These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page12
 

Best amarr boat for L4's ?

Author
Batelle
Federal Navy Academy
#21 - 2014-03-19 16:14:27 UTC  |  Edited by: Batelle
IIshira wrote:

Of course none of this applies if you're "1337". Those people never play tired, never ever make mistakes of any kind or get ganked. My disclaimer for the "If you lose a ship in a mission you're _______" replies. P


Good pilots warp out while on fire. Lol

EDIT: AND their hardeners burned out. If you die without even overheating your tank, then you're bad. X

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Abyss Azizora
Viziam
Amarr Empire
#22 - 2014-03-20 10:51:03 UTC
Ugh, that fit is just bad. First off you NEED a prop mod on a navy apoc for the missions with like 3+ 50km gates. And then I majorly recommend using passive hardeners over active, if you have solid skills your barely losing any tank at all, and you have more cap to spare on top of it for better mid slot layout, such as the AB and Tracking computer II's.

But as others have said, Paladin is god at mission running now, if you have even a half-decent fit on it, you can all but fall asleep in the hardest missions. (But due to CCP's poor design, you'll still lose it when you DC due to bastion running till your dead.)
The Djego
Hellequin Inc.
#23 - 2014-03-20 11:07:24 UTC
IIshira wrote:
Of course none of this applies if you're "1337". Those people never play tired, never ever make mistakes of any kind or get ganked.


I don't think it takes "1337" skills to avoid losing a BS in L4 missions or avoid getting ganked in high sec. In my opinion people just have to pay a bit attention to her ship and focus on the game they play. Since I did do gaming on a bit more competitive level in other MMOs to, I don't even think there is something like "1337" skills but simply people that read, practice and work on her game play to get fairly good at the game they play.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

IIshira
School of Applied Knowledge
Caldari State
#24 - 2014-03-20 13:07:25 UTC  |  Edited by: IIshira
Wulfgar WarHammer wrote:
I'm Amarr main, and I fly my L4 missions in a Tachyon Nightmare. Now, I know it's not an Amarr only boat, but Caldari BS I takes like 30 hours, if even that much.

Of course, you need to have shield tanking skills as well, but it's never a bad idea to have those trained anyways


The Nightmare is a nice Sansha ship. It has more DPS and better tracking than the NApoc but less damage projection. It's awesome in incursions but seems less tanky in missions vs a NApoc. I think it would be less forgiving of poor skills but I wouldn't recommend either one without good skills. It's about 300 mil more for the hull and will cost more to fit it since it's shield tanked. If you like shields that doesn't matter because you'll make the money back fast.

Oh BTW if you're Per/ WP mapped it's 1d 22hr to get Caldari BS to 1. You should take it to at least 4 and this will take 7d 16hr. If you don't have any shield skills you can add about another 25 days. Still not long for such a good ship.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#25 - 2014-03-20 23:51:50 UTC
A tachyon NM has NO damage projection issues. I have flown all the ships mentioned and until the bastion change have used the NM. You can't not use the paladin if you can fly it and can afford it. Immunity to ewar is HUGE.
I do miss my spikey monster though Sad
IIshira
School of Applied Knowledge
Caldari State
#26 - 2014-03-21 16:37:07 UTC
The Djego wrote:
IIshira wrote:
Of course none of this applies if you're "1337". Those people never play tired, never ever make mistakes of any kind or get ganked.


I don't think it takes "1337" skills to avoid losing a BS in L4 missions or avoid getting ganked in high sec. In my opinion people just have to pay a bit attention to her ship and focus on the game they play. Since I did do gaming on a bit more competitive level in other MMOs to, I don't even think there is something like "1337" skills but simply people that read, practice and work on her game play to get fairly good at the game they play.


That joke went way over your head. Lol I was talking about those with the "1337" attitude rather than skills. Although you SHOULD have good skills if you're flying a BS.
Shinzhi Xadi
Doomheim
#27 - 2014-03-24 22:03:32 UTC
Provided you have the skills and isk for it, I would say the paladin is by far the ultimate amarr mission ship now.

Immune to ewar
100+ km range with mega pulse
Room for MJD and MWD for supreme mobility
Crazy bastion tank
12 targets
3 tractor beams + tractor unit + salvage drones to prepare for salvaging if your the salvaging type

You don't even need drones honestly, if you get swarmed, target them, microjump away, as soon as you land, snipe them using ungrouped single shots, and once they are dead, micro jump right back where you were thanks to 1 minute mjd recharge

I flew a nightmare for several years doing L4's, and would never use it now, it has slightly more dps than paladin, but its slower, has serious cap issues, with mega pulse it has range issues, no ewar protection, fitting a mjd and mwd gimps its tank, its also weak to close range fast ships when using tachyons.

I can't think of any reason to prefer a nightmare over a paladin for any L4 mission. Train the skills for Paladin, you will not be disappointed.

Mac Pro dual 6-core Xeon 3.06ghz, 24gig ecc ram, EVGA GTX 680 Mac Edition, Intel SSD, OS X Yosemite and Windows 8.1 Pro.

Kelgan O'Sullivan
Project.Nova
The Initiative.
#28 - 2014-03-27 07:26:00 UTC
Honestly a Geddon(Not the navy) with Cruise missiles and sentry drones can select its damage type. I get 800 dps out to 90km with my alt.
Novah Soul
#29 - 2014-03-27 10:13:05 UTC
Shinzhi Xadi wrote:
Provided you have the skills and isk for it, I would say the paladin is by far the ultimate amarr mission ship now.

Immune to ewar
100+ km range with mega pulse
Room for MJD and MWD for supreme mobility
Crazy bastion tank
12 targets
3 tractor beams + tractor unit + salvage drones to prepare for salvaging if your the salvaging type

You don't even need drones honestly, if you get swarmed, target them, microjump away, as soon as you land, snipe them using ungrouped single shots, and once they are dead, micro jump right back where you were thanks to 1 minute mjd recharge

I flew a nightmare for several years doing L4's, and would never use it now, it has slightly more dps than paladin, but its slower, has serious cap issues, with mega pulse it has range issues, no ewar protection, fitting a mjd and mwd gimps its tank, its also weak to close range fast ships when using tachyons.

I can't think of any reason to prefer a nightmare over a paladin for any L4 mission. Train the skills for Paladin, you will not be disappointed.

^This right here^

A Pally will top any other amarr ship for level 4 running hands down. Toyed with my wife's while I'm training for mine. I went with a Golem first since my missile skills were better, but after trying the Pally I am honestly regretting my choice.

A man is known by the quality of his friends. - Lex Luthor

elise densi
Imperial Academy
Amarr Empire
#30 - 2014-03-27 14:14:38 UTC
paladin would be first choice awesome tank/dps to bad for the ugly looks of if i preferred it b4 the bastio change patch
Ps did anyone tried using sentries yet on his or her paladin ?
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#31 - 2014-03-27 15:07:11 UTC  |  Edited by: Antillie Sa'Kan
elise densi wrote:
paladin would be first choice awesome tank/dps to bad for the ugly looks of if i preferred it b4 the bastio change patch
Ps did anyone tried using sentries yet on his or her paladin ?

Since the Paladin can only field one sentry drone its probably not worth bothering carrying one. An extra flight of light drones to replace drone losses when killing elite frigates would probably be more useful.
Blitz Apollo
Hedion University
Amarr Empire
#32 - 2014-03-27 16:06:41 UTC
I concur that a Paladin is hands down the best Amarr and possibly best general mission boat out there currently.

Previous page12