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Encounter Surveilance System at anomalies

Author
Ludacrys
Brutor Tribe
Minmatar Republic
#1 - 2014-04-08 13:54:32 UTC
So i was wondering, is it intended game mechanics when 0.0 ratters can deploy their ECSs at 0 on anomalies and have rats guard it for them? Seems to me CCP spent a lot of time tinkering with timers, etc on it to be balanced in terms of risks vs rewards but being able to have entire pockets of rats guard your isk making machine defeats that
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-04-08 13:58:44 UTC
Whether it's intended or not, it's pretty damned funny.

Too bad they banned putting it in the sun, honestly.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Yarda Black
The Black Redemption
#3 - 2014-04-08 14:05:14 UTC
What does the need to have it guarded by rats tell you?
Natassia Krasnoo
R3D SHIFT
#4 - 2014-04-08 14:16:29 UTC
Experts are calling this Emergent Gameplay.

Why shouldn't they be allowed to do this?
If you don't like it either kill the rats, get a buddy to help you, or find your own solution.
Klymer
Hedion University
Amarr Empire
#5 - 2014-04-08 14:20:34 UTC
Something tells me he found out about this tactic the hard way Twisted

Doc Fury
Furious Enterprises
#6 - 2014-04-08 14:20:47 UTC
Natassia Krasnoo wrote:
Experts are calling this HILARIOUS Emergent Gameplay.


FYP

There's a million angry citizens looking down their tubes..at me.

Ludacrys
Brutor Tribe
Minmatar Republic
#7 - 2014-04-08 14:22:20 UTC
well for one why wouldnt rats shoot a structure designed to collect money for killing them?

baltec1
Bat Country
Pandemic Horde
#8 - 2014-04-08 14:26:40 UTC
If we have to put up with these damn things then we arnt going to make it easy to get to them.
Solecist Project
#9 - 2014-04-08 14:28:06 UTC
I like this! :D

And I might find a home in nullsec! :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

arabella blood
Keyboard Jihad
#10 - 2014-04-08 14:40:49 UTC
You think this is bad?
The trend now is putting it 250.1km from a POS, and have it shoot anyone who comes near...

Troll for hire. Cheap prices.

Herzog Wolfhammer
Sigma Special Tactics Group
#11 - 2014-04-08 15:31:53 UTC
Rats not shooting player-owned structures in their "space" makes as much sense as getting an insurance payout for being concorded.


Just saying.


Donning my Carnac hat, I predict that CCP will fix it so that all rats everywhere will shoot at player-deployed structures simply because it makes sense. This will be seen as a "fix" but there will be tears from New Caldari all the way down to the deepest nullsec pocket. (also known as "across the board")



Bring back DEEEEP Space!

Beekeeper Bob
Beekeepers Anonymous
#12 - 2014-04-08 16:46:12 UTC
Ludacrys wrote:
So i was wondering, is it intended game mechanics when 0.0 ratters can deploy their ECSs at 0 on anomalies and have rats guard it for them? Seems to me CCP spent a lot of time tinkering with timers, etc on it to be balanced in terms of risks vs rewards but being able to have entire pockets of rats guard your isk making machine defeats that


Wah?
Bring a better ship? bring friends?

Signature removed - CCP Eterne

Domanique Altares
Rifterlings
#13 - 2014-04-08 17:15:53 UTC
Beekeeper Bob wrote:
Ludacrys wrote:
So i was wondering, is it intended game mechanics when 0.0 ratters can deploy their ECSs at 0 on anomalies and have rats guard it for them? Seems to me CCP spent a lot of time tinkering with timers, etc on it to be balanced in terms of risks vs rewards but being able to have entire pockets of rats guard your isk making machine defeats that


Wah?
Bring a better ship? bring friends?



Pretty much. Why can OP not handle rats in order to interfere with one of these things?
Ramona McCandless
Silent Vale
LinkNet
#14 - 2014-04-08 17:34:03 UTC
Oh no the rats

Oh the scary rats

The rats are angry at me Smithers

Dont let the rats get me




They should have let them stay as burglar alarms at WH entrances


Now THAT was funny

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#15 - 2014-04-08 17:34:58 UTC
Herzog Wolfhammer wrote:

Donning my Carnac hat, I predict that CCP will fix it so that all rats everywhere will shoot at player-deployed structures simply because it makes sense


I wouldnt say "fix", but I do actually agree with you

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Beekeeper Bob
Beekeepers Anonymous
#16 - 2014-04-08 17:41:00 UTC
Ramona McCandless wrote:
Herzog Wolfhammer wrote:

Donning my Carnac hat, I predict that CCP will fix it so that all rats everywhere will shoot at player-deployed structures simply because it makes sense


I wouldnt say "fix", but I do actually agree with you



I don't think I could even begin to list the number of exploits that having rats aggroing deployed structures would provide for the community, sure you want to go that route?

Signature removed - CCP Eterne

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#17 - 2014-04-08 17:50:56 UTC
Beekeeper Bob wrote:

I don't think I could even begin to list the number of exploits that having rats aggroing deployed structures would provide for the community, sure you want to go that route?

Assuming that the threat generated by the structure was always lower than that of any player ship or drone, why would it be a problem? Genuinely curious.
Ramona McCandless
Silent Vale
LinkNet
#18 - 2014-04-08 17:57:31 UTC
Beekeeper Bob wrote:
Ramona McCandless wrote:
Herzog Wolfhammer wrote:

Donning my Carnac hat, I predict that CCP will fix it so that all rats everywhere will shoot at player-deployed structures simply because it makes sense


I wouldnt say "fix", but I do actually agree with you



I don't think I could even begin to list the number of exploits that having rats aggroing deployed structures would provide for the community, sure you want to go that route?


Absolutely and without question!

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Herzog Wolfhammer
Sigma Special Tactics Group
#19 - 2014-04-08 18:05:52 UTC
Ramona McCandless wrote:
Beekeeper Bob wrote:
Ramona McCandless wrote:
Herzog Wolfhammer wrote:

Donning my Carnac hat, I predict that CCP will fix it so that all rats everywhere will shoot at player-deployed structures simply because it makes sense


I wouldnt say "fix", but I do actually agree with you



I don't think I could even begin to list the number of exploits that having rats aggroing deployed structures would provide for the community, sure you want to go that route?


Absolutely and without question!





oohhh what a can of worms we weave...

Bring back DEEEEP Space!

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#20 - 2014-04-08 19:38:58 UTC  |  Edited by: Scipio Artelius
Beekeeper Bob wrote:
I don't think I could even begin to list the number of exploits that having rats aggroing deployed structures would provide for the community, sure you want to go that route?

Is your inability to even begin listing exploits because you see none, or because you see so many that you don't know where to start?

If the latter, any chance you could try, because I'm struggling to see the problem with having NPCs shoot at player deployed structures.
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