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Are new player boosts bad?

Author
Nariya Kentaya
Ministry of War
Amarr Empire
#1 - 2014-04-07 03:33:53 UTC
Namely all the promotions and items asociated to give new chaacters an extra SP-rate boost, YES it gets them into "basic" stuff faster, but several of my friends get bored and quit after their implants were used up beause "everything took so much longer without them".

Just seems the more you give new players while their new, the more annoyed they get when they are promoted to "not new".

I dunno, anyone else seen problems like this?
Sibyyl
Garoun Investment Bank
Gallente Federation
#2 - 2014-04-07 03:36:48 UTC  |  Edited by: Sibyyl
Did losing the implants discourage the players, or was this sort of player not the kind to stick around in EVE anyway?

I think these two species are one in the same.

/蘭

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Tippia
Sunshine and Lollipops
#3 - 2014-04-07 03:39:14 UTC
They have a nasty tendency to only ever make new players make more mistakes faster. While there's something to be said about the educational aspect of learning from mistakes, it's hardly the kind of “boost” that new players feel they really benefit from (whereas older players can make use of those boost without making all the mistakes, thereby nullifying the whole newbie-boosting part of it all).
Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2014-04-07 03:40:06 UTC
Sibyyl wrote:
Did losing the implants discourage the players, or was this sort of player not the kind who'd stick around in EVE anyway?

I think these two species are one in the same.

/蘭

He was the kinda player who enjoyed hardcore serversr on MMO's, he was actually kinda depressed when I told him podding someone doesnt delete them, only gives a chance of removing some skills fi theyw ere stupid. He knew full well what EVE was about since he had watched me play for about 3 years.

It was just the difference between the newbie implants and training, and training without the megaboosted newbie implants seriously discouraged him once he realized how much slower everything will be with them gone.

just made me think if he had never gotten the implants in the first place he woulda stuck around.
Kaarous Aldurald
Black Hydra Consortium.
#5 - 2014-04-07 03:41:26 UTC
Tippia wrote:
They have a nasty tendency to only ever make new players make more mistakes faster. While there's something to be said about the educational aspect of learning from mistakes, it's hardly the kind of “boost” that new players feel they really benefit from (whereas older players can make use of those boost without making all the mistakes, thereby nullifying the whole newbie-boosting part of it all).


I have to agree. I think a more elegant solution would have been to increase the amount of beginner skills, maybe throw Destroyer and Cruiser in there instead.

It could open up for a "larger ships" tutorial line of missions, as well.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2014-04-07 03:41:39 UTC
Tippia wrote:
They have a nasty tendency to only ever make new players make more mistakes faster. While there's something to be said about the educational aspect of learning from mistakes, it's hardly the kind of “boost” that new players feel they really benefit from (whereas older players can make use of those boost without making all the mistakes, thereby nullifying the whole newbie-boosting part of it all).

referring to the infinite procession of new gank-alts flooding out of newbie systems these days i suppose?

thats honestly a good point too, at least invest soem time in a gank alt rather than be given an express ride to gank-catalysts What?
Divine Entervention
Doomheim
#7 - 2014-04-07 03:45:38 UTC
ya know, the "boosts" should only be redeemable after 3 months of play.

It takes time to figure out what it is you find interesting and want to focus on.

The thing with them now, is you use them, and all that great awesome cool stuff you got trained up super fast amounts to not much.

I didn't even use the boosts, but I know if I had, I'd feel as though I cheated myself. My early training path was all over the place. Even now it's still pretty erratic. Those noobs get and use their boosts and think to themselves, "it will never be as good as it was" and they just make like a banana and leaf.
Sibyyl
Garoun Investment Bank
Gallente Federation
#8 - 2014-04-07 03:47:21 UTC  |  Edited by: Sibyyl
Nariya Kentaya wrote:
He was the kinda player who enjoyed hardcore serversr on MMO's, he was actually kinda depressed when I told him podding someone doesnt delete them

I'm curious. What MMO hardcore server allow permadeath on a PVP kill? I didn't think something like this would be very popular..

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Nevyn Auscent
Broke Sauce
#9 - 2014-04-07 04:08:41 UTC
Those 'boosts' are intended to compensate them for not getting the trial period to train skills for free if they start on an account subscription from day one. Hence why they only come with account packages not any trial unless things have changed very recently.
Webvan
All Kill No Skill
#10 - 2014-04-07 04:12:52 UTC  |  Edited by: Webvan
I've opened up evemon before to get the differences, but I don't have the notes any longer. But really the difference is pretty marginal. I mean sure you get +5 for a very short duration, but the player can train for +2 or 3 implants fairly quickly. +5 was maybe five days difference in the few weeks that they are good for. +2 or 3 was a very marginal difference compared to +5, loss of a day or two. You can make that up easy, even far better training time by lopsiding your attributes in step with what a skill plan best uses. You know, put everything into perception and willpower for ship and weapons training, over all 30pts+. Much much faster that way than any accelerator can do. But then really a newbie should be balanced for at least the first few months in most cases, since targeting and such takes other attributes. It's what we have remaps for. I'll take a remap over an accelerator any day.

As for the rest in those starter packs, it's junk. Just makes loosing the stuff much harder on the new player, yes. Be a bounty hunter! take this ship and junk to loose your first week/day. rage quit.

Edit: oh I see they have changed it now. First week +17, up to second week +9, up to 35 days +3. The above still applies.

I'm in it for the money

Ctrl+Alt+Shift+F12

Nariya Kentaya
Ministry of War
Amarr Empire
#11 - 2014-04-07 04:42:29 UTC
Webvan wrote:
I've opened up evemon before to get the differences, but I don't have the notes any longer. But really the difference is pretty marginal. I mean sure you get +5 for a very short duration, but the player can train for +2 or 3 implants fairly quickly. +5 was maybe five days difference in the few weeks that they are good for. +2 or 3 was a very marginal difference compared to +5, loss of a day or two. You can make that up easy, even far better training time by lopsiding your attributes in step with what a skill plan best uses. You know, put everything into perception and willpower for ship and weapons training, over all 30pts+. Much much faster that way than any accelerator can do. But then really a newbie should be balanced for at least the first few months in most cases, since targeting and such takes other attributes. It's what we have remaps for. I'll take a remap over an accelerator any day.

As for the rest in those starter packs, it's junk. Just makes loosing the stuff much harder on the new player, yes. Be a bounty hunter! take this ship and junk to loose your first week/day. rage quit.

Edit: oh I see they have changed it now. First week +17, up to second week +9, up to 35 days +3. The above still applies.

yeah the issue comes that they get something nifty for their first few days that is subsequently taken from them, which kinda hurts a little.
Nariya Kentaya
Ministry of War
Amarr Empire
#12 - 2014-04-07 04:43:46 UTC
Sibyyl wrote:
Nariya Kentaya wrote:
He was the kinda player who enjoyed hardcore serversr on MMO's, he was actually kinda depressed when I told him podding someone doesnt delete them

I'm curious. What MMO hardcore server allow permadeath on a PVP kill? I didn't think something like this would be very popular..

I dont quite remember, these games shut down years ago, were never big on my list at the time (for a perspective on time, this was before and shortyl after the CU "upgrade" to Star Wars Galaxies which was the game that sucked up all MY attention at the time, which is why i dotn remember the exact names of what he played)
Hasikan Miallok
Republic University
Minmatar Republic
#13 - 2014-04-07 04:52:29 UTC
Kaarous Aldurald wrote:
Tippia wrote:
They have a nasty tendency to only ever make new players make more mistakes faster. While there's something to be said about the educational aspect of learning from mistakes, it's hardly the kind of “boost” that new players feel they really benefit from (whereas older players can make use of those boost without making all the mistakes, thereby nullifying the whole newbie-boosting part of it all).


I have to agree. I think a more elegant solution would have been to increase the amount of beginner skills, maybe throw Destroyer and Cruiser in there instead.

It could open up for a "larger ships" tutorial line of missions, as well.



A better solution would be give some bonus unallocated SP on first sub.
Webvan
All Kill No Skill
#14 - 2014-04-07 05:00:58 UTC  |  Edited by: Webvan
Nariya Kentaya wrote:
Sibyyl wrote:
Nariya Kentaya wrote:
He was the kinda player who enjoyed hardcore serversr on MMO's, he was actually kinda depressed when I told him podding someone doesnt delete them

I'm curious. What MMO hardcore server allow permadeath on a PVP kill? I didn't think something like this would be very popular..

I dont quite remember, these games shut down years ago, were never big on my list at the time (for a perspective on time, this was before and shortyl after the CU "upgrade" to Star Wars Galaxies which was the game that sucked up all MY attention at the time, which is why i dotn remember the exact names of what he played)
Die Jedieee dog! Yes, was a master bounty hunter (MBH) up until NGE. Yes, Pre-CU had permadeath. There have been a number of mmo's with PD, some still around.


Hasikan Miallok wrote:
A better solution would be give some bonus unallocated SP on first sub.
agreed. Maybe trigger it when beginning the last mission of SoE the blood stained stars epic... where it gets ugly if you don't have the SP yet.

I'm in it for the money

Ctrl+Alt+Shift+F12

Felicity Love
Doomheim
#15 - 2014-04-07 05:19:34 UTC
Nariya Kentaya wrote:
Namely all the promotions and items asociated to give new chaacters an extra SP-rate boost, YES it gets them into "basic" stuff faster, but several of my friends get bored and quit after their implants were used up beause "everything took so much longer without them".

Just seems the more you give new players while their new, the more annoyed they get when they are promoted to "not new".

I dunno, anyone else seen problems like this?



By the time the booster was used up, your pals should have been well on their way to the standard implants.

That being said, they knew full well the boost was temporary but obviously didn't plan ahead.

Welcome to EVE... where "Critical Thinking" is, in theory and in practice, required to be successful.


"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

NightCrawler 85
Phoibe Enterprises
#16 - 2014-04-07 06:15:26 UTC
Sibyyl wrote:
Nariya Kentaya wrote:
He was the kinda player who enjoyed hardcore serversr on MMO's, he was actually kinda depressed when I told him podding someone doesnt delete them

I'm curious. What MMO hardcore server allow permadeath on a PVP kill? I didn't think something like this would be very popular..


DayZ has this i think, and i know i have heard about others talking about games like this as well but ever played one my self.

For the OP.
Your friend might be used to hard core games, but beyond everything else EVE takes patience.
And sure you can argue that you have to be pretty patient to start from the beginning over and over again, but in those cases you can still build you way up with grinding, in which case the only thing making it more difficult to get back to your previous point is time.

In EVE there is no way to grind your way to the top (unless you count getting enough ISK to buy a high SP character).

But i think your friend has also misunderstood a bit.
Explain to him that in the long run the SP does not mean as much as you would think. Most of the things EVE has to offer can be done on character with a couple of months worth of SP, and some you can do just as efficient as a 100 mill sp char on your first day (t1 tackling frigs are often loved and useful).

So, send him out there and have him try things, and explain to him that he does not have to wait for 2 months before anyone will consider him an asset Smile
Adrie Atticus
Caldari Provisions
Caldari State
#17 - 2014-04-07 11:42:07 UTC
Sibyyl wrote:
Nariya Kentaya wrote:
He was the kinda player who enjoyed hardcore serversr on MMO's, he was actually kinda depressed when I told him podding someone doesnt delete them

I'm curious. What MMO hardcore server allow permadeath on a PVP kill? I didn't think something like this would be very popular..


SWG, Diablo 2, Diablo 3, DayZ-series, long-gone WarZ, Rust.

Not traditional MMO's most of them, but I guess this is the "Hardcore" he referred to.
Diesel47
Deep Core Mining Inc.
Caldari State
#18 - 2014-04-07 14:39:15 UTC  |  Edited by: Diesel47
Nariya Kentaya wrote:
Namely all the promotions and items asociated to give new chaacters an extra SP-rate boost, YES it gets them into "basic" stuff faster, but several of my friends get bored and quit after their implants were used up beause "everything took so much longer without them".

Just seems the more you give new players while their new, the more annoyed they get when they are promoted to "not new".

I dunno, anyone else seen problems like this?


If your friends quit, they are the problem.


They fail to realize that the game is about playing, not just "leveling up" your charecter.
Nariya Kentaya
Ministry of War
Amarr Empire
#19 - 2014-04-07 21:10:25 UTC
Diesel47 wrote:
Nariya Kentaya wrote:
Namely all the promotions and items asociated to give new chaacters an extra SP-rate boost, YES it gets them into "basic" stuff faster, but several of my friends get bored and quit after their implants were used up beause "everything took so much longer without them".

Just seems the more you give new players while their new, the more annoyed they get when they are promoted to "not new".

I dunno, anyone else seen problems like this?


If your friends quit, they are the problem.


They fail to realize that the game is about playing, not just "leveling up" your charecter.

It wasnt "leveling" up, as far as they started with a massive boosts to their stats, which were arbitrarily tooken away. the fact that they STARTED with an advantage the GAME decides to take away was what irritated them. Which is why this discussion was talking about either removing new player boosts, or offering it in another way that isnt subject to arbitrary values and being taken away.
Jen Takhesis
The Scope
Gallente Federation
#20 - 2014-04-07 21:48:17 UTC
They're not great, but the boots in the aurum store aren't much better, either.
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