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If you were looking for a new corp

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#1 - 2014-03-23 05:18:11 UTC
what would you look for?

my question is centralised around a start up corp. What I'm thinking is to take a new corp fresh from the oven, throw some newbs in it and then gradually progress outwards towards lowsec.

alternatively how do we Incentivise players coming to low that might not have wanted to before? advertising on the forums is one thing but I was thinking of something a little more proactive
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2 - 2014-03-23 05:30:20 UTC  |  Edited by: Scipio Artelius
Since you are going to do it progressively and then move to lowsec:

0. Fun and not work as the core aim of the Corp

1. A CEO who knows how to manage a wardec in highsec and how to protect his members;
2. A CEO and senior members that know how to survive in lowsec
3. A CEO who is fair and doesn't over tax the Corp members
4. Recruiters that know how to spot an awoxer

If you are specifically hoping to attract new players:

5. A CEO and senior members dedicated to training and helping new players
6. A limited ship and skillbook program for new players so that the senior players take the burden of ISK earning
7. For a move to lowsec, a pvp school and FC skills amongst the Corp leadership
8. An active leadership in the Corp who regularly run fleets and other ops and don't leave the members to solo constantly
9. Corp organised logistics for the lowsec home
Vladimir Norkoff
Income Redistribution Service
#3 - 2014-03-23 05:55:34 UTC
Caleb Seremshur wrote:
what would you look for?

my question is centralised around a start up corp. What I'm thinking is to take a new corp fresh from the oven, throw some newbs in it and then gradually progress outwards towards lowsec.

alternatively how do we Incentivise players coming to low that might not have wanted to before? advertising on the forums is one thing but I was thinking of something a little more proactive
I would say that you advertise yourselves as a corp that does EVERYTHING (missions, mining, manufacturing, PvP, WHs, roams, etc). If it exists in the game your corp does it!

Don't try to focus your members to do any one particular thing, or follow a particular goal or direction. That would potentially turn off one of random applicants you accepted, and cause them to leave. And the last thing you would want to do is lose a member who is not buying into your dreams for the corp. Membership numbers are the most important attribute of a corp. Whether or not members log in or contribute is immaterial. It's the fact that you have alot of them!

Furthermore, as CEO, do not communicate any of your goals for the corp. Again you don't want to pressure or lose corp members. And the mystery aspect of "just wtf are we doing anyway?" would probably hopefully maybe keep players interested enough to stick around. Also trust is important. So trust your new random applicants implicitly by giving them any roles they desire. After all, they might leave if they don't get what they want right now.

And finally the move to low or null should be done as a spur of the moment decision. Ideally as a knee-jerk reaction to corp drama, member loss, or general disinterest. And as a sudden decision, there should be no real preparation or research into the area you will be moving to. That's part of the surprise! Maybe 15-minutes max of looking at EvEmaps, Dotlan, or even just reading something on EvE-O forums.

You are now on the path to becoming a legendary EvE CEO!
(Just like 90% of all other CEOs that have followed this same exact plan.)
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#4 - 2014-03-23 06:00:37 UTC
So clearly you meant to have a plan. clear goals. clearly defined roles for members. enabke protection and training. preparation is all
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#5 - 2014-03-23 06:12:15 UTC  |  Edited by: Scipio Artelius
Caleb Seremshur wrote:
So clearly you meant to have a plan. clear goals. clearly defined roles for members. enable protection and training. preparation is all

No, I think he meant exactly what he wrote. The goals of his Corp really benefit from your Corp using that as a guide.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#6 - 2014-03-23 06:25:35 UTC
should I advertise on select 3rd party websites for my corp or is that a bad idea?
Bad Messenger
Rehabilitation Clinic
#7 - 2014-03-23 09:36:49 UTC
Scipio Artelius wrote:
Since you are going to do it progressively and then move to lowsec:

0. Fun and not work as the core aim of the Corp

1. A CEO who knows how to manage a wardec in highsec and how to protect his members;
2. A CEO and senior members that know how to survive in lowsec
3. A CEO who is fair and doesn't over tax the Corp members
4. Recruiters that know how to spot an awoxer

If you are specifically hoping to attract new players:

5. A CEO and senior members dedicated to training and helping new players
6. A limited ship and skillbook program for new players so that the senior players take the burden of ISK earning
7. For a move to lowsec, a pvp school and FC skills amongst the Corp leadership
8. An active leadership in the Corp who regularly run fleets and other ops and don't leave the members to solo constantly
9. Corp organised logistics for the lowsec home


most of these thing you listed are something that every player should know.
Ramona McCandless
Silent Vale
LinkNet
#8 - 2014-03-23 10:45:13 UTC
Dont hire anyone you dont know.

I realise this may prevent you from following through with your plan.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Cavalira
Habemus
#9 - 2014-03-23 10:51:34 UTC
Caleb Seremshur wrote:
then gradually progress outwards towards lowsec.


I wonder how many corps actually started out in highsec, and then slowly moved to lowsec. Lowsec isn't hard - Just move there. If you want your members to be into the whole lowsec thing, you better make sure they know that, otherwise you'll end up with a corp of miners, missioners and want-to-be pvpers.
This is basically the vast majority of Shitcorps.
Vera Algaert
Republic University
Minmatar Republic
#10 - 2014-03-23 10:51:42 UTC
Why does EVE need yet another corp? Because you are the best CEO ever? If you are such a gift to mankind how come you don't just join an established corp/alliance and rise through its ranks effortlessly?

.

Ramona McCandless
Silent Vale
LinkNet
#11 - 2014-03-23 10:53:50 UTC
Vera Algaert wrote:
Why does EVE need yet another corp? Because you are the best CEO ever? If you are such a gift to mankind how come you don't just join an established corp/alliance and rise through its ranks effortlessly?


You mean like you have, Miss NPC Corp?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Silvetica Dian
Imperial Shipment
Amarr Empire
#12 - 2014-03-23 11:15:50 UTC
Vladimir Norkoff wrote:
Caleb Seremshur wrote:
what would you look for?

my question is centralised around a start up corp. What I'm thinking is to take a new corp fresh from the oven, throw some newbs in it and then gradually progress outwards towards lowsec.

alternatively how do we Incentivise players coming to low that might not have wanted to before? advertising on the forums is one thing but I was thinking of something a little more proactive
I would say that you advertise yourselves as a corp that does EVERYTHING (missions, mining, manufacturing, PvP, WHs, roams, etc). If it exists in the game your corp does it!

Don't try to focus your members to do any one particular thing, or follow a particular goal or direction. That would potentially turn off one of random applicants you accepted, and cause them to leave. And the last thing you would want to do is lose a member who is not buying into your dreams for the corp. Membership numbers are the most important attribute of a corp. Whether or not members log in or contribute is immaterial. It's the fact that you have alot of them!

Furthermore, as CEO, do not communicate any of your goals for the corp. Again you don't want to pressure or lose corp members. And the mystery aspect of "just wtf are we doing anyway?" would probably hopefully maybe keep players interested enough to stick around. Also trust is important. So trust your new random applicants implicitly by giving them any roles they desire. After all, they might leave if they don't get what they want right now.

And finally the move to low or null should be done as a spur of the moment decision. Ideally as a knee-jerk reaction to corp drama, member loss, or general disinterest. And as a sudden decision, there should be no real preparation or research into the area you will be moving to. That's part of the surprise! Maybe 15-minutes max of looking at EvEmaps, Dotlan, or even just reading something on EvE-O forums.

You are now on the path to becoming a legendary EvE CEO!
(Just like 90% of all other CEOs that have followed this same exact plan.)


It is indeed a popular plan. That number of CEOs can't be wrong surely.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Harbonah
Short Bus Window Licker
#13 - 2014-03-23 16:38:25 UTC
You need to understand that starting a corporation isn't so you have your own little army of minions to boss around. A corporation is a responsibility where you as the CEO exist to give content to your members. They do not exist to serve you. If you are not prepared for the responsibility of managing tons of people with different desires and trying to ensure they all are happy and entertain, then you will likely lose your wallet, assets, and everything else to a disgruntled member who decides he doesn't like it there anymore.
Noxisia Arkana
Deadspace Knights
#14 - 2014-03-23 17:03:46 UTC
If I were looking for a corp, I would not post in general discussion.

NightCrawler85 has a great guide for corp hunting in new player q&a.
Himnos Altar
An Errant Venture
#15 - 2014-03-23 17:55:32 UTC
Something large and active, where I would quickly fade into the horde.

Trusting CEO so I could get directorship quickly

Loose security

Lots of items in Corp Hangars

Fat Wallet

Multiple Orca pilots


because I just care about the newbies so damn much!

Pirate
Lors Dornick
Kallisti Industries
#16 - 2014-03-23 17:56:48 UTC
Caleb Seremshur wrote:
what would you look for?

Fun, mature and intelligent corp mates.

Which is very hard in EvE ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Toshiro Ozuwara
Perkone
#17 - 2014-03-23 19:20:50 UTC
Caleb Seremshur wrote:
alternatively how do we Incentivise players coming to low that might not have wanted to before?

There are two ways to do lowsec. Pirate or FW. Pirates make money gate camping and looting. FW pilots make money from LP.

Both activities contribute to the pilots wallet, while still fulfilling their original purpose (pirates = griefing, fw duders = fighting WTs).

Recommend you pick FW for a new corp, as you will benefit from the veteran FW groups in your area. Pirate corps don't really collaborate very much.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Serene Repose
#18 - 2014-03-23 19:48:32 UTC
Scipio Artelius wrote:
Since you are going to do it progressively and then move to lowsec:

0. Fun and not work as the core aim of the Corp

1. A CEO who knows how to manage a wardec in highsec and how to protect his members;
2. A CEO and senior members that know how to survive in lowsec
3. A CEO who is fair and doesn't over tax the Corp members
4. Recruiters that know how to spot an awoxer

If you are specifically hoping to attract new players:

5. A CEO and senior members dedicated to training and helping new players
6. A limited ship and skillbook program for new players so that the senior players take the burden of ISK earning
7. For a move to lowsec, a pvp school and FC skills amongst the Corp leadership
8. An active leadership in the Corp who regularly run fleets and other ops and don't leave the members to solo constantly
9. Corp organised logistics for the lowsec home
I love these kinds of posts. Why not include a decent medical plan with dental and a thirty-day paid vacation? Staff car you can drive home? Surely there are those who can meet YOUR STANDARDS!!

All ya gotta do is hold out long enough and you'll find all of the above, plus a lot, LOT MORE!!!

WeeEEEeeeeEEEEeeeeEEEEeeee!!!!

We must accommodate the idiocracy.

Vyl Vit
#19 - 2014-03-23 19:54:04 UTC
Just tell me if they're house-trained and will they do windows?

Paradise is like where you are right now, only much, much better.

Christopher AET
Federal Navy Academy
Gallente Federation
#20 - 2014-03-23 20:37:48 UTC
Start a corp with a core bunch of friends and build on that. Going by yourself and saying "We are propr corp joyn we do gud stuf" is unlikely to attract even new players.

I drain ducks of their moisture for sustenance.

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