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EVE New Citizens Q&A

 
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warping in at 100

Author
Spine Bastanold
Brutor Tribe
Minmatar Republic
#1 - 2014-04-02 00:16:43 UTC
can anyone clarify the mechanics of warping in distances
my question is if i warp in at 100 will that drop me in 100 short or just within a random 100

lets say i see someone sat 100 away, i save my location, warp to a celestial driectly behind but in line with him, then warp back to within 100 of my saved location, will i drop straight on him?

hope that makes sense, thanks
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#2 - 2014-04-02 00:31:06 UTC
100 between ur current location and the target.


>>>>>>>>>>>here
you--------------100km------------------target.
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2014-04-02 01:36:52 UTC
Spine Bastanold wrote:
can anyone clarify the mechanics of warping in distances
my question is if i warp in at 100 will that drop me in 100 short or just within a random 100

lets say i see someone sat 100 away, i save my location, warp to a celestial driectly behind but in line with him, then warp back to within 100 of my saved location, will i drop straight on him?

hope that makes sense, thanks


It stops you "x" km before the intended warp desto.

So if you warp at 100 km of your warp destoy (station, gate, moon, sun, what ever), it will stop you 100 km before you would normally reach your destination.

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ShahFluffers
Ice Fire Warriors
#4 - 2014-04-02 01:42:14 UTC  |  Edited by: ShahFluffers
It is not random. When you warp to something at 100 you will come in 100km SHORT of the destination... in-line with whatever location you came from.

The exception to this if you are in null-sec and warp into a Warp Disruption Bubble. If you encounter this you will be "sucked in" to the warp bubble (regardless of your selected distance) if your warp exit is even slightly in-line with it and landing point.
Klymer
Hedion University
Amarr Empire
#5 - 2014-04-02 03:42:56 UTC
Spine Bastanold wrote:
lets say i see someone sat 100 away, i save my location, warp to a celestial driectly behind but in line with him, then warp back to within 100 of my saved location, will i drop straight on him?


The diagram posted above is accurate with regard to how warping in at a given distance works, but I don't think it reflects what your asking. I'm believe this does:


Your bookmark --------------target@100km------------------celestial you warp to.

When you warp to the celestial and then warp back to your bookmark @100km you'll land 'somewhere' near the target.

The issue is going to be finding a situation where your target is at dead stop directly between you and some celestial. That celestial will rarely be directly in your flight path, it could be hundreds or thousands of kilometers out of direct alignment and that will throw off your return landing position. Movement on the targets part will obviously cause problems as well. Also, the farther away that celestial is the more deviation added on the return trip if it's not in exact alignment. Don't rely on 'eyeballing' using the in game camera system to determine alignment.

What you want is to have a ship get close to the target, something cloaky if your trying to surprise them or a tackler of some sort, and then warp to that friendly ship at your optimal engagement range.

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#6 - 2014-04-02 07:25:25 UTC  |  Edited by: Nerath Naaris
Spine Bastanold wrote:


lets say i see someone sat 100 away, i save my location, warp to a celestial driectly behind but in line with him, then warp back to within 100 of my saved location, will i drop straight on him?


By positioning himself 100 km beyond, this is pretty much the way a cloaked scout can get his fleet a perfect warp-in on an enemy fleet.
In this case they warp to their fleetmate at 100 (brawlers, snipers would for example warp at 50 to their scout, dropping them halfway between him and the enemy fleet) and not a bookmark, of course.

Edit: Another good use of this mechanic is creating on-grid bookmarks that are warpable (greater than 150km) away from the target destination.
For example, you warp from a planet to a stargate at 100km which drops you 100 km short of the gate. You bookmark this location and warp back to the planet, then warp at 100 km to your bookmark and voila, you are now 200km off the stargate, a nice spot to "perch" and check if the gate is clear. (If you repeat this another time, you will get get a 300km bookmark which should be just off-grid the gate.)

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Iria Ahrens
Space Perverts and Forum Pirates
#7 - 2014-04-02 09:34:51 UTC
there seems to be about a 5k variation where you can overshoot or undershoot your destination, set as a bell curve with your planned destination being most likely and then a decreasing probability of being dropped further away. Works with warp to zero too, where you might be dropped 5k or so from the gate and have to nervously slowboat to the gate.

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Dreadchain
The Scope
Gallente Federation
#8 - 2014-04-02 10:36:05 UTC
Iria Ahrens wrote:
there seems to be about a 5k variation where you can overshoot or undershoot your destination, set as a bell curve with your planned destination being most likely and then a decreasing probability of being dropped further away. Works with warp to zero too, where you might be dropped 5k or so from the gate and have to nervously slowboat to the gate.


Actually, warp to 0 targets exactly to the edge of the target, be it a station or a gate. However, warping isn't completely accurate, and lands you randomly in a sphere with a radius of 2.5km centered on the original target (the edge of the object).

Not a problem on gates, as use range is 2.5km, but can be a PITA when landing on a station and some mean bastard is sitting there in a nado.

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Major Trant
Brutor Tribe
Minmatar Republic
#9 - 2014-04-02 12:22:03 UTC
Yes OP, you will land on top of him.
Spine Bastanold
Brutor Tribe
Minmatar Republic
#10 - 2014-04-02 13:39:53 UTC  |  Edited by: Spine Bastanold
Ty for the answers above, v helpful
I suppose i should have been a little clearer with my scenario. I often come across people sat off a gate sometimes at 100, im assuming that if theyve been lazy or in a hurry they might have got there by warping to 100 of the gate from a celestial rather than a safe spot. If i can do the same then i was hoping i could land in tackle range and then my fleet could warp to me and pop him.
From the replies above this will work sometimes

Ty
Iria Ahrens
Space Perverts and Forum Pirates
#11 - 2014-04-02 15:20:29 UTC
Dreadchain wrote:
Iria Ahrens wrote:
there seems to be about a 5k variation where you can overshoot or undershoot your destination, set as a bell curve with your planned destination being most likely and then a decreasing probability of being dropped further away. Works with warp to zero too, where you might be dropped 5k or so from the gate and have to nervously slowboat to the gate.


Actually, warp to 0 targets exactly to the edge of the target, be it a station or a gate. However, warping isn't completely accurate, and lands you randomly in a sphere with a radius of 2.5km centered on the original target (the edge of the object).

Not a problem on gates, as use range is 2.5km, but can be a PITA when landing on a station and some mean bastard is sitting there in a nado.



I dunno about that. I've certainly warped to zero at gates and found myself 5k away and surrounded. I've never died from it yet, but there have been a few close calls.

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