These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Loot & Salvage tables

Author
Maethilar
Republic Military School
Minmatar Republic
#1 - 2014-04-06 23:31:07 UTC
I've spent a lot of time missioning in Blood raiders region and get a lot of missions against them or Sansha, the LP/ISK ratio was bad but the loot/salvage was great, in some missions I could get more from loot/salvage than from bounties and missions rewards. Now I have moved to Angels space, here the LP/ISK ratio is great but the loot/salvage is very poor. I've read something years ago that the loot and salvage changes from faction to faction but is the differences between then so big?

Just for comparison the mission "Unauthorized Military Presence" against blood raiders give me something around 18 million, the same mission against angels give me something around 4 to 5 millions.

This is normal or it's only angels that have a crap loot/salvage table?

Thanks.
Velicitia
XS Tech
#2 - 2014-04-06 23:53:24 UTC
Most important thing - are these the same level missions, and being run from the same sec space (e.g. L4 missions out of 0.5 space)?

Secondary to that - are your standings to the corp/faction you're now running missions for the same as the previous corp/faction?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Maethilar
Republic Military School
Minmatar Republic
#3 - 2014-04-07 00:45:28 UTC
Velicitia wrote:
Most important thing - are these the same level missions, and being run from the same sec space (e.g. L4 missions out of 0.5 space)?

Secondary to that - are your standings to the corp/faction you're now running missions for the same as the previous corp/faction?



Yes they are the same level, the system sec status is different, but the standings are the same.

Never thought that the sec level of system could affect the loot/salvage. I know it affects the ISK and LP reward but it affects the drops too?
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2014-04-07 01:06:35 UTC
You do know that Loot / salvage income also HIGHLY depends on the market

Something with lots of supply with NO demand = low prices and thus low income.
Something with low supply and huge demand = high prices and thus high income.

It's not that the loot itself from missions is better or worse, the market for said loot is just better or worse.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Maethilar
Republic Military School
Minmatar Republic
#5 - 2014-04-07 02:00:31 UTC
J'Poll wrote:
You do know that Loot / salvage income also HIGHLY depends on the market

Something with lots of supply with NO demand = low prices and thus low income.
Something with low supply and huge demand = high prices and thus high income.

It's not that the loot itself from missions is better or worse, the market for said loot is just better or worse.



Yes, but more or less the prices are the same, the difference in the regions I'm playing are not that big, so the distortion isn't caused by local prices, it's more about what you get from the loot.
Sabriz Adoudel
Move along there is nothing here
#6 - 2014-04-07 02:14:41 UTC
Maethilar wrote:
J'Poll wrote:
You do know that Loot / salvage income also HIGHLY depends on the market

Something with lots of supply with NO demand = low prices and thus low income.
Something with low supply and huge demand = high prices and thus high income.

It's not that the loot itself from missions is better or worse, the market for said loot is just better or worse.



Yes, but more or less the prices are the same, the difference in the regions I'm playing are not that big, so the distortion isn't caused by local prices, it's more about what you get from the loot.



Each NPC faction drops some different modules. For instance, remote sensor dampeners (which for a while the best named one was quite expensive) only or at least mostly drop from Serpentis rats (and possibly Gallente faction NPCs, not sure there). Most module drops are thematically appropriate like that.

These modules have widely different demand to each other and that's where the price difference comes from.

You'll also find that demand for some modules fluctuates with nullsec fleet doctrines and this will wildly change prices. Example: Look at the 12 month price history of Phased Muon Sensor Disruptor I - it's less than half what it was 4 months ago, due to Goonswarm no longer using hundreds or thousands of them in fleet warfare.

I support the New Order and CODE. alliance. www.minerbumping.com

newb newbnewb
Republic University
Minmatar Republic
#7 - 2014-04-08 23:44:07 UTC
Once upon a time, alloyed trit bar salvage sold for over 100K per. I guess the rigs that those are built from fell out of fancy, because demand now sucks and the price of trit bars is like 15K. That puts a huge hole in the value of Angel's salvage, as it seems to me they drop more trit bars than other races.

On the flip side, armor plates are still very expensive, so rats that drop those will be cha-ching, higher scrap value.

The real bottlenext to rig construction is the tripped power circuits, that are used in like EVERYTHING, so if your rats drop lots of those, cha-ching profitable salvage.

Maybe some day CCP will do a salvage rebalance, revisiting drop rates and build requirements. OR, perhaps up the "mineral processed into" a tad to put a floor under salvage prices that is a tad higher than the 100 isk than many scrap with no demand trade at. Maybe let us reprocess salvage into sub bits, that can then be used to make other bits... a salvage alchemy, if you will. 3 burned logic circuits, 3 drone trancievers and a capacitor something to make a tripped power circuit. 3 trit bars to make an armor plate...

That could help bring up some prices, bring down others, and in general, even out the value of salvage somewhat.


The guns will still reprocess into more minerals than a missile luncher, so issues with loot/salvage value will still be there to some extent.
Sabriz Adoudel
Move along there is nothing here
#8 - 2014-04-09 00:02:03 UTC
newb newbnewb wrote:
Once upon a time, alloyed trit bar salvage sold for over 100K per. I guess the rigs that those are built from fell out of fancy, because demand now sucks and the price of trit bars is like 15K. That puts a huge hole in the value of Angel's salvage, as it seems to me they drop more trit bars than other races.




The change was supply side, not demand side. Exploration (in Odyssey) was buffed to drop a LOT more salvage, both T1 and T2, and it is now the primary source of salvage whereas the primary source used to be mission runners.

Mission runners simply cannot compete with exploration for producing salvage and it's a waste of time to try.

I support the New Order and CODE. alliance. www.minerbumping.com

Daniel Plain
Doomheim
#9 - 2014-04-09 11:18:26 UTC
Sabriz Adoudel wrote:
newb newbnewb wrote:
Once upon a time, alloyed trit bar salvage sold for over 100K per. I guess the rigs that those are built from fell out of fancy, because demand now sucks and the price of trit bars is like 15K. That puts a huge hole in the value of Angel's salvage, as it seems to me they drop more trit bars than other races.




The change was supply side, not demand side. Exploration (in Odyssey) was buffed to drop a LOT more salvage, both T1 and T2, and it is now the primary source of salvage whereas the primary source used to be mission runners.

Mission runners simply cannot compete with exploration for producing salvage and it's a waste of time to try.

not to be a smartass but alloyed tritanium bars started falling long before odyssey. they are used for cargo expander rigs which were very popular on mining barges. then came the mining barge balance pass and ore holds.

I should buy an Ishtar.

newb newbnewb
Republic University
Minmatar Republic
#10 - 2014-04-09 19:30:35 UTC
Daniel Plain wrote:
Sabriz Adoudel wrote:
newb newbnewb wrote:
Once upon a time, alloyed trit bar salvage sold for over 100K per. I guess the rigs that those are built from fell out of fancy, because demand now sucks and the price of trit bars is like 15K. That puts a huge hole in the value of Angel's salvage, as it seems to me they drop more trit bars than other races.




The change was supply side, not demand side. Exploration (in Odyssey) was buffed to drop a LOT more salvage, both T1 and T2, and it is now the primary source of salvage whereas the primary source used to be mission runners.

Mission runners simply cannot compete with exploration for producing salvage and it's a waste of time to try.

not to be a smartass but alloyed tritanium bars started falling long before odyssey. they are used for cargo expander rigs which were very popular on mining barges. then came the mining barge balance pass and ore holds.



Thanks for the comments guys.

I thought the ore holds came post Odyssey, but could be wrong.

The bottom line is that value is determined by supply and demand. No one wants the stuff that is made from the salvage,then the salvage will not be worth much.
Daniel Plain
Doomheim
#11 - 2014-04-09 19:37:21 UTC
the dev blog about the barge rebalancing is two years old, so yea.

I should buy an Ishtar.

Velicitia
XS Tech
#12 - 2014-04-10 09:34:57 UTC
Daniel Plain wrote:
the dev blog about the barge rebalancing is two years old, so yea.



Yup -- ore holds came out in Inferno, due to the incessant whining post-crucible (Tier 3* BC - Oracle, Naga, Talos, and Tornado)




*Yes, tier 3 -- this was before the big tiericide project, so most/all ships were still tiered ([Racial] [Ship] L1 got you Ship A, L2 got you B, L3 got you C. Most everything was three, Frigates were IIRC 4, and Iterons [Gallente Industrials] had 5 tiers). These days, they're the "Attack BC" group, I think.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia