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Cart for the Market

Author
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#1 - 2014-04-03 15:34:09 UTC
OK so i ran a search and didn't see any thing relating to my topic.

I was ordering pizza for a long weekend of gaming and it dawned on me that the market doesn't have what any modern day site that you can order from does.....a CART. A cart would allow you to add the items you want and come out with the total and it include multiple stacks of items all for 1 check out rather than going item by item. Only problem i can see if the fact that the market is so Dynamic compared to a pizza site as people are adding to and taking from all the time, which i figure when it goes to check the items at check out it, a pop-up would tell you if the item is no longer there for that price. Currently though when we buy an item via buy order it will automatically buy any sell orders put up under its price at that sell orders price.

Currently the market is you find 1 item, pay for it, it delivers. So in the case of my pizza it would be:
Order xtra beef & cheese pizza > check out
Order 2 2-Ltr Mtn Dew > Check out
Order Chicken Poppers > Check out
Order Mega Cookie > Check out
Order Cheese Sticks > Check out

which gives you 5 delivery guys and 5 deductions from your wallet with 5 extra deductions in taxes, in RL you wouldnt like adding up your bank account like that either.

With the Cart you would order multiple items just like RL:
Order xtra beef & cheese pizza
Order 2 2-Ltr Mtn Dew
Order Chicken Poppers
Order Mega Cookie
Order Cheese Sticks

Check out

You get 1 delivery, 1 price and you would still have the SCC tax but that would be 1 deduction overall instead of 1 per item, since the SCC tax is based on per skill rather than a constant figure, wheres as RL taxes are a constant figure as far as a specific time goes like fiscal year to fiscal year or something gets passed like increase taxes on smokes etc.

It is my belief that this system will help with not only buying multiple items and making easier but also the estimation of something like a pilots future ship and fittings and so on. It could also lead to less pings on the server market side as instead of 5 separate pings you get 1 packaged ping with the data.

Let me know what you think and im up for additions and edits to the idea.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2014-04-03 16:19:21 UTC
is knowing the sum of ur buy order that important to ppl? if im honest, as long as my wallet is more than the item cost and its not over priced, ive never really given it a thought.

and a closer analogy may be e-bay. does that have a cart? i wouldnt know.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#3 - 2014-04-03 16:55:04 UTC
Yeah eBay has a cart but I was ordering my pizza when this all dawned on me and who does love pizza.

As for you first question, it's easy to get prices of 1 item or 1 stack but what I'm referring to is say you are getting your first pve ship, you can mark all of the items and get an over all price or if your doing a pvp ship you can get the price and buy it in 1 go etc.

Also the wallet deduction simplication I believe would help traders too.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Xercodo
Cruor Angelicus
#4 - 2014-04-03 17:39:43 UTC
This does actually make sense as a nice feature to add and lends itself to a system of buying sets of things such as fittings or a particular POS configuration all at once or an entire BP BoM.

The Drake is a Lie

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#5 - 2014-04-03 18:22:25 UTC
Xercodo wrote:
This does actually make sense as a nice feature to add and lends itself to a system of buying sets of things such as fittings or a particular POS configuration all at once or an entire BP BoM.

I concur with this. It's something that all of us do in Eve fairly regularly without a cart, but the edition of a cart would help to streamline the market a tad and for that reason I +1.

I saw a topic earlier about having what amounts to a "Buy Fit" option when you look at a fit, I didn't actually read the thread but I think that these 2 things would be a good match for each other. Initially maybe the "buy fit" button automatically buys every module in the fit that is available at that station, then the overall usage can be looked at as well as how much it would increase server load if you were to scale it up to automatically buy every module at the cheapest price in the system or region. Gradual is good in this case.
Noxisia Arkana
Deadspace Knights
#6 - 2014-04-03 18:47:48 UTC
Neat. Would be nice if I could save an order so that when I blow up my PVP ship, buying all the fittings is a snap.
Baneken
Arctic Light Inc.
Arctic Light
#7 - 2014-04-03 18:55:30 UTC
The cart could work like a premade shopping list that sends a query to market and you accept the quote once processed.
Because EVE market is actually an auction sale and not a shopping mall with fixed prices.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#8 - 2014-04-03 18:58:24 UTC
Baneken wrote:
The cart could work like a premade shopping list that sends a query to market and you accept the quote once processed.
Because EVE market is actually an auction sale and not a shopping mall with fixed prices.

Yup. :) I think it might be a good idea to test it limited to the system before rolling out a cart that searches the entire region and potentially bogs down the server. Otherwise that's sounds about right to me.
Arthur Aihaken
CODE.d
#9 - 2014-04-03 19:22:08 UTC
Maybe we could get a "sell all" feature included as well...

I am currently away, traveling through time and will be returning last week.

Bobby Hatless
Aliastra
Gallente Federation
#10 - 2014-04-03 21:06:50 UTC
For real?

That's a terrible idea. What's the point? At the moment, click on something buy it - what possible benefit is there in adding the complexity of a shopping cart? How complicated do you think the code would be to get round the synchronicity issues caused by things on the market selling after you've 'added them to your cart'. It would be a CRAZY feature to implement, and give absolutely no benefit. Am I missing something?
admiral root
Red Galaxy
#11 - 2014-04-03 21:13:47 UTC
This is far from the worst idea I've seen.

No, your rights end in optimal+2*falloff

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#12 - 2014-04-04 01:16:37 UTC
Bobby Hatless wrote:
For real?

That's a terrible idea. What's the point? At the moment, click on something buy it - what possible benefit is there in adding the complexity of a shopping cart? How complicated do you think the code would be to get round the synchronicity issues caused by things on the market selling after you've 'added them to your cart'. It would be a CRAZY feature to implement, and give absolutely no benefit. Am I missing something?

Well, to address the only non-whiny point in your post, it would not be hard to return an error for an item that sells between the time you add it to the cart and click "Buy". Kinda like how crazy it is when you refine multiple stacks of ore, it refines them and leaves the amount less than 1 refinable unit in the same place it was. Or how crazy it is when you hit buy on something, but don't hit OK in the pop-up window to complete the order, it simply doesn't do anything. I know, I've done that.
As you can see the code is already there, it would just need to be adapted slightly. So, go down to the market, add some Kleenex to your cart, and take your whining elsewhere please. :)
Have a nice day.
Petrified
Old and Petrified Syndication
#13 - 2014-04-04 02:52:00 UTC
Cool... and while you were adding things to that cart, the item was bought by someone else forcing you to buy it at a higher price or even buy it from another region if the item is limited.

So you will say: the item is then removed from market till the transaction is complete:

So now I can then put items in the cart, taking them off the market, and allow my own sell items to get purchased for a higher price then turn around and dump the cart's contents back into the market.

So many abuses come to mind with a cart... Twisted

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Petrified
Old and Petrified Syndication
#14 - 2014-04-04 02:58:29 UTC
Now... what would be nice to have that I derive from this idea would be to have something like an in-game fitting manager with which you can put a ship together by dragging market items into it and then select price to see the sum total of the fittings with or without the ship as well as their applicable bonuses and your ability to use/fit them.

Your idea is not bad, but it opens up a lot of abuse potential or buyer anguish. Maybe add an option so that you can buy the items from the fitting window in a single click using a price check taking the lowest price based on closest proximity to the item. ie: lowest in station? y/n n > Lowest in system? y/n n > lowest in nearest jumps high sec/low sec/null? y/n n >region?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#15 - 2014-04-04 05:48:43 UTC
Petrified wrote:
Cool... and while you were adding things to that cart, the item was bought by someone else forcing you to buy it at a higher price or even buy it from another region if the item is limited.

So you will say: the item is then removed from market till the transaction is complete:

So now I can then put items in the cart, taking them off the market, and allow my own sell items to get purchased for a higher price then turn around and dump the cart's contents back into the market.

So many abuses come to mind with a cart... Twisted

How is that any different than you being too slow with the current mechanic? It seems like you're grasping.
Nothing is removed from the market until the buy order is complete, you seem to imply that the idea would allow you to put all of the Jita market in your cart and hold it ransom and that is just asinine.
Mara Rinn
Cosmic Goo Convertor
#16 - 2014-04-04 06:18:29 UTC
Yup, "shopping cart" or "buy fit" would be awesome.

"I want to buy enough minerals to manufacture 1000 runs of this blueprint."

"That will be 150.4M ISK. This reflects items in this station that are up 5% above market average."

"Yup, that's good enough for me!"

"Thank you for shopping at Dodixie Federation Navy Assembly Plant! Enjoy your stay!"
Jordan Jansen
#17 - 2014-04-04 06:30:55 UTC
oO, I love it!

I can already imagine some of the "regular" combos I like to buy sitting there and just clicking 1 button to buy the whole set.

Linking it to the Saved fittings feature woulod be awesome too, there can be a "Buy All" button, it will popup with a window listing the items and the prices and then just hit confirm to buy, wham-bam-thank-you-mam! No more forgetting to buy this one module because you got sidetracked by something shiny somewhere else. (This has happened to me before, SEVERAL times lol)
Bobby Hatless
Aliastra
Gallente Federation
#18 - 2014-04-04 07:44:47 UTC
scorchlikeshiswhiskey wrote:
Bobby Hatless wrote:
For real?

That's a terrible idea. What's the point? At the moment, click on something buy it - what possible benefit is there in adding the complexity of a shopping cart? How complicated do you think the code would be to get round the synchronicity issues caused by things on the market selling after you've 'added them to your cart'. It would be a CRAZY feature to implement, and give absolutely no benefit. Am I missing something?

Well, to address the only non-whiny point in your post, it would not be hard to return an error for an item that sells between the time you add it to the cart and click "Buy". Kinda like how crazy it is when you refine multiple stacks of ore, it refines them and leaves the amount less than 1 refinable unit in the same place it was. Or how crazy it is when you hit buy on something, but don't hit OK in the pop-up window to complete the order, it simply doesn't do anything. I know, I've done that.
As you can see the code is already there, it would just need to be adapted slightly. So, go down to the market, add some Kleenex to your cart, and take your whining elsewhere please. :)
Have a nice day.


LOL. Whatever. Its a crap idea for a useless feature. Tell me what BENEFIT the extra complexity brings?

Your free to back a crap idea if you like. I'm going to call it how I see it.
Gawain Edmond
Khanid Bureau of Industry
#19 - 2014-04-04 10:38:49 UTC
yay this idea again (no one else i've seen post this idea has called it a shopping cart though) but generally to just buy whole fitted ships all at once without having to right click on all the thing and buy them one at a time i like it but anything other than it buying the cheapest of whatever it is you need in a station i think it'd be getting silly. so buying 50 fitted blah blahs in jita dead easy buying a few fitted thingies in some backwater system that no one cares about might throw up an error or two and just give you a can not compleate notice
Caitlyn Tufy
Perkone
Caldari State
#20 - 2014-04-04 10:42:41 UTC  |  Edited by: Caitlyn Tufy
Noxisia Arkana wrote:
Neat. Would be nice if I could save an order so that when I blow up my PVP ship, buying all the fittings is a snap.


I would love something like right click on ship configuration => buy 5 of this set. Or perhaps even right click => set market order for 5x this configuration.
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