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Player Features and Ideas Discussion

 
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Some word's about tanking ability for bigger ships.

Author
Vertixen Corleone
24th Imperial Crusade
Amarr Empire
#1 - 2014-04-01 17:57:10 UTC
Hello there,

I was thinking last days that nowdays bigger ships get destroyed 2 quickly in my eyez... I mean, meh... I remember when I've started EVE ONLINE and I saw Abaddon Battleship or/and Maruder's/Dred's ships I was like they are beasts and.... "damn I can't wait till I get these big ships.... it takes months, but it will be worth for sure... - they must be tanky as hell, and it will take a lot of pplss to take it down... but we all know it is... We take down marduers such as Paladin's with 3-4 dps ships such as 2x T3 and one HAC....
Thats kinda... Sad... Ships big as Marduers etc, worth of 2 + b dies so easy with "decent" fit... I think such ships should take lot more effort to kill....

What's your point of view on this?? What do you think? You think it's okay such ships dies by other two/three ships? Share your comments, I am curious....


Fly safe, o7
Lucine Delacourt
The Covenant of Blood
#2 - 2014-04-01 18:13:41 UTC
While I agree that the eHP gap between ship sizes should be larger, it won't happen. By keeping the ships closer together CCP allows newer players to be at less of a disadvantage to older players.
ShahFluffers
Ice Fire Warriors
#3 - 2014-04-01 19:44:26 UTC
Bigger and more expensive does not mean "better."


As for increasing EHP... the last time CCP did this was a few years ago. All ship HP was increased 50%.
What happened was...

- blobbing increased to compensate for the extra HP
- solo and very small gang warfare became more difficult (because of the last point)
- ships died just as quickly overall
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2014-04-01 19:46:44 UTC
Is three to four ships working together not considered enough to bring down a single subcap now?

How many should it take?
Vertixen Corleone
24th Imperial Crusade
Amarr Empire
#5 - 2014-04-01 20:18:37 UTC  |  Edited by: Vertixen Corleone
Lucine Delacourt wrote:
While I agree that the eHP gap between ship sizes should be larger, it won't happen. By keeping the ships closer together CCP allows newer players to be at less of a disadvantage to older players.


Well... Personally I think that disadvantage to older players should look like this:

Newer players jump into tackler's/sentinels/ webbers/e-war etc and smaller ships as these ships were buffed last changes....
So within time [months] they could advance from a simple tackler/kamikazee in Sabre etc. into a beast in a big ship at least somethinh like Abaddon or other BS with big gunz/big dmg and big tank within months of playing... :}
Vertixen Corleone
24th Imperial Crusade
Amarr Empire
#6 - 2014-04-01 20:24:45 UTC  |  Edited by: Vertixen Corleone
Danika Princip wrote:
Is three to four ships working together not considered enough to bring down a single subcap now?

How many should it take?


Send this question to CCP, personally I think not 3-4 for sure... I remember when I saw first two titan kills 5-6 years ago by 60 man fleet I think that was ok, 60 ppls in smallers ships such as bc/bs vs two big ones worth like 100bilion ISK's, it took them like 20 min to take them two both down but they killed some nice ships in thieir fleet - I think it was "fair" :} both of them dealt like 4-8b isks' damage vs 100b + but they were only two I thnik they got some bs's...