimated 10% of the isk but 10% of however many units are going in/coming out. And this amount stays in the POCO until the owner corp comes and takes it out.
Also add a capacity to the POCOs and if reaches this capacity then no more tax is taken until it is cleared out.

This makes it so mega alliances who live nowhere near the POCOs have to put people in these systems to remove the goods everyday. This is easy enough for groups which actually live nearby, but makes it less feasible for mega alliances to do it. Sure you could easily have alts in the systems but it still requires more effort, and having pocos in 100 low sec systems with 1000 POCOs quickly becomes unfeasible.

Any suggestions/criticisms welcomed.

Cloak n'all
Royal Amarr Institute
Amarr Empire
#2 - 2014-04-07 18:11:31 UTC
Its a good fix. However, lots of these small corporations depend on the PI they get to fund there towers, and if you start taking a chunk of that out (average in high sec is about 25% right now) then it becomes more difficult for these corps to fund assets and more difficult for them to save the isk to put up POCO's, let alone war deck these large alliances you speak of so they can put them up in high sec.
Noxisia Arkana
Deadspace Knights
#3 - 2014-04-07 18:17:19 UTC
Let us try to remember that this is a game, and while this does favor someone that owns a system, it also makes the game incredibly boring.

non ficti0n
Job Center Plus
#4 - 2014-04-07 18:55:09 UTC
Noxisia Arkana wrote:
Let us try to remember that this is a game, and while this does favor someone that owns a system, it also makes the game incredibly boring.



Yes, but LESS boring for those that live in those systems as it's less POCOs to check/less distance to travel. I do think that if it were to be implemented it wouldn't be an extremely low capacity, more like 2-3 days worth for an averagely used POCO.
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2014-04-07 19:32:43 UTC
id rather lose the isk, than my PI goods.
if the POCO's owner is ages away, then dec them and take their POCO.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

non ficti0n
Job Center Plus
#6 - 2014-04-07 22:37:12 UTC
Daichi Yamato wrote:
id rather lose the isk, than my PI goods.
if the POCO's owner is ages away, then dec them and take their POCO.


With titan bridges into low; ages away is a relative term.
Hesod Adee
Perkone
Caldari State
#7 - 2014-04-07 23:53:16 UTC
Cloak n'all wrote:
Its a good fix. However, lots of these small corporations depend on the PI they get to fund there towers, and if you start taking a chunk of that out (average in high sec is about 25% right now) then it becomes more difficult for these corps to fund assets and more difficult for them to save the isk to put up POCO's, let alone war deck these large alliances you speak of so they can put them up in high sec.

They can still sell the PI materials for the ISK.

All that changes is that the POCO owner needs to have someone dealing with the POCO products. Those close to a trade hub can just haul them there, those further away might need some industry people running factory planets to reduce the PI volume.

That logistical cost could limit how many POCOs a single corp holds.

It also could simplify things for a multi-character PI chain. Instead of having to fly to a station/POS to transfer the PI materials between characters:
- Set a high tax rate. Maybe even 100%
- One character exports the materials. It all gets taken by the tax.
- The character who is picking up the goods can then take them directly from the tax section.

CCP would probably have to do away with import taxes and only tax exports for this to work. But I imagine that the POCO owners would prefer to take the value in the lower volume exports than the high volume imports, so that shouldn't be an issue.
Jon Sei
Job Center Plus
#8 - 2014-04-09 09:14:24 UTC
Sounds good!
Xe'Cara'eos
A Big Enough Lever
#9 - 2014-04-09 09:30:16 UTC
I rather like this idea - stop PI POCO's being passive income!

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Adrie Atticus
Caldari Provisions
Caldari State
#10 - 2014-04-09 09:34:31 UTC
1) Start extracting high-volume low-profit things on multiple planets
2) Export into a freighter filling the tax bay
3) Laugh at the owner

I like this.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#11 - 2014-04-09 09:36:32 UTC
Did big corps grab all the highsec customs offices?

Serious question, as I don't visit highsec very often. I did help my alliance grab a bunch near Jita, but that was it. And we didn't even take all of those, we split them with RvB. And they haven't been totally passive, because so many people hate us for some reason or another, so we've had a lot of POCO rep ops.

Which big corps grabbed the rest of highsec POCOs? And why is no one challenging them?
Swiftstrike1
Swiftstrike Incorporated
#12 - 2014-04-09 10:14:41 UTC
Adrie Atticus wrote:
1) Start extracting high-volume low-profit things on multiple planets
2) Export into a freighter filling the tax bay
3) Laugh at the owner

I like this.

This exploit is my only problem with the OP suggestion. My suggested workaround is that goods seized in lieu of taxes after the "tax bay" is full should be destroyed instead of simply not taken. That way the average user cannot exploit the system and the POCO owner has even more incentive to come and empty the darn thing.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

W0wbagger
Immortalis Inc.
Shadow Cartel
#13 - 2014-04-09 10:21:49 UTC  |  Edited by: W0wbagger
This is laughable, there are literally 10s of thousands of pocos owned by small groups for whom the existing system works just fine. Just because op doesn't feel he can take our pocos, he would rather CCP waste a load of development time making the game boring as opposed to taking pocos somewhere else.

If you owned only 2 systems this would be an insane amount of hauling for what is a tiny amount of income (tax is at best 300k per poco per day atm) Even worse if the abuse suggested in post 10 occurred.
This change would destroy the viability of pocos as an income source entirely (woo 2 million isk per hour of hauling) as no one would ever be interested in owning them except to get free tax for themselves, which is of course what op wants, being too lazy to take his own.



TLDR, op lazy, thousands of available pocos (including whole systems of interbus) pocos make too little for this to be viable


Just because there is a poco you can't take does not mean they are not working as intended, there is a huge amount of conflict over pocos, creating a huge amount of content, this change would completely neuter that.
Yato Shihari
Perkone
Caldari State
#14 - 2014-04-09 11:47:15 UTC
The tax rate is currently a flat rate based on the item tier (P1, P2, etc.) times the tax multiplier. By taking the percentage off the goods instead of the ISK you'd actually be raising the tax.

I think a cap would just work better, though I'm sure the people in said mega-alliances would disagree. Maybe 1 POCO for every 10 players in a corp. Or it could be a soft cap where once you exceed that limit, your tax earnings on all POCOs begin to drop.
non ficti0n
Job Center Plus
#15 - 2014-04-09 13:02:29 UTC
Yato Shihari wrote:
The tax rate is currently a flat rate based on the item tier (P1, P2, etc.) times the tax multiplier. By taking the percentage off the goods instead of the ISK you'd actually be raising the tax.

I think a cap would just work better, though I'm sure the people in said mega-alliances would disagree. Maybe 1 POCO for every 10 players in a corp. Or it could be a soft cap where once you exceed that limit, your tax earnings on all POCOs begin to drop.


Thought of this one too, but it is just too easily exploitable and not sure if it is ideal.

For me it boils down to two things:
1. What did CCP intend with player owned empire space customs offices? Passive income for mega alliances? I have a feeling that with the recent introduction of mineral siphons that CCP is quite against passive income. There is little quantitative data available online but a quick look around low sec and you will see that almost every POCO is owned by a very small group of alliances who live far away from them. This distance is reduced with titan bridges into low of course.

2. Do CCP even have the resources to change this in the near future/ Are CCP still focused on POCOs or have they moved on?

W0wbagger
Immortalis Inc.
Shadow Cartel
#16 - 2014-04-09 13:15:23 UTC
non ficti0n wrote:

a quick look around low sec and you will see that almost every POCO is owned by a very small group of alliances



Have you even been to lowsec? This is categorically untrue and yet the main basis of your argument.

Just because the first few planets you checked were owned by the same group doesn't mean the other 7 thousand are.
Bobby Hatless
Aliastra
Gallente Federation
#17 - 2014-04-09 13:31:14 UTC
I like the idea. POCO'S seem more passive and static than I thought they would be.

They could also introduce a POCO Tax Siphon or something that means the owner has to come along and actively protect his asset. Something to make owning 100 POCO's unmanageable, without destroying the incentive to own 10 (replace 100 and 10 with different numbers as necessary - its the principle that's important)
non ficti0n
Job Center Plus
#18 - 2014-04-09 13:32:25 UTC
W0wbagger wrote:
This is laughable, there are literally 10s of thousands of pocos owned by small groups for whom the existing system works just fine. Just because op doesn't feel he can take our pocos, he would rather CCP waste a load of development time making the game boring as opposed to taking pocos somewhere else.

If you owned only 2 systems this would be an insane amount of hauling for what is a tiny amount of income (tax is at best 300k per poco per day atm) Even worse if the abuse suggested in post 10 occurred.
This change would destroy the viability of pocos as an income source entirely (woo 2 million isk per hour of hauling) as no one would ever be interested in owning them except to get free tax for themselves, which is of course what op wants, being too lazy to take his own.



TLDR, op lazy, thousands of available pocos (including whole systems of interbus) pocos make too little for this to be viable


Just because there is a poco you can't take does not mean they are not working as intended, there is a huge amount of conflict over pocos, creating a huge amount of content, this change would completely neuter that.


W0wbagger wrote:
non ficti0n wrote:

a quick look around low sec and you will see that almost every POCO is owned by a very small group of alliances



Have you even been to lowsec? This is categorically untrue and yet the main basis of your argument.

Just because the first few planets you checked were owned by the same group doesn't mean the other 7 thousand are.


You seem to have made a lot of assumptions about myself in your two posts, with a pretty angry undertone. One calling me lazy and the other insinuating I'm lying/don't know what I'm talking about.
Can't imagine why you would be opposed to changes to POCO passive income or a calm and educated discussion on POCO mechanics.

For the basis of this argument I'll do a survey of a few regions tonight, but the results will show that most of the POCOs are owned by a small number of groups with mega alliance backing. The point of this thread is to outline that IF CCP did intend for POCOs to generate fighting and competition between low-sec/high-sec groups local to the POCOs then they have failed. I don't believe that passive income belongs in eve. A 5 minute bash/5 minute take down after RF does not constitute enough work for indefinite passive income. My suggestion addresses this and means more work needs to take place for each asset - the same as with POSs (fuel/mineral extraction).

My suggestion is not perfect and would take a lot of fine tuning. There has already been some fantastic criticism and discussion taken place on here.
non ficti0n
Job Center Plus
#19 - 2014-04-09 13:34:16 UTC
Bobby Hatless wrote:
I like the idea. POCO'S seem more passive and static than I thought they would be.

They could also introduce a POCO Tax Siphon or something that means the owner has to come along and actively protect his asset. Something to make owning 100 POCO's unmanageable, without destroying the incentive to own 10 (replace 100 and 10 with different numbers as necessary - its the principle that's important)



Exactly.
Daichi Yamato
Jabbersnarks and Wonderglass
#20 - 2014-04-09 14:37:26 UTC  |  Edited by: Daichi Yamato
local griefer corps tend to hold POCO's in hi-sec. and no one wants to dec them, so they dnt change hands.

this isnt a problem with the POCO's, its the problem of those who dnt want to dec them.

edit-

and around where i haunt in hi-sec, the griefer corp (Failed Diplomacy) hold less than a third of the POCO's, and in a fairly concentrated area. they also put low taxes on their POCO's lol. <3

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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