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Player Features and Ideas Discussion

 
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Automatic Targeting Projectile Rounds and Auto-Targeting Turrets

Author
DrysonBennington
Eagle's Talon's
#1 - 2014-03-23 03:36:52 UTC
I figured since a missile and a projectile round are basically the same except that a projectile round does not have its own propulsion that a miniature guidance system could be added to the projectile round that would then change the guidance of the Projectile round to be a more accurate type of munition.

I also think that Auto-Targeting turrets for Projectiles, Hybrids and Lasers should also be implemented into the environment and would function basically the same as the auto-targeting missile thus allowing the pilot to lock up other targets more rapidly.


Auto-Targeting turrets would come in small, medium and large sizes.

An Auto-Targeting turret would have far better falloff and tracking speed bonuses as well as reload times and a higher rate of fire but would have a reduced damage modifier because of the turret being centered around automation.
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2014-03-23 04:56:11 UTC
DrysonBennington wrote:
I figured since a missile and a projectile round are basically the same except that a projectile round does not have its own propulsion that a miniature guidance system could be added to the projectile round that would then change the guidance of the Projectile round to be a more accurate type of munition.

I also think that Auto-Targeting turrets for Projectiles, Hybrids and Lasers should also be implemented into the environment and would function basically the same as the auto-targeting missile thus allowing the pilot to lock up other targets more rapidly.


Auto-Targeting turrets would come in small, medium and large sizes.

An Auto-Targeting turret would have far better falloff and tracking speed bonuses as well as reload times and a higher rate of fire but would have a reduced damage modifier because of the turret being centered around automation.

ignoring the bad in the entire rest of this idea, you do realize, putting "guidance systems" on a bullet turns it into a missile right? because it has to have some kind of propellant or way of correcting its own course in flight, which is what missiles do. or if you want to get really technical, a smartbomb (no not what we already have).

beyond that, what would the practical purpose of fitting electronics on a bullet be? in most cases you would be losing a TON of penetration power and potential damage due to most of the bullet being hollowed out for electronics that are far lighter and softer than the lead/uranium/copper/tungsten the rest of the round was made of.


more on topic, of the idea, name one instance you would use these, since to balance their better tracking/optimal/falloff/reload speed of every other weapon of its type, its damage would be so miniscule you would do better to fit guns a class down from what your suing and use the extra fitting for more tank or damage mods instead.
Damien White
Deep Core Mining Inc.
Caldari State
#3 - 2014-03-23 07:02:28 UTC  |  Edited by: Damien White
Nariya Kentaya wrote:

ignoring the bad in the entire rest of this idea, you do realize, putting "guidance systems" on a bullet turns it into a missile right?


Actually, there are already RL concepts of guided bullets and no, they are not a Missile until they are self propelled.


Nariya Kentaya wrote:
because it has to have some kind of propellant or way of correcting its own course in flight, which is what missiles do.


The RL Bullets bend their tip in the direction they wanna fly and let aerodynamics do the rest. In space they would need to use some sort of "propellant" but this could be as simple as an escaping gas like the Backpacks Astronauts use, they dont need a real propellant like hydrogen + oxygen and wont need a propellant for movement in general (wich is the defining factor for missiles/rockets)

Nariya Kentaya wrote:
beyond that, what would the practical purpose of fitting electronics on a bullet be? in most cases you would be losing a TON of penetration power and potential damage due to most of the bullet being hollowed out for electronics that are far lighter and softer than the lead/uranium/copper/tungsten the rest of the round was made of.


The main damage from bullets comes from their tip, the rest is unimportant. Also their weight not a main factor since bigger weight also results in lower flightspeed and thus lower impact and penetration power. Thats why APCR is better than AP allthoug AP has a higher weight.

Also they would be used against smaller targets with less armor.

Nariya Kentaya wrote:
more on topic, of the idea, name one instance you would use these, since to balance their better tracking/optimal/falloff/reload speed of every other weapon of its type, its damage would be so miniscule you would do better to fit guns a class down from what your suing and use the extra fitting for more tank or damage mods instead.


I think his concept is kind of the equivalent of rapid missile launchers and their main purpose would be to have a weaponsystem for large ships to fight smaller ships but have lower damage against ships their own size. A BS doing just 650 DPS would be laughable from a BS point of view but if it get cruiser tracking it would become a fearsome enemy for anything cruiser sized or smaller


EDIT: Btw, we already have some sort of auto targeting bullet. Otherwise the tracking speed bonus for medium range projectile ammunition would make no sense.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Arthur Aihaken
CODE.d
#4 - 2014-03-23 09:47:37 UTC
DrysonBennington wrote:
I also think that Auto-Targeting turrets for Projectiles, Hybrids and Lasers should also be implemented into the environment and would function basically the same as the auto-targeting missile thus allowing the pilot to lock up other targets more rapidly.

Yeah, no. It's clear you've never used FoF missiles, so let me clue you in...

First and foremost, auto-targeting missiles do less than T1 damage. Let me repeat: LESS than T1. Second, there are also no range or velocity bonuses for FoF missiles (that's optimal and falloff for your purposes). Third, they will only engage and attack the closest target (you can't specify). This means if you're being attacked by drones - your auto-targeting missiles are going after the drones.

I am currently away, traveling through time and will be returning last week.

DrysonBennington
Eagle's Talon's
#5 - 2014-03-23 13:36:01 UTC
Damien White wrote:
Nariya Kentaya wrote:

ignoring the bad in the entire rest of this idea, you do realize, putting "guidance systems" on a bullet turns it into a missile right?


Actually, there are already RL concepts of guided bullets and no, they are not a Missile until they are self propelled.


Nariya Kentaya wrote:
because it has to have some kind of propellant or way of correcting its own course in flight, which is what missiles do.


The RL Bullets bend their tip in the direction they wanna fly and let aerodynamics do the rest. In space they would need to use some sort of "propellant" but this could be as simple as an escaping gas like the Backpacks Astronauts use, they dont need a real propellant like hydrogen + oxygen and wont need a propellant for movement in general (wich is the defining factor for missiles/rockets)

Nariya Kentaya wrote:
beyond that, what would the practical purpose of fitting electronics on a bullet be? in most cases you would be losing a TON of penetration power and potential damage due to most of the bullet being hollowed out for electronics that are far lighter and softer than the lead/uranium/copper/tungsten the rest of the round was made of.


The main damage from bullets comes from their tip, the rest is unimportant. Also their weight not a main factor since bigger weight also results in lower flightspeed and thus lower impact and penetration power. Thats why APCR is better than AP allthoug AP has a higher weight.

Also they would be used against smaller targets with less armor.

Nariya Kentaya wrote:
more on topic, of the idea, name one instance you would use these, since to balance their better tracking/optimal/falloff/reload speed of every other weapon of its type, its damage would be so miniscule you would do better to fit guns a class down from what your suing and use the extra fitting for more tank or damage mods instead.


I think his concept is kind of the equivalent of rapid missile launchers and their main purpose would be to have a weaponsystem for large ships to fight smaller ships but have lower damage against ships their own size. A BS doing just 650 DPS would be laughable from a BS point of view but if it get cruiser tracking it would become a fearsome enemy for anything cruiser sized or smaller


EDIT: Btw, we already have some sort of auto targeting bullet. Otherwise the tracking speed bonus for medium range projectile ammunition would make no sense.


Correct. What defines a missile as being a missile is the ability of the projectile to sustain a certain amount of flight time due to being propelled along a trajectory by propellant so designed to make the missile travel from point A to point B.

Having a small system designed to alter the flight path of the projectile does not make the projectile a missile because the initial propellant used as the propulsion factor was the internal force applied to the projectile while still in the firing mechanism of the weapon that fired it.
Swiftstrike1
Swiftstrike Incorporated
#6 - 2014-03-23 18:55:48 UTC
Forget all your real world know-how. Eve is a game and auto-targeting projectiles would be unbalanced. It is a unique advantage of light, heavy and cruise missiles which helps to compensate for their somewhat anemic DPS.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Damien White
Deep Core Mining Inc.
Caldari State
#7 - 2014-03-23 19:25:02 UTC
Swiftstrike1 wrote:
Forget all your real world know-how. Eve is a game and auto-targeting projectiles would be unbalanced. It is a unique advantage of light, heavy and cruise missiles which helps to compensate for their somewhat anemic DPS.


Then where does the +20% Tracking bonus from some standard projectile ammo come from?

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"