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EVE New Citizens Q&A

 
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Assuming 6 stealth bombers with average skills...

Author
Anni Hil-Ator
Tribal Liberation Force
Minmatar Republic
#1 - 2014-04-02 09:21:48 UTC
I was wondering if any ships can be destroyed by a coordinated alpha strike? Or... is that the obvious way it works? I imagine that at least some ships would be destroyed by a coordinated attack with 6 stealth bombers.

So... what is likely to be destroyed in a coordinated SB attack? I understand the formation and launch, but are there any ways to help maximize damage? Lastly... what kind of ships work well in coordination with stealth bombers?
Yarda Black
The Black Redemption
#2 - 2014-04-02 09:42:42 UTC
I all honesty; as long as your asking instead of testing; not a single one.

When you're done theorizing and lost a few squads of them; 6 bombers launching the same bomb on the same target will kill it and most dudes withing range. Cloakies for warp ins or ceptors for points/paints work well with bombers.


Iria Ahrens
Space Perverts and Forum Pirates
#3 - 2014-04-02 09:48:43 UTC
ceptors that are pointing for torpedo bombers anyway.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#4 - 2014-04-02 11:02:45 UTC
It's not an exact science - a full wave of bombers are enough to flatten a lot of cruiser, battlecruiser, and sometimes battleship fleets, but a lot depends on a number of factors:

- Are they aligned, and do you have them tackled/bubbled,? Because if the first answer is yes, and the second is no, you aren't killing anything.
- Sig radius - A fat-sigged shield tanked ship is a much easier kill than a slimmer-sigged armour one.
- MWD - Going on from the point above, if you can drop a bomb wave on a fleet while its MWDing (and account for their faster movement), you are going to be staring at a big pile of wrecks.
- T2/T3 - Even lightly-tanked T2 ships are often tiny-sigged, and high resist, so unless you have a clever tactic (against active-tanked Tengu-fleets, some people had much success with a wave of voids to turn off the tank, followed by a wave of damage bombs).
- A good escape - If the bomber dies before impact, the bomb does nothing. If you don't have an instant warp-away, and the target is packing anti-bomber ships, you might be too close to the margin on a single wave that a single bomber getting whacked means a failed run.

Ultimately, this is a playstyle that you can only judge through hands-on experience. By the sound of it, you've gone as far as you can without field-testing. Most of knowing what you can and can't do is going to be determined the hard way.
J'Poll
School of Applied Knowledge
Caldari State
#5 - 2014-04-02 15:32:34 UTC  |  Edited by: J'Poll
Its also highly situational:

How are your targets fitted.
Where are they located.
How are they moving.
How is their reaction.

Edit:

With this and your past threads, stop being the theory/EFT warrior and be the actual warrior.

You cant learn stuff from the book. The best way to actually learn things like this.....Just do it.

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Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Khanh'rhh
Sparkle Motion.
#6 - 2014-04-02 15:37:09 UTC
Aralyn Cormallen wrote:
It's not an exact science

Actually it is:

Damage = (Base_Damage*covops skill level) * (sig of target/Explosion radius)

Easy version - your damage depends on your covops skill. Their damage received depends on their signature radius.

You can detonate 7 bombs on the same area, meaning you can deliver 56,000 damage per wave to any ship with a signature of 400m or more.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Baneken
Arctic Light Inc.
Arctic Light
#7 - 2014-04-02 19:34:41 UTC
A single bomb is what 8000 max, so add in 7 of those and do the math, a frigate on average has about 40m sig radius and a battleship has 420 and bomb explosion radius is 400.

So in essence a 1/10th vs a frigate and max vs battleship and about 1/2 vs a battlecruiser.

so any frigate with less then 5600ehp, a BC with less then 28k ehp and a BS with less then 56000ehp against the bomb dmg profile is toast.

You can count that not many ships have that little ehp but lucky for you torps on a bomber also do about 3k per volley on a BS.

But since you likely just bomb your self and your buddies only on a first try I would recommend you to start training and stop wondering.

Anni Hil-Ator
Tribal Liberation Force
Minmatar Republic
#8 - 2014-04-02 21:50:47 UTC
Thanks for all your responses! Also... I'm really sorry for asking questions about things before I ever get around to trying everything in-game. Sometimes I just wonder about various things and would like to get a general explanation or answer. I know that makes me a bad person. So, if my curiosity about proceeding in this game bothers you, I'd advise you to take it out on me by not responding to my questions -- even in the "New Citizens Q & A" section of the forum. That way I'll be forced to proceed with less information and you won't have to be bothered telling me that's the best way to proceed. It'll be a win-win situation for both of us! I'll know less about the game I'm playing and you'll be spared from answering noob questions in a noob forum!

Anyway... thanks again for your answers thus far. Your responses give something to think about while I'm leveling up and spinning ships.