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What if: ECM

First post
Author
Mr Epeen
It's All About Me
#21 - 2014-04-04 15:56:59 UTC
ECM bursts should be silent and unflagged in high sec.

Just for the lols when my hulk driver gets to laugh at the WTF from the nine Catalyst pods that just tried to gank him.

Mr Epeen Cool
Desivo Delta Visseroff
The Scope
Gallente Federation
#22 - 2014-04-04 16:02:36 UTC
Mr Epeen wrote:
ECM bursts should be silent and unflagged in high sec.

Just for the lols when my hulk driver gets to laugh at the WTF from the nine Catalyst pods that just tried to gank him.

Mr Epeen Cool



Agreed! and extend the range to effect the other nearby ships without concord intervention. All game mechanic improvements for the lolz should be summarily approved on a one week troll basis directly to tranquility to ascertain long-term viability.

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Mehashi 'Kho
New Eden Motion Pictures
#23 - 2014-04-04 16:29:41 UTC  |  Edited by: Mehashi 'Kho
Desivo Delta Visseroff wrote:
I see no one has suggested ECCM, Remote Sensor Booster, ECM Busts, Target Breakers, ECM drones on hostile and the many other counters that exist....Also D-SCANAttention

Example if solo: Falcon/griffins on D-Scan==> Am I fit? Do I have the sensor strength to resist?

Yes = Give no f**ks;
No = Clean up what you can/ bookmark/align in preparation to warp off.

Is this game really that hard that everything need a nerf because..#toomucheffort?

Missing the nub of the issue in my opinion.

Tracking disruption can be countered with a tracking computer, or tracking enhancers that negate or exceed its effects. If this negation fails you can still fire your weapons - and with the use of overheated prop to adjust range, slingshots etc you are of course in a worse position but still have a chance to hit.

Similar with remote damps, even more so since they have been rebalanced. You have the items to negate the effects, but if you don't succeed, you still have the ability - through pilot skill and maneuvering - to get close enough to your target to lock them.

Target painters are a little different in that they don't disable your ability to react but make you more vulnerable. You can of course use drugs, afterburners, tank etc to mitigate the effect but once again, if you fail to do so, you still have the chance through player ability to alter your orbit, overheat your tank, shut off mwd etc so you can fight your fight or go down doing some damage.

Then consider ECM. Once again we have modules or skills that can mitigate the chances of being jammed, but where it differs is that if your negation fails, you are unable through player skill to do anything to counter its effect. So you die or leave. Both are acceptable, but neither are a fight.

Yes you can run away, and I agree with your d-scan comment, if you see it on scan and don't have the sensor strength don't be a martyr, just leave. But there is something amiss about the balance of ability once "e-warred", to continue fighting.
Jenn aSide
Worthless Carebears
The Initiative.
#24 - 2014-04-04 16:39:15 UTC
Desivo Delta Visseroff wrote:
I see no one has suggested ECCM, Remote Sensor Booster, ECM Busts, Target Breakers, ECM drones on hostile and the many other counters that exist....Also D-SCANAttention


And right here is an EVE player, because a real EVE player exhausts all possible tools to counter a problem BEFORe considering the problem 'unbalanced'.

(Not that the Op did that, just speaking in general).
Leto Thule
Caldari Provisions
Caldari State
#25 - 2014-04-04 17:01:34 UTC
Mehashi 'Kho wrote:
Desivo Delta Visseroff wrote:
I see no one has suggested ECCM, Remote Sensor Booster, ECM Busts, Target Breakers, ECM drones on hostile and the many other counters that exist....Also D-SCANAttention

Example if solo: Falcon/griffins on D-Scan==> Am I fit? Do I have the sensor strength to resist?

Yes = Give no f**ks;
No = Clean up what you can/ bookmark/align in preparation to warp off.

Is this game really that hard that everything need a nerf because..#toomucheffort?

Missing the nub of the issue in my opinion.

Tracking disruption can be countered with a tracking computer, or tracking enhancers that negate or exceed its effects. If this negation fails you can still fire your weapons - and with the use of overheated prop to adjust range, slingshots etc you are of course in a worse position but still have a chance to hit.

Similar with remote damps, even more so since they have been rebalanced. You have the items to negate the effects, but if you don't succeed, you still have the ability - through pilot skill and maneuvering - to get close enough to your target to lock them.

Target painters are a little different in that they don't disable your ability to react but make you more vulnerable. You can of course use drugs, afterburners, tank etc to mitigate the effect but once again, if you fail to do so, you still have the chance through player ability to alter your orbit, overheat your tank, shut off mwd etc so you can fight your fight or go down doing some damage.

Then consider ECM. Once again we have modules or skills that can mitigate the chances of being jammed, but where it differs is that if your negation fails, you are unable through player skill to do anything to counter its effect. So you die or leave. Both are acceptable, but neither are a fight.

Yes you can run away, and I agree with your d-scan comment, if you see it on scan and don't have the sensor strength don't be a martyr, just leave. But there is something amiss about the balance of ability once "e-warred", to continue fighting.


Auto targeting missiles. Bombs. You can still fight.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Last Wolf
Umbra Wing
#26 - 2014-04-04 17:08:06 UTC
This idea seems awfully familiar...

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Willmahh
#27 - 2014-04-04 17:25:27 UTC
Are EM missiles OP because you didnt tank against EM?

EVE is rock paper scissors lizard spock.

Every fit has a counter fit.

You have a counter to ECM. Its called a Sensor Backup Array.

Fit one or two of those and you will be very hard to jam.

No need to change any game mechanics because you aren't fit against an ECM boat.

Mehashi 'Kho
New Eden Motion Pictures
#28 - 2014-04-04 17:28:01 UTC
Still missing my point. I am pretty terrible at communicating so I can only try to simplify.

I already acknowledged that there are modules you can use to get around the effects of ewar. Where the disparity lies is that once the ewar is successfully applied, for instance your counter was insufficient or absent entirely. ECM is the only one where player skill does not allow you to take action and negate the effects. If you are jammed you are jammed, no angle or speed, nor any other pilot maneuver will break through that effect and allow you to continue fighting unlike every other ewar. Yes you can use fof but you are bypassing the problem of lost dps, and have not done anything to counter the effects of the ecm, ie, point, web etc dropping. I'm not even arguing that ecm shouldn't jam a ship, my argument is simply that player skill should be relevant to the applied effectiveness of the module like every other type of ewar.

If that works in your situation it is perfectly acceptable to ignore the problem and sidestep it with fof/drones/smarties, but that should not be confused with solving the problem.

I don't witch hunt for ecm, I just avoid it. My hope is that smarter minds than me will work out how to balance it in line with the others if such a thing is possible.
Last Wolf
Umbra Wing
#29 - 2014-04-04 17:31:20 UTC
Willmahh wrote:
Are EM missiles OP because you didnt tank against EM?

EVE is rock paper scissors lizard spock.

Every fit has a counter fit.

You have a counter to ECM. Its called a Sensor Backup Array.

Fit one or two of those and you will be very hard to jam.

No need to change any game mechanics because you aren't fit against an ECM boat.



The main things that I hate about ecm in it's current state :

RNG, it either loves you or hates you, but it is random and completely different than everything else in EVE.
ECCM, the only counter for ECM is useless if no one is trying to ECM you. At least AB/MWD/Tracking comps/Sensor boosters/Etc.. are useful even if you aren't being webed/TD/sensor damped....

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Willmahh
#30 - 2014-04-04 17:31:41 UTC
Mehashi 'Kho wrote:
Still missing my point. I am pretty terrible at communicating so I can only try to simplify.

I already acknowledged that there are modules you can use to get around the effects of ewar. Where the disparity lies is that once the ewar is successfully applied, for instance your counter was insufficient or absent entirely. ECM is the only one where player skill does not allow you to take action and negate the effects. If you are jammed you are jammed, no angle or speed, nor any other pilot maneuver will break through that effect and allow you to continue fighting unlike every other ewar. Yes you can use fof but you are bypassing the problem of lost dps, and have not done anything to counter the effects of the ecm, ie, point, web etc dropping. I'm not even arguing that ecm shouldn't jam a ship, my argument is simply that player skill should be relevant to the applied effectiveness of the module like every other type of ewar.

If that works in your situation it is perfectly acceptable to ignore the problem and sidestep it with fof/drones/smarties, but that should not be confused with solving the problem.

I don't witch hunt for ecm, I just avoid it. My hope is that smarter minds than me will work out how to balance it in line with the others if such a thing is possible.


webifiers and warpscramblers do the same thing - once you're hit...you're hit.

being jammed lasts 20 seconds , you can regain targeting after the cycle. being scrammed lasts the entire engagement unless you get out of range. (which you can do with ECM as well.)

so you're point is?
Willmahh
#31 - 2014-04-04 17:32:30 UTC  |  Edited by: Willmahh
edited double post
Willmahh
#32 - 2014-04-04 17:36:11 UTC
like everything else in eve: you learn to play around it or you die.

scramming

webbing

wrong tank

neut


all of these have 100% of hitting you in range

ECM is the only one that has a % to fail.

Desivo Delta Visseroff
The Scope
Gallente Federation
#33 - 2014-04-04 17:38:20 UTC
Mehashi 'Kho wrote:
Still missing my point........................ I already acknowledged that there are modules you can use to get around the effects of ewar. Where the disparity lies is that once the ewar is successfully applied, for instance your counter was insufficient or absent entirely. ECM is the only one where player skill does not allow you to take action and negate the effects. If you are jammed you are jammed, no angle or speed, nor any other pilot maneuver will break through that effect and allow you to continue fighting unlike every other ewar........................................



You are correct. However, In the case of ECM, that is the point. Once you are jammed, you are jammed....Done. Think paper smothered your rock and it's over.

All other Ewar modules administer effects that reduce a particular module/ability of your ship. ECM as practical application has only one purpose that that is a complete jamming or your targeting system. It's an on/off switch and is working as intended.

In all honesty and seriousness, I think the current ECM mechanic is too weak. As it stands the jam is applied on a roll. So there is always a chance of ECM missing. I would personally make ECM the bane of all shipping/conflict.

If something must be done, All I would do is allow ECCM modules to be overheated with a very high (2-3 cycle) burnout rate. I think that would be fair, if not too easy-mode.

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Leto Thule
Caldari Provisions
Caldari State
#34 - 2014-04-04 17:45:29 UTC
Last Wolf wrote:
Willmahh wrote:
Are EM missiles OP because you didnt tank against EM?

EVE is rock paper scissors lizard spock.

Every fit has a counter fit.

You have a counter to ECM. Its called a Sensor Backup Array.

Fit one or two of those and you will be very hard to jam.

No need to change any game mechanics because you aren't fit against an ECM boat.



The main things that I hate about ecm in it's current state :

RNG, it either loves you or hates you, but it is random and completely different than everything else in EVE.
ECCM, the only counter for ECM is useless if no one is trying to ECM you. At least AB/MWD/Tracking comps/Sensor boosters/Etc.. are useful even if you aren't being webed/TD/sensor damped....


Your correct. Therefore an excellent ECM counter would be:

A Falcon, with 2 ECCM and 4 Caldari jammers. Its job is to jam Falcons.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Leto Thule
Caldari Provisions
Caldari State
#35 - 2014-04-04 17:52:52 UTC
Willmahh wrote:
like everything else in eve: you learn to play around it or you die.

scramming

webbing

wrong tank

neut


all of these have 100% of hitting you in range

ECM is the only one that has a % to fail.



Dont forget the missiles! They also hit 100% of the time within range... and no pilot skill is going to help that either.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Last Wolf
Umbra Wing
#36 - 2014-04-04 17:54:32 UTC
Leto Thule wrote:
Last Wolf wrote:
Willmahh wrote:
Are EM missiles OP because you didnt tank against EM?

EVE is rock paper scissors lizard spock.

Every fit has a counter fit.

You have a counter to ECM. Its called a Sensor Backup Array.

Fit one or two of those and you will be very hard to jam.

No need to change any game mechanics because you aren't fit against an ECM boat.



The main things that I hate about ecm in it's current state :

RNG, it either loves you or hates you, but it is random and completely different than everything else in EVE.
ECCM, the only counter for ECM is useless if no one is trying to ECM you. At least AB/MWD/Tracking comps/Sensor boosters/Etc.. are useful even if you aren't being webed/TD/sensor damped....


Your correct. Therefore an excellent ECM counter would be:

A Falcon, with 2 ECCM and 4 Caldari jammers. Its job is to jam Falcons.


Boy'd Id LOVE to pilot that ship... sure sounds like FUN!! /sarcasm

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#37 - 2014-04-04 17:54:37 UTC
Puhnk Riddell wrote:
Truth is, nobody really likes Jams (I'm expecting comments like "that's not true brah" but whatevs), not even the ones doing the jamming, yeah you get a kill, but the whole "victory" just seems...empty. For a good setup, those who fly as a jammer get to contribute very little dps if any at all and although they appear on the mail they more often than not feel kinda left out of the kill club.


Aww. Sad
Mehashi 'Kho
New Eden Motion Pictures
#38 - 2014-04-04 17:58:49 UTC
Desivo Delta Visseroff wrote:
Think paper smothered your rock and it's over.

It's an on/off switch and is working as intended.

As it stands the jam is applied on a roll.

They are basically the bits I disagree with, not your saying them, but that they are how ecm is currently.

Chance based, nothing to do with player skill, lacking any subtlety or nuance.

As for the scram argument, this is probably my own bias but I work from the assumption that things that force people into a fight are good, and things that discourage people from fighting are bad. But then I am a pvper / industrialist, both if which involve and require ships fighting.Your mileage may vary.
Desivo Delta Visseroff
The Scope
Gallente Federation
#39 - 2014-04-04 18:04:31 UTC
Seven Koskanaiken wrote:
Puhnk Riddell wrote:
Truth is, nobody really likes Jams (I'm expecting comments like "that's not true brah" but whatevs), not even the ones doing the jamming, yeah you get a kill, but the whole "victory" just seems...empty. For a good setup, those who fly as a jammer get to contribute very little dps if any at all and although they appear on the mail they more often than not feel kinda left out of the kill club.


Aww. Sad



Confirming that nobody likes being the force multiplier with the power to turn the tide of battle against a superior force for the benefit of their fleet. All the while improving their killboard, boosting their fleet's morale and laughing maniacally in local through their contributions. Yea....Nobody wants to be that guy.Roll

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Herzav
Perkone
Caldari State
#40 - 2014-04-04 18:04:54 UTC
Are you proposing a new system of ECM that involves translating a ancient greek CAPTCHA document every time you get jammed?
Boy it sounds fun but the tears...
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