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Player Features and Ideas Discussion

 
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[Mobile Structure][Cloaking Field]

Author
Rahh Serves
Doomheim
#1 - 2014-03-20 06:19:16 UTC  |  Edited by: Rahh Serves
the idea is simple deploy the structure all ships within range are cloaked

BUT all ships are visible on d scan and all ships within this field could see each other
the strukture self is also cloaked has low ehp even a frig could onehit this structure

one time use i think 1h per structur should be ok cost around 3.000.000-4.000.000

i mean all ships can be seen with d scan they are cloaked but only visual and in the overvier the d scan works perfectly fine
and can be used to find the ships gather intel or whatever
pyronatic
Federal Navy Academy
Gallente Federation
#2 - 2014-03-20 06:32:10 UTC
Well thought out idea , But NO!
Rowells
Pator Tech School
Minmatar Republic
#3 - 2014-03-20 06:55:28 UTC
sounds like a treehouse when i was a kid

Sentamon
Imperial Academy
Amarr Empire
#4 - 2014-03-20 07:22:29 UTC  |  Edited by: Sentamon
I love the idea of hiding your fleet but not with a deploy-able. It's far too powerful.

But if you could hide your fleet of ships behind planets or moons, within asteroid belts, or anomalies like plasma clouds it would add a nice touch to the game.

Oh and imagine the AFK cloaked fleet rage posts.

~ Professional Forum Alt  ~

Rahh Serves
Doomheim
#5 - 2014-03-20 07:48:19 UTC  |  Edited by: Rahh Serves
i think alone the fact that the d scan works makes it not to powerfull but i think about it
Tabris Katz
The Forgotten Children
#6 - 2014-03-20 12:33:04 UTC
Rahh Serves wrote:
the idea is simple deploy the structure all ships within range are cloaked BUT all ships are visible on d scan and all ships within this field could see each other the strukture self is also cloaked has low ehp even a frig could onehit this structure one time use i think 1h per structur should be ok cost around 3.000.000-4.000.000


So let me make sure I got this correct, if you're in the field you are cloaked but others in the field could still see you on d-scan. At the same time you're d-scan work perfectly normal. All while the structure is cloaked itself. Please correct me if I misunderstood it.

My thoughts: No. Flat out no and here is why. What you are suggesting (in layman's terms) is an extreamly power d-scan inhibitor with no real downsides other then it having a short life time in space. However it should be stated that even this short life time won't balance it out completely considering you could just load multiple on the various ships in the cloak-field and deploy them as needed.

The reason I compared your idea to the D-scan inhibitor is because the inhibitor already does what you suggest, just with more reasonable downsides. Cloaking, in a nutshell, is to hide your ship form d-scan. That's all it really does and the inhibitor does that for a fleet. Also if a ship is truely cloaked then other cloaked ships shouldn't be able to d-scan it down if they are next to eachother. So that bonus you provided is already listed in the inhibotor's specs.

Overpower. The reason the inhibitor can still show up is because makes a massive hole in your scan. Say I see a barrel, for example. I know there's a barrel but I don't know what's in it becasue my vision is blocked. The inhibitor works in a similar fashion. I see the massive hole in my scan but I don't know what's in it. Cloaking would remove what is a fundemental balancing flaw from the equation.

Ultimately worthless. With the spec you gave of having last for only 1 hour, this is pointless. If i see a non-covert ops ship randomly cloak, from hypothetical field or module. I'm not going to get bored after an hour of hunting for it. I'm going to stay around till I know the target is gone. Besides, if I'm cloaked up the last thing I want to be unable to move because I might fly outside the cloak field. I'm going to keep my ship moving because what ever is chasing me is going to fly as fast as they can to my last known position. Which would either decloak me (if I have a module and they are close enough) or make me show up on d-scan as you suggest.

In the end if I want to cloak, I'll equip a cloaking module. If I want to hide a fleet, I'll deploy an inhibitior and set a trap.

Oh and this is more an FYI, the prices would set by the players so it's pointless to suggest a price cost for anything but bpo's and a few other items (which are bought from NPC markets). Prices are generally determined by resources, time required to make/find the object in question.
Rahh Serves
Doomheim
#7 - 2014-03-20 12:39:00 UTC
i mean all ships can be seen with d scan they are cloaked but only visual and in the overvier the d scn works perfectly fine
Tabris Katz
The Forgotten Children
#8 - 2014-03-20 12:47:07 UTC
Rahh Serves wrote:
i mean all ships can be seen with d scan they are cloaked but only visual and in the overvier the d scn works perfectly fine



Then what's the point? If I'm cloaked I don't want to be seen period, d-scan or otherwise. If this did come out, no one would use it because of this horrific flaw. They'd just get normal cloaks that also hide them from d-scan and everything else. I can except that in k-space I'll still show up in local (just nature of the beast) but other wise I don't want any indication of my existance if i'm cloaked.
Mike Voidstar
Voidstar Free Flight Foundation
#9 - 2014-03-20 12:57:38 UTC
For practical purposes it would not do much. Combined with the scan inhibitor it could be used to eat scouts whole...

To scout an inhibitor you want to warp at range and take a look. With this, there is nothing to see until you get inside the cloak bubble. You could warp to zero and be inside the fleet...probably in a newbie ship if this became a thing.

Scan inhibitor does most of what you want. With Dscan working this is not so bad as unlike a normal cloak it can be hunted, and all you have to do is get close to the immobile deployable.
Mike Voidstar
Voidstar Free Flight Foundation
#10 - 2014-03-20 13:03:52 UTC
Depending on the size of the cloak field, this would be a bit op in that it utterly negates any kind of sniping... Pop one out and anyone outside the field cannot target you. Its like a flawless sensor dampner.
Rahh Serves
Doomheim
#11 - 2014-03-20 13:05:03 UTC  |  Edited by: Rahh Serves
well i would use it to cloak a mining fleet for some extra sec to escape and most neuts warp only into the largest belt without using the d scan as long as neuts reds etc are lazy the ships cloaked are safe

the only thing to balance the strukture is that d scan would be not affected
Pew Terror
All of it
#12 - 2014-03-20 13:23:30 UTC
0/10
Thank you for yor time!
paritybit
Stimulus
#13 - 2014-03-20 15:57:57 UTC
Sentamon wrote:
But if you could hide your fleet of ships behind planets or moons, within asteroid belts, or anomalies like plasma clouds it would add a nice touch to the game.


That's no moon.
The Sinister
Interbellum
#14 - 2014-03-20 18:27:04 UTC
Remember Starcraft the Protos had a ship that had a cloaking efect on nearby friendlys. Something like that would be awsome in Eve...
Mike Voidstar
Voidstar Free Flight Foundation
#15 - 2014-03-21 02:57:00 UTC
Rahh Serves wrote:
well i would use it to cloak a mining fleet for some extra sec to escape and most neuts warp only into the largest belt without using the d scan as long as neuts reds etc are lazy the ships cloaked are safe

the only thing to balance the strukture is that d scan would be not affected



That would be a silly way to use it. Just drop a Scan Inhibitor with a small combat wing to eat scouts that come to investigate. Get an Arazu to point them from way on out, and your choice of things that go boom.