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Player Features and Ideas Discussion

 
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Modified Local Suggestion (Change Local, Don't Remove it)

First post
Author
Alistair Cononach
The Legion of Spoon
Curatores Veritatis Alliance
#1 - 2014-03-18 14:06:13 UTC
Modified Local Suggestion

High-Sec & Low-Sec: No changes. All traffic is monitored by the Empires/Concord, all ships must have an active transponder, thus all pilots are displayed in Local Communications Channel.

Null-Sec: Local Channel continues to exist, but with modified rules for who shows, and when, as follows:

1. The player will always see themselves in local as they do currently.

2. The player will always see Alliancemates/Corpmates in local (RP: Alliance encoded transponder communicating only with others in the Alliance/Corp.), same as they do currently.

3. The player will see a no-portrait, no-name “Contact”, when other non-Corp/non-Alliance players enter local. Show Info will provide no information on this pilot or his ship.

4. If the player visually sees this “contact” on-grid, local is updated automatically with the normal, current, name of that pilot (basically once you visually see them in system, your local shows that guy as it does currently, portrait, name and show-info available).

5. Players in your Corp/Alliance in the same system as the player also get their local updated once you (or any Corp mate/alliance mate) sees that player. Again, automated intelligence processing and data exchange within an Alliance.

6. In Sov. Null Sec Space, a Sovereignty Upgrade would be available that replaces “contact” in local with “Ship Type” instead, i.e. if a non-Alliance Rifter entered local, the Sov. Holder Alliance would see “Rifter Contact” in local, instead of “Contact”.

7. In the future, should “treaties” ever be implemented, one possible option of treaties would be shared local-intel functionality. I.e. your blues would also update your local if they visually saw a “contact”.

The above system would provide the best (and most logical) version of local possible, and provide a balanced system that reduced the use of local as an effort-free intelligence tool, but retains local in a more appropriate way as an intelligence tracking tool once you’ve made the effort to find/see the contacts.

any suggestions to improve this idea would be welcome. Thank you.
Lephia DeGrande
Luxembourg Space Union
#2 - 2014-03-18 14:09:13 UTC
And thats the reason i prefer W-Space!
Steiv Dallas
Open University of Celestial Hardship
Art of War Alliance
#3 - 2014-03-18 14:29:50 UTC  |  Edited by: Steiv Dallas
I posted an idea yesterday: https://forums.eveonline.com/default.aspx?g=posts&t=330206&find=unread

I think it gives more interesting game play options, and a kind of realism. (The idea develops quite a bit by the 13th post).
Lin Fatale
Garoun Investment Bank
Gallente Federation
#4 - 2014-03-18 14:42:30 UTC
I like that idea.

fixes the problem that you dont have any kind of intel
which were leading to issues in 0.0, for example decrease pvp as you cant even find an enemy gang in your own space
but it hides some information.

its also a bit of antiblob mechanic
If you only have your alliance ppl in local with standings / full detailed informatin
would give small gangs interesting options to do stuff in powerblock systems/areas where hunderts of blue alliances stage
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#5 - 2014-03-18 17:47:26 UTC
As there already is a quite active and recent thread on the topic of local, this thread gets a lock.

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