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PROPOSAL - incursion system overhaul

Author
JitaJane
Science and Trade Institute
Caldari State
#21 - 2011-11-11 14:38:20 UTC
I just threw ganking in as the high end of low risk high reward HiSec activities. Though ninja has it beat. What I was really pointing out is the degree of effort and coordination to me implies that incursions should pay significantly better than missions. I don't have to wait for missions to spawn. I do not have to cultivate a motivated coordinated group of individuals to run missions. I can decide to get on and earn for an hour and stop without risking losing this support infrastructure to someone who plays more often. If I have a 60 hour week and do not play much my agent still has a slot open for me. What I am saying is a get an awful lot of latitude for earning a little bit less. Which seems fair to me.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Aineko Macx
#22 - 2011-11-27 20:48:20 UTC
Nerf incursion rewards. Seriously. Halve them across the board, they'll still be very good.
JitaJane
Science and Trade Institute
Caldari State
#23 - 2011-11-27 20:57:02 UTC
1/2 would mean incursions pay the same or a little less than missioning. With all of the hassle of finding and organizing a fleet. And the time of jumping out to the incursion. Might as well say remove incursions...

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Velicitia
XS Tech
#24 - 2011-11-27 21:25:49 UTC
JitaJane wrote:
1/2 would mean incursions pay the same or a little less than missioning. With all of the hassle of finding and organizing a fleet. And the time of jumping out to the incursion. Might as well say remove incursions...


Shocked

nerf missions too?

Big smile

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

JitaJane
Science and Trade Institute
Caldari State
#25 - 2011-11-27 21:33:13 UTC
Well if your message is 'nerf everything that does not fit my favorite play style' I assure you that is a common enough position. Lame, but common.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Xorv
Questionable Acquisitions
#26 - 2011-11-28 01:03:47 UTC
A single solution to High Sec Incursions, would be to have the security of the system degrade over time, until the Sansha Incursion is finished. If players don't clear it quickly, Concord gets overwhelmed and the system becomes Lowsec, left long enough the Sansha defeat Concord and take over, and thus the system becomes NPC Nullsec until cleared.

I still think players killing Sanaha and being rewarded for it by Concord with Sansha ships is completely ass-backwards bang your head on the wall stupid. But with the above change players themselves will sort everything else that is wrong with Incursions in Highsec.
Wolodymyr
Breaking Ambitions
#27 - 2011-11-28 01:42:21 UTC
Xorv wrote:
A single solution to High Sec Incursions, would be to have the security of the system degrade over time, until the Sansha Incursion is finished. If players don't clear it quickly, Concord gets overwhelmed and the system becomes Lowsec, left long enough the Sansha defeat Concord and take over, and thus the system becomes NPC Nullsec until cleared..


When I originally read the preview of incursions before they came out I seriously thought they would degrade a system's sec status. This is a good idea and should really be in the game. I'd like to see incursions drop the sec status right off the bat but that might be asking a bit much.

But the one serious fix to incursions would be to make the highsec ones fewer and far between as well as pay out a bit less. Lowsec should get a boost to the frequency of incursions as well as the payout to encourage people to go out there a bit more.

Nullsec is dying because you can make more isk per hour safely running incursions in highsec than you can running sanctums in nullsec. Why would anyone take on the immense risk of nullsec when they can get more isk ratting safe and sound in empire space.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

grazer gin
Raving Rednecks
#28 - 2011-11-28 04:19:05 UTC
WAAAAA MUMMY PEOPLE IN HSEC ARE MAKING ISK AND I DONT LIKE IT WAAAAA WAAAAA WAAAAAAAAA

A impersonation of the OP by me 28/11/11
Xorv
Questionable Acquisitions
#29 - 2011-11-28 06:53:57 UTC
Wolodymyr wrote:

When I originally read the preview of incursions before they came out I seriously thought they would degrade a system's sec status. This is a good idea and should really be in the game. I'd like to see incursions drop the sec status right off the bat but that might be asking a bit much.

But the one serious fix to incursions would be to make the highsec ones fewer and far between as well as pay out a bit less. Lowsec should get a boost to the frequency of incursions as well as the payout to encourage people to go out there a bit more.


Yeah absolutely, CCP should be embarrassed by Incursions as it is implemented now. It runs counter Sandbox style MMOs, risk/reward balance, roleplaying and lore. It's everything EVE ought not to be. When I first saw what they were doing I was very much taken aback, and felt very bad for those roleplaying Sansha loyalists, because no one got more shat on by this than them.

While I would be in favor on an immediate security drop to low sec status or lower, I think a reasonable compromise would be to offer a small window in which those that mobilize quickly (and don't delay completion to farm) can feasibly do so before the security drops low enough to remove Concord protection.

As you suggest in terms of effort on CCPs part, drastically reducing the frequency or removing Incursions entirely from Highsec would be easiest.
Shaidar Hussan
HelloKittyFanclub
#30 - 2011-11-30 11:47:26 UTC
Wolodymyr wrote:
But the one serious fix to incursions would be to make the highsec ones fewer and far between as well as pay out a bit less. Lowsec should get a boost to the frequency of incursions as well as the payout to encourage people to go out there a bit more.

This.

Halving incursion payouts is too extreme, many people fly incursions in extremely expensive well coordinated groups. Their payouts need to be higher than that of mission runners, however I agree that payouts are currently too high across the board.

So... increase competition. It should be possible to find a balance where the best incursion fleets earn extremely large amounts of ISK, as they do currently, whilst your average groups earn only mediocre amounts whilst aspiring to join the ranks of the better players. This would probably also encourage organisation of corporation run fleets over public channel fleets.

Randomizing some events within the incursions themselves may also address the risk v. reward balance, and at the very least make incursions a little less mind-numbingly dull. Currently incursions require slightly more patience than missions, in the form of finding a fleet, but once inside are incredibly monotonous and simple. Random jamming ship spawns or unpredictable DPS spawns would mean that the FC at least has to think when calling targets.

As for a system security drop... I'm guessing there would be feasibility issues with doing that outside of a downtime, I also strongly suspect that the moment the system security dropped the incursion would be abandoned. Effectively making this solution identical to a decrease in high sec incursion spawns.

*The one foreseeable downside to this, and probably CCP's reason for leaving incursions as they are, is the public outcry any decrease in profit from incursions would cause. Once you have given a player base something, it is difficult to take it away. Even if it would in the long term be better for the game. Increasing competition in incursions rather than decreasing payout outright might negate this somewhat, but IMHO there is no real solution to the problem.
Lord Zim
Gallente Federation
#31 - 2011-11-30 13:59:43 UTC  |  Edited by: Lord Zim
Thredd Necro wrote:
Null-sec: "Boo hoo we want more money because we chose to live in a ******, dangerous neighborhood and the cost of living is SOOO high and that's SOOO unfair...but if you won't give it to us at least steal it from those carebears who chose to live someplace safer and save their money...Cry"

Nope. You know, I find it funny how you keep missing what nullsec people want. We want more people, not more isk. Actually, that's not true, everybody wants more isk, but the main problem we have in nullsec now is that there aren't enough pilots there. Hence the ongoing shift in enticements to entice people to get into low/nullsec.

Thredd Necro wrote:
High-sec: "You could just move to high-sec."

I'll let you in on a secret: We already have. I make more money off of Jita market fuckery than I ever would doing incursions. And I spend significantly less time doing so.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

JitaJane
Science and Trade Institute
Caldari State
#32 - 2011-11-30 14:38:58 UTC
Agreed isk is not really a valuable resourse. Pilots and time are the core commodities in Eve. That said I really don't think making high a worse place is a good way to make folks want to move. I think my real disappointment in Incursions is what they have become as opposed to what they could have been. The idea of ecposing high seccers to coordinated tactics and enticing them with higher profit has potential. Potential that seems wasted....

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Velicitia
XS Tech
#33 - 2011-11-30 19:48:24 UTC  |  Edited by: Velicitia
JitaJane wrote:
Well if your message is 'nerf everything that does not fit my favorite play style' I assure you that is a common enough position. Lame, but common.


yep -- buff mining!Cool

seriously though, it wasn't "nerf everything I don't do" but "nerf the safe things a bit more"

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Cearain
Plus 10 NV
#34 - 2011-12-01 17:51:30 UTC
Why do you think there is less risk doing an incursion in low sec than in sov null sec?

It would seem to me that low sec and npc null sec would be the most risky places to do incursions. Deep in sov null sec would have much less risk.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nicolo da'Vicenza
Viziam
Amarr Empire
#35 - 2011-12-01 21:20:47 UTC
Cearain wrote:
Why do you think there is less risk doing an incursion in low sec than in sov null sec?

It would seem to me that low sec and npc null sec would be the most risky places to do incursions. Deep in sov null sec would have much less risk.

Assuming you a) have access to that region and b) can secure it against every hostile frigate that enters the area.
Goose99
#36 - 2011-12-01 21:39:11 UTC
Nicolo da'Vicenza wrote:
Cearain wrote:
Why do you think there is less risk doing an incursion in low sec than in sov null sec?

It would seem to me that low sec and npc null sec would be the most risky places to do incursions. Deep in sov null sec would have much less risk.

Assuming you a) have access to that region and b) can secure it against every hostile frigate that enters the area.


It has to do with ratting bots being more profitable than incursions.Cool
Nicolo da'Vicenza
Viziam
Amarr Empire
#37 - 2011-12-01 22:05:43 UTC
Goose99 wrote:
Nicolo da'Vicenza wrote:
Cearain wrote:
Why do you think there is less risk doing an incursion in low sec than in sov null sec?

It would seem to me that low sec and npc null sec would be the most risky places to do incursions. Deep in sov null sec would have much less risk.

Assuming you a) have access to that region and b) can secure it against every hostile frigate that enters the area.


It has to do with ratting bots being more profitable than incursions.Cool

Bots are active in places other then nullsec
Cool
Cearain
Plus 10 NV
#38 - 2011-12-01 22:40:59 UTC
Nicolo da'Vicenza wrote:
Cearain wrote:
Why do you think there is less risk doing an incursion in low sec than in sov null sec?

It would seem to me that low sec and npc null sec would be the most risky places to do incursions. Deep in sov null sec would have much less risk.

Assuming you a) have access to that region and b) can secure it against every hostile frigate that enters the area.


I'm not sure I follow you. We seem to agree that difficulty securing a space against potential hostiles is an important factor in risk while running incursions.

It is much harder/impossible to secure npc null sec and low sec than sov null sec. Do you agree?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nicolo da'Vicenza
Viziam
Amarr Empire
#39 - 2011-12-01 23:11:16 UTC
Cearain wrote:
Nicolo da'Vicenza wrote:
Cearain wrote:
Why do you think there is less risk doing an incursion in low sec than in sov null sec?

It would seem to me that low sec and npc null sec would be the most risky places to do incursions. Deep in sov null sec would have much less risk.

Assuming you a) have access to that region and b) can secure it against every hostile frigate that enters the area.


I'm not sure I follow you. We seem to agree that difficulty securing a space against potential hostiles is an important factor in risk while running incursions.

It is much harder/impossible to secure npc null sec and low sec than sov null sec. Do you agree?

I think it's a matter of perspective we're disagreeing on. Sov null sec is easier to secure then NPC/Low for running incursions, assuming you hold sov in the first place. I think you'd agree that showing up to someone else's sov space with your PVE fleet to run incursions qualifies as 'risky', right? And that's one of the main reasons high sec incursions are so much more popular then other kinds - highsec runners have their pick of all hisec incursions, while sov holding players have to hope that a null incursion spawns in a region they own and have any hope of securing.

As for running incursions in them, we're debating different shades of black here since any low/npc/sov incursion golden fleet can be broken with a cloaky prober with a cyno.
Cearain
Plus 10 NV
#40 - 2011-12-01 23:25:25 UTC  |  Edited by: Cearain
Nicolo da'Vicenza wrote:
Cearain wrote:
Nicolo da'Vicenza wrote:
Cearain wrote:
Why do you think there is less risk doing an incursion in low sec than in sov null sec?

It would seem to me that low sec and npc null sec would be the most risky places to do incursions. Deep in sov null sec would have much less risk.

Assuming you a) have access to that region and b) can secure it against every hostile frigate that enters the area.


I'm not sure I follow you. We seem to agree that difficulty securing a space against potential hostiles is an important factor in risk while running incursions.

It is much harder/impossible to secure npc null sec and low sec than sov null sec. Do you agree?

I think it's a matter of perspective we're disagreeing on. Sov null sec is easier to secure then NPC/Low for running incursions, assuming you hold sov in the first place. I think you'd agree that showing up to someone else's sov space with your PVE fleet to run incursions qualifies as 'risky', right? And that's one of the main reasons high sec incursions are so much more popular then other kinds - highsec runners have their pick of all hisec incursions, while sov holding players have to hope that a null incursion spawns in a region they own and have any hope of securing.

As for running incursions in them, we're debating different shades of black here since any low/npc/sov incursion golden fleet can be broken with a cloaky prober with a cyno.



Yes I agree it is easier if you own sov there. It's not easier if you don't.

As to whether the pay is out of line, I think there is a easy way to tell. Where are incursion run most often and the quickest? If they are run more often in sov null sec than in low sec or npc null sec then we can assume they are better risk reward. or vice versa.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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