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ghost sites, nope

Author
Batelle
Federal Navy Academy
#21 - 2014-03-20 16:38:49 UTC
Markku Laaksonen wrote:
While we're all here, can I say that I hate the lore for Ghost sites?

In that Rubicon video there's this angry CONCORD dude. He says there's these things the pirates have cooked up called ghost sites and they're way super dangerous. What are these super dangerous sites doing anyway? They're researching implants that let you warp faster and mobile depots... Scary. At least, that's what we can assume they do from the loot they drop. Fine. That's cool. Whatever.

For the good of New Eden I should go in and blow them up. As a reward for my efforts, I can snag BPCs for warp speed implants and mobile depots. That's chill.

Then angry CONCORD dude says to back off and don't go near them? What the hell? You just said these are super dangerous! Doesn't blowing them up help you guys? Just trying to be helpful and mess with pirate stuff.


You're forgetting the part where empire NPCs sell us the meta-0 versions of those "forbidden modules," and where the pirates pay huge amounts of cash to get their covert research tools back. Roll

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Qalix
Long Jump.
#22 - 2014-03-20 16:47:38 UTC  |  Edited by: Qalix
dexington wrote:
Qalix wrote:
Markku Laaksonen wrote:
From a lore point of view, it seems like a weak way to introduce new content

what does it matter how they introduce the content? EVE doesn't really need lore. It's irrelevant.


Lets remove all pirate, empire and racial lore, it would clearly make the game a lot better. Maybe it's the short sighted personal opinions, about what eve needs that are irrelevant.

So, your opinions are irrelevant as well. Knee jerk, hypocritical responses, best responses.

The lore elements are completely arbitrary. They have no effect on anything other than naming conventions and thematic "flavors" used to define subsets of item attributes. If every lore element were altered tomorrow to use different names, it would have ZERO effect on the game. That's the definition of irrelevant.

edit: Also, what does "short sightedness" have to do with this topic?
Markku Laaksonen
School of Applied Knowledge
Caldari State
#23 - 2014-03-20 22:07:55 UTC
Qalix wrote:
dexington wrote:
Qalix wrote:
Markku Laaksonen wrote:
From a lore point of view, it seems like a weak way to introduce new content

what does it matter how they introduce the content? EVE doesn't really need lore. It's irrelevant.


Lets remove all pirate, empire and racial lore, it would clearly make the game a lot better. Maybe it's the short sighted personal opinions, about what eve needs that are irrelevant.

So, your opinions are irrelevant as well. Knee jerk, hypocritical responses, best responses.

The lore elements are completely arbitrary. They have no effect on anything other than naming conventions and thematic "flavors" used to define subsets of item attributes. If every lore element were altered tomorrow to use different names, it would have ZERO effect on the game. That's the definition of irrelevant.

edit: Also, what does "short sightedness" have to do with this topic?


Your posting is ridiculous. If you can't see it on your own, you're beyond my ability to help you see it.

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Owen Levanth
Sagittarius Unlimited Exploration
#24 - 2014-03-21 20:25:00 UTC
Batelle wrote:
Markku Laaksonen wrote:
While we're all here, can I say that I hate the lore for Ghost sites?

In that Rubicon video there's this angry CONCORD dude. He says there's these things the pirates have cooked up called ghost sites and they're way super dangerous. What are these super dangerous sites doing anyway? They're researching implants that let you warp faster and mobile depots... Scary. At least, that's what we can assume they do from the loot they drop. Fine. That's cool. Whatever.

For the good of New Eden I should go in and blow them up. As a reward for my efforts, I can snag BPCs for warp speed implants and mobile depots. That's chill.

Then angry CONCORD dude says to back off and don't go near them? What the hell? You just said these are super dangerous! Doesn't blowing them up help you guys? Just trying to be helpful and mess with pirate stuff.


You're forgetting the part where empire NPCs sell us the meta-0 versions of those "forbidden modules," and where the pirates pay huge amounts of cash to get their covert research tools back. Roll


Well, they're not getting them back from me. I prefer hoarding those covert research tools for my own, nefarious purposes.
Qalix
Long Jump.
#25 - 2014-03-21 20:40:13 UTC
Markku Laaksonen wrote:
Your posting is ridiculous. If you can't see it on your own, you're beyond my ability to help you see it.

If you had any logical argument, you'd make it. You don't, so you "won't." Just show me a game mechanic that would be affected by a change in lore. Not something whose explanation would change, but the actual mechanic would change.
Lipbite
Express Hauler
#26 - 2014-03-22 09:59:56 UTC
Dear devs need some random stuff to name set of debugs "free expansion". You better don't take their recent placeholders as content and stick to that is working.
Nalia White
Tencus
#27 - 2014-03-22 21:53:05 UTC
Qalix wrote:
Markku Laaksonen wrote:
Your posting is ridiculous. If you can't see it on your own, you're beyond my ability to help you see it.

If you had any logical argument, you'd make it. You don't, so you "won't." Just show me a game mechanic that would be affected by a change in lore. Not something whose explanation would change, but the actual mechanic would change.


so when the lore would change to "you are not controlling your ship in a pod - you are sitting on a steering weel" would you still see a pod when you destroy a ship? of course you would if they wouldn't change that too...

lore is never relevant to direct gameplay in any game. how could it? it is not program code, it's only "spiritual". but it's relevant to some players... for emerging themselves into the game... for me, lore in any game is always relevant. it might not be to you and that's ok.

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

dexington
Caldari Provisions
Caldari State
#28 - 2014-03-22 22:02:43 UTC
Lore is similar to graphics, you can easily remove all textures from the game, and turn all objects into cubes of different sizes and colors. The game would remain fully functional, but it would be less fun to play.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Czeris
Caldari Provisions
Caldari State
#29 - 2014-03-25 10:42:07 UTC
Qalix wrote:
Markku Laaksonen wrote:
Your posting is ridiculous. If you can't see it on your own, you're beyond my ability to help you see it.

If you had any logical argument, you'd make it. You don't, so you "won't." Just show me a game mechanic that would be affected by a change in lore. Not something whose explanation would change, but the actual mechanic would change.


I bet you're super fun at parties.
Tosawa Komarui
State War Academy
Caldari State
#30 - 2014-04-09 01:56:23 UTC
my passive drake can handle a site with ease, unfortunatly even with a microwarp its about as fast as a fat kid on a treadmill so it cant really pick out special cans before the whole thing blows up in its face
Alaric Faelen
Republic Military School
Minmatar Republic
#31 - 2014-04-13 00:56:56 UTC  |  Edited by: Alaric Faelen
Quote:
For the good of New Eden I should go in and blow them up. As a reward for my efforts, I can snag BPCs for warp speed implants and mobile depots. That's chill. Then angry CONCORD dude says to back off and don't go near them? What the hell? You just said these are super dangerous! Doesn't blowing them up help you guys? Just trying to be helpful and mess with pirate stuff.

--I think what CCP intended was that capsuleers are not liked by the empires. That we would steal the tech and use it against the empires just as much as the pirates- but much more dangerous because we can destroy whole fleets single handedly, as in any mission or anom.
Rather like one drug dealer isn't really helping the cops by stealing another drug dealer's stash.....

Quote:
From a lore point of view, it seems like a weak way to introduce new content (that I'm indifferent to) and back up the 'no turning back' Rubicon mantra.

The actual product does seem a bit of a let down considering the 'outlaw' nature of ghost sites. Firstly, since a single capsuleer can crush entire pirate fleets in a few minutes time, what tech do they have that would benefit a capsuleer? A couple of our drones smash their best ships of the line!

It would have made more sense from a lore POV to make the sites Jove, or SOTC. That way not only would we be stealing tech more advanced than our own, but also putting a strain on Jove/Empire relations- which is why the guy in the trailer is cranky with capsuleers. That would fit with the 'Empires losing control' bit- capsuleers beyond empire control (null sec) are dangerously destabilizing the political situation for the empires.

At least that would set up a storyline to bring new systems into the game (Jove space has long been requested by players), new Incursions - this time technologically superior Jove or SOTC doing punitive raids in retaliation for the ghost site thefts, or even a joint FW Militia type thing similar to RvB going 'purple', where the militias could actually pool together to fend off the common threat.

Maybe CCP has a grand plan like that in the works based on the pirate factions. I don't know. But it seems that Eve lore is just an excuse for the sudden appearance of things in game, rather than part of a story arc that is going somewhere.
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