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A Pirate high DPS Missile boat

First post
Author
Ireland VonVicious
Vicious Trading Company
#101 - 2014-04-06 21:20:51 UTC
My RS gets 1241 DPS.

490 is from misslies.
576 when over heated.

Good as we got for pirate missile boat for now.
IIshira
School of Applied Knowledge
Caldari State
#102 - 2014-04-06 21:26:13 UTC
Ireland VonVicious wrote:
My RS gets 1241 DPS.

490 is from misslies.
576 when over heated.

Good as we got for pirate missile boat for now.


490 DPS from Cruise missiles or Torpedoes?
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#103 - 2014-04-06 22:31:27 UTC
Ireland VonVicious wrote:
My RS gets 1241 DPS.

490 is from misslies.
576 when over heated.

Good as we got for pirate missile boat for now.

Yeah, that doesn't really count.
baltec1
Bat Country
Pandemic Horde
#104 - 2014-04-07 10:02:14 UTC
Lets face it, we all know what we want.

It's black, has blue lights, has bonuses to torps, armour tank, and looks like an amarr BS.
Hagika
Standard Corp 123
#105 - 2014-04-07 20:08:34 UTC
Gregor Parud wrote:
Hagika wrote:
Gregor Parud wrote:
Stefanie Villa wrote:
Gregor Parud wrote:


No, the 60km comes from a Drake using T1 HML;



Seriously? Are you suggesting that PvP pilots use T1 ammo in Battlecruisers?
I can't wait for an FC to give that order Shocked


If you hadn't noticed, the conversation was about T2 Fury ammo range vs T1 range. But feel free to completely ignore that obvious fact and assume something entirely different so you can troll/look like an idiot.



Dude what is with your deal with calling names and personal attacks? Stop acting like a child


if ppl use condescending statements like "Seriously? Are you suggesting that PvP pilots use T1 ammo in Battlecruisers" then they'll get a reply in a similar manner. He tried to look smart but was in fact dumb.

ps. I like your child remark you keep throwing around, it's so obvious.



I am not calling you names and cursing...there is a difference. Unfortunately when you are disagreeing, you cant state why, you just attack people by calling them F'ing idiots. Yeah real adult like.
Hagika
Standard Corp 123
#106 - 2014-04-07 20:13:08 UTC
IIshira wrote:
Ireland VonVicious wrote:
My RS gets 1241 DPS.

490 is from misslies.
576 when over heated.

Good as we got for pirate missile boat for now.


490 DPS from Cruise missiles or Torpedoes?



Its rage torps with implants and either t2 or faction BCS..yeah....
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#107 - 2014-04-07 20:24:25 UTC
Hagika wrote:
IIshira wrote:
Ireland VonVicious wrote:
My RS gets 1241 DPS.

490 is from misslies.
576 when over heated.

Good as we got for pirate missile boat for now.


490 DPS from Cruise missiles or Torpedoes?



Its rage torps with implants and either t2 or faction BCS..yeah....


You don't need torps to obtain those numbers. Although you do need triple CN BCS and 5% implants. Big smile
Ione Hunt
Storm Solutions
#108 - 2014-04-07 20:35:24 UTC
Hagika wrote:
IIshira wrote:
Hagika wrote:
Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.

It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.



Did I miss something a few patches back? My cruise missile CNR puts out over 1k DPS from the launchers



946 dps with t2 cruise with cal navy bcs while the navy phoon 975 dps with a larger alpha and the joys of a set of heavies.

So you are not making 1000 dps without a 6% implant which costs another 250 mil and 250k concord LP or Almost another 500 mil

If you are adding in drone damage, then after 40km, your drones are useless and a Phoon's dps added in with heavies puts it alot more ahead and it can drop a set of sentry and hit out double that range. If you add in 2 turrets in the last high slots, you will be over 1100 dps with no implants, and with arties over 2000 alpha on top of that.
Which it still maintains a very similar tank and a 100mm smaller sig radius and a faster base speed than the raven.

Perhaps you did miss something then?


That sounds pretty fair to me already. A Navy Thron or Vindicator doesn't get much more damage and is hugely penalised in range versus the Raven already.
IIshira
School of Applied Knowledge
Caldari State
#109 - 2014-04-07 20:39:20 UTC
Hagika wrote:
IIshira wrote:
Ireland VonVicious wrote:
My RS gets 1241 DPS.

490 is from misslies.
576 when over heated.

Good as we got for pirate missile boat for now.


490 DPS from Cruise missiles or Torpedoes?



Its rage torps with implants and either t2 or faction BCS..yeah....


Would be good for PVP but in a mission you would spend more time burning to targets than killing them.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#110 - 2014-04-07 22:03:39 UTC
Ione Hunt wrote:
Hagika wrote:
IIshira wrote:
Hagika wrote:
Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.

It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.



Did I miss something a few patches back? My cruise missile CNR puts out over 1k DPS from the launchers



946 dps with t2 cruise with cal navy bcs while the navy phoon 975 dps with a larger alpha and the joys of a set of heavies.

So you are not making 1000 dps without a 6% implant which costs another 250 mil and 250k concord LP or Almost another 500 mil

If you are adding in drone damage, then after 40km, your drones are useless and a Phoon's dps added in with heavies puts it alot more ahead and it can drop a set of sentry and hit out double that range. If you add in 2 turrets in the last high slots, you will be over 1100 dps with no implants, and with arties over 2000 alpha on top of that.
Which it still maintains a very similar tank and a 100mm smaller sig radius and a faster base speed than the raven.

Perhaps you did miss something then?


That sounds pretty fair to me already. A Navy Thron or Vindicator doesn't get much more damage and is hugely penalised in range versus the Raven already.

If you're not getting much more than 1k DPS out of a Vindicator, you're doing something very, very wrong.
Lucine Delacourt
The Covenant of Blood
#111 - 2014-04-07 23:51:54 UTC
baltec1 wrote:
Lets face it, we all know what we want.

It's black, has blue lights, has bonuses to torps, armour tank, and looks like an amarr BS.



This, a thousand times this.
Camper101
State War Academy
Caldari State
#112 - 2014-04-08 09:19:57 UTC  |  Edited by: Camper101
Quote:


If you're not getting much more than 1k DPS out of a Vindicator, you're doing something very, very wrong.


Any vindicator with less than 1750DPS is an abomination.

2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.

My name is Hans. The "L" stands for danger.

Hagika
Standard Corp 123
#113 - 2014-04-08 16:04:42 UTC
Ione Hunt wrote:
Hagika wrote:
IIshira wrote:
Hagika wrote:
Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.

It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.



Did I miss something a few patches back? My cruise missile CNR puts out over 1k DPS from the launchers



946 dps with t2 cruise with cal navy bcs while the navy phoon 975 dps with a larger alpha and the joys of a set of heavies.

So you are not making 1000 dps without a 6% implant which costs another 250 mil and 250k concord LP or Almost another 500 mil

If you are adding in drone damage, then after 40km, your drones are useless and a Phoon's dps added in with heavies puts it alot more ahead and it can drop a set of sentry and hit out double that range. If you add in 2 turrets in the last high slots, you will be over 1100 dps with no implants, and with arties over 2000 alpha on top of that.
Which it still maintains a very similar tank and a 100mm smaller sig radius and a faster base speed than the raven.

Perhaps you did miss something then?


That sounds pretty fair to me already. A Navy Thron or Vindicator doesn't get much more damage and is hugely penalised in range versus the Raven already.


Umm i get over 2000 dps out of a vindi. Perhaps you should check skills? A Navy Raven is no where near that, with torps or cruise.

Gregor Parud
Imperial Academy
#114 - 2014-04-08 16:23:19 UTC  |  Edited by: Gregor Parud
itt we compare <10km T2 ammo blaster range dps EFT warrior style with someone else's realistic rail pve mission fit, because that makes sense.
Hagika
Standard Corp 123
#115 - 2014-04-08 18:01:38 UTC
We can compare cruise to rails and pretty much every long range weapon platform and it is very well known that the gun ships finish missions,sites and anoms faster than missiles.

Its the same reason why they are used far more in PVP, its called travel time. Not to mention that no one snipes with missile ships, missile flight time, or gate camps at even close range because the gun ships will apply the damage and most often destroy the target before the missile has time to hit. If its a more heavily tanked target then you will get a couple shots off.

If its small and has a chance to warp, the only thing that can lock it up and shoot it down in time is a gun ship. Even if they decided to gate crash, they will get back before more than 1 or 2 shots are off and the speed they are going will null the damage of the missile drastically and you wont be killing anything.

If you want to brawl up close, guns do it better, if you want to snipe, guns do it better. If you want to mission or do anoms with the max isk per hour profit, guns still do it better. PVP? We already know just by eve statistics on what gets used in PVP like 90% of the time.

So having a really high damage pirate BS is certainly not asking much, nor is asking to have missiles improved to apply damage better.
Gregor Parud
Imperial Academy
#116 - 2014-04-08 18:41:53 UTC  |  Edited by: Gregor Parud
Which has fck all to do with the whole issue nor with your "moar dps" solution. Turrets and missiles are different, they behave differently and have different pros and cons and work better or worse in different scenarios. They have fully selectable damage types, able to hit both far as up close, ease of use and that sort of stuff. Feel free to tell us how your 2k dps vindi does at, say, 30km?

The real solution isn't "gief CNR moar dps naow", it's "make torps apply their dps slightly better". Just as we've been telling you this whole fcking thread!


I'd agree to a ship that would have a substantial missile speed bonus at the cost of losing total range.
RavenPaine
RaVeN Alliance
#117 - 2014-04-09 01:41:33 UTC
Missiles are supposed to fly further than guns. It's a given fact about munitions. Taking range away from any missile is a nerf, plain and simple.





Gregor Parud
Imperial Academy
#118 - 2014-04-09 10:46:36 UTC
RavenPaine wrote:
Missiles are supposed to fly further than guns. It's a given fact about munitions. Taking range away from any missile is a nerf, plain and simple.



A Raven with cruise hitting 200+km is silly and mostly useless. I'd gladly trade range for missile speed on a ship that has, say, double the missile speed but in overall range gets less range (150km sounds like a good round number). That would help making cruise fleet ships more viable.
Last Wolf
Umbra Wing
#119 - 2014-04-09 14:05:56 UTC
I would be happy with the current missiles but with non-rig slot modules added to boost explosion velocity, sig radius, flight time, and flight velocity...

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Gregor Parud
Imperial Academy
#120 - 2014-04-09 15:05:30 UTC
Last Wolf wrote:
I would be happy with the current missiles but with non-rig slot modules added to boost explosion velocity, sig radius, flight time, and flight velocity...


That would create massive balancing issues and would force CCP to nerf base stats a bit in order to allow for upgrades to not get silly. Not sure we'd want to open that can of worms, besides; there's painters and since explosion radius is more important than velocity it works fine.