These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Low sec exploration ship (relic/data)

Author
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#1 - 2014-04-04 11:24:47 UTC
Data sites take up cargo which made me think...

[Prowler, Exploration]
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Relic Analyzer II
Cargo Scanner II

Core Probe Launcher II, Core Scanner Probe I
Covert Ops Cloaking Device II

Medium Cargohold Optimization I
Medium Cargohold Optimization I

With a depo to swap out the relic analyzer when needed...

Cant think if the pain in swapping out is worth the prolonged deployment...?


No Worries

Angella Guard
OEG
Goonswarm Federation
#2 - 2014-04-04 11:37:22 UTC
Why do you pick transport ship instead of dedicated exploration bonused hull?
Humang
Sudden Buggery
Sending Thots And Players
#3 - 2014-04-04 12:30:20 UTC  |  Edited by: Humang
Angella Guard wrote:
Why do you pick transport ship instead of dedicated exploration bonused hull?
... Because ...
ChromeStriker wrote:
Data sites take up cargo which made me think...

But I agree, some low and most null sites will be painfully difficult without the bonus to virus health/ strength, and the amount of loot you would lose would overwhelm any advantage you get from being able to carry more.

Plus 150m+ worth of ship where a 30m cov-ops can do much better.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Froggy Storm
KarmaFleet
Goonswarm Federation
#4 - 2014-04-04 12:43:00 UTC
Just don't loot the material cans. Then more room for the valuable low volume things from parts.

I'm doubting a prowler could deal with ghost site damage checks as well. And if you are in low/nul those are exceedingly valuable for minimal risk/competition.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#5 - 2014-04-04 14:36:59 UTC  |  Edited by: ChromeStriker
Humang wrote:
Angella Guard wrote:
Why do you pick transport ship instead of dedicated exploration bonused hull?
... Because ...
ChromeStriker wrote:
Data sites take up cargo which made me think...

But I agree, some low and most null sites will be painfully difficult without the bonus to virus health/ strength, and the amount of loot you would lose would overwhelm any advantage you get from being able to carry more.

Plus 150m+ worth of ship where a 30m cov-ops can do much better.


I have a Stratios for null work, and an unbonused hull isnt a huge problem in lowsec. I could use a cov-op's frig your right but that would mean going back and forth between somewhere... this thing could spend a few days just cruising low-sec... better isk/hr and all that?

Froggy Storm wrote:
Just don't loot the material cans. Then more room for the valuable low volume things from parts.

I'm doubting a prowler could deal with ghost site damage checks as well. And if you are in low/nul those are exceedingly valuable for minimal risk/competition.



The trick with a transport is that it can take the high volume stuff without blinking an eye.

Ghost sites are pretty rare in the first place... id get in pick the best can and scarper... or not bother...

No Worries

Froggy Storm
KarmaFleet
Goonswarm Federation
#6 - 2014-04-04 23:10:40 UTC
The ghosts are very under utilized once you get out of hisec. Particularly in low I've found.

Since they came out its become about all I focus on any more since (with j-bridges) I can typically find three or four within a dozen jumps from my home territory. Add in a bit of PI to save a bit on transport costs and the ascend implants can make a tidey sum fast at jita sale prices.

The forge low is especially good as is NPC nul sisters but that could just be a reflection of where I live.
Jean-Jaques Keikira
Perkone
Caldari State
#7 - 2014-04-23 16:00:36 UTC
ChromeStriker wrote:
Data sites take up cargo which made me think...

[Prowler, Exploration]
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Relic Analyzer II
Cargo Scanner II

Core Probe Launcher II, Core Scanner Probe I
Covert Ops Cloaking Device II

Medium Cargohold Optimization I
Medium Cargohold Optimization I

With a depo to swap out the relic analyzer when needed...

Cant think if the pain in swapping out is worth the prolonged deployment...?



Interesting approach, but if it's strictly for low-sec I think you create a massive vulnerability in depoting to swap modules. That ship screams "gank me" in low-sec. You also have to be really careful while in sites. If you get stuck too close to an object and can't cloak, you're nothing but a loot pinata. I suppose you could be safe enough only depoting when Local is clear though.

I fly cheap and disposable when exploring, and return to drop cargo when I hit around 100 mil. But that's just me. Your take would almost certainly net you more ISK/hour and be pretty safe (no gate camps in low-sec), but a mistake could cost you dearly if you're going to haul week's worth of loot in the ship. You lose the hacking bonus of an exploration ship, but if you're skilled up with L2 mods, I don't imagine you'll lose too many sites.

If you're ok with the risk, I don't see anything wrong with the concept.

Leafar Nightfall
Silent Owls
#8 - 2014-04-23 17:04:13 UTC
The real question is why you'd want prolonged deployments in low sec, where to my knowledge you can find NPC stations in most systems. You can dock, drop off your stuff and come back with an indy later. Also the loot that take more space is not worth much, to the point that I'd prefer to thrash them and look for another site for the smaller, more valuable items and this would be a better isk/hour than filling up a cargo hold with useless stuff.

And finally, I wonder how safe you'd be in a slow ship with a huge signal, specially in lowsec were people can scan you and reship in a blink.
Loraine Gess
Confedeferate Union of Tax Legalists
#9 - 2014-04-23 17:50:03 UTC
There is absolutely 0 reason to use a transport ship, jettison any crap you pick up...
Thellero Orlenard
Doomheim
#10 - 2014-04-24 00:37:55 UTC
I do ~50 jump exploration runs and never run out of cargo. If you do run out, dump it all in a station and come back through later with a br or something.
Aerie Evingod
Midwest Miners LLC
#11 - 2014-04-24 16:29:39 UTC
I would drop cargo rigs for warp speed or agility rigs. Even without the cargo rigs you will still have significantly more space than exploration ships.
Ginger Barbarella
#12 - 2014-04-24 16:45:37 UTC
I personally use a Loki for my low/null exploration; when cargo space becomes an issue I use a Blockade Runner to bring in GSCs and anchor them a safes, do my exploration, then come back at my convenience to clean out the cans with the Crane.

Being able to hide successfully or fight when trapped can't be underestimated when doing exploration.

"Blow it all on Quafe and strippers." --- Sorlac

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#13 - 2014-04-25 07:17:47 UTC
Aerie Evingod wrote:
I would drop cargo rigs for warp speed or agility rigs. Even without the cargo rigs you will still have significantly more space than exploration ships.


Haulers that dont have cargo rigs make me feel bad Sad

No Worries