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War Decs: why I think they need a change

Author
Lephia DeGrande
Luxembourg Space Union
#21 - 2014-03-15 09:05:28 UTC  |  Edited by: Lephia DeGrande
My opinion about Wardec is, they are fine.

However! I would like to see this change:

Corp A is deccing several Corps, everytime they start deccing another Corp the cost for deccing a Corp gets cheaper, i know i know, keep reading, the twist should be every time a Corp (for example) Corp B gets wardec the cost for deccing THIS specific Corp (B) raise.

Because its exploidable there should be a hard cap from minimum 10million per week (+1% per Member) to a Maximum from 50million per week (+1% per member).

Also the first wardec costs like the proposal Maximum as stated above.

This idea could increase the quantity of Wardeccs across all kinds of Corps without harming new, old, small or big corps, it also encourage to keep the Corp alive instead of open a new one.
ASadOldGit
Doomheim
#22 - 2014-03-16 07:38:57 UTC
I don't have the experience with wardecs to dispute the suggestions in this thread, but is there any merit in having a tiered approach to wardecs, each level costing more than the previous? (whether that cost is ISK, time, or skills, I don't know)

e.g.

Tier 1: Skirmish rights.
You can shoot any ships, including wrecks, anywhere except near stations (not sure about including stargates at this level - there needs to be some focal point where conflict can occur)

Tier 2: Limited war.
In addition to the above, you get to shoot deployable structures, such as depots and containers (but perhaps not large structures, such as POCOs and POSes?), anywhere, including around stations.

Tier 3: All-out war.
The current system - anything, anytime, anywhere.


That's from a highsec point of view - lowsec would perhaps start at Tier 2 as the minimum level?

Perhaps other variations could be to have something area-based, for those who want to establish their "turf" without owning the territory, e.g. Tier 2 declared, but just in certain systems or a constellation. Perhaps even just an individual asteroid belt? Perhaps they don't care about their miners in that system over there, but they want to restrict their freighter pilots along this particular pipe, forcing them to take the long way around to avoid it?

(just throwing ideas around, and seeing what sticks to the wall)

This signature intentionally left blank for you to fill in at your leisure.

Sipphakta en Gravonere
Aliastra
Gallente Federation
#23 - 2014-03-16 12:31:48 UTC
Wardecs are fine, high-sec doesn't need more safety. Most high-sec war-deccers don't leave the docking range of trade-hub stations anyway, avoiding those is easy.
Mike Voidstar
Voidstar Free Flight Foundation
#24 - 2014-03-16 14:51:07 UTC
Daichi Yamato wrote:
why shouldnt war decs fight on gates or stations?

because they restrict ur movement? thats the point. if u need to move that badly, get in a shuttle and use insta-undocks. ur invincible.


You need to consider the nature of who wardecs are used against in high sec, and why. A very small percentage of people being wardecced in high sec even understand what an insta-undock is. This will of course be met with a standard EVE htfu noob, but the point is that high sec should not turn into losec with a wardec.

You are not invincible just because you can get away. Thats one of the biggest fallacies among PvPrs in EVE. Escape isnt a victory, its at best a draw. The single biggest issue with EVE PvP is the lack of a goal beyond tears. Most wardecs in high sec are about a group of bored mouth breathers looking for an easy way to pick on easy targets. In most cases the targets do not even understand combat mechanics beyond the rudimentary basics needed to deal with belt ot mission rats.

So, why should they be allowed to fight on gates and stations? Let them run and call their flight a victory in the War. If they stay in the area just get them in the belt or thier mission. No where is safe, you would just need a bigger commitment to fight in the more secured areas, which isnt a bad thing... EVE PvP could use mechanics that demand some more commitment from aggresors.
Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2014-03-16 15:59:32 UTC  |  Edited by: Daichi Yamato
could definitely do with some mechanics that need more commitments for aggressors. - edit, or just ppl fighting

however, despite what the vast majority of war decs are for, u must not hurt war decs that are for other things. like keeping a corp docked up for a week or disrupting their operations, or getting them back for something they've done to u first, or for competing with them.

if u cannot fight on a station or gate, u can still move ships from a to b, u can still perform inter-system trading. i realise that these can be done with out of corp alts, but because u dec the corp, u should make the target corp vulnerable if it tries to do any such action. such is the point of a war dec.

ur idea turns wardecs into the trivial kill for killing sake that u seem to dislike. where as right now, keeping a corp docked in and destroying its moral is a perfectly valid reason to dec. Restricting movements is a perfectly fine way to attack ur opponents.

i appreciate so many ppl dnt know eve mechanics, but u nailed it on the head with htfu. what in gods name are they doing in a player corp with no experienced players? what fools banner have they grouped themselves under? why didnt they find a corp that could protect them, teach them and support them? maybe they should awox their CEO for starting a corp when he doesnt even know his arse from his elbow.

i have no problems with the fact that players who start a corp when they dnt have experience, and invite new players in and dnt engage them, dnt teach them anything, end up getting decced into oblivion. i have no problem with players who join a corp just to get lower taxes, or to be under an 'umbrella' of protection of an alliance, but dnt interact with each other, dnt form together under hard times, get decced into oblivion.

For all those kinds of players, maybe an NPC corp is best for them. Because player corps come with genuine benefits, there needs to be some genuine threat, some genuine risk. just like being camped 24/7.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#26 - 2014-03-16 17:26:42 UTC
Daichi Yamato wrote:

however, despite what the vast majority of war decs are for, u must not hurt war decs that are for other things. like keeping a corp docked up for a week or disrupting their operations, or getting them back for something they've done to u first, or for competing with them.

....

if u cannot fight on a station or gate, u can still move ships from a to b, u can still perform inter-system trading. i realise that these can be done with out of corp alts, but because u dec the corp, u should make the target corp vulnerable if it tries to do any such action. such is the point of a war dec.

...

ur idea turns wardecs into the trivial kill for killing sake that u seem to dislike. where as right now, keeping a corp docked in and destroying its moral is a perfectly valid reason to dec. Restricting movements is a perfectly fine way to attack ur opponents.


Not my idea, though I think it has merit.

For starters, why should we not inhibit grief oriented deccing? There is nothing holy about camping gates or undocks that needs special protections. You absolutely should not be able to keep anyone docked up for an hour, much less a week. That is preventing them from playing the game at all, which is absolutely poor game design. You can disrupt their operations by hunting them in their missions and belts, or else bringing sufficient force to tank the guns and militia.

Almost the entirety of your response boils down to "It should be ok and trivial to grief for the sake of griefing under a wardec", especially the part about breaking the morale of the enemy. Its a game, brother. The point where you start inflicting emotional trauma on the other player for your own amusement is where you should be drawing the line.

I didnt say you should not be able to fight on gates or stations, I said guns and militia should respond. This isnt CONCORD, you can fight and tank the militia. Its just not trivial. The kind of grief you think should be endured by a decced corp with no interest in fighting should not be undertaken lightly either.

If killing them in their missions and belts is mindless and pointless killing, what is popping them on the undock? At least they have the option to set up shop elsewhere, ceeding territory and the victory to you. If you are not after resources, territory, or some other tangible game element then you are just griefing, and that should not be allowed, much less supported by game mechanics.
Daichi Yamato
Jabbersnarks and Wonderglass
#27 - 2014-03-16 18:39:39 UTC
Mike Voidstar wrote:


For starters, why should we not inhibit grief oriented deccing?

the burden of why we should is on u, or anyone who wants a change.

Mike Voidstar wrote:

You absolutely should not be able to keep anyone docked up for an hour, much less a week. That is preventing them from playing the game at all, which is absolutely poor game design.


incorrect, u prevent him from undocking and playing while in that corp. he chose to be in a player corp, he can choose to leave. cannot stress enough, u do not have to be in a player corp. but if u do chose to be a player corp, dnt expect to be left alone. and u can leave the dec AT ANY TIME

Mike Voidstar wrote:

Almost the entirety of your response boils down to "It should be ok and trivial to grief for the sake of griefing under a wardec", especially the part about breaking the morale of the enemy. Its a game, brother. The point where you start inflicting emotional trauma on the other player for your own amusement is where you should be drawing the line.

sort of correct. u can dec for any reason u like, griefing may be one. but griefing, as is widely known, is just another form of attacking in this game. and its ok when its ganking and scamming. why is it not then ok with wardecs? especially as in a wardec: ur opponent knows ur coming. he can leave at any time. he can call allies.

and whatever 'emotional trauma' would be just as traumatic during a dec and scam. its in game emotional trauma, it is not personal attacks against real people. as u say, its a game.

Mike Voidstar wrote:

If killing them in their missions and belts is mindless and pointless killing, what is popping them on the undock? At least they have the option to set up shop elsewhere, ceeding territory and the victory to you. If you are not after resources, territory, or some other tangible game element then you are just griefing, and that should not be allowed, much less supported by game mechanics.


restricting movement, enforcing dominance, revenge. whatever u want. such is the sandbox. if they want to set up shop else where, they can get in a shuttle and fly far far away or pod suicide across the galaxy. does that mean they have to leave their stuff behind? maybe it does, because that stuff is under a wardec. why should they be able to move their items without risk?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#28 - 2014-03-16 19:23:43 UTC
Its not without risk, but the aggressor would need to bring more than a few disposable gank ships.

Its high sec. Its supposed to be more protected than low sec or null sec. Wardecs should not change that, and right now a wardec leaves almost no difference between the two areas, and that is just poor play.

You should not protect the vast majority of abusive uses of that mechanic because a tiny fraction of cases are actual wars as intended.

The case for a need to change has been made: wardecs are used almost exclusively for griefing, not warring. This has an extreme negative impact on new player experiance, and new players are the vast majority of targets for griefing tactics. Unless you can give a counter point for why griefing should be protected over enjoyable gameplay for all, the argument stands. There are plenty of opportunities in EVE for grief minded players to indulge at the expense of the general playerbase, they dont need a special license to make it easier to abuse newbies. Many of those newbies never get the opportunity to learn the ropes because they are specifically targetted and prevented from playing even the lowest rudimentary levels of the game. They leave instead of putting up with that sort of harrasment.
Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2014-03-16 19:51:34 UTC
why is war deccing for griefing bad? griefing is a widely accepted part of the game. those ppl who have their game 'ruined'?

"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

war deccing is not a special license to grief. if other players are the type to not work together, not protect themselves, then of course the griefers get a free ride. the lesson is to not give them a free ride, or stop joining crappy corps. then they can learn the ropes, by joining a corp without a tarded CEO. everything points back to poor corp management. if anything, we should hi-five griefers for idiot screening.

anyone who left because of griefing, probably wont be in the game long anyways.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

ASadOldGit
Doomheim
#30 - 2014-03-16 20:06:44 UTC
@Daichi & @Mike - it sounds like an underlying theme (that Daichi touches on) of what you two are debating is that new players and new CEOs are completely unprepared for the conditions of a wardec. Is there any sort of tutorial that could prepare a new player for that? Should new CEOs have to pass a "test" before becoming CEO, even if it's just confirming a big "Danger: You are about to expose yourself to declarations of war by other corporations - are you prepared?"

This signature intentionally left blank for you to fill in at your leisure.

Mike Voidstar
Voidstar Free Flight Foundation
#31 - 2014-03-16 20:16:17 UTC
Griefing is not a cornerstone of EVE. It is specifically prohibited in fact. It is defined a bit more specifically than most games, but you still don't get to pick out a specific person and ruin their day over and over again without a solid game reason.

Wardecs, as they are currently used, allow you to pick out newbies and then circumvent all the protections of high sec to abuse them repeatedly, and they are even marked out in local for you.

The only thing the proposal is asking is that if you want to do it, you commit more to the fight, or else hunt them in open space. It restores a small portion of the safety that High Sec is supposed to have, without compromising anyone's ability to prosecute an actual war.
Daichi Yamato
Jabbersnarks and Wonderglass
#32 - 2014-03-16 20:23:32 UTC
asking them to commit more to fight is fine.
adding gate guns to defend ppl who are war decced doesnt really stop ppl from greifing, and doesnt make anyone commit anything more to a fight.

wardeccing is not griefing in itself. though repeated decs may be considered harrassment, but probably not, as u can always leave at any time

this is just like the miner who is being bumped and wont move to another system. u refuse to move to another corp, i dnt know why.

tutorials or big red messages that tell ppl they are exposing themselves to war decs is a nice idea in principal, but i fear solves nothing. some pll think they just have the right to the extra benefits without the risk.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#33 - 2014-03-16 20:23:38 UTC
ASadOldGit wrote:
@Daichi & @Mike - it sounds like an underlying theme (that Daichi touches on) of what you two are debating is that new players and new CEOs are completely unprepared for the conditions of a wardec. Is there any sort of tutorial that could prepare a new player for that? Should new CEOs have to pass a "test" before becoming CEO, even if it's just confirming a big "Danger: You are about to expose yourself to declarations of war by other corporations - are you prepared?"



Honestly, the problem lies in PvP's empty motivations themselves. Griefing is almost the sole reason for anyone to involve themselves in PvP because there is nothing more concrete to fight for. Perhaps if Wardecs required the aggressor to file a grievance and declare victory/loss conditions that could create an opportunity to prosecute wars in ways other than pure ship to ship combat, or at least motivate fights that are for fun rather than just to 'ruin someone's day'.

I don't know that there is any kind of test other than experience that can teach it, but we can at least try to graduate the level of danger rather than going from mostly completely safe to being ganked upon undock without any kind of fighting in between.
Imperator BlueBlood
The Scope
Gallente Federation
#34 - 2014-03-17 01:03:42 UTC
Mike Voidstar wrote:
Daichi Yamato wrote:

however, despite what the vast majority of war decs are for, u must not hurt war decs that are for other things. like keeping a corp docked up for a week or disrupting their operations, or getting them back for something they've done to u first, or for competing with them.

....

if u cannot fight on a station or gate, u can still move ships from a to b, u can still perform inter-system trading. i realise that these can be done with out of corp alts, but because u dec the corp, u should make the target corp vulnerable if it tries to do any such action. such is the point of a war dec.

...

ur idea turns wardecs into the trivial kill for killing sake that u seem to dislike. where as right now, keeping a corp docked in and destroying its moral is a perfectly valid reason to dec. Restricting movements is a perfectly fine way to attack ur opponents.


Not my idea, though I think it has merit.

For starters, why should we not inhibit grief oriented deccing? There is nothing holy about camping gates or undocks that needs special protections. You absolutely should not be able to keep anyone docked up for an hour, much less a week. That is preventing them from playing the game at all, which is absolutely poor game design. You can disrupt their operations by hunting them in their missions and belts, or else bringing sufficient force to tank the guns and militia.

Almost the entirety of your response boils down to "It should be ok and trivial to grief for the sake of griefing under a wardec", especially the part about breaking the morale of the enemy. Its a game, brother. The point where you start inflicting emotional trauma on the other player for your own amusement is where you should be drawing the line.

I didnt say you should not be able to fight on gates or stations, I said guns and militia should respond. This isnt CONCORD, you can fight and tank the militia. Its just not trivial. The kind of grief you think should be endured by a decced corp with no interest in fighting should not be undertaken lightly either.

If killing them in their missions and belts is mindless and pointless killing, what is popping them on the undock? At least they have the option to set up shop elsewhere, ceeding territory and the victory to you. If you are not after resources, territory, or some other tangible game element then you are just griefing, and that should not be allowed, much less supported by game mechanics.




I have been through a few wardecs, mostly from obscure people who have never said anything, interacted with our corp or even seem interested in get paid and collect and go, so being absolutely true that you join a player corp to learn, we tried putting together some ways to make the life of the wardecers at least busy finding us, enticing friend corps to merc them, collecting info from past wardecced corps and funding new skills and ships from our own funding, see if the new people get learning new techniques... however, having said that


i agree with the concept of the aggressor wardecers can be engaged by the local navies or guns from stations or gates, it is very true that getting killed as you run missions, mining or even flying and trading (which some people still do, why they do is beyond me) , the reason being aggressors are bullies, they are not fighting for territory or resources, lets be honest, most are simply for killboards or ramson, so why help them?

another possibility, is just like incursions, the aggressor gets a diminished capacity, 50% shields, 30% less capacitors, etc, just like whatever the mechanics of incursions are, making them think twice since the attacked can possibly have people join their corp to fight those but in exchange, NOBODY should be able to leave the corp during war.
Mike Voidstar
Voidstar Free Flight Foundation
#35 - 2014-03-17 14:26:07 UTC
I have to disagree. The aggressor does not need to be handicapped by anything resembling incursion mechanics. I firmly believe that simply getting them off the stations and gates unless they can tank the faction police and guns provides enough security in this instance.

It then requires effort to hunt the enemy. They must be scanned down. Aggressors risk being baited by prepared traps.

In general it provides a ruleset more conducive to a learning curve rather than cliff, and provides a barrier to entry for killboard padders.
Daichi Yamato
Jabbersnarks and Wonderglass
#36 - 2014-03-17 14:53:23 UTC  |  Edited by: Daichi Yamato
Imperator BlueBlood wrote:

i agree with the concept of the aggressor wardecers can be engaged by the local navies or guns from stations or gates, it is very true that getting killed as you run missions, mining or even flying and trading (which some people still do, why they do is beyond me) , the reason being aggressors are bullies, they are not fighting for territory or resources, lets be honest, most are simply for killboards or ramson, so why help them?

another possibility, is just like incursions, the aggressor gets a diminished capacity, 50% shields, 30% less capacitors, etc, just like whatever the mechanics of incursions are, making them think twice since the attacked can possibly have people join their corp to fight those but in exchange, NOBODY should be able to leave the corp during war.


i dnt even know where to start...

Help bullies? nothing ive said is to help bullies, griefing is not bullying. Be very careful with ur labelling. what everything proposed here does is devalues war decs, all wardecs, legitimate ones and what u consider illegitimate ones. why must legitimate wardecs suffer because ppl think grief decs are bad? especially seeing as grief decs are no worse than ganking, scamming and bumping, all which are OK'd by CCP. War decs were already nerfed and made to put a massive weight of advantage on the defender.

just because they dnt tell u why they wardecced u doesnt mean there wasnt a reason. i spent the first year and a half in this game in a corp that decced others, and we never communicated with the targets either. Its even better for our client if the target just assumes its a 'grief' dec because the target will never look for someone to blame but us. My alt corp suffered a month straight of deccing, we did what we could, but mostly unorganised stragglers got stomped. we at first assumed these were also just grief decs, but investigation that lasted weeks after the final dec came up with something different, and someone got theirs.

and god no to the ridiculous idea of giving disadvantages to deccers, and the ridiculous idea of locking ppl in corp. i dnt mind the idea of preventing ppl to hopping to another player corp, and CCP have said they dnt like it either, however dropping to NPC corp should always be an option.

by dropping the benefits of a player corp u should also drop the risk of a player corp.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#37 - 2014-03-17 16:37:34 UTC
Quote:
help bullies? nothing ive said is to help bullies, griefing is not bullying. Be very careful with ur labelling. what everything proposed here does is devalues war decs, all wardecs, legitimate ones and what u consider illegitimate ones. why must legitimate wardecs suffer because ppl think grief decs are bad? especially seeing as grief decs are no worse than ganking, scamming and bumping, all which are OK'd by CCP. War decs were already nerfed and made to put a massive weight of advantage on the defender.


First, griefing is bullying. I have no idea why you would think it isnt, or how griefing would somehow be less bad.

Legitimate wardecs should not need to suffer, but are not worth defending from a minor change when set beside the overwhelmingly massive numbers of pure grief decs that seek only to farm easy killmails from newer players. If its a real war and you are determined to punish your enemy you can hunt them in open space or commit ships that can tank faction police. That is a high price if you are after easy cheap kills, but not if you really want a war.

Some scams are being looked into, like margin scams where mechanics prevent fair play. Ganking has the cost of the ships attached, a greater risk than what is being proposed in this change. Bumping does nothing on its own. Wardecs provide griefers with a liscense to grief and a nice hostile tag in local to help pick them out.

Wardecs dont put massive advantage on the defender, they just dont cost them ISK for existing. The vast majority of wardec targets just want to play the game, and are not interested in PvP... Thats why they were in highsec. The war costs them more than ISK. It costs them grief and hassle. It steals their fun. Thats fine if its one incident, one day... But its game ending for it to go on and on.
Daichi Yamato
Jabbersnarks and Wonderglass
#38 - 2014-03-17 17:08:26 UTC
griefing is not bullying, period.
http://themittani.com/content/soss-77-accountability-5


one scam is being looked into, but not because of the scam, but because the market interface isnt very clear, it is not at all unfair play when a greedy dealer wants to buy something over priced to sell it on for an even more overpriced amount. what on earth is unfair? scamming to grief is A-ok. The cost of the ships lost during ganking somehow justifies ur so called bullying? thats a joke. are u saying i can bully ppl on the street as long as i lose something of minimal value? that makes bullying ok? no, the truth is, griefing in game characters with in game characters is not, nor ever should it be considered bullying. its a game, a game renown for its griefing, join at ur own risk.

how are allies not a massive advantage for the defender. and before u say, 'because they dnt have tough friends' u should think about why they havent made an effort to go out an make friends. or why they joined a corp with no friends. allies are an asset like everything else. dnt have them? ur at a disadvantage.

Quote:

the vast majority of wardec targets just want to play the game, and are not interested in PvP... Thats why they were in highsec. The war costs them more than ISK. It costs them grief and hassle. It steals their fun. Thats fine if its one incident, one day... But its game ending for it to go on and on.


High sec is not safe, its not meant to be safe. u can do everything to someone in high sec that u can do to someone anywhere else, only the consequences for some actions are more severe. Wardecs remove some of those consequences because thats what wardecs are designed to do.

if ur not interested in PvP, then why play eve? look at my signature, its from the EvE FAQ. PvP will be thrust upon u in this game whether u like it or not. no ifs, no buts, no hows abouts it. This is a PvP game, its not optional. Dnt like it? dnt play it. and this is fine if its a weeks war dec, not just one instance, not just one day. its fine for as long as u are in a player corp. But you can leave a war dec at any time.

by joining a player corp u are opening urself to war decs. dnt like it? dnt join a player corp. it boggles my mind that i u think u should have all the benefits of a player corp without fully accepting the risks. and why u continuously ignore that u can leave these horrible war decs at any freaking time u like

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#39 - 2014-03-17 17:36:33 UTC
Wardecs remove all the protections of high sec, not just some.

Being a bully is being a bully, regardless of if it is on the street or in game. If that makes you feel uncomfortable, too bad. One of the draws of EVE over other games is the idea that choices have consequences. On a certain level, EVE is real. Choose to grief, then accept the fact that you are bullying other people in game for fun. Does that make someone a bad person? Yes. Yes it does.

Scamming isnt griefing. The victim has to be willing to accept the contract or trade. The margin scam is being looked into because mechanics enforce it. The interface should not be what makes a scam possible by lieing for the scammer. Its only a matter of time before someone wakes up and fixes the trade window too. The interface should not be your enemy or ally.

No one is saying to make High Sec safe. It is intended to have certain protections and a barrier to entry on non-consensual PvP. That should not change under a wardec... Wardecs are intended to loosen the restrictions of high sec, not remove them completely. We already have plenty of EVE where there are zero penalties on PvP... Unfortunately for griefers those areas are full of people willing and able to fight back. It is difficult to use PvP mechanics to grief people that are spoiling for a fight... Those guys tend to turn your killboard red, which just wilts an epeen to nothing.

You dont teach people to fight by slaughtering them on their first day. You introduce new concepts and problems gradually. Wardecs currently enable veterans to slaughter newbies without consequence and with minimal effort. That should change.
Feyd Rautha Harkonnen
Doomheim
#40 - 2014-03-17 18:17:49 UTC  |  Edited by: Feyd Rautha Harkonnen
Mike Voidstar wrote:

...
[tears]
...
No one is saying to make High Sec safe. It is intended to have certain protections and a barrier to entry on non-consensual PvP. That should not change under a wardec... Wardecs are intended to loosen the restrictions of high sec, not remove them completely.
....
You dont teach people to fight by slaughtering them on their first day. You introduce new concepts and problems gradually. Wardecs currently enable veterans to slaughter newbies without consequence and with minimal effort. That should change.

Mike, for your pansied heresy against HTFU I am adding a +1 to the Kill-It-Forward queue. Your heresies, other innocents deaths -- stop the heresy, stop the slaughter.

p.s.
Wardecs are 100% duckable today, you just drop corp or hide out in an NPC corp. Done. Rather than calling for moar nerfs like a pansy, why don't you just avail yourself of existing mechanics and options that are available to you?

Wardecs need to be *buffed*, to close existing holes like above used (by carebears with brains) to duck them. If there are going to be war mechanics at all, they should be meaningful, not duckable.

tl:dr;
STFU, GTFO, WoW is that way --->
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