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Issues, Workarounds & Localization

 
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Crucible first impressions [Bugs and things I love!]

Author
Puissant
Tempora Heroica
#1 - 2011-11-30 01:29:22 UTC
Lemme start with: I love the GUI overhaul! Font type (for me) is easier to read and scales better than the old -- I know opinions vary on this.

Whatever CCP did to the market, I LOVE it! So much smoother and faster response times! I just can't get enough of how good the market is running atm.

For the bugs:
- Loot windows for containers in space have forgotten their place (again). We saw this bug a few expansions ago. Needs looking into.
- Open cargo should not attempt to move my Noctis. Give me an out of range error, don't move me away from the rest of my loot please. I'm all for contextual interactions with the Jump / Warp to buttons, but Open container shouldn't hinder your ability to open the other containers you just tractor-beamed.
- Someone needs to check the math on high sec PI taxation (or perhaps check Concord's book-keepers for history of extortion). Exporting P2 goods currently cost DOUBLE the going market value in Jita. I'm all down for some ISK sinks, but that's ludicrous! Someone forgot a decimal place in the calculations, or CCP needs to come clean and say "We no longer want PI in high sec".

Back to the love: I <3 Metal scraps at 0.01m3 (500:1 compression on tritanium!). I can't wait to get my hands on T2 small tractor beams!!
Puissant
Tempora Heroica
#2 - 2011-11-30 04:15:54 UTC
One more thing: The Crane skin. Why did it change? I thought the old crane was pimp. The new one looks like my Badger Mk II with two racing stripes.

Racing stripes on a transport ship...
Dek'athor
Doomheim
#3 - 2011-11-30 06:34:31 UTC
Puissant wrote:

- Open cargo should not attempt to move my Noctis. Give me an out of range error, don't move me away from the rest of my loot please. I'm all for contextual interactions with the Jump / Warp to buttons, but Open container shouldn't hinder your ability to open the other containers you just tractor-beamed.

I can see this implemented as a option under general settings "Open cargo moves your ship in range" tick/untick