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HAM tengu level 4's, TP or web?

Author
Last Wolf
Umbra Wing
#1 - 2014-03-12 01:37:22 UTC
Here is my fit so far :
Quote:

[Tengu, New Setup 1]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithi A-Type Small Shield Booster
Gistum A-Type 10MN Afterburner
Caldari Navy Thermic Dissipation Field
Caldari Navy Kinetic Deflection Field
True Sansha Stasis Webifier
True Sansha Stasis Webifier

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst I

Tengu Offensive - Accelerated Ejection Bay
Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Propulsion - Fuel Catalyst



I used to fly a HAM tengu long ago, but nearly lost it a few times due to its abysmal job of killing fast webbing frigs
(What I wouldn't give for at least a 15m3 drone bay!). Now that skills lower explosion radius and increase explosion velocity I was going to give it another go. I figure if I start the room with javelins loaded I can quickly take car of the frigs first then switch to rage and mop up everything else. Which would help me more though? Webs or target painters? Or one of each? Or different rigs maybe?

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Bertrand Butler
Cras es Noster
#2 - 2014-03-12 03:46:48 UTC  |  Edited by: Bertrand Butler
Lose that 4th CN BCU for a T2.
Change the third Rigor to a T2 flare.
Sell your CN resist modules to a terrible EvE player and buy Pith c or gist b DS ones.
Put 2 RF target painters in instead of webs, or at least substitute one of the webs for it.

Then,


1. If you do keep a web, get an FN 60% one. (derp, I put RF there)

2. If you do go for dual TPs, you can substitute one or both the remaining rigors with projection rigs.
Dato Koppla
Spaghetti Militia
#3 - 2014-03-12 04:07:40 UTC
Yeah what Bertrand said, although I think he means FN (Federation Navy) web rather than RF web (which I don't think exists IIRC) for the 60% web.

Personally I would go with 2 projection rigs, 1 rigor, 2CN BCS + 2 T2 BCS, Pithi B-Type Small (A-Type is a waste and is making you a gank magnet, which you already are), 1 PWNAGE TP (meta4) and 1 FN Web and Republic Fleet AB. Also there's no point using faction hardeners unless you're short on CPU.

You'll end up with something like this:

[Tengu, Unnamed loadout]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Ballistic Control System II

Republic Fleet 10MN Afterburner
Pithi B-Type Small Shield Booster
Kinetic Deflection Field II
Thermic Dissipation Field II
Phased Weapon Navigation Array Generation Extron
Federation Navy Stasis Webifier

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Hydraulic Bay Thrusters II
Medium Rocket Fuel Cache Partition II
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

This will perform much better than your current fit mainly because of the additional range, and is also much much less of a gank target which is very important because the Tengus EHP is dysmal and you can easily be vollied by just a couple of Tornados. You shouldn't have any problems with webbing frigs as I've run a similar fit to this for a long time and never had problems even in the very web heavy missions (Silence the Informant?) as long as you prioritize the webbers and take them down fast. Make sure you're using the right ammo as shooting rage at frigs is fail, and if they are within faction ammo range (they usually are if they are webbing you) you should use faction over Javelin.
Last Wolf
Umbra Wing
#4 - 2014-03-12 04:29:12 UTC
Yeah, the caldari navy resits mods are me being too lazy to find the tech 2 ones in EFT... I will also probably use a tech 2 medium shield rep as it gives me the same tank, but for only 2 or 3 minutes instead of cap stable. 2 or 3 minutes should be plenty of time to destroy a webbing frig and get my speed back up.

The main thing I need to change is rigs it seems. I didn't think about projection rigs. I also think I might be leaning towards 2x TP due to their increased range over webs, i can start shooting at webbing frigs before they get into range to web me.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

RavenPaine
RaVeN Alliance
#5 - 2014-03-12 04:58:42 UTC
Last Wolf wrote:

I also think I might be leaning towards 2x TP due to their increased range over webs, i can start shooting at webbing frigs before they get into range to web me.



This^

Also, cap stable isn't nearly as important as big boost. I personally have always used large boosters on my Tengus.
I have never, ever lost a Tengu because I was out of cap.
Caitlyn Tufy
Perkone
Caldari State
#6 - 2014-03-12 06:32:31 UTC
RavenPaine wrote:
Last Wolf wrote:

I also think I might be leaning towards 2x TP due to their increased range over webs, i can start shooting at webbing frigs before they get into range to web me.



This^

Also, cap stable isn't nearly as important as big boost. I personally have always used large boosters on my Tengus.
I have never, ever lost a Tengu because I was out of cap.


^ I learnt this lesson the hard way - always choose the largest booster you can use for your ship. On a ship like Tengu, you'll rarely run it anyway and when you do, you want it to do the job as well and as fast as possible.
Bertrand Butler
Cras es Noster
#7 - 2014-03-12 15:26:09 UTC  |  Edited by: Bertrand Butler
Here is what I use currently, its close to what Dato was saying.

[Tengu, Tengudō]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II
Ballistic Control System II

Gistum C-Type 10MN Afterburner
Pithum C-Type Medium Shield Booster
Pith C-Type Kinetic Deflection Field
Pith C-Type Thermic Dissipation Field
Republic Fleet Target Painter
Republic Fleet Target Painter

Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Medium Hydraulic Bay Thrusters II
Medium Rocket Fuel Cache Partition II
Medium Warhead Flare Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

http://eve.battleclinic.com/loadout/69017-Tengud.html

Quote:
Also there's no point using faction hardeners unless you're short on CPU.


I have found that a DS set really helps. The investment is small (you can buy right now a full set for about 100mil or so), they use less capacitor than T2 modules and provide better resists. Of course, they are not faction but deadspace.

...and also optional, you can perfectly mission in a T2 tengu without problems.
Batelle
Federal Navy Academy
#8 - 2014-03-12 18:48:58 UTC
-never not use a pithum c-type med booster

-unless your tank is weak, a mwd. Mwd is also more conducive to using a web, which is going to be better than a painter for applying dps, especially if you web a target while killing something else. web/painter is good too. The only reason to use hams is because of their amazing dps with rage. AB + hams are great for nullsec anomalies, missions notsomuch. I did use AB + hams for missions once, because i had restricted fitting options as i was unprobable. I would absolutely go with a mwd + hams for hisec. I think if doing unprobable nullsec missions again, I would go AB + HMLs.

-fuel catalyst tengu + deadspace 10mn afterburner is still not that fast.

-if you have a facton web, good skills, and rigs, you can use rage vs frigates with pretty much no problem. If you have web + painter, even better. MWD lets you focus on application rigs instead of range rigs.

-Capstable is often pointless, in most situations you won't need to boost much at all. Usually my tengu fits are such that I can turn on the booster for a few minutes and not even mind overboosting, or just turn off the prop mod and boost for at least 5 minutes. C-type 10mn mwd helps a lot with cap stability.

-Deadpsace type-specific hardeners are cheap-ish and very effective, and don't turn you into gankbait.
-people always forget that t2 generates significantly more heat than faction/deadspace.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Arthur Aihaken
CODE.d
#9 - 2014-03-14 02:06:47 UTC
Bertrand Butler wrote:
Change the third Rigor to a T2 flare.

You get more from a T1 Rigor than a T1 flare, because once the explosion radius is under the signature resolution it applies against target velocity; flares do not.

I am currently away, traveling through time and will be returning last week.

Bertrand Butler
Cras es Noster
#10 - 2014-03-14 06:54:21 UTC
Quote:
You get more from a T1 Rigor than a T1 flare, because once the explosion radius is under the signature resolution it applies against target velocity; flares do not.


Thats why I said T2 flare. After 2 rigors, and with TPs in the mix a flare is always preferable.
Batelle
Federal Navy Academy
#11 - 2014-03-14 14:17:45 UTC
Bertrand Butler wrote:
Quote:
You get more from a T1 Rigor than a T1 flare, because once the explosion radius is under the signature resolution it applies against target velocity; flares do not.


Thats why I said T2 flare. After 2 rigors, and with TPs in the mix a flare is always preferable.


TP shouldn't matter at all as it isn't stacking penalized with explosion-radius reduction. Its merely that 1 full strength flare is better than a 58% strength rigor.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Bertrand Butler
Cras es Noster
#12 - 2014-03-14 17:21:45 UTC
Quote:

TP shouldn't matter at all as it isn't stacking penalized with explosion-radius reduction. Its merely that 1 full strength flare is better than a 58% strength rigor.

Batelle, rigor rigs have no stacking penalties. The reason for preferring the T2 flare for the third slot is that it simply brings your explosion velocity for rage HAMs a little higher than most common orbit speeds of npcs (which tend to sit at 140 to 160 ms).

Due to the way the missile formula works, explosion radius is far more important (for PvE) than explosion velocity. But in the example at hand, 2xT2 rigors already bring the radius below npc elite cruiser level before implants, with the TP further adding a lot of application to elite frigates. At this point, a T2 flare in the third slot improves your DPS against anything in the destroyer+ npc class, so its the preferred choice.
Batelle
Federal Navy Academy
#13 - 2014-03-14 18:01:03 UTC
Bertrand Butler wrote:
Quote:

TP shouldn't matter at all as it isn't stacking penalized with explosion-radius reduction. Its merely that 1 full strength flare is better than a 58% strength rigor.

Batelle, rigor rigs have no stacking penalties. The reason for preferring the T2 flare for the third slot is that it simply brings your explosion velocity for rage HAMs a little higher than most common orbit speeds of npcs (which tend to sit at 140 to 160 ms).

Due to the way the missile formula works, explosion radius is far more important (for PvE) than explosion velocity. But in the example at hand, 2xT2 rigors already bring the radius below npc elite cruiser level before implants, with the TP further adding a lot of application to elite frigates. At this point, a T2 flare in the third slot improves your DPS against anything in the destroyer+ npc class, so its the preferred choice.


Thanks for clearing up the bit about stacking penalties. As you've said, the formula makes radius a more important factor. But, if there is no penalty for rigors, that means a rigor is always better, without exception. The missile formula checks two values. The ratio of the radii (obviously rigors are better here), and the ratio of the radii and velocities together. Even if an npc is moving faster than the explosion velocity of the missile, reducing the explosion radius further will always be better than increasing explosion velocity by the same amount. Its the same principle that reducing cycle time or activation cost 5% is faster or more efficient than improving the damage or boost amount by 5%.

no rig: (S/E)*(Ve/Vt) = lets call this X
with rigor: (S/0.85E)*(Ve/Vt) = 1.17X
with flare: (S/E)*(1.15Ve/Vt) = 1.15X

Rigors are thus always better.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Arthur Aihaken
CODE.d
#14 - 2014-03-14 19:04:05 UTC
Bertrand Butler wrote:
Thats why I said T2 flare. After 2 rigors, and with TPs in the mix a flare is always preferable.

Sorry, I meant T2 flare (typo).

I am currently away, traveling through time and will be returning last week.

Bertrand Butler
Cras es Noster
#15 - 2014-03-14 21:51:37 UTC  |  Edited by: Bertrand Butler
Batelle, I think there is one exception. a T2 flare as a third rig will do more good than a T1 rigor if the target a velocity that is bigger than the unflared velocity radius. Thats what I was talking about in my previous post.

Here are some quick examples. Have in mind that before rigs, a 3x Rigor setup has an explo vel of 131ms, and a 2xRigor+Flare setup has 157ms.

Dire Pithi Demolisher (elite frigate). Orbit to max velocity.
http://i44.photobucket.com/albums/f9/Dante80/bellycancer/14-Mar-1423-45-52_zps336ac116.png

Dire Pithum Abolisher (elite cruiser). Orbit to max velocity.
http://i44.photobucket.com/albums/f9/Dante80/bellycancer/14-Mar-1423-45-19_zps9758b34a.png

Guristas Webifier (elite frigate) Orbit to max velocity.
http://i44.photobucket.com/albums/f9/Dante80/bellycancer/14-Mar-1423-47-13_zps02706ef9.png

A flare will also do more as a third rig against bigger targets, since they already have a bigger sig radius than your explo radius. The only way to do more damage with a third rigor, would be to also use a web so that the npc orbit range is less than your rage missile explo velocity. And that wont really work for the tough webifiers, since they will still run faster.

Pretty much the same thing applies to BS missioners with Cruise Missiles too. The 2xT2 rigor + T2 flare combo has a long heritage*..C:

*I tend to go for 2 projection rigs in my HAMgu though, so we are just nitpicking here.
AGORAPHOBIC NOSEBLEED
Perkone
Caldari State
#16 - 2014-03-17 00:21:15 UTC
Interesting. I have returned after taking a break starting in 2011. Then, I was using a HM Tengu to run Anoms, sometimes with the assistance of my Ishtar sentry alt. But coming back I see that much has changed. Would you say that a HAM Tengu is better, or faster overall, for doing solo LVL 4 missions?

I am not a huge mission runner, but I would like to probably run a few here and there while I am getting back into the game. I have been joining a few Incursion fleets here and there, but they are not always consistent.

I would like my Tengu to be able to balance the DPS with enough tank to not have to worry much or do a lot of micro managing.

So would you prefer the HM or HAM variant overall for LVL 4s and the like? And if you went with the HM Tengu, would you used a similar fit to the HAM Tengu?
Arthur Aihaken
CODE.d
#17 - 2014-03-17 03:11:30 UTC  |  Edited by: Arthur Aihaken
AGORAPHOBIC NOSEBLEED wrote:
Interesting. I have returned after taking a break starting in 2011. Then, I was using a HM Tengu to run Anoms, sometimes with the assistance of my Ishtar sentry alt. But coming back I see that much has changed. Would you say that a HAM Tengu is better, or faster overall, for doing solo LVL 4 missions?

I am not a huge mission runner, but I would like to probably run a few here and there while I am getting back into the game. I have been joining a few Incursion fleets here and there, but they are not always consistent.

I would like my Tengu to be able to balance the DPS with enough tank to not have to worry much or do a lot of micro managing.

So would you prefer the HM or HAM variant overall for LVL 4s and the like? And if you went with the HM Tengu, would you used a similar fit to the HAM Tengu?

A HM Tengu will outperform a HAM Tengu (despite having less DPS) simply because you can start shooting your targets at further ranges without having to close range. This is what I run for a hassle-free mission Tengu:

• Tengu Obfuscation Manifold
• Tengu Supplmental Screening
• Tengu Augmented Capacitor Reservoir
• Tengu Accelerated Ejection Bay
• Tengu Gravitational Capacitor

• 6x Heavy Missile Launcher II
• Experimental 10MN Microwarpdrive
• Gistum C-Type Medium Shield Booster
• 2x Gistum C-Type EM Ward Amplifier
• Gistum C-Type Kinetic Deflection Amplifier
• Gistum C-Type Explosive Deflection Amplifier
• Target Painter II

• 2x Ballistic Control System II
• 1x Nanofiber Internal Structure II

• 3x Medium Warhead Rigor Catalyst I

The biggest ISK loss is mission travel time, hence the Gravitational Capacitor (4.88 AU/s). The only "bling" is the Gistum C-Type medium shield booster ($110m) and Gistum C-Type EM ward amplifiers ($55m), and these are mainly to cover the EM hole and give you a cap stable shield boost that can handle almost all DPS. The 10MN MWD is so you can get around quickly or pull distance from any scram frigates if need be. The rigors give you almost 100% damage application against cruisers, and will severely dent any frigates. If you go Faction ballistic controls you can probably fit 3 and drop the nano for more DPS.

Just shy of 42,000 EHP, and since all the shield modules are passive you never have to worry about activating them at gates. It'll take 3-4 Tornados to successfully gank this, and there's just not enough loot to really justify it. At best you come close to replacing the Tornados. At worst, you're out a few hundred million.

I am currently away, traveling through time and will be returning last week.

Peter Dostoevsky
Full Broadside
Deepwater Hooligans
#18 - 2014-03-17 05:01:05 UTC
Arthur Aihaken wrote:
AGORAPHOBIC NOSEBLEED wrote:
Interesting. I have returned after taking a break starting in 2011. Then, I was using a HM Tengu to run Anoms, sometimes with the assistance of my Ishtar sentry alt. But coming back I see that much has changed. Would you say that a HAM Tengu is better, or faster overall, for doing solo LVL 4 missions?

I am not a huge mission runner, but I would like to probably run a few here and there while I am getting back into the game. I have been joining a few Incursion fleets here and there, but they are not always consistent.

I would like my Tengu to be able to balance the DPS with enough tank to not have to worry much or do a lot of micro managing.

So would you prefer the HM or HAM variant overall for LVL 4s and the like? And if you went with the HM Tengu, would you used a similar fit to the HAM Tengu?

A HM Tengu will outperform a HAM Tengu (despite having less DPS) simply because you can start shooting your targets at further ranges without having to close range. This is what I run for a hassle-free mission Tengu:

• Tengu Obfuscation Manifold
• Tengu Supplmental Screening
• Tengu Augmented Capacitor Reservoir
• Tengu Accelerated Ejection Bay
• Tengu Gravitational Capacitor

• 6x Heavy Missile Launcher II
• Experimental 10MN Microwarpdrive
• Gistum C-Type Medium Shield Booster
• 2x Gistum C-Type EM Ward Amplifier
• Gistum C-Type Kinetic Deflection Amplifier
• Gistum C-Type Explosive Deflection Amplifier
• Target Painter II

• 2x Ballistic Control System II
• 1x Nanofiber Internal Structure II

• 3x Medium Warhead Rigor Catalyst I

The biggest ISK loss is mission travel time, hence the Gravitational Capacitor (4.88 AU/s). The only "bling" is the Gistum C-Type medium shield booster ($110m) and Gistum C-Type EM ward amplifiers ($55m), and these are mainly to cover the EM hole and give you a cap stable shield boost that can handle almost all DPS. The 10MN MWD is so you can get around quickly or pull distance from any scram frigates if need be. The rigors give you almost 100% damage application against cruisers, and will severely dent any frigates. If you go Faction ballistic controls you can probably fit 3 and drop the nano for more DPS.

Just shy of 42,000 EHP, and since all the shield modules are passive you never have to worry about activating them at gates. It'll take 3-4 Tornados to successfully gank this, and there's just not enough loot to really justify it. At best you come close to replacing the Tornados. At worst, you're out a few hundred million.


I personally think that the following fit my guys found Mr. Aihaken in is your best bet for running L4 missions:

[Tengu, Arthur Aihaken's Tengu]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large Shield Extender II
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Adaptive Invulnerability Field II
EM Ward Amplifier II

720mm Prototype Siege Cannon
720mm Prototype Siege Cannon
720mm Prototype Siege Cannon
720mm Prototype Siege Cannon
720mm Prototype Siege Cannon

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Tengu Defensive - Supplemental Screening
Tengu Electronics - CPU Efficiency Gate
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Magnetic Infusion Basin
Tengu Propulsion - Gravitational Capacitor
Bertrand Butler
Cras es Noster
#19 - 2014-03-17 07:56:01 UTC  |  Edited by: Bertrand Butler
Quote:
A HM Tengu will outperform a HAM Tengu (despite having less DPS) simply because you can start shooting your targets at further ranges without having to close range.


No, it will not. The difference in raw damage and damage application is too big, even if you take the projection differences into account.

Also, the loadout you have suggested is incredibly dumb. Here is a breakdown.

1. Supplemental screening in an active shield missioner.
2. obfuscation manifold for a PvE ship.
3. T1 medium rigs for a hull that costs almost 300mil isk bare.
4. T2 target painter instead of meta4 or meta6.
5. A 5 slot shield omni tank with no less than 4 passive amplifiers, resulting in a 200HP/s combined tank under best circumstances.
*6. A meta MWD that eats your cap like candy, resulting in a combined max endurance of 1m45s while also giving you a signature of 1km. When you are not using it, you are hit harder due to a max speed of 250ms.
7. Two damage mods in a PvE ship.

Please refrain from giving fitting advice to anyone in the future.



*MWD can work really well on a tengu, but not with your tank and cap stats.
Batelle
Federal Navy Academy
#20 - 2014-03-17 14:12:08 UTC  |  Edited by: Batelle
Bertrand Butler wrote:
Batelle, I think there is one exception. a T2 flare as a third rig will do more good than a T1 rigor if the target a velocity that is bigger than the unflared velocity radius. Thats what I was talking about in my previous post.


Well, that's natural. The numerator/denominator difference isn't big enough to overcome t1 vs t2. But uh, the point still stands that there's never a reason ever ever ever to fit a flare as they use the same calibration.

Ah, and there we go. Flares only use half as much calibration. So that's why one would use them. lol. I knew there had to be a reason.

But uh, yeah. HML tengu is pretty boss. You get the right skills and you're well over 700dps. 680 with a very heavy tank if you only put on 3 damage mods. Work with mwd or with AB. HAMs have really good damage and better application, but they're sort of pointless any time you aren't getting 900+ dps with rages. So if you're going to use HAMs, i'd say definitely use a mwd for missions, afterburner for nullsec anomalies. Exploration can be a bit dicey which is better, it depends on skills and a lot on the particular plex, sometimes hams are okay, sometimes they're not usable.

and yeah, bertrand and I can agree on one thing, that's a gimp-ass tengu fit.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

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