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Terrorism skills

First post
Author
Goatman NotMyFault
Lubrication Industries
#21 - 2014-04-03 20:53:36 UTC
to evovle this idea further...

What do a terrorist sacrifice...

Well, when u have done one act of terrorism, u get Automatic -10 in standing. Medicalclone and all jumpclones gets destroyed in highsec, lowsec and playercontrolled nullsec. Every items and ships, modules ect in Storage in highsec, gets inpounded.

But u can have Medical clone and jumpclone in the region u got the mission from, lets say its from Sansha. If u got high enough standing With stain, u can get Terrorism missions or u can do terrorism acts on ur own, both generate a big reward, depending on the amount of damage.

How u get from those areas to nullsec, lowsec and Highsec, is ur problem and its high risk travel since ull be flagged as terrorist. Going thru wormholes, would be the safest and fastest way to highsec and the biggest rewards. Other players will get payed very high bounties to kill a terrorist. How u shall manage to sneak upon a good target, which will be very hard, u need some skilling. On the otherhand, if u get killed, u loose those terrorist skills.

But in all, reward will be very high.

So u could gain alot, but ull also loose alot when going into that business.
paritybit
Stimulus
#22 - 2014-04-03 22:09:45 UTC
Goatman NotMyFault wrote:
please define why its a bad idea....


Fair enough. Primarily I think this is a bad idea because you haven't defined it at all other than listing some "bad things" that a player could do with these skills. Almost every action in the game can be countered in some way. If somebody attacks your structure with a large fleet, you can respond with a large fleet. If a player tries to catch you, you can protect yourself by knowing when he's headed toward you and leaving or prepare to defend yourself.

How do you test for the success of planting a bomb? If you fail, how are you affected? If it always succeeds, how do you counter it? What is the penalty for flawless capability to take down someone else's infrastructure? If you can just place a bomb on a ship to blow it up, why would people bother shooting each other anymore?

How do you prevent another player from kidnapping you? How do you measure the odds of success for a "kidnapping"? Is it a roll of the dice or is there some game mechanic involved? If there's a game mechanic involved, is there a way to defend against it by engaging in the same or similar game mechanic? Does that mean you can only kidnap somebody who is online? What's to stop me from logging off while you're trying to kidnap me?

Jump gates are a known entity in the game. You get there and you can use it if you don't have a session change timer and you aren't actively aggressing something. It's one of the constants in the sandbox. Messing with that is just opening a big unavoidable trap.

A bad reputation, a negative standing and lack of access to high-security space are not obstacles because every account has two possible alts -- and players wouldn't do this with their main. As a pirate, I have a negative security status and find it difficult to buy things in high-security space. But I have alternate characters who can do these things for me. It's not enough of a penalty.
Goatman NotMyFault
Lubrication Industries
#23 - 2014-04-03 22:28:51 UTC
paritybit wrote:
Goatman NotMyFault wrote:
please define why its a bad idea....


Fair enough. Primarily I think this is a bad idea because you haven't defined it at all other than listing some "bad things" that a player could do with these skills. Almost every action in the game can be countered in some way. If somebody attacks your structure with a large fleet, you can respond with a large fleet. If a player tries to catch you, you can protect yourself by knowing when he's headed toward you and leaving or prepare to defend yourself.

How do you test for the success of planting a bomb? If you fail, how are you affected? If it always succeeds, how do you counter it? What is the penalty for flawless capability to take down someone else's infrastructure? If you can just place a bomb on a ship to blow it up, why would people bother shooting each other anymore?

How do you prevent another player from kidnapping you? How do you measure the odds of success for a "kidnapping"? Is it a roll of the dice or is there some game mechanic involved? If there's a game mechanic involved, is there a way to defend against it by engaging in the same or similar game mechanic? Does that mean you can only kidnap somebody who is online? What's to stop me from logging off while you're trying to kidnap me?

Jump gates are a known entity in the game. You get there and you can use it if you don't have a session change timer and you aren't actively aggressing something. It's one of the constants in the sandbox. Messing with that is just opening a big unavoidable trap.

A bad reputation, a negative standing and lack of access to high-security space are not obstacles because every account has two possible alts -- and players wouldn't do this with their main. As a pirate, I have a negative security status and find it difficult to buy things in high-security space. But I have alternate characters who can do these things for me. It's not enough of a penalty.



The main reason for these ideas, is to have some more options of what u can do. Since EVE is a sandbox, there should be an option for players that want to be an big azzhole... and trust me, there is many of those :D

"How do you test for the success of planting a bomb? If you fail, how are you affected?"

- u loose ure terrorist skills and get banned from highsec... yes i see the issue With alts that can provide u With stuff srom highsec. But every issues has its backways.

Should there be any ways to Counter a kidnapping? have marines in ure itemhangar? or have marines in ure cargohold to prevent People to hijack ur ship?


"Messing with that is just opening a big unavoidable trap."

- why not mess With gates? as the sandbox games EVE is, it could need some twist and turns players wasnt expecting.

"A bad reputation, a negative standing and lack of access to high-security space are not obstacles because every account has two possible alts -- and players wouldn't do this with their main. As a pirate, I have a negative security status and find it difficult to buy things in high-security space. But I have alternate characters who can do these things for me. It's not enough of a penalty."

- okay, u cant do trade or contracts With terrorist, only drop cans to them. Exclude them from marked and contracts.


But as it is, an idea like this needs input from others to become a workable good idea.



Dr Jihad Alhariri
Dr Jihad's Brigade of Interstellar Mujahideen
#24 - 2014-04-03 22:55:46 UTC
+1

I support this product and/or service.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#25 - 2014-04-04 00:28:40 UTC
I trained Troll Containment V.

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