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The Eve Fallacy That Drives Me Nuts

Author
Sipphakta en Gravonere
Aliastra
Gallente Federation
#161 - 2014-03-16 09:20:58 UTC
Shizuken wrote:
You are not wrong, the bonus is the same. However, the total time saved over the duration of training a level V skill is way higher than the time saved when training a level I skill. Seconds versus hours/days man...


And how often does it happen that you only train one skill to level I and then stop training that character? In the common case you continue training skills so in the end it doesn't matter if you have spent a month training multiple skills to lvl1/2/3 or one skill to level V - you will always save the exact same amount of time.
Petrus Blackshell
Rifterlings
#162 - 2014-03-16 16:46:20 UTC
They have the same relative impact. However, instead of 10% improving a 1-hour train time by 6 minutes, when you train a 30-day skill, the difference is 3 days.

Think of it as the speed you drive to a destination. Going very fast technically impacts getting to close places the same way that it impacts long journeys. However, in absolute terms, it is much more important to go fast on a long trip (hence, highways).

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Sipphakta en Gravonere
Aliastra
Gallente Federation
#163 - 2014-03-16 16:52:24 UTC
Petrus Blackshell wrote:
They have the same relative impact. However, instead of 10% improving a 1-hour train time by 6 minutes, when you train a 30-day skill, the difference is 3 days.


Let's take those numbers:

30 days x 24 hours = 720 X 1 hour trains = 720x6 minutes saved = 4320 minutes saved = oh, look, 3 days

It doesn't matter what you train, as long as you are training ANYTHING you will save the same time. So they also have the same absolute impact regardless of training long or short skills.
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#164 - 2014-03-17 13:59:16 UTC
As I said before, when you hear bad advice like that just nod politely and then disregard anything else that person has to say. Consider it a favor they gave you. They ignored the old proverb 'Better to remain silent and be thought a fool than to speak and remove all doubt.'

As for the contention that vets benefit more from +5's than noobs do, if anything the reverse is true, I'd much much much rather have +5's plugged in in my first year than in my 5th year.

Now that I'm a member of the 100M+ SP club I mostly train skills that make marginal differences in what I can fly and how well I can fly it. Yes, it's nice to have weapons spec V but that 2% difference isn't going to matter much 99% of the time (in a PVP context, in a PVE context, yes, it will mean I complete missions trivially faster.)

Conversely, that first 10M or 20M SP makes a huge difference in what you can fly and how well you can fly it. And getting there sooner is a big deal. +5 implants save the same days or weeks off the length of time as they do to train 1 level V skill.

As for your statement that bitter vets think that because they have an earlier birthday than you that they automatically know more about everything in EVE than you, yes, that's been a huge pet peeve of mine for years as well. I think that's a more important point to make and that this particular item is just an example of it.
Bozwel
KarmaFleet
Goonswarm Federation
#165 - 2014-03-17 14:32:50 UTC
OP is right and you just have to learn to ignore people with bad advice. Browse the character bazaar long enough and you'll see why you should take advice from most people in this game with a grain of salt - there are very few characters without significant waste/poor training. The people telling you that are probably the same guys who will tell you their implants were free because they bought them with LP. Just nod your head when they give you this advice and do your own thing.
Aramatheia
Tiffany and Co.
#166 - 2014-03-17 14:57:51 UTC
no regrets to pushing my alts to cybernetics 5 as thier first lvl 5 then using the lp/isk from my main to kit them with +5 implants. Its enabled me to get my alts very high in thier skillsets very fast, talking about my 14m+ leadership pilot, which also has that much SP in spaceship command, millions in gunnery so on so forth, all in a little over a year. thanks to CCP for a couple m SP from the BC skill change though.

This pilot only had like +3's for the first 6+ months and i feel, from my alts experience, i was letting myself down. I even notice the difference when i hop into my snake clone, that can add days onto skill queues compared to a ca1-2 and +5 clone
E-2C Hawkeye
HOW to PEG SAFETY
#167 - 2014-03-17 16:00:55 UTC
Sipphakta en Gravonere wrote:
E-2C Hawkeye wrote:
10% off 48 hours vs. 10% off 10000 hours is how they are looking at it. 10% is 10% but will always be greater with longer training times.


For individual skills, yes. But if you look at a month of training lvl1-3 skills and at a month of training lvl5 skills you will see that the amount of time saved by implants is the same in both cases.

Thus 10% is 10%. Why make it harder then it needs to be.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#168 - 2014-03-17 17:14:04 UTC
Nevyn Auscent wrote:
BeBopAReBop RhubarbPie wrote:

Its a percentage decrease. Level V skills take days to train. Level I skills take under an hour most of the time. Prove to me that chopping off a few minutes of a train is equal to chopping of a few days.

Because it's a percentage difference of the same total time.
We aren't talking about individual skill levels. We are talking about days. Because you don't put just 1 lvl 1 skill into your skill queue. You fill it with them no matter what level.

So an implant saves you the same time per day no matter what level skill you are training.

Additionally, since EVE has diminishing returns on skills meaning V is proportionately less important than I for skills (Except to open up new skills), Training skills to I faster is actually more beneficial.

It is extremely difficult to fit a large number of level 1 skills that all have the same attribute into the queue. Yes, buying level 5 implants on a brand new character and then throwing on a cerebral accelerator right after cybernetics is trained, along with an immediate remap is the fastest way of training.

If I am talking to a new player I will never recommend this approach. A new player would have to drop $40 on a game that they just started playing to afford the implants + accelerator. On top of that, the remap is only replaceable with time, and the implants can be lost to a simple mistake like auto-piloting through Uedama at the wrong time. Also, the remap will increase training time for other skills, locking the player out of a well rounded initial training plan.

You might notice that the price issue can be alleviated by only buying two plus 5 implants. This would lock the player even more into a specific training plan though. Its better to buy some +1 or +3 implants as they can afford them and not risk an 800m pod. I question the need of any player to get the training time from +5's, especially considering that the higher your attribute is, the lower the percentage training time reduction when adding a point to it.

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Marvin Narville
The Scope
Gallente Federation
#169 - 2014-03-17 17:27:50 UTC
Meh, first world problems.

The EvE phallacy that drives ME nuts is:
http://www.eve-online-fan.co.uk/wp-content/themes/dust514/images/eve-online-ships/images/eveships/armageddon.jpg

Where are the people who are concerned about the real issues in this thread?!
Ramona McCandless
Silent Vale
LinkNet
#170 - 2014-03-17 18:56:34 UTC
Marvin Narville wrote:
Meh, first world problems.

The EvE phallacy that drives ME nuts is:
http://www.eve-online-fan.co.uk/wp-content/themes/dust514/images/eve-online-ships/images/eveships/armageddon.jpg

Where are the people who are concerned about the real issues in this thread?!


If your phallacy looks like that, you should see a Doctor, stat.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Marvin Narville
The Scope
Gallente Federation
#171 - 2014-03-17 19:06:05 UTC
Ramona McCandless wrote:
Marvin Narville wrote:
Meh, first world problems.

The EvE phallacy that drives ME nuts is:
http://www.eve-online-fan.co.uk/wp-content/themes/dust514/images/eve-online-ships/images/eveships/armageddon.jpg

Where are the people who are concerned about the real issues in this thread?!


If your phallacy looks like that, you should see a Doctor, stat.



I already did, he referred me to a Dictor, its a serious phallacy. Sad
Ramona McCandless
Silent Vale
LinkNet
#172 - 2014-03-17 19:07:20 UTC
Marvin Narville wrote:
Ramona McCandless wrote:
Marvin Narville wrote:
Meh, first world problems.

The EvE phallacy that drives ME nuts is:
http://www.eve-online-fan.co.uk/wp-content/themes/dust514/images/eve-online-ships/images/eveships/armageddon.jpg

Where are the people who are concerned about the real issues in this thread?!


If your phallacy looks like that, you should see a Doctor, stat.



I already did, he referred me to a Dictor, its a serious phallacy. Sad


http://instantostrich.com/

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Serene Repose
#173 - 2014-03-17 19:13:00 UTC
*posting in the Digital Nailbiting thread*

How long can this go on?
Workin' in the coal mine

We must accommodate the idiocracy.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#174 - 2014-03-17 19:15:22 UTC
BeBopAReBop RhubarbPie wrote:
Nevyn Auscent wrote:
BeBopAReBop RhubarbPie wrote:

Its a percentage decrease. Level V skills take days to train. Level I skills take under an hour most of the time. Prove to me that chopping off a few minutes of a train is equal to chopping of a few days.

Because it's a percentage difference of the same total time.
We aren't talking about individual skill levels. We are talking about days. Because you don't put just 1 lvl 1 skill into your skill queue. You fill it with them no matter what level.

So an implant saves you the same time per day no matter what level skill you are training.

Additionally, since EVE has diminishing returns on skills meaning V is proportionately less important than I for skills (Except to open up new skills), Training skills to I faster is actually more beneficial.

It is extremely difficult to fit a large number of level 1 skills that all have the same attribute into the queue. Yes, buying level 5 implants on a brand new character and then throwing on a cerebral accelerator right after cybernetics is trained, along with an immediate remap is the fastest way of training.

If I am talking to a new player I will never recommend this approach. A new player would have to drop $40 on a game that they just started playing to afford the implants + accelerator. On top of that, the remap is only replaceable with time, and the implants can be lost to a simple mistake like auto-piloting through Uedama at the wrong time. Also, the remap will increase training time for other skills, locking the player out of a well rounded initial training plan.

You might notice that the price issue can be alleviated by only buying two plus 5 implants. This would lock the player even more into a specific training plan though. Its better to buy some +1 or +3 implants as they can afford them and not risk an 800m pod. I question the need of any player to get the training time from +5's, especially considering that the higher your attribute is, the lower the percentage training time reduction when adding a point to it.
Yes, this is applicable if the only choice is maximizing SP/h, but that isn't the issue at hand. Rather it's the notion that lvl 5 skills draw a greater benefit from implants. And while filling the queue with level ones isn't exactly easy at low ranked skills especially, that becomes irrelevant as levels 2-5 draw the same benefit. So the point is that using the same implants,whatever level they may be, the savings on skill levels 1-5 are greater than just putting them in for lvl 5 alone.
Baneken
Arctic Light Inc.
Arctic Light
#175 - 2014-03-17 19:47:45 UTC
Is the implant concept really that hard to grasp ?

Let's take an arbitrary explanation:

A rank 16 skill to V takes about 48days with +5 implants without implants you would be looking at +16d.

That +16d allows you to squeeze in a lesser rank skill making you to learn 2 skills instead of one in 64 days.

The lesser the rank the less you "save" time to squeeze in other skills.

Consequently the above is also the reason why you have no real gain in buying better then +3's until you reach a certain threshold in skill ranks that you train but by all means buy those +5's if you think that learning that rank 3 skill to V for 2h 15min earlier will make a dent in your skill plan.

As for other implants say gunnery 3% implants now you can either even up the playing field or you can be absolutely 3% better then anyone else who has trained gunnery skills to the max and hasn't bought that same gunnery implant.

Now the question is ofc. is that 3% enough to put say 200 mils on that implant or would you rather just train that e.g. surgical strike or mining yield skill to V ?
Sipphakta en Gravonere
Aliastra
Gallente Federation
#176 - 2014-03-17 19:53:54 UTC
Baneken wrote:
Consequently the above is also the reason why you have no real gain in buying better then +3's until you reach a certain threshold in skill ranks that you train but by all means buy those +5's if you think that learning that rank 3 skill to V for 2h 15min earlier will make a dent in your skill plan.


That is wrong and it has been pointed out repeatedly why in this thread.
Unezka Turigahl
Det Som Engang Var
#177 - 2014-03-17 21:33:13 UTC
I fought dis was a vidya game not math scool guys. Math no fun yall. On duh subjekt, why I gotta do the additions and subtractions ta figgure the size of explorations? Gimme back mah DPSs. My ship computer used to do the math for me WTH CPP.
Slade Trillgon
Brutor Force Federated
#178 - 2014-03-17 22:30:49 UTC
Please tell me, that by page 9, the OP wrapped his head around this.
Erica Dusette
Division 13
#179 - 2014-03-17 22:42:02 UTC
OP's nuts are driven by fallacies?

Oh well, it's a clean fuel source I guess.

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Kate 'on
DevonCorp
#180 - 2014-03-17 23:21:59 UTC
Pain Killer13 wrote:
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.


don't mean to be harsh, but it might be a bit early to start telling people what they do, and don't know in the game.