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EVE/DUST teams in Exploration

First post
Author
Renier Gaden
Immortal Guides
#1 - 2014-03-10 13:41:40 UTC
The following is my response to a thread on the DUST forums about the idea of EVE pilots dropping teams of DUST mercs off on ancient ship wrecks and abandoned stations as part of EVE Exploration. The idea being that the DUST mercs would recover artifacts and salvage for their EVE employer, in exchange for a reasonable pay check. I thought I would repost my response here to see if other EVE pilots would find this idea interesting?

Fox Gaden wrote:
To make this scenario interesting for the EVE pilot, they need to have a task to perform while the DUST mercs are traipsing around in the ship or ruined station. I am thinking about in the movie Alien II where the mercs are exploring the abandoned base and someone back in the vehicle is manning the sensors saying “I am reading life forms approaching you, 100 m...... 50 m....”

Maybe as the mercs explore the wreck the EVE pilot is looking at an interface where what the merc suit sensors are seeing is getting mapped out for the EVE pilot to view, creating a wire frame 3D map. While other sensors on the ship are lighting up areas of heat or electromagnetic activity. Have the ability to launch scout drones to fly through and map out the area. The EVE pilot can be using them to try to find specific things He/She is looking for, and can direct the merc team via coms to head for a destination, or avoid a potential danger.

Of course there may be Drones in space to deal with some of the time, and in low/Null sec, other pilots.

The two games can be kept separate this way (what happens in the wrecked ship and what happens outside of it) but data can be passed between the games, allowing both DUST mercs and their EVE pilot to share the experience in a truly integrated gaming experience.

EVE side this would require a new interface, which would simply be a new popup window, and some new models. Of course the programming for that interface would be substantial, but it would not require changing EVE in any other way.

Original thread on the DUST Forum.

Does being the guy back on the ship running the scans, doing the mapping, watching for dangers, and fighting off external threats appeal the EVE players that do exploration?
Batelle
Federal Navy Academy
#2 - 2014-03-10 13:53:44 UTC
Until DUST has its own working PVE content (and a market), I don't want to hear about EVE-DUST co-op PVE content. If there's going to be any work on non-PVP co-operation, it must be on linking the economies and specifically on allowing eve players to build DUST equipment, and completely getting rid of NPC sell orders for standard/advanced/prototype gear.

I'm trying to think of what kind of reward could possibly be worth such a joint operation, and I can't imagine a situation where it would be both A) worth everyone's time and B) not hilariously over-valued and farmable.

As for the appeal to Eve Explorers, the answer is a pretty solid no. Generally speaking, explorers do exploration because its a solo activity where you don't have to wait on other people, and other people don't have to wait on you.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Notorious Fellon
#3 - 2014-03-10 14:01:47 UTC
I am all on board the base idea.

No reason why the first Dust PVE content couldn't be this very proposal.

I would suggest it be created with new exploration style sites "Hot Drops" or something. This would preserve the solo nature of the existing exploration sites.

I also think it would be wise to put all the burden of the ground teams expenses on the EVE pilot. That way, good teams would gain recognition for being efficient at drop sites and would spur more interaction between the two user groups.

Crime, it is not a "career", it is a lifestyle.

Batelle
Federal Navy Academy
#4 - 2014-03-10 14:33:55 UTC
Notorious Fellon wrote:
No reason why the first Dust PVE content couldn't be this very proposal.


There's two very good reasons.

Firstly, we don't even know how PVE content will work in Dust, how the players will react to it, how to work out the bugs and make it playable and enjoyable (including AI workability). Kicking the complexity factor up 5 orders of magnitude by including Eve interaction from the very start would be utter foolishness.

Secondly, the economies aren't linked. That basically means the game system will separately determine the rewards for each party, without any means for the two sides to decide this on their own. And if the motivation is lackluster for either party, then the two sides don't have the means to arrange something.

Furthermore, if I don't have the option to take the loot for myself and jettison the mercs into space. Well, it probably shouldn't be in Eve. P

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Anna Karhunen
Inoue INEXP
#5 - 2014-03-10 14:36:56 UTC
I like the idea. The ability to have EVE player use sensors and drones to scout and guide the DUST players sounds similar to what Tom Clancy's: The Division is going to have (it should be out later this year or next year). I like it very much and I'd certainly employ myself DUST team or few for the fun.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

Renier Gaden
Immortal Guides
#6 - 2014-03-10 15:59:29 UTC
While Batelle is a bit pessimistic he does make some valid points. This is not something that can be done quite yet, but if it is something that interests both DUST and EVE players, it would be a good objective to add to the roadmap, as it has tight EVE/DUST integration without having to change other aspects of either game.

As far as its feasibility, I expect in the next 12 months to see both PVE, and EVE/DUST market integration. This proposal will not be the fist implementation of PVE in DUST. They will do PVE fights against Rogue Drones on the ground first, and the first iteration will probably suck and have lots of problems. Then they will have PVE 2.0 where the major problems get ironed out. Once PVE and market integration are both working, then EVE/DUST integrated Exploration would be feasible.

As someone mentioned, I would not want this to replace current EVE Exploration. I would expect this to take Exploration one step further. So an EVE pilot can run an Exploration site as they do now, or they can hire DUST mercs to look for loot and salvage in any structures or shipwrecks they find. One should not preclude or replace the other.

I believe that CCP mentioned years ago when there were considering extending walking on stations tech to exploring ancient space ships, that they would have salvage which could be used for production of implants. So that is one possibility for EVE side rewards.

I know the MMO aspect of DUST was a bit of a train wreck in 2013, but indications are that the new Executive Director CCP Rogue is trying to get it back on track. He has stated that the EVE/DUST integration is a priority for him. CPM members tell me that although the NDA prevents them from telling what they know about what is going on behind the seances, what they are seeing is making them very optimistic again.
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2014-03-10 17:15:51 UTC  |  Edited by: Nariya Kentaya
Renier Gaden wrote:
The following is my response to a thread on the DUST forums about the idea of EVE pilots dropping teams of DUST mercs off on ancient ship wrecks and abandoned stations as part of EVE Exploration. The idea being that the DUST mercs would recover artifacts and salvage for their EVE employer, in exchange for a reasonable pay check. I thought I would repost my response here to see if other EVE pilots would find this idea interesting?

Fox Gaden wrote:
To make this scenario interesting for the EVE pilot, they need to have a task to perform while the DUST mercs are traipsing around in the ship or ruined station. I am thinking about in the movie Alien II where the mercs are exploring the abandoned base and someone back in the vehicle is manning the sensors saying “I am reading life forms approaching you, 100 m...... 50 m....”

Maybe as the mercs explore the wreck the EVE pilot is looking at an interface where what the merc suit sensors are seeing is getting mapped out for the EVE pilot to view, creating a wire frame 3D map. While other sensors on the ship are lighting up areas of heat or electromagnetic activity. Have the ability to launch scout drones to fly through and map out the area. The EVE pilot can be using them to try to find specific things He/She is looking for, and can direct the merc team via coms to head for a destination, or avoid a potential danger.

Of course there may be Drones in space to deal with some of the time, and in low/Null sec, other pilots.

The two games can be kept separate this way (what happens in the wrecked ship and what happens outside of it) but data can be passed between the games, allowing both DUST mercs and their EVE pilot to share the experience in a truly integrated gaming experience.

EVE side this would require a new interface, which would simply be a new popup window, and some new models. Of course the programming for that interface would be substantial, but it would not require changing EVE in any other way.

Original thread on the DUST Forum.

Does being the guy back on the ship running the scans, doing the mapping, watching for dangers, and fighting off external threats appeal the EVE players that do exploration?

youd have to fix exploration income to not be completely **** barring the occasional faction-BPC in null sites first.

like seriously, no reason for interface BPC's to be as common as they are, or their components to be as big and common as THEY are, when the interfaces themselves NEVER HAVE TO BE REPLACED.

and on that note, DUST troops fighting drones while defending a hacking-specialist dusty getting BPC's out of the old ships and structures would eb cool, perhaps with waves of frigates attacking the capsuleer, and for every frigate that gets past them to the structure, spawns additional waves the DUSTies have to defend against.
Renier Gaden
Immortal Guides
#8 - 2014-03-10 17:27:35 UTC
Yeah, I like the idea that if the EVE pilot is not able to fight off external attackers, it leads to additional troubles for the DUST mercs in the Exploration site.
Notorious Fellon
#9 - 2014-03-10 17:47:24 UTC
Batelle wrote:
Notorious Fellon wrote:
No reason why the first Dust PVE content couldn't be this very proposal.


There's two very good reasons.

Firstly, we don't even know how PVE content will work in Dust, how the players will react to it, how to work out the bugs and make it playable and enjoyable (including AI workability). Kicking the complexity factor up 5 orders of magnitude by including Eve interaction from the very start would be utter foolishness.

Secondly, the economies aren't linked. That basically means the game system will separately determine the rewards for each party, without any means for the two sides to decide this on their own. And if the motivation is lackluster for either party, then the two sides don't have the means to arrange something.

Furthermore, if I don't have the option to take the loot for myself and jettison the mercs into space. Well, it probably shouldn't be in Eve. P



You are assuming these items couldn't be addressed in that same release.

I would prefer we work towards more integration now, while there are only a few thousand playing Dust. The impact to EVE would be easier to adjust to via patches as the game(s) grow.

Crime, it is not a "career", it is a lifestyle.

Batelle
Federal Navy Academy
#10 - 2014-03-10 18:06:52 UTC
Renier Gaden wrote:
Yeah, I like the idea that if the EVE pilot is not able to fight off external attackers, it leads to additional troubles for the DUST mercs in the Exploration site.


The Eve pilot not being able to fight off attackers mean's he's dying or running away. I would think the Dust mercs would either die or be stranded (die).

I am a bit pessimistic yes, but I did play dust for several months, I like dust, but I have been completely underwhelmed by its progress in the last 9 months (gameplay has gotten mcuh better, but the teacher doesn't give you a gold star for turning in your hw 6 months late). Most notably, persistent issues with eve-voice usability, completely inadequate corp management tools (Eve alts for share management and alliance creation, simply inexcusable), and the utter lack of progress on allowing Eve manufacturers to replace npc fixed sell order prices. On the other hand, I have been impressed with the fervor of dedicated PC corps (it feels just eve in that sense), the feuds and drama amongst dust corps, and the dedicated eve pilots organizing and fighting over bombardment beacons in molden heath. That's why in general I am noticably cool to the idea of Eve-Dust co-op missions being PVE focused. It just doesn't fit with what has been successful so far, and we haven't even seen what Dust PVE would be like.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Renier Gaden
Immortal Guides
#11 - 2014-03-10 19:02:31 UTC
All very good points Batelle. There have definitely been quite a few shortcomings in DUST development in the last year that we should hold CCP accountable fore, but judging by the number of people they are hiring at the Shanghai office, hopefully they will be picking up the pace.

As for PVP vs PVE EVE DUST integration, I posted my proposal for DUST mercs fighting for control of EVE stations two or three months ago. I may revisit that post again, but in this post we are specifically talking about the PVE integration. I am not concerned about which should be implemented first. At this point they are both a long ways off.
Justin Cody
War Firm
#12 - 2014-03-10 19:28:41 UTC
Batelle wrote:
Notorious Fellon wrote:
No reason why the first Dust PVE content couldn't be this very proposal.


There's two very good reasons.

Firstly, we don't even know how PVE content will work in Dust, how the players will react to it, how to work out the bugs and make it playable and enjoyable (including AI workability). Kicking the complexity factor up 5 orders of magnitude by including Eve interaction from the very start would be utter foolishness.

Secondly, the economies aren't linked. That basically means the game system will separately determine the rewards for each party, without any means for the two sides to decide this on their own. And if the motivation is lackluster for either party, then the two sides don't have the means to arrange something.

Furthermore, if I don't have the option to take the loot for myself and jettison the mercs into space. Well, it probably shouldn't be in Eve. P



Here's DUST pve as I'd envision it.

Rogue Drones invade Derelik/Solitude/Citadel/Khanid space. make it incursion style pvp in that constellations that are undergoing this invasion swap in and out all the time. Give the planet that eerie green/yellow glow. Make it something grindable for the Dust bunnies with free clones from the empires as a thanks and plenty of isk and LP.

done.
Vel0cet
Dirt Nap Squad
#13 - 2014-03-10 20:28:33 UTC  |  Edited by: Vel0cet
I started this thread back in November on the DUST forum. I'm quoting the text of the original proposal here for ease of reference. Thanks for the interest/feedback.

Vell0cet wrote:
In light of the many DUST PvE threads, I thought I’d post my “vision” for how DUST could implement PvE in an interesting way that is closely tied to EVE, and also has the elements of PvP pirating, and potential for brutal backstabbing. I think this system would be reasonable in scope, and certainly less ambitious than many of the other proposals. It also has the potential for being expanded through iteration over time by adding things like 0-G combat, or fighting in a vacuum, different structures, different NPCs, different scenarios, etc. It's a very "New Eden" way of doing PvE IMO.

It begins with an EVE player fitting their ship with 2 new modules, a clone torpedo launcher and a CRU, as well as buying clones from the market (i.e. buy them from PC corps selling spare clones). The EVE pilot will scan down a site via probes and fly to it. They will target the site’s wreck and launch several clone torpedoes whose nose penetrates the hull of the wreck, creating a seal and then opens up allowing the merc access to the interior of the wreck. The clones need to recover some highly valuable new resource (such as a special datacore or something). Each torp will contain a single clone (perhaps a full squad).

Once the squad has boarded they will progress through the drone-infested wreck interior. They share coms with each other and also the EVE pilot. As the Mercs progress to their objective, fighting drones, they may trip security traps, these may release waves of NPC rats that will attack the EVE pilot. There may be opportunities for the EVE pilot to assist mercs via targeted bombardments of the exploration wreck as well. Perhaps Mercs could gain access to the wreck’s weapons systems and help take out rats by activating/repairing/recalibrating the wreck’s turrets.

Now it may be possible for competing EVE pilots to also scan down this particular site and launch their own team of mercs to hijack the objective and/or take out the first merc squad. If in hisec, the EVE pilots cannot directly attack each other without concord reciprocity (unless flagged per usual EVE PvP mechanics), but they can assist their own clones and use targeted strikes to take out the competing merc teams without getting Concorded. Once the objective has been recovered, the merc squad will need to make it back to their torpedo for extraction. If one of your mercs gets KOd, they can be needled back as usual, but if they’re completely killed, they’ll need to respawn in the EVE ship’s CRU and get re-deployed via another torp, expending one of the clones in the EVE pilot’s cargo, and torp ammo. This incentivizes good fits. Mercs are paid ISK for their trouble by the EVE pilot via contract, and the EVE pilot recovers the resource to sell on the market. If your EVE pilot is destroyed or abandons you, the Mercs will be forced to suicide to return to their quarters, getting nothing for their trouble. Alternatively they could contact another EVE pilot via chat with their current system info to sell their services and get a ride home + payout from the new pilot. e.g. Corp Chat > Hey, we lost our ride home, Any EVE pilots want a {valuable thing}? Come scan us down, we’re in {system}. 10mill ISK.

The key to this concept is making the resource valuable enough that EVE pilots can pay DUST mercs well and still make better ISK/hour than most other activities.

What do you think?
Vel0cet
Dirt Nap Squad
#14 - 2014-03-10 20:32:27 UTC
And here I'm quoting the text (posted in November) of the breakdown of the required components that would be necessary for the proposal:

Vell0cet wrote:
Thanks for all of the great feedback. This isn’t something that can be done quickly, I agree, but I think the components are all fairly small and reasonable, plus most will need to be done for other reasons anyways, so that makes the list of requirements pretty reasonable. These are the pieces that would need to be in place for this idea to work:

  • Implement coms between the games. I believe this is already in the works for FW/PC 2.0.

  • Implement P2P market between EVE and DUST. This is already in the works, and will eventually come after the DUST-only P2P is up and running.

  • Implement Crest API’s for the EVE-DUST interaction. The Crest system is already in place. We would need an API that allows for deploying mercs, and interacting with the wreck and vice-versa. I think the hard part of this is already done (getting OB interaction functioning) so it’s a matter of expanding on what exists already. There is only a handful of possible interactions proposed such as DUST players triggering events in EVE and EVE pilots triggering events in DUST.

  • EVE would need new modules, and art assets to accompany them. New turrets for launching clones, and new CRU type modules (this may not even be necessary if the torp becomes the CRU). This should be fairly minimal effort. The animation for launching clone torps should be awesome though.

  • EVE would need new site wreck asset to scan down. Getting the art for this shouldn’t be too difficult.

  • EVE would need a new highly valuable resource for the DUST mercs to acquire. Figuring out what this should be and how it should work in the EVE economy will probably be more work than producing the asset itself. You want it to be very strong so it will consistently fetch high prices, to motivate interest in this game mode. It will be more fun if there are many ships competing for fewer sites.

  • DUST would need a really amazing animation sequence for when you deploy from the EVE ship to the wreck. I could picture deploying in a small room on the EVE ship (like our merc quarters with racial flavors depending on the EVE ship) with a CRU in it and a torpedo bay. You could watch your friends climb in and see them get rocketed out of the tube with crazy sound. When it’s your turn, you climb in and see the lid close you in like a coffin. The camera would switch to third person and show your torp leaving the EVE ship, traveling through space and entering the enemy wreck. See the launch sequence from this VALKYRIE trailer for the kind of highly intense/kinetic experience I was picturing. The camera would switch to 1st person as the nose of the capsule pops open with a cool effect/sound and you would crawl out and into the site. This sounds like a lot of work, but the opportunity for reusing assets is very high. We have all of the EVE ship models, we have racial clone quarters, and the wreck art will already exist. It’s a matter of assembling the pieces and making it look/feel incredible.

  • DUST would need a new map of the interior of the wreck/station. In some ways this may be easier to produce than the surface maps because being enclosed would necessitate fewer resources being rendered onscreen at a time (also less work looking for LOS sniper issues). I’m assuming they could re-use existing art assets (walkways, ramps, etc.), although the less of this they do and the more “alien” looking they make the site, the better IMO. Ideally they could build these maps modularly (maybe in later iterations of this project) so that these sties aren’t so stale and each one has a different layout. I agree it should be dark. This will be a lot of work. I would imagine it would take 3-6 months based on the fact that making a large socket complex takes about 3 months.

  • DUST would need drones and drone AI. I believe they’ve already begun rudimentary work on NPC drones (based on Fanfest 2013) but have since shelved this stuff to help fix all of the other issues with the game. This will take a lot of effort. The art may already be fairly far along, but I suspect the A.I. is a long way off. AI is very tricky to get right (especially without a test server) and could really ruin the whole experience if it sucks. I think this would be the hardest part of the whole project, but it will be necessary for any PvE so it’s a problem not specific to this particular idea.

After looking at these components, I really think this could realistically be done by sometime in 2015.
Herzog Wolfhammer
Sigma Special Tactics Group
#15 - 2014-03-11 23:35:29 UTC
Can we at least be using dustbunnies to board ships (PVe and PVP) first?

Imagine a DED site where there's not only a reward for popping the boss, but boarding it might yield rewards for those who do as well.

A ship can be outfitted for dustbunnies just as it would be for anything else. Though I imagine a troop carrier - lacking in DPS which is a kind of tank as it removes enemy DPS from the field - not having an easy time of it.


But for now all of this is a pipe dream. Imagine the coding work it would take to "make it so". Shocked

Bring back DEEEEP Space!

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#16 - 2014-03-12 01:45:00 UTC
This thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Renier Gaden
Immortal Guides
#17 - 2014-03-19 19:25:13 UTC
ISD Ezwal wrote:
This thread has been moved to Features & Ideas Discussion.

I am getting the impression that no one reads the Features & Ideas Discussion forum.
Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2014-03-19 19:56:15 UTC  |  Edited by: Daichi Yamato
like batelle is saying. Dust needs some established PvE content to:

First be created
Secondly called rubbish and bugged
Thirdly reworked and bugs ironed out
Fourthly be reintroduced
Fifthly be good and worth while
and finally once we know its working and theres a reason to do it, start connecting it to the rest of the universe.

also what batelle said about the joint market is true. Dust does not have a market. it has a galaxy wide vending machine that instantly teleports their stuff around the universe, there is no logistics. Currently their isk behaves differently to ours, it does not appreciate or depreciate. EVE players rewarding dust players will probably leave eve players getting great items for a pittance, or dust players will get mountains of dosh for 5 minutes of effort. Or both.

The idea in principal is great. except for boarding ships in the middle of a fight. that has endless amounts of issues, which u can find by doing a search for it on these forums.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Vel0cet
Dirt Nap Squad
#19 - 2014-03-19 20:38:49 UTC  |  Edited by: Vel0cet
Daichi Yamato wrote:
like batelle is saying. Dust needs some established PvE content to:

First be created
Secondly called rubbish and bugged
Thirdly reworked and bugs ironed out
Fourthly be reintroduced
Fifthly be good and worth while
and finally once we know its working and theres a reason to do it, start connecting it to the rest of the universe.

also what batelle said about the joint market is true. Dust does not have a market. it has a galaxy wide vending machine that instantly teleports their stuff around the universe, there is no logistics. Currently their isk behaves differently to ours, it does not appreciate or depreciate. EVE players rewarding dust players will probably leave eve players getting great items for a pittance, or dust players will get mountains of dosh for 5 minutes of effort. Or both.

The idea in principal is great. except for boarding ships in the middle of a fight. that has endless amounts of issues, which u can find by doing a search for it on these forums.

You're right that getting the markets integrated is a prerequisite for this concept to be feasible. Most likely there will be some form of tax when transferring ISK between games that acts like a kind of exchange rate. This is a longer-term vision for a compelling PvE experience with both games interacting on more than just a superficial level. I think it would be good for both EVE and DUST: pilots get new and interesting things to do with their time in space, will have to create interesting new fits, opportunities for conflict exist, and new avenues of social interaction open up. DUST mercs will be able to play in a vastly different environment than they're used to, they can get to know EVE pilots on coms, build friendships in EVE, work towards mutual goals, and participate in tactically interesting combat with team-based play.

Regarding boarding ships: I think this is very problematic for many reasons. Some DUST mercs are chomping at the bit to do this, but I think it would be a big mistake, nobody wants to hire a kid like this to defend their expensive ship from having it's modules off lined by hostile boarding parties. Not to mention modeling all of those interiors would take a massive team of level designers to execute properly and is completely unrealistic. It simply doesn't make sense. Having said that, this PvE concept will help quench the thirst that mercs have for fighting in space, in a much more limited and reasonable context that would be great for both games.
Daichi Yamato
Jabbersnarks and Wonderglass
#20 - 2014-03-19 21:00:43 UTC
kids like that is why scamming dust players should be a thing

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

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