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Player Features and Ideas Discussion

 
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Transport Ships

Author
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#1 - 2014-03-20 22:31:02 UTC
When the strategic cruisers were introduced they got this fun little module called the interdiction nullifier which made nullsec traveling a bit easier. Now we recently had the interceptors get that same ability making their role in combat much more valuable and now you see many ceptors out in groups roaming null sec.

There is a ship class under transports nicknamed Blockade Runners. Does it not merit the interdiction Nullifier ability?
Trus Suoki
Not Solitude Again
Solitude Empire
#2 - 2014-03-20 23:09:57 UTC
+1!
Rowells
Pator Tech School
Minmatar Republic
#3 - 2014-03-20 23:12:14 UTC
That would make it way too easy to move things through dangerous space. A T3 with cloak and interdiction Nullifier even fitted with cargo expanders can only carry so much safely. Even interceptors had their cargo hold nerfed once they got interdiction nullification.
Hopelesshobo
Hoboland
#4 - 2014-03-20 23:57:50 UTC  |  Edited by: Hopelesshobo
If anything I could see deep space transport ships become nulified instead of blockade runners. All you need to do is fit a MWD on your blockade runner and you can pretty much get out of any bubble you want under the safety of your cloak (Granted you can only run the MWD for 1 cycle).

Deep space transport ships on the other hand not only have a long align time, but do not have the luxury of being able to warp while cloaked. It also fits more along with the deep space transports because they already have a +2 warp strength, which is pointless against bubbles. Give them this capability and you could see more people using them.

Lowering the average to make you look better since 2012.

scimichar
Deep Hole Explorers of New Eden
#5 - 2014-03-21 00:02:53 UTC
I'd like to see interdiction nullification removed, not added to more ships.
Hopelesshobo
Hoboland
#6 - 2014-03-21 00:23:05 UTC
scimichar wrote:
I'd like to see interdiction nullification removed, not added to more ships.


Nullification on ceptors made things more dangerous for people....so you would like things to be safer?

Lowering the average to make you look better since 2012.

scimichar
Deep Hole Explorers of New Eden
#7 - 2014-03-21 00:27:19 UTC
Hopelesshobo wrote:
scimichar wrote:
I'd like to see interdiction nullification removed, not added to more ships.


Nullification on ceptors made things more dangerous for people....so you would like things to be safer?


Nullification on T3s made things safer for them....so you would like things to be safer?



Nullification is not what made ceptors dangerous for people. Actually being able to warp 15 au/s instead of the 5 au/s or whatever it was before, made things more dangerous for people. Interceptors can easily burn out of a bubble.
Daoden
The Scope
Gallente Federation
#8 - 2014-03-21 00:32:46 UTC
ceptors used to warp at 9+ AU/s then they changed it and its 8 AU/s now, only thing faster about them is entering and leaving warp.
Hopelesshobo
Hoboland
#9 - 2014-03-21 00:45:45 UTC
scimichar wrote:
Hopelesshobo wrote:
scimichar wrote:
I'd like to see interdiction nullification removed, not added to more ships.


Nullification on ceptors made things more dangerous for people....so you would like things to be safer?


Nullification on T3s made things safer for them....so you would like things to be safer?



Nullification is not what made ceptors dangerous for people. Actually being able to warp 15 au/s instead of the 5 au/s or whatever it was before, made things more dangerous for people. Interceptors can easily burn out of a bubble.


Yes nullified T3s made them safer.

However the latest nullification change was to nulify ceptors. Before people could plant bubble 100km away from their mining op. This would give them a short window to warp the fleet out, which now no longer matters since the ceptor will just warp through the bubble. Combine that with the warp speed mechanics change and things got alot more flavorful.

Lowering the average to make you look better since 2012.

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#10 - 2014-03-22 21:27:24 UTC
Rowells wrote:
That would make it way too easy to move things through dangerous space. A T3 with cloak and interdiction Nullifier even fitted with cargo expanders can only carry so much safely. Even interceptors had their cargo hold nerfed once they got interdiction nullification.


Even more dangerous with the transport ship Blockade runners. they already have a slow align and spin up for warp speed. Still Easily catchable when they jump, but with a change like this it would change how they are fitted and flown. which could also bring about some interesting Killmails on these things still.

I can see the cargo being nerfed if this is added to it. This is a suggestion/idea i know that many PVPers will not like it cause it would force them to work harder, the players who also view industrial types as the scourge and worthless. Combat in its many forms has been buffed, broken, nerfed, rebalanced, tweeked, buffed, nerfed, rebalanced and tweeked. where as industrial gets little other then the big Exhumer changes.
Rowells
Pator Tech School
Minmatar Republic
#11 - 2014-03-22 22:20:53 UTC  |  Edited by: Rowells
Oops, double post
Rowells
Pator Tech School
Minmatar Republic
#12 - 2014-03-22 22:22:09 UTC
Ziranda Hakuli wrote:
Rowells wrote:
That would make it way too easy to move things through dangerous space. A T3 with cloak and interdiction Nullifier even fitted with cargo expanders can only carry so much safely. Even interceptors had their cargo hold nerfed once they got interdiction nullification.


Even more dangerous with the transport ship Blockade runners. they already have a slow align and spin up for warp speed. Still Easily catchable when they jump, but with a change like this it would change how they are fitted and flown. which could also bring about some interesting Killmails on these things still.

I can see the cargo being nerfed if this is added to it. This is a suggestion/idea i know that many PVPers will not like it cause it would force them to work harder, the players who also view industrial types as the scourge and worthless. Combat in its many forms has been buffed, broken, nerfed, rebalanced, tweeked, buffed, nerfed, rebalanced and tweeked. where as industrial gets little other then the big Exhumer changes.

I think you were referring to deep space transports. The ones with cloaks, the blockade runners, actually have a very fast
Align speeds and are very capable in their own right. Deep space transports could definitely use some help.
Pashino
Venice Academy
#13 - 2014-03-24 12:22:18 UTC  |  Edited by: Pashino
There is already a thread discussing changes to the BR and DST class transports.

https://forums.eveonline.com/default.aspx?g=posts&t=310427

General concensus is that the Blockade Runner is already in a sweet spot, being nearly uncatchable when operated correctly, but the DST's desparately need a rework to be viable for the intended task.

The most suggested changes include bubble immunity, greater resists, and larger cargo capacity to bridge the gap between T1 indies and Orca/JF.

Would be helpful if some Dev like CCP Rise would create/sticky a thread on the subject - would certainly save him trouble later when he's sitting down to evaluate the class.

For that matter, Rise would be well advised to reach out to the Pro outfits, like Red Frog, and ask them what changes would encourage them to use DST's.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#14 - 2014-03-24 17:52:56 UTC
Pashino wrote:
There is already a thread discussing changes to the BR and DST class transports.

https://forums.eveonline.com/default.aspx?g=posts&t=310427

General concensus is that the Blockade Runner is already in a sweet spot, being nearly uncatchable when operated correctly, but the DST's desparately need a rework to be viable for the intended task.

The most suggested changes include bubble immunity, greater resists, and larger cargo capacity to bridge the gap between T1 indies and Orca/JF.

Would be helpful if some Dev like CCP Rise would create/sticky a thread on the subject - would certainly save him trouble later when he's sitting down to evaluate the class.

For that matter, Rise would be well advised to reach out to the Pro outfits, like Red Frog, and ask them what changes would encourage them to use DST's.



I must have missed that thread. Thank you i will check it out.