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Should eve be more 'Pay to Win?'

First post First post
Author
Jenn aSide
Soul Machines
The Initiative.
#101 - 2014-04-07 15:35:44 UTC
To answer the main question, no, EVE should not ever be pay to win nor is it like that now. PLEX and the character bazaar aren't pay to win, both are "pay for someone else to grind for you" but offer no advantage that anyone who isn't paying can't get.

Other than game time, the only things you should be able to get for real life money form EVE are monocles and ships skins and the like. The people telling y'all that this is a bad idea aren't anti-progress, they are anti "lets kill what makes EVE great".

Say no to pay to win.
Jenn aSide
Soul Machines
The Initiative.
#102 - 2014-04-07 15:39:04 UTC
Bunnie Hop wrote:
I have quit every game I tried that had a pay to win mechanic. It is for lazy developers and even lazier players and completely takes away any sense of achievement from a game.


Exactly, it destroys the value of the time you spend acquiring something.

The day i finished my 1st BS skill to 5 (which unlocked a lot of different game play possibilities like marauders and Black ops ect) was very memorable, yet some people want to diminish that in some weird bid to get people who aren't suited to playing EVE online in the 1st place to subscribe to the game. Or so they say, because honestly it smacks of "I'm tired of training and want it now' thinking for themselves.
Ramona McCandless
Silent Vale
LinkNet
#103 - 2014-04-07 15:39:26 UTC
Because like PLEXing your account, the thing you are wanting to pay for does not appear out of nowhere

What I mean by this;

No one "plays for free" as the PLEX is payed for by someone

No one learns skills faster (with the exception of the extremely limited item) as the character on the bizairre (intentional) was trained at the same speed as everyone else.

If you are a lazyball and buy a character instead of training and learning, well thats your lookout, but SOMEONE trained that character, and went to the effort of doing it.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jenn aSide
Soul Machines
The Initiative.
#104 - 2014-04-07 15:43:15 UTC
Ramona McCandless wrote:
Because like PLEXing your account, the thing you are wanting to pay for does not appear out of nowhere

What I mean by this;

No one "plays for free" as the PLEX is payed for by someone

No one learns skills faster (with the exception of the extremely limited item) as the character on the bizairre (intentional) was trained at the same speed as everyone else.

If you are a lazyball and buy a character instead of training and learning, well thats your lookout, but SOMEONE trained that character, and went to the effort of doing it.


And that's the part that these guys are missing. They want to pay CCP for a direct result, which goes against everything the game is about.

PLEX and the char bazaar lets players pay OTHER PLAYERS for something they spent time to acquire, with CCP simply taking a cut of the action. What they want is a true short cut: to give ccp money to give them an in game advantage out of thin air. It's BS.
Ramona McCandless
Silent Vale
LinkNet
#105 - 2014-04-07 15:45:40 UTC
Exactly, why even mine or buy ore from the market.

CCP, can I pay $5 for 80,000,000 tons of veldspar please.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Salvos Rhoska
#106 - 2014-04-07 15:47:31 UTC  |  Edited by: Salvos Rhoska
Consider the following example:

You can buy 1 month SP boost for 1 PLEX or some amount of currency between cost of PLEX and Gametime.
Lets say the boost causes a 50% increase in stats.

This person is then paying 2 PLEX or 2 Gametimes per month, for that one character, to skill it 50% faster.

SO WHAT

How is that a problem for anyone else?
We can continue skilling at the same rate, and at the same nominal cost, as we always have.

That some people would be doing this makes not one iota of difference to our game experience.

Furthermore, as to Bazaar, this guys toons will NEVER be more profitable than someone who grows their Bazaar toons conventionally. Why? Because he is expending 1 additional PLEX per month, to skill them, whereas someone who is not expending the PLEX, simply trains for longer, and sells the toon for a much greater profit, a month later.

It seriously makes no difference to anyone elses game experience, nor to the Bazaar.
Anyone who wants to boost their toons, will have to expend double the amount in PLEX/currency that a conventional player does.
DaReaper
Net 7
Cannon.Fodder
#107 - 2014-04-07 15:50:16 UTC
I really don't understand the gripe about new players not being able to catch old ones. It is a dumb argument.

I currently have 124m sp's, been here 10 years, prolly missed maybe 6 months of training, never used any implants, and for a while my attibutes were a bit.. mm, skewed.

In my 10 years I have made maybe 10 different accounts, currently I have three, at different times, and each time I could pretty much do what I wanted that account for in a about a week. Same with alts, I needed a holding corp alt, took me 2 days to get him where I wanted.

You don't need to play catch up, that's a logical fallacy and a poor mans excuse. I may have 124m sp's, a bucket load of skills, but if I go up again a 1 week old char, odds are I will lose. Why? I don't pvp. I have skills to pvp, but most of the time I dunnp what the heck I am doing, and 90% of the time I go pop.

Pretty much, this is like going into a trade as an apprentice, looking at the master craftsmen/women, and going "i'll never catch up with them, f this" Its just plain dumb to think this way.

Expeence, both in time spent, and amount played, should be a factor. Its not my fault you never found our little game till now. Nor is it my fault I have been addicted to this world for 10 years.

People who focus on the number of skill points they have, and that's all they focus on, have come to eve with the wrong mindset. One of the reason I have played this game as long as I have is the skill system. Its the most IRL based I have ever seen. You gain knowladges both by playing, and by "going to school". You can't just sit in the seat of a car and know exactly how to drive it. And just because you can drive a pinto doesn't mean you can drive for nascar. The point is, just because yu have a few skill points, doesn't make you worthless. If all you are focused on is your SP numbers, then maybe eve is not the game for you. Just like to guy who takes a job and worries about how little money they are making, instead of learning the job so they can do and make more later, is prolly not in the right job.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Salvos Rhoska
#108 - 2014-04-07 15:50:27 UTC  |  Edited by: Salvos Rhoska
It wouldn't make a bit of difference to anyone else.

It doesn't "break" any game mechanic.

It just means that players who have PLEX or currency at hand, can achieve their skill goals sooner.
So what. They are doing it by expending more resources in that time period, to do so.
Overall, they will have spent atleast as much PLEX/money, and probably much more, than any conventional player.
The only difference, is time.

In order to do so, they have to use PLEX or purchase the boost with currency, both of which are good for the game overall.

@Tippia: It does not create even ONE SINGLE SIGNIFICANT PROBLEM. It creates ZERO problems. NONE.
It makes no difference, whatsoever, to you, me, or anyone else, if a third guy spends 1+ PLEX/GTC per month for a boost.
Organic Lager
Drinking Buddies
#109 - 2014-04-07 15:51:19 UTC
Jenn aSide wrote:
To answer the main question, no, EVE should not ever be pay to win nor is it like that now. PLEX and the character bazaar aren't pay to win, both are "pay for someone else to grind for you" but offer no advantage that anyone who isn't paying can't get.

Other than game time, the only things you should be able to get for real life money form EVE are monocles and ships skins and the like. The people telling y'all that this is a bad idea aren't anti-progress, they are anti "lets kill what makes EVE great".

Say no to pay to win.


I still don't get it... As a monthly paying customer where do i sign up for my free 700m from a plex sale? Oh wait no i have to PAY extra for that, how is that not the definition of pay-to-win?

Through the character bazaar isk = sp, therefore we already have a mechanism for paying to win with sp. Is it such a stretch to allow this on someones personal account instead of having to buy someone elses?

To the second paragraph true and very fair, if plex and character bazaar weren't a thing i can't see sp boosts being a thing either.
Ramona McCandless
Silent Vale
LinkNet
#110 - 2014-04-07 15:54:38 UTC
Organic Lager wrote:


I still don't get it... As a monthly paying customer where do i sign up for my free 700m from a plex sale? Oh wait no i have to PAY extra for that, how is that not the definition of pay-to-win?

Through the character bazaar isk = sp, therefore we already have a mechanism for paying to win with sp. Is it such a stretch to allow this on someones personal account instead of having to buy someone elses?

To the second paragraph true and very fair, if plex and character bazaar weren't a thing i can't see sp boosts being a thing either.



1) Isk does NOT = win

2) Because, as stated by myself and others, those SPs have not come from nowhere, they are generated at the same rate as all other SPs by players.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jenn aSide
Soul Machines
The Initiative.
#111 - 2014-04-07 15:54:52 UTC
Salvos Rhoska wrote:
Consider the following example:

You can buy 1 month SP boost for 1 PLEX or some amount of currency between cost of PLEX and Gametime.
Lets say the boost causes a 50% increase in stats.

This person is then paying 2 PLEX or 2 Gametimes per month, for that one character, to skill it 50% faster.

SO WHAT

How is that a problem for anyone else?
We can continue skilling at the same rate, and at the same nominal cost, as we always have.

That some people would be doing this makes not one iota of difference to our game experience.


Even if true, it's not the point. It doesn't matter if it doesn't affect us personally, it means that the nature of the game has changed and this is a bad thing. Many of us play it because it's player driven and has a consistent set of rules.

Quote:

Furthermore, as to Bazaar, this guys toons will NEVER be more profitable than someone who grows their Bazaar toons conventionally. Why? Because he is expending 1 additional PLEX per month, to skill them, whereas someone who is not expending the PLEX, simply trains for longer, and sells the toon for a much greater profit, a month later.

It seriously makes no difference to anyone elses game experience, nor to the Bazaar.
Anyone who wants to boost their toons, will have to expend double the amount in PLEX/currency that a conventional player does.


The mistake you are making is applying your own set of needs to the situation. in other words, "if it cost you money" or affected your gameplay in some kind of way, it would be 'bad' and if it doesn't it's 'good'.

That's a very narrow minded way to look at things. It's not about whether or not it negatively affects us (it wouldn't affect me at al), it's about the nature of the game we're playing. Dividing EVE into different 'shards' wouldn't affect me either as I'm a PVE player and any eve shard would have guristas/bloods/serps to kill, but it would still be a horrible and un-EVE-like thing to do.

If we wanted to play games that weren't EVE, we'd be playing them already.
DaReaper
Net 7
Cannon.Fodder
#112 - 2014-04-07 15:57:09 UTC  |  Edited by: DaReaper
Salvos Rhoska wrote:
It wouldn't make a bit of difference to anyone else.

It doesn't "break" any game mechanic.

It just means that players who have PLEX or currency at hand, can achieve their skill goals sooner.
So what. They are doing it by expending more resources in that time period, to do so.
Overall, they will have spent atleast as much PLEX/money, and probably much more, than any conventional player.
The only difference, is time.

In order to do so, they have to use PLEX or purchase the boost with currency, both of which are good for the game overall.



You already can, there are these nice things called implants. You can take the isk you would of used for a plex and buy a set of +5's. Then you will train WAY faster then i will, even though i have been here for 10 years, i die WAY too much for implants. So you already have a 'sp boost'

Why should you be rewarded for coming to a 10 year game now, when I have been here since the nearly the beginning? This would break game mechanics and you would see a ton of vets quit over this.

And if they open it up to everyone, then you would STILL never catch up. Because again, as a 10 year vet, i know pretty much this game backwards and farwards, and i can easily make more money then you, so i could always just keep getting plex and keep boosting. So you would STILL get no advantage, thus making this idea pointless.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Tippia
Sunshine and Lollipops
#113 - 2014-04-07 15:58:05 UTC  |  Edited by: Tippia
Salvos Rhoska wrote:
It wouldn't make a bit of difference to anyone else.
It doesn't "break" any game mechanic.
…aside from the skilling and attribute mechanics put into place to regulate how quickly you can accumulate SP — mechanics that apply to everyone.

Quote:
It just means that players who have PLEX or currency at hand, can achieve their skill goals sooner.
So what.
So paying to not have mechanics apply to you is inherently a bad idea.

Organic Lager wrote:
I still don't get it... As a monthly paying customer where do i sign up for my free 700m from a plex sale? Oh wait no i have to PAY extra for that, how is that not the definition of pay-to-win?
Because you're not buying any win. You're trading future game time for past game time (at a thoroughly atrocious rate). You are not skipping time — nothing is created any faster just because we add a PLEX to the mix.

Quote:
Through the character bazaar isk = sp, therefore we already have a mechanism for paying to win with sp
Same here: all you're doing is trading time. No time is being skipped or accelerated.

SP boosts are bad because they skip time. They skip game mechanics. They break the balance of the game and impose a different rule set on people who pay cash than on those who do not. There's a reason why the rules strictly forbid anything that allows for “accumulation at an accelerated rate”: because it is in every way bad for the game. It's so bad that they're willing to throw out paying customers and brand them as exploiters and cheaters and other nasty names, just to ensure that everyone else play by the same rules.
Soldarius
Dreddit
Test Alliance Please Ignore
#114 - 2014-04-07 15:59:05 UTC
In response to OP: No.

http://youtu.be/YVkUvmDQ3HY

Jenn aSide
Soul Machines
The Initiative.
#115 - 2014-04-07 15:59:07 UTC
Organic Lager wrote:


I still don't get it... As a monthly paying customer where do i sign up for my free 700m from a plex sale? Oh wait no i have to PAY extra for that, how is that not the definition of pay-to-win?


Because that isk doesn't fly out of your wallet and explode people for you. PLEX is a trade (your cash for someone elses time). What you are asking for isn't a trade, its a direct CCP product, and even asking for that goes against what EVE is.

Quote:

Through the character bazaar isk = sp, therefore we already have a mechanism for paying to win with sp.


No it is not. A noob in a Titan is still a noob. Pay to win would be a noob in a Titan that could actually win a fight with other players because he paid 50 bucks for 100 'no cool down" area affect DDs.

Quote:

Is it such a stretch to allow this on someones personal account instead of having to buy someone elses?


YES. EVE is a player driven game.

Quote:

To the second paragraph true and very fair, if plex and character bazaar weren't a thing i can't see sp boosts being a thing either.


Exactly bro.
DaReaper
Net 7
Cannon.Fodder
#116 - 2014-04-07 16:05:57 UTC
I really do not know why you are aguring this. Its very simple:

1) There is already a thing in place that you can go buy a GTC, convert to plex, sell the plex for isk and use the isk to get a skill boost. Its called... IMPLANTS! Learn them, use them, they will shave off a TON of training time.

2) If this goes to just noobs, then whats your definition of a noob? 1 week player? 1 month? 1 year? 5 year? And how long is that boost? as long as you pay for it? If you restrict it to a certin age you would see vets like me quit in droves, and then eve will die. But then it also defeats the point is you limit time. i.e. your new account can pay extra for thos boost feature till you are 1 year old.

3) if you open it to everyone, then you just made a pointless feature. You want this to catch up with the vets.. but if EVERYONE can do this, you will NEVER catch up. EVER. Because all the vets would just use this too, so you would ocne again be traning evenly.

This idea, is pointless, unneeded, and unwanted. Learn the game, use implants, and quit whining.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Salvos Rhoska
#117 - 2014-04-07 16:06:33 UTC  |  Edited by: Salvos Rhoska
Wouldn't make any difference.

Nor is it exclusive to new players, old players could conceivably use it too either on furthering their mains or for diversifying alts.

It amounts to just one more PLEX sink, and one more currency faucet for CCP.

It really makes no difference to any of us, if some random guy who is paying 2xPLEX per month, per character, gets for example, a 50-75% training boost.

I can understand people morally being upset that they spent 10 years to train a character, but anyone using boosts would still be expending the same amount of PLEX/cash in order to achieve that same SP total, infact much more. Only difference is it wouldn't take him 10 years to do so. But so what.

You took 10 years with 1xPLEX/money per month to get your total SP.

That guy will instead take 5yrs with 2xPLEX/money per month to get the same total SP.

(And thats assuming a 100% boost, which it would certainly not be).

If some guy is prepared to spend 2x Plex or 2xMoney per month, to get a 50-75% boost in training, I'm all for it.
Makes ZERO difference to me.
They are expending the same amount (infact a greater amount) of resources to get what only takes time for the conventional player.
DaReaper
Net 7
Cannon.Fodder
#118 - 2014-04-07 16:09:54 UTC
Salvos Rhoska wrote:
Wouldn't make any difference.

Nor is it exclusive to new players, old players could conceivably use it too either on furthering their mains or for diversifying alts.

It amounts to just one more PLEX sink, and one more currency faucet for CCP.

It really makes no difference to any of us, if some random guy who is paying 2xPLEX per month, per character, gets for example, a 50-75% training boost.

I can understand people morally being upset that they spent 10 years to train a character, but anyone using boosts would still be expending the same amount of PLEX/cash in order to achieve that same SP total, infact much more. Only difference is it wouldn't take him 10 years to do so. But so what.

You took 10 years with 1xPLEX/money per month to get your total SP.

That guy will instead take 5yrs with 2xPLEX/money per month to get the same total SP.

(And thats assuming a 100% boost, which it would certainly not be).



Yes but once again, as i just said, i could outspend him, easily, and then in the time it takes him to catch up, 5 years, during that 5 years i would of accelerated my own training and now i'm another 10 years ahead. So he NEVER catches up. EVER. So its basicly exactly what we have now. which makes this idea... drum roll please... and say it with me... P O I N T L E S S

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Ramona McCandless
Silent Vale
LinkNet
#119 - 2014-04-07 16:12:31 UTC  |  Edited by: Ramona McCandless
Salvos Rhoska wrote:

It amounts to just one more PLEX sink, and one more currency faucet for CCP.




Wait

So you are saying you dont mind then if, to stay "competitive" you had to spend, $20, $50 or $100 per month because you need to pour PLEX into skills?

Really?

(edit: changed the word "isk" to "PLEX" to make it more relevant)

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Tippia
Sunshine and Lollipops
#120 - 2014-04-07 16:14:17 UTC  |  Edited by: Tippia
Salvos Rhoska wrote:
Wouldn't make any difference.
…aside from breaking the skilling and attribute mechanics and unbalancing the game in a way that is expressly forbidden in the EULA.

Quote:
It amounts to just one more PLEX sink, and one more currency faucet for CCP.
Why is the former needed and what makes you think the second will happen in enough amounts to counter the loss of customers?
Doesn't it strike you as odd to suggest that they should (supposedly) earn money in a way that CCP abhors so thoroughly that they're currently willing to lose money by enforcing the exact opposite?

Quote:
I can understand people morally being upset that they spent 10 years to train a character, but anyone using boosts would still be expending the same amount of PLEX/cash in order to achieve that same SP total, infact much more. Only difference is it wouldn't take him 10 years to do so. But so what.
So paying to not have mechanics apply to you is inherently a bad idea.
So it doesn't solve anything and is thoroughly unnecessary on top of being a bad idea.
So it actually creates the problems it is intended to solve, making it a self-defeating idea on top of a bad and unnecessary one.