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Capital Ship Production

Author
Arthur Aihaken
CODE.d
#21 - 2014-04-01 11:41:23 UTC
Anthar Thebess wrote:
You cannot use capitals in higsec.

I really don't think you've thought this through. Without the ability to produce capitals at stations in low-sec, how long do you think small independent corporations would be able to hang onto their POS? Elimination and replacement of these POS would virtually ensure dominance of capital construction for null-sec alliances. As the other gentleman pointed out: Do you think construction is going to instead move to wormhole space?

I am currently away, traveling through time and will be returning last week.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#22 - 2014-04-01 12:02:41 UTC  |  Edited by: Rivr Luzade
Anthar Thebess wrote:
Sorry, but sitting on lowsec station , reprocessing stuff that someone hauls, and building capitals IS NOT living in lowsec.

Maybe instead allow building of capitals on militia owned stations.
Their status have to be in specified level - this will put more pressure for militia for keeping their systems not farming them.


Ah, right... And not using the space you own, sit in station all day or only hunt Havens, Forsaken Hubs and Sanctums with AFK Ishtars or Carriers certainly is living in 00. Roll Oh, and driving other people out of business be sheer force and overwhelming power is certainly also living and playing the game properly. And of course this behavior is going to create endless streams of content and will make people so much more likely and willing to go to riskier places.

Really, sometimes the density of mankind is striking me by surprise.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rowells
Pator Tech School
Minmatar Republic
#23 - 2014-04-01 12:38:51 UTC
um, april fools?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#24 - 2014-04-01 12:50:04 UTC
April fools in here? With all the other threads with similar topics only differently worded? Hardly. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Grarr Dexx
Now Look What You've Made Me Do
#25 - 2014-04-01 13:11:36 UTC
Cause that's just what lowsec needs, even less reason to live there?
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#26 - 2014-04-01 20:50:50 UTC
Arthur Aihaken wrote:
[quote=HiddenPorpoise]The operative word in this statement… I put it in knowingly, as it stands it can atleast be poked pretty hard. I don't think you've done WH stuff or mining if you think carriers would be pouring out of static nulls. Cap arrays basically demand to be killed in WHs.
I was refering to op.
Anthar Thebess
#27 - 2014-04-02 06:24:53 UTC
And bump.
Mining barges getting nerf, time to limit production slots for capitals.
Arthur Aihaken
CODE.d
#28 - 2014-04-02 08:50:27 UTC
Roll

I am currently away, traveling through time and will be returning last week.

Karma Anstian
Chimera Research and Development
#29 - 2014-04-03 06:12:14 UTC
it's already plenty dangerous to build caps in lowsec. (See importing materials to the station to build it.)


You didn't think this through really. You're only reason is to make it more dangerous and increase costs while lowering costs for Null sec. The risk is already there for lowsec

Sov Null gets Fuel bonus for Pos's. Which would effectively lower the cost to build the caps as well as build in relative safety. Meanwhile you directly increase the cost to build caps in lowsec as well as exposing them to even greater risk. Win win for Null, lose lose for Lowsec.

Lowsec needs more of a draw not nerfs to make living there even more annoying and costly
Anthar Thebess
#30 - 2014-04-03 07:02:29 UTC
Many nullsec alliances build their capitals in lowsec because it is safer than Null, and it is much more easy and cheeper to transfer there materials.

Many people build this way supers.
Supers in lowsec?!

You build easily capital hulls, put some fuel , jump to destination null sec.
Reprocess to parts , and use them for constructing super capitals.

Tons, tons of logistics is gone.

When ccp proposed refinery nerf - their goal was to increase of importance for nullsec miner groups.

Without this change , all current capital production will shift to lowsec station, as moving there minerals from higsec will be much more easy.

Just move minerals to closest station in higsec, place cyno on lowsec station , and use JF to haul stuff - as this station will have "higsec" gate in system, whole operation will be fast and safe.


Change that im proposing will limit this kind of abuse.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#31 - 2014-04-03 07:23:04 UTC
No, it only shows that we don't really need 00 sec. If people don't want to use it because it's too difficult and too dangerous, we can also get rid of it. Solves a lot of problems and we can all concentrate on PVP.

What you want is a forcefully implemented change to make up for the failure called human nature.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anthar Thebess
#32 - 2014-04-03 07:28:17 UTC
It is not to dangerous , just after those changes it will be much easier to do it in lowsec.
Building them in lowsec will mean :
- less time spent on moving ore
- less time needed for maintenance ( if you build this on a pos , then this much less time you have to focus on this)
- lower transportation cost ( 1 jump , not a whole cynochain )

I don't think that CCP goal is moving capital production from nullsec to lowsec.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#33 - 2014-04-03 07:38:43 UTC
Well, it is more costly in Low sec. In addition to the fuel you spend anyways, you now have to either have a POS for as good reprocessing as possible, or lose minerals in subpar station refinery. If you go for POS reprocessing, you expose yourself to more risk and more cost, if you go for station reprocessing, you have to deal with a lot less profits. Whereas, if you produce in 00 sec, you have the same fuel cost, but a lot less reprocessing waste and more safety because of blues.

I don't see how this change in reprocessing is going to make people do more Cap production in Low sec, at least not more than it's already done.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anthar Thebess
#34 - 2014-04-03 07:47:17 UTC
Most of the null sec stations don't have max refinery upgrade, and because of the cost they will not have.
Pos refinery is one of the items that will do this during this time.

As for the danger.
In lowsec warping a freighter between station and pos , where you cannot use a dictor ... yes this is very dangerous.
Fuel cost , from the transport perspective?
Jumping <<1ly from higsec to lowsec station when comparing to multiple midpoints on max range?

Pos fuel? 1/4 less per month. That is nothing when you take into consideration the JF fuel you have to spend.



Rivr Luzade
Coreli Corporation
Pandemic Legion
#35 - 2014-04-03 08:00:22 UTC
Anthar Thebess wrote:
Most of the null sec stations don't have max refinery upgrade, and because of the cost they will not have.
Pos refinery is one of the items that will do this during this time.


Then how about investing in the upgrades? You don't want to tell me that, now that CCP gives Sov 00 such a huge advantage over Low sec and High sec, you don't want to use it because it is too costly to upgrade stations... Don't make fun of yourself, or do you want to give me yet another reason to ask for the removal of Sov 00?

With danger I mean that your POS is easily sieged into RF and then you cannot do anything. Your freighter, which you depict as safe and infallible, can easily bumped off station (have you had a look into Ignoitton lately?). Fuel cost of a JF alone to Low sec does not account for much, but fuel cost of 2 towers for compression and reprocessing slims down the margins a lot. And fuel cost for Sov 00 holders don't count. You are supposed to mine your own minerals and not import from High sec in large quantities. If you do that, it's your own fault and does not qualify as a reason to disregard my point.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anthar Thebess
#36 - 2014-04-03 08:11:26 UTC
Rivr Luzade wrote:
You are supposed to mine your own minerals and not import from High sec in large quantities. If you do that, it's your own fault and does not qualify as a reason to disregard my point.


But that is the whole point.
If CCP will not do something it will be easier and faster to move materials from high to low than mining them in nullsec.

It is not about what people should , its about how much people are lazy.
CCP have to be consistent, without fully committing to idea that is behind this refinery nerf people will just move their production to lowsec - because it is easier, cheeper and faster this way.

Explain me one thing.
If there will be no change in lowsec
What is the point of mining minerals in Nullsec ( or importing them ), refining them at pos and building capitals when at the same time i can :
- Place small pos in lowsec add refinery.
- cheaply jump compressed minerals from higsec to lowsec.
- using freighter move them from station to pos and refine, bring them back
- build capital on a station

If you think you can bump freighter when you are doing this correctly - then you are doing this wrong.

You can bump JF as you know that it will be coming because of the cyno location.
System/grid have to load for a JF pilot , and it will be always 5k from cyno.

In freighter you can warp to multiple "0" spots around the station.
You are going to be using systems that are not perma camped, as this is midpoint for few nullsec regions.

If you think that you can do something to a nullsec entity that will be building capitals - then you are a bit wrong.
You will ref this pos only once - when you will come to the timer you will get 2 full fleets on your gang....
Arthur Aihaken
CODE.d
#37 - 2014-04-03 08:21:53 UTC
April 1 is over...

I am currently away, traveling through time and will be returning last week.

Anthar Thebess
#38 - 2014-04-03 08:27:47 UTC
This was not april 1st joke ;)

When CCP want to nerf #cought# improve something.
Let it be full commitment - not something that players will overcome by just moving more production alts to low sec.
Ludi Burek
The Player Haters Corp
#39 - 2014-04-03 08:46:13 UTC
I know you are trying to troll here but the pos only idea has merit, ONLY if it was pos only in null sec too.

As a producer of various stuff, higher barriers of entry are always welcome as it means less competition.

The station only in nullsec idea is stupid because it's an unjustified advantage so I guess troll successful. Ugh
Anthar Thebess
#40 - 2014-04-03 09:09:21 UTC  |  Edited by: Anthar Thebess
This is not troll.
Just plain facts.

Most of the people will move cap production Nullsec -> Lowsec stations.
Safer, cheaper, less time spent on moving stuff.

Time that you spend on moving stuff is also costs , usually more important for a player than isk costs.
Nullsec ( excluding drone regions ) after this change will have 50% of its current material income.
Yes people could mine more , but why when you can just do this in nullsec.
In most of the cases people are not building capitals as a 20 people corp, but as a single person that have few alts.

Without proper adjustment made in lowsec that will limit production lines there - they will just move thier production there.
There will be probably mining corps that will try to build capitals in lowsec but take into consideration this.

Lowsec.
- minimal fees on station production lines
- fuel for medium pos ( refining )
- minimal fuel for JF ( Higsec -> Lowsec by jump drive Lowsec -> higsec by gate )
- minimal time on hauling

Nullsec ( miners ):
- 3/4 pos fuel ( refining ) ( large tower also for production )
- JF fuel ( brining missing tyt/pyerite from higsec )
- lost mining ships to rats/roaming gangs
- lost time while gangs are around
- lost time while someone is afk camping
- lost time on hauling
Take into consideration that 1 lost mining ship is around 200mil of additional costs, and probably miner will have some implants.

Nullsec ( full import ) :
- 3/4 pos fuel ( refining ) ( large tower also for production )
- high JF fuel costs for moving all minerals from higsec
- lost time on hauling
(and in general it is almost the same cost like the lowsec manufacturing , except that you have to spend endless hours on hauling , and burn tons of fuel)
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