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Player Features and Ideas Discussion

 
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A legitimate Discussion and Ideas on Cloaking

First post
Author
Centurax
CSR Engineering Solutions
Citizen's Star Republic
#61 - 2014-04-04 11:00:07 UTC
I agree that cloaking needs a counter, but not a press button find cloaked ship response either, something that might require some skill and maybe even team work to accomplish.

I would suggest using something based on a destroyer hull, something a cross between a mine sweeper and an attack sub, it is the best comparison I can think of for this.

Maybe something like this:

1: Launch some black ops probes (sorry cant think of a better name right now), those operate in the same way a submarines magnetic anomaly detector works, in a nut shell they look for distortions which could be representative of a cloaked ship, this will however not necessary 100%, you could still end up chasing ghosts. (this will probably be all visible on D-scan, so you see probes and you just start moving around unless you are afk so your first counter to the system)

2: Assuming you find something you can warp to you can use something a bit like sonar to narrow down your detection sending out a pulse that some how highlights a location, maybe brackets, in space that you can approach, again this could return false positives and if you see a ship arrive of grid you can always warp away if cloaked.

3: The last and probably most controversial element the Anti Cloaking pulse, this should be short range maybe 10km or less and should require a charge, that can only be fired once a minute. This can be used easily enough on WHs and Stargates to prevent a scout entering a system. Possible thing to consider so it isn't considered too "Overpowered" there could be range activation restrictions like smart bombs so a pilot cant just sit on the WH or stargate spamming them every time someone jumps in.

Upside to this system being on a destroyer hull, you can always decloak your T3 and kill it before their friends arrive. The idea behind this kind of approach is to make a system that at least gives the cov ops pilots a chance to do provide their role, and if you go afk your chance of being killed increases. However, it also gives a means of countering cloaked ships which is something much needed in the current game.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#62 - 2014-04-04 11:04:50 UTC
Centurax wrote:


3: The last and probably most controversial element the Anti Cloaking pulse, this should be short range maybe 10km or less and should require a charge, that can only be fired once a minute. This can be used easily enough on WHs and Stargates to prevent a scout entering a system. Possible thing to consider so it isn't considered too "Overpowered" there could be range activation restrictions like smart bombs so a pilot cant just sit on the WH or stargate spamming them every time someone jumps in.



No. We don't want anything remotely like this in wormhole space. We like not knowing what is on a wormhole. Plus, the amount of covert ops ships that die in wormhole space is already very high. It doesn't need to be any easier.

No trolling please

Mike Voidstar
Voidstar Free Flight Foundation
#63 - 2014-04-04 11:11:39 UTC
Johnson Dragoon wrote:
Mike Voidstar wrote:
Johnson Dragoon wrote:


And again, you are using a straw man argument.... We are now going in circles......


Not really. You, and most other cloak advocates who worship at the alter of OP local, ignore the fact that local isnt even useful without tons of people cooperating to make it so. Your actual complaint is that group efforts directed to a single goal is effective in ways you dont like.

Ignoring that is why these threads circle. No one can give an answer why an alliance dedicated to securing space should not be able to do so, at least nominally.

High Sec has Concord. Players should be able to do better because they can be proactive.



You are saying that local isn't even useful without tons of people cooperating, yet it only takes one person not afk to see when someone enters a system....


It didnt get to be useful for that until the space was secured. It didnt get secured like that until the combined efforts of hundreds of players began camping gates and hunting down intruders. Local works exactly the same way in high sec, yet ganks happen all the time. You cant ignore all that effort in maintaining the system just because you want to solo hunt.

Its not local that makes space safe, its the people working to secure that space that do it. Remove local and it will have to be replaced with a functionally equivalent system. Regardless of if that system is based on ship scanners, system upgrades, POS modules, or skills some persistant way of knowing what is in space with you is needed in K-space or you may as well remove everything but combat ships and make EVE a spaceship themed Battlefield. When a ship is designed with evasion as being its primary defense, and where hard tackle is the first action taken by the enemy then for any chance at survival at all that evasion must be preemptive. Solo hunters get frustrated at not being able to catch targets because they insist on attacking ships not designed for combat and must evade or die. In most cases there is a nice camp of people just spoiling for a fight sitting on a gate nearby who would just love to have their day brightened.

Wormholes get away with it because they are very different in many respects from K-space.

Centurax
CSR Engineering Solutions
Citizen's Star Republic
#64 - 2014-04-04 11:13:05 UTC
Bane Nucleus wrote:
Centurax wrote:


3: The last and probably most controversial element the Anti Cloaking pulse, this should be short range maybe 10km or less and should require a charge, that can only be fired once a minute. This can be used easily enough on WHs and Stargates to prevent a scout entering a system. Possible thing to consider so it isn't considered too "Overpowered" there could be range activation restrictions like smart bombs so a pilot cant just sit on the WH or stargate spamming them every time someone jumps in.



No. We don't want anything remotely like this in wormhole space. We like not knowing what is on a wormhole. Plus, the amount of covert ops ships that die in wormhole space is already very high. It doesn't need to be any easier.



That isn't strictly true, I imagine those who own the WH you are entering might be of a different opinion, cant have it always, plus I doubt all WHs will be covered 24/7 so you should be ok Lol
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#65 - 2014-04-04 11:17:38 UTC
Mike Voidstar wrote:


It didnt get to be useful for that until the space was secured. It didnt get secured like that until the combined efforts of hundreds of players began camping gates and hunting down intruders. Local works exactly the same way in high sec, yet ganks happen all the time. You cant ignore all that effort in maintaining the system just because you want to solo hunt.



Mike, I know you can do better than comparing high sec ganking to the discussion here.

No trolling please

Jint Hikaru
OffWorld Exploration Inc
#66 - 2014-04-04 11:29:26 UTC
The OP has created a new alt specifically for the reason to post this obvious troll thread. Its also a thread that has been posted many times before, and always goes the same way.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Mike Voidstar
Voidstar Free Flight Foundation
#67 - 2014-04-04 11:36:49 UTC
Bane Nucleus wrote:
Mike Voidstar wrote:


It didnt get to be useful for that until the space was secured. It didnt get secured like that until the combined efforts of hundreds of players began camping gates and hunting down intruders. Local works exactly the same way in high sec, yet ganks happen all the time. You cant ignore all that effort in maintaining the system just because you want to solo hunt.



Mike, I know you can do better than comparing high sec ganking to the discussion here.


Why? Other than scale its the same situation.

DudeA mines, DudeB wants to kill him for reasons ranging from Lols to slowing down his alliances titan production. In hisec DudeA may actually have closed the Local window or moved it off screen due to its uselessness. In Nullsec DudeA watches it like an OCD Ferret on tripple expresso with his finger quivering over the warp key.

Why the difference? Because in Null players have put forth immense effort and manpower to secure that space, making the local list valuable. In highsec that isnt practical on a proactive basis, but they have CONCORD instead.
Psychoactive Stimulant
#68 - 2014-04-04 11:59:29 UTC
So how is this thread any different from all the others? This thread cries about the same stuff the others do.

"I can't rat when someone I don't know is in local." <-------- That isn't a legitimate complaint. That's a crybaby carebear.

Go run level 4s in high sec if you're that scared. Stop spamming the forums every week about cloaking, afk cloaking, local, blah blah blah blah blah.
Humang
Sudden Buggery
Sending Thots And Players
#69 - 2014-04-04 12:02:41 UTC
It's a nice attempt to start a civilized discussion on a topic and I commend you for that, and reassure that some comments aimed at the OP are not necessary.

Despite saying that however I do agree that this is a moot issue, it's been done again and again, all with the same reoccurring themes; the same solutions, the same counter-arguments and the same opinions on said debates, but never a absolute agreement. To me it sound unfair that individuals continually demand that a mechanic be changed, when the majority of players agree that there isn't a problem, or that the problem lies with something else...

I'm not saying that people should stop advocating for change, but they should concede that there are some aspects that wont comply with their opinion, and that they just have to adapt around it.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Daichi Yamato
Jabbersnarks and Wonderglass
#70 - 2014-04-04 12:25:17 UTC
Bane Nucleus wrote:
Centurax wrote:


3: The last and probably most controversial element the Anti Cloaking pulse, this should be short range maybe 10km or less and should require a charge, that can only be fired once a minute. This can be used easily enough on WHs and Stargates to prevent a scout entering a system. Possible thing to consider so it isn't considered too "Overpowered" there could be range activation restrictions like smart bombs so a pilot cant just sit on the WH or stargate spamming them every time someone jumps in.



No. We don't want anything remotely like this in wormhole space. We like not knowing what is on a wormhole. Plus, the amount of covert ops ships that die in wormhole space is already very high. It doesn't need to be any easier.


im in agreement here. no one has problems with cloaks in WH's, so i dnt see any need to change that.

plus, if there is ever a new intel and scanning system devised that replaces the intel gathering of local, then the chances are WH's will benefit from that as well, so they probably wont need, or want a cloaky detection and decloak system. the cloaky 'problem' is exclusive to player controlled null place. even NPC null space doesnt suffer from it as far as im aware.

the issue is as much to do with cyno's and the feeling that ur entitled to safety in sov null as much as cloaks and local.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#71 - 2014-04-04 12:41:52 UTC
I tried to post the other night but can't see my question...

If an afk cloaky is truly afk they can't do anything to harm you. If they are hunting you (not afk) wouldn't you see their probes on d-scan? So how is it any different having someone cloaked in your system? You would still need to watch d-scan for probes coming close. If he is hunting can you not bait him in?
Nikk Narrel
Moonlit Bonsai
#72 - 2014-04-04 13:55:32 UTC
You must have known I would see this thread eventually, if you had spent time researching this topic on this sub forum.

Your argument has a fatal flaw, based on the direction you are taking the proposed solution types.

You are trying to change the ship which is doing the cloaking.
LET ME REPHRASE THAT, so it makes more sense.

You are trying to change the ship, controlled by a player, who is trying to interact with other players.
And, you are doing this in a way designed to reduce the interaction between them.

This is not good for an MMO. Players interacting is the whole reason for playing a multi-player game, rather than a single player one.

You should consider, in my opinion, changing the ship which is balanced to have poor results from the interaction.
Outside of high sec, they can't expect to survive unless they flee encounters, and potential encounters represented by a new name in local is an alarm to them.

Give them a positive reason to welcome the encounter. Make both sides happy.
Let the MMO win.
Kazumi Amaterasu
Banteki
#73 - 2014-04-04 14:24:18 UTC
Humang wrote:
It's a nice attempt to start a civilized discussion on a topic and I commend you for that, and reassure that some comments aimed at the OP are not necessary.

Despite saying that however I do agree that this is a moot issue, it's been done again and again, all with the same reoccurring themes; the same solutions, the same counter-arguments and the same opinions on said debates, but never a absolute agreement. To me it sound unfair that individuals continually demand that a mechanic be changed, when the majority of players agree that there isn't a problem, or that the problem lies with something else...

I'm not saying that people should stop advocating for change, but they should concede that there are some aspects that wont comply with their opinion, and that they just have to adapt around it.


The "majority" that you speak of is the same people that disagree with changing cloaks and the mechanics surrounding its uses in every thread. It's just the same people re-posting what they put in all the other change-cloaking threads. I would be willing to bet that there are more threads regarding this issue than there are people saying it's not broken....

Cloaking is broken. It allows force projection that has no way of being countered... You can't do anything to a cloaked person and they know it... They have all the time in the world to find the right opportunity and there is no way to protect against or counter that.

It is very disheartening that CCP has allowed this to go on without ANY changes or attempts to balance this broken area of the game.

Something needs to be done about it... Change cloaks, change cynos, limit BLOPS jump ranges to one or two ly.... something. Because this is simply stupid that one person is able to represent a entire fleet at any moment in a entire region... that is broken as ****.
Johnson Dragoon
Doomheim
#74 - 2014-04-04 14:31:13 UTC

Or the threads are created by the same people, all on different characters: Food for thought.

“Talk sense to a fool and he calls you foolish.”
― Euripides, Bacchae
Nikk Narrel
Moonlit Bonsai
#75 - 2014-04-04 15:16:13 UTC
Kazumi Amaterasu wrote:
The "majority" that you speak of is the same people that disagree with changing cloaks and the mechanics surrounding its uses in every thread. It's just the same people re-posting what they put in all the other change-cloaking threads. I would be willing to bet that there are more threads regarding this issue than there are people saying it's not broken....

Cloaking is broken. It allows force projection that has no way of being countered... You can't do anything to a cloaked person and they know it... They have all the time in the world to find the right opportunity and there is no way to protect against or counter that.

It is very disheartening that CCP has allowed this to go on without ANY changes or attempts to balance this broken area of the game.

Something needs to be done about it... Change cloaks, change cynos, limit BLOPS jump ranges to one or two ly.... something. Because this is simply stupid that one person is able to represent a entire fleet at any moment in a entire region... that is broken as ****.

Here you are, suggesting that players in an MMO should play together, by specifically trying to NOT play together.

I am suggesting we remove the obstacle to play, that being the lack of fighting capability present in the ships which are inspired to run from others.

You are suggesting ways that they could more effectively never see another player.

I do not believe this is wise for an MMO.
Kazumi Amaterasu
Banteki
#76 - 2014-04-04 15:25:27 UTC  |  Edited by: Kazumi Amaterasu
Nikk Narrel wrote:

Here you are, suggesting that players in an MMO should play together, by specifically trying to NOT play together.

I am suggesting we remove the obstacle to play, that being the lack of fighting capability present in the ships which are inspired to run from others.

You are suggesting ways that they could more effectively never see another player.

I do not believe this is wise for an MMO.


So I take it that you believe that someone with a bunch of alts sitting cloaked AFK in a bunch of systems is "playing". No, they are doing nothing but ruining this game.... Put a AFK timer in if you want people to actually "play" the game...
Johnson Dragoon
Doomheim
#77 - 2014-04-04 15:42:55 UTC  |  Edited by: Johnson Dragoon
Kazumi Amaterasu wrote:
Nikk Narrel wrote:

Here you are, suggesting that players in an MMO should play together, by specifically trying to NOT play together.

I am suggesting we remove the obstacle to play, that being the lack of fighting capability present in the ships which are inspired to run from others.

You are suggesting ways that they could more effectively never see another player.

I do not believe this is wise for an MMO.


So I take it that you believe that someone with a bunch of alts sitting cloaked AFK in a bunch of systems is "playing". No, they are doing nothing but ruining this game.... Put a AFK timer in if you want people to actually "play" the game...



Straw man argument, with a cherry picking fallacy. Just because a few do it, doesn't mean every cloaker is a person with a bunch of afk alts, it also doesn't mean that cloaker is sitting there doing nothing willingly.
Nikk Narrel
Moonlit Bonsai
#78 - 2014-04-04 15:59:19 UTC
Kazumi Amaterasu wrote:
Nikk Narrel wrote:

Here you are, suggesting that players in an MMO should play together, by specifically trying to NOT play together.

I am suggesting we remove the obstacle to play, that being the lack of fighting capability present in the ships which are inspired to run from others.

You are suggesting ways that they could more effectively never see another player.

I do not believe this is wise for an MMO.


So I take it that you believe that someone with a bunch of alts sitting cloaked AFK in a bunch of systems is "playing". No, they are doing nothing but ruining this game.... Put a AFK timer in if you want people to actually "play" the game...

Actually, they are still paying CCP for each account logged in, as you described.
(Whether they bought and redeemed a PLEX, or payed a sub, CCP received a payment for their play)

Is their current play what I would consider interesting?
I firmly answer that question with NO.

Now, you recommend that they be flagged with a timer, which would ultimately result in their absence more often.
This would enable more to actively PvE, rather than sit in a station or periodically check in to see if it was clear.
As they are quite specifically not playing with others, since others are the admitted source of them not playing, I would suggest they are playing an MMO like a single player game.

It is their right to do so, and I would not deny them this. They can either log in and check, sit in a station, or PvE, circumstances permitting.

That said, I believe it is WRONG for an MMO to balance play mechanics so they are rewarded for avoiding play with other players.
Certainly, if they have enough friends, then they are not threatened by hostiles, and are indeed playing with others.
BUT, this is not reliable, nor is it fair to create an all or nothing environment which penalizes players with the unfortunate circumstance to not have enough friends available.

I believe that rebalance is in order.

I would like to see the following:
The PvP ships are responsible for keeping out others like themselves.
The stealth ships, which the PvP ships have difficulty preventing access, should be fought with enthusiasm by the PvE crews.
Not avoided in the too often seen small and solo groups that happen as a matter of course.
Daichi Yamato
Jabbersnarks and Wonderglass
#79 - 2014-04-04 16:04:21 UTC  |  Edited by: Daichi Yamato
Kazumi Amaterasu wrote:

So I take it that you believe that someone with a bunch of alts sitting cloaked AFK in a bunch of systems is "playing". No, they are doing nothing but ruining this game.... Put a AFK timer in if you want people to actually "play" the game...


except the issue everyone has is when the player is not afk.

it doesnt matter to them if the player is afk or if hes at his keyboard warping back and forth and gathering intel. either way they feel unsafe. the problem is not ppl who are afk, it never was. ppl just try to use the 'afk is bad' as an argument to get what they want.

the issue is that the cloaker can sit undetectable whilst playing a meta game, or in prep to drop a fleet. being afk or not has nothing to do with it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Johnson Dragoon
Doomheim
#80 - 2014-04-04 16:19:12 UTC
Daichi Yamato wrote:
Kazumi Amaterasu wrote:

So I take it that you believe that someone with a bunch of alts sitting cloaked AFK in a bunch of systems is "playing". No, they are doing nothing but ruining this game.... Put a AFK timer in if you want people to actually "play" the game...


except the issue everyone has is when the player is not afk.

it doesnt matter to them if the player is afk or if hes at his keyboard warping back and forth and gathering intel. either way they feel unsafe. the problem is not ppl who are afk, it never was. ppl just try to use the 'afk is bad' as an argument to get what they want.

the issue is that the cloaker can sit undetectable whilst playing a meta game, or in prep to drop a fleet. being afk or not has nothing to do with it.


But he is detected. Local is reporting that he there, so he not undetected. Sure, he can't be found, but you can do that without cloak. For example, did you know that there are still a few (very few mind you) speed fits out there that allow you to go just fast enough, that by the time a probber has you scanned down and warping to you, you are already off grid, are you going to complain about those as well?

Did you also know that while that cloaker is playing a meta game, or prepping a hot drop fleet, you can be doing the same thing? You could be baiting, and or performing the log off trick.

People make it sound like they are defenseless creatures that can't even rub two brain cells together to get a proper counter or bait running.