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Player Features and Ideas Discussion

 
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Proposal: SOV change

Author
Markus Dixon
Aliastra
Gallente Federation
#1 - 2014-03-17 23:20:27 UTC
This is a proposed change, and as such I am looking for feedback/suggestions, and to try and determine if this is something that would benefit the community as a whole.
I have purposely kept this short, and to the point, in an effort to keep this open-ended.
Please give me your ideas that encompass this, and as such stays in the confines of what is proposed.

The What:

  • Change control of SOV in a single system to allow Territorial Claim Units and Infrastructure Hubs to be placed in a "DED Complex-like" environment.


The Idea:

  • The idea behind this being that access to the area that house these sovereignty modules would contain an activation gate, with limits to a certain size of ship. [This obviously would need to be elaborated on, as to allow fair-play by all parties. - Obviously grinding down an IHUB or TCU with Covert Ops frigates would suck.]


I admit that this is not an instant problem solver. I do not confess to know the mechanics of sov, In-and-out, but these are just some changes that I see that could help new player alliances, and even larger alliances. Creating less of a boring "grind" and more of a "thunderdome".

Questions regarding things like just camping the entrance/activation gate, I would like to see elaborated upon further discussion.
Boukarou Banzai
Muthim
#2 - 2014-03-17 23:21:21 UTC
+1
soviet56
Short Bus Riders Anonymous
#3 - 2014-03-17 23:26:43 UTC
+1 to the generation of idea Markus. It is short and sweet but if elaborated on it could probably work. But we all know SOV needs to be changed, it is just the fact of how.
King Rothgar
Deadly Solutions
#4 - 2014-03-18 00:00:53 UTC  |  Edited by: King Rothgar
I've been saying this for 5+ years now and I'll say it again; the ultimate solution to everyone's complaints about sov is to remove it from the game completely. Sov should be determined by who actually occupies a system on a daily basis, not some random structure you plop down and forget about until someone shoots it.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2014-03-18 00:49:39 UTC
Markus Dixon wrote:
[This obviously would need to be elaborated on, as to allow fair-play by all parties. - Obviously grinding down an IHUB or TCU with Covert Ops frigates would suck.]



But that's exactly what you'd get. You'd make seige fleets mandatory, and dreads worthless...
Lucine Delacourt
The Covenant of Blood
#6 - 2014-03-18 01:09:25 UTC
Not terrible but what would prevent the first team through the accel gate camping the landing spot and insta-smashing everything that comes through one at a time?
Swiftstrike1
Swiftstrike Incorporated
#7 - 2014-03-18 01:41:03 UTC
King Rothgar wrote:
I've been saying this for 5+ years now and I'll say it again; the ultimate solution to everyone's complaints about sov is to remove it from the game completely. Sov should be determined by who actually occupies a system on a daily basis, not some random structure you plop down and forget about until someone shoots it.

This is so very true. Removing the SOV system entirely and all the restrictions on what you can and can't do because of it would fix so many problems. Empires would shrink drastically because alliances wouldn't be able to defend their current swathes of un-used space if absolutely anyone could anchor jump bridges, cyno jammers, CSAAs, etc... wherever they like.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Nariya Kentaya
Ministry of War
Amarr Empire
#8 - 2014-03-18 05:13:09 UTC
Swiftstrike1 wrote:
King Rothgar wrote:
I've been saying this for 5+ years now and I'll say it again; the ultimate solution to everyone's complaints about sov is to remove it from the game completely. Sov should be determined by who actually occupies a system on a daily basis, not some random structure you plop down and forget about until someone shoots it.

This is so very true. Removing the SOV system entirely and all the restrictions on what you can and can't do because of it would fix so many problems. Empires would shrink drastically because alliances wouldn't be able to defend their current swathes of un-used space if absolutely anyone could anchor jump bridges, cyno jammers, CSAAs, etc... wherever they like.

SOV is still useful as a border-tool, however defending SOV thats far out is what should change, remove fuel/attack notifications from POSs, and nerf force projection hard. This will have the effect of POS's and defensiev fleets only being effective in areas your empire already lives in frequently, you knowing the status of your farthest assets only when someone bothers to go check manually. this will encourage empire shrinkage and making room for ACTUAL nullsec players, instead of more renters.
Abrazzar
Vardaugas Family
#9 - 2014-03-18 05:38:39 UTC
Claim sov in itself shouldn't mean all that much. Anyone can plop down a flag. But the benefits of having sov should be put on more squishy structures that can be impaired or destroyed by roaming fleets. This would force people to restrict their useful sov to areas they can defend and patrol on a regular basis to ward off any assaults on the squishy stuff.

Actually, just read the link in my signature, that covers it.