These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Mining needs a change, it's to boring

Author
Weston Doshu
Imperial Shipment
Amarr Empire
#1 - 2014-03-28 14:40:07 UTC  |  Edited by: Weston Doshu
I've been thinking about a way to make mining a more interactieve experience.

Maybe incorporate a minigame puzzle into the mining lasers and when succesfully solved the asteroid could spew different parts of roid filled with minerals?

Depending on space security different types of minerals would be droppend.

Thoughts?
Seliah
Red Cloud Vigil
#2 - 2014-03-28 14:46:03 UTC
A minigame won't make it more interesting though, because in the end it'll still be the same task repeated over and over again and it'll rapidly get old. You'd need a deep overhaul of the entire system to make it entertaining and non-repetitive on the long run, but that's not an easy thing to do, especially for a money-making activity.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#3 - 2014-03-28 15:19:20 UTC
Mining can never be non-repetative as you have to do it for hours to make any real amount. Otherwise mine in a fleet and chat with your corpies...nothing will make mining anything but dull for a solo miner
Berontur Valashnir
24th Imperial Crusade
Amarr Empire
#4 - 2014-03-28 15:28:26 UTC  |  Edited by: Berontur Valashnir
There are a lot of small simple games that are totally addictive and can hook someone to them for hours on end. The problem is of course that they are simple in nature but hard to think of. Sure, Tetris is a simple idea, now that we know it.

Still, I think it is totally possible to do this. But don't make just one minigame. Make multiple. That keeps up variety and even a specialised miner can do something slightly different a different time. Of course, the player has to be able to choose which minigame to do but he must not be able to just pick the easiest one every time.

The solution is to make one minigame for each type of ore, except for veldspar, which should keep the current mechanic just for nostalgy's sake and not to destroy the miner bumper / ganker 'occupation'. The minigames should be completely different from each other. If one is loosely based on roguelikes like the present hacking minigame then another should be based on tetris and third on http://www.ferryhalim.com/orisinal/g3/bells.htm.

That would mean that if one minigame would be totally easy compared to the others there would be oversupply for the ore and it would be more profitable to do the others. And since most minerals come from multiple ores it wouldn't ruin the market if one minigame is so mingbogglingly stupid no one wants to do it.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#5 - 2014-03-28 15:32:37 UTC  |  Edited by: Corraidhin Farsaidh
As many people hate mini games as like them. Introducing this would simply alienate half the miners.

I'm pretty sure mining is *supposed* to be dull when done solo or any length of time
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#6 - 2014-03-28 15:39:47 UTC
I would be happy with some additional mining types with meta gaming attached.. however I would not support moving all mining types into this camp.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Last Wolf
Umbra Wing
#7 - 2014-03-28 15:48:48 UTC
Make mining a FPS experience where you have to aim the lasers. AND make it so the marks the laser makes is permanent till the roid is depleted. I want to carve "LAST WOLF WUZ HERE LOLZ!" on every valdspar roid I can find

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Rahh Serves
Doomheim
#8 - 2014-03-28 16:49:08 UTC
no more minigames

Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2014-03-28 17:21:37 UTC
watch TV.

or this

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Razor Rocker
Super Mother Fan Club
#10 - 2014-03-28 19:58:45 UTC
Thing about the minigame idea is that it prevents or at least makes it much harder to multibox. And mining is really only worth doing with a few accounts.
Dori Tos
Doomheim
#11 - 2014-03-28 20:07:37 UTC
Overdone topic and the answers are always the same.No...Just no.

Most miner run multiple clients...You cant play multiple mini-games at the same time.And with this single argument the debate is over.

I'm delicious.

Nariya Kentaya
Ministry of War
Amarr Empire
#12 - 2014-03-28 21:45:40 UTC
Seliah wrote:
A minigame won't make it more interesting though, because in the end it'll still be the same task repeated over and over again and it'll rapidly get old. You'd need a deep overhaul of the entire system to make it entertaining and non-repetitive on the long run, but that's not an easy thing to do, especially for a money-making activity.

Especially since 99% of the actual people who mine, mine BECAUSE it requires low interaction. They do it because their main focus in playing EVE is to hang with friends and post links to sites of dubious morality to get a good jolly.

Face it, Mining is a decent-risk (anywhere but high), extremely low-income, low-involvement profession. If you turn it into a mid-risk, high-involvement task, then the only way to balance risk/reward will be to reduce the overall minerals mined per hour, but NOT reduce the mineral need of production, drastically increasing mineral cost.

Right now mining is in a spot where its income is justified for its risk and involvement.

not to mention, adding minigames and other things needlessly plastered across the screen is a good way to make mining in wormholes/low/null even MORE non-existent, as your no longer able to pay proper attention to d-scan or local/intel. which is BAD. kinda like the reason the exploration minigame sucks, it takes forever to complete the mingame when every other hack is followed bychecking through d-scan, and then all your effort is wasted the SECOND you se combat probes and have to let the can explode because you close the minigame (not to mention the loot in everything but upgraded null exploration is on par with mining in income, because of ******* forever-lasting interfaces, but thats a rant for another thread).

closing, minigames suck, there is no way to make them fun, and any "overhaul" to the mechanics of mining would make it an undesirable proffession to even attempt anywhere but the safest of systems due to information overload on the user end.
DrysonBennington
Eagle's Talon's
#13 - 2014-03-28 22:46:23 UTC
Maybe not mini-games but suppose you come across an asteroid or ice chunk that has been locked with security equipment by the system NPC Rat Corporation. You would have to first hack the secured asteroid or ice chunk and then try and capture what-ever is ejected from the asteroid or ice chunk.

This type of mini-game would break the tedious grind of mining up as well as providing entertainment. If the barge pilot is able to hack the lock then a few waves of rats would spawn in where the barge would have to protect itself.

Only a barge however could fit the modules needed to hack the secure lock.
Arthur Aihaken
CODE.d
#14 - 2014-03-29 01:13:27 UTC
You want to make mining more exciting? This guy gets it... Imagine your D-scan and survey scanner combined into a HUD and mining drones become mining probes.
http://www.youtube.com/watch?v=e8SOZxCXokg

I am currently away, traveling through time and will be returning last week.

Psychoactive Stimulant
#15 - 2014-03-29 01:18:22 UTC
Mobile mining platforms.
Nariya Kentaya
Ministry of War
Amarr Empire
#16 - 2014-03-29 04:24:38 UTC
DrysonBennington wrote:
Maybe not mini-games but suppose you come across an asteroid or ice chunk that has been locked with security equipment by the system NPC Rat Corporation. You would have to first hack the secured asteroid or ice chunk and then try and capture what-ever is ejected from the asteroid or ice chunk.

This type of mini-game would break the tedious grind of mining up as well as providing entertainment. If the barge pilot is able to hack the lock then a few waves of rats would spawn in where the barge would have to protect itself.

Only a barge however could fit the modules needed to hack the secure lock.

what about this would do anything besides make a miner have to do more clicks for the same result, with the added bonus of increased risk from rats to go along with whatever player risk is present.

you basically take an activity from one you can do while hanging with friends or doing something else, to a horrifyingly grindish mechanic that holds you captive at the screen, all while dropping its potential fun factor to a third or fourth what is use to be, as you now can no longer operate it as a social activity.
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#17 - 2014-03-29 06:17:58 UTC
mining is boring? Op Success!

Ive played alot of games, going all the way back to UO, Mining has and will always be boring. What i enjoy is the faction loot you sometimes get in belts from faction rats.
Bimmerman
Penumbra Heavy Industries
#18 - 2014-03-29 16:28:23 UTC
Make it like mining in Space Engineers, drills on the front and mining by taking manual control of the ship and smashing it into an asteroid, allow damage to the ship if you aren't cautious. Smash into the asteroids carefully.
Altrue
Exploration Frontier inc
Tactical-Retreat
#19 - 2014-03-29 16:36:54 UTC
Make it like Firefall's mining system:

Deploy a device, thats the device that does the mining, while you are defending it against rats that spawn attracted by its signature.

Thats actually doing PvE combat to mine.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Nariya Kentaya
Ministry of War
Amarr Empire
#20 - 2014-03-29 16:44:36 UTC  |  Edited by: Nariya Kentaya
Altrue wrote:
Make it like Firefall's mining system:

Deploy a device, thats the device that does the mining, while you are defending it against rats that spawn attracted by its signature.

Thats actually doing PvE combat to mine.

I wouldnt use any mechanics from Firefall of all thigns as an example. Was in for that game since the closed Alpha, stopped playign roughly 6 motnhs ago when every update either removed more content with the promise of NEVER re-adding it, or just plain made the game less fun and more grindy for no real benefit.

more related, then what would the point in even having mining barges be? also, this would make low and null/wh mining IMPOSSIBLE as there is no longer a "take what you already got, cash out" option, since now you have to get yourself stuck butt-humping an asteroid field to be within loot distance, and get slaughtered, or just leave the can and waste half an hour.
12Next page