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Wardec costs revision

Author
Doireen Kaundur
Doomheim
#1 - 2014-03-14 13:01:05 UTC
This idea came about from this thread, so I am proposing it here:

It takes 1 billion isk + skills to form an alliance.

How much does a wardec cost?

It costs 50 million isk, plus an additional cost for each member in the target corporation/alliance above 51. It will now start to increase with the 51st member and reach the ceiling of 500 million ISK at 2000 members.

War is very trivial in EVE. A 1000 member corp can declare war on a 5 member corp. That's not war, thats extortion and it trivializes the whole concept of war.

I think perhaps an inverse proportion cost might work. The less members a target wardec corp has, the more it will cost you to wardec them as well as the addition of Wardec skills to Corp/Alliance skills.


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seth Hendar
I love you miners
#2 - 2014-03-14 15:40:58 UTC
Doireen Kaundur wrote:
This idea came about from this thread, so I am proposing it here:

It takes 1 billion isk + skills to form an alliance.

How much does a wardec cost?

It costs 50 million isk, plus an additional cost for each member in the target corporation/alliance above 51. It will now start to increase with the 51st member and reach the ceiling of 500 million ISK at 2000 members.

War is very trivial in EVE. A 1000 member corp can declare war on a 5 member corp. That's not war, thats extortion and it trivializes the whole concept of war.

I think perhaps an inverse proportion cost might work. The less members a target wardec corp has, the more it will cost you to wardec them as well as the addition of Wardec skills to Corp/Alliance skills.



interesting idea, not tying the cost to the actual number but the difference in said number does makes way more sense imao
0mni Ca
Brutor Tribe
Minmatar Republic
#3 - 2014-03-14 15:50:14 UTC
+1, great idea.
Jint Hikaru
OffWorld Exploration Inc
#4 - 2014-03-14 16:21:17 UTC  |  Edited by: Jint Hikaru
I've often wondered why the little guy has to pay more to wardec a big guy.

Seems backwards to me.

I would agree with a greater cost based on how many more members the deck'ers has that the target corp/alliance.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Leyete Wulf
Caldari Provisions
Caldari State
#5 - 2014-03-14 17:02:50 UTC  |  Edited by: Leyete Wulf
The cost of wardeccing is hardly the most pressing issue in high sec warfare mechanics but sure let's go there:

Why should it cost more to war dec a very large corp or alliance?
Because you're paying for the cops to look the other way while you fly about killing people and destroying things. Overlooking a couple of incidents is easy but a thousand people being hunted across 'secure' space stands out.
Because you're inconveniencing a very large number of players in order to get your kill mails without leaving your cozy high sec space.
Because the cost is hardly prohibitive (certainly doesn't seem to be stopping anyone) and a proportional relationship between the number of new targets available to the aggressor and the cost of that aggression fits well with the current meta.

That said, the current war declaration mechanic does allow for some truly ridiculous behavior.
A thousand man corp can afford to hold a small corp in permanent war without any notable cost (they sneeze that the 50mil).
A single payment to some intangible authority allows for total and unrestricted warfare across four wildly different empires whose police forces are apparently also on the take.
A one man corp can war dec a thousand man alliance and inconvenience them for as long as he has the fund to do so (potentially forever) without fear of repurcussion.


As a counter proposal:
War declarations should come in the form of a Payoff Pool. When a corp/alliance war decs another they pay a lump sum (50 mil lets say) plus an arbitrary amount. The lump sum pays off the concord listening posts for a week and can be renewed just like now. The pool is emptied each time a battle occurs by a small fixed amount plus a portion of the value of ships and pods lost. When the pool hits zero the authorities are no longer willing to look the other way and the war ends. If the war is not renewed the pool is lost. This way the aggressor must bid on how much damage they think they'll be able to inflict and the defender can only lose so much so fast. Naturally the aggressor would be able to add to the pool at any time in order to keep the war going (ie keep the police looking the wrong way).
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2014-03-14 18:03:54 UTC
this very question was asked when the current system came up. dnt know if it was even answered

maybe its to encourage bigger corps and alliances. maybe its to encourage newer players to join existing corps and alliances rather than starting their own after 5 days in the game. lol.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Johnnyan
Johnnyan Inc.
#7 - 2014-03-14 18:51:50 UTC
Whatever the reason, it makes no sense.
Vladimir Norkoff
Income Redistribution Service
#8 - 2014-03-14 19:21:55 UTC
The system is built to drive players into large groups. That's the whole point (at least in my tinfoil conspiracy laden mind - your reality may differ). Large groups lead to large fights. Which leads to better advertising for CCP. Plus there is something to be said for the benefits of working in a group. Not just for PvP, but for PvE, industry, etc. So it has that going for it as well.

Personally, I don't give a crap about that. I'm antisocial and have no friends, so I play solo. I do not enjoy the changes that were made to the wardec system as it is no longer easily abuseable for my own enjoyment. That being said, I do agree that changing the system to where the cost increases with the difference in player numbers is a much better choice. Large group deccing a small group costs alot. One man deccing an alliance costs alot. A large group deccing another large group is fairly cheap, same for small vs small. But being antisocial and having no friends, CCP doesn't give two shiites about my opinion (the fact that I'm pretty much a jerk to them on the forums doesn't help either).
Shitty Shitty Pants
Doomheim
#9 - 2014-03-14 20:32:20 UTC
Vladimir Norkoff wrote:
The system is built to drive players into large groups. That's the whole point (at least in my tinfoil conspiracy laden mind - your reality may differ). Large groups lead to large fights. Which leads to better advertising for CCP. Plus there is something to be said for the benefits of working in a group. Not just for PvP, but for PvE, industry, etc. So it has that going for it as well.

I'm not denying this could be their intent, but if it is that is incredibly short-sighted on their part.

The vast, vast, vast majority of players I know who have quit the game have quit the game for one of the two reasons:
1) Their small corp was wardecced endlessly, causing them to lose motivation in playing
2) They joined a bigger corp which was also wardecced endlessly, causing them to lose motivation in playing.

New players do not want to deal with unrestricted PVP in high-sec. Until CCP introduces a sub-corp - something like a corp but with less benefits and no aggression - these players will continue to leave meanwhile CCP lays off 20% of it's staff and wonders why.
Milton Middleson
Rifterlings
#10 - 2014-03-14 20:44:26 UTC  |  Edited by: Milton Middleson
The nominal justification is that by wardeccing a larger group you are getting more targets, and therefore you need to pay more. However it's an anti-competitive structure and attempts to directly coerce players into larger groups via a direct mechanical benefit (instead of the indirect benefit of more members = larger fleets). On the other hand, I don't see much reason to implement the converse.

Quote:
Until CCP introduces a sub-corp - something like a corp but with less benefits and no aggression


You are posting on a character in a corp that exactly fits that description.
J'Poll
School of Applied Knowledge
Caldari State
#11 - 2014-03-14 21:29:25 UTC
+1

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Daoden
The Scope
Gallente Federation
#12 - 2014-03-14 22:06:26 UTC
1 problem with your idea, if you have all these guys make a 1 man corp, war dec a bigger corp and then have all of their friends join, it just made the cost of ANY dec 50M as long as they are willing to drop and join new corps on a whim. I agree that it is broken but it don't see a way in which to make it cost more to dec a smaller corp is viable without it being abused in the way I mentioned above.

The biggest flaw in the war dec system is that it goes by corp/alliance rather then the individuals that are constantly deccing. If there were penalties for joining a corp during a war of some kind that may help to some degree.
Emizeko Chai
Freight Club
#13 - 2014-03-15 15:55:54 UTC
Leyete Wulf wrote:

A one man corp can war dec a thousand man alliance and inconvenience them for as long as he has the fund to do so (potentially forever) without fear of repurcussion.


Awwww, you got inconvenienced? By one pilot? Your thousand man alliance can't defend against one pilot?

You should definitely go cry to CCP to stop that from happening.
Blorgus Penshar
Alternative Catering
Who Dares Wins.
#14 - 2014-03-19 16:21:44 UTC
I think war declaration is disingenuous.

Why have a High Security space at all if some idiots can wardec and circumvent it for a measly $50M or so?

Get rid of it entirely or restrict it to LS .

Nullsec and wormhole spaces are already the Wild West, so what purpose does Wardec serve except to allow groups of people to find ways to increase their kill counts? Nothing.



Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2014-03-19 17:27:02 UTC
Blorgus Penshar wrote:
I think war declaration is disingenuous.

Why have a High Security space at all if some idiots can wardec and circumvent it for a measly $50M or so?

Get rid of it entirely or restrict it to LS .

Nullsec and wormhole spaces are already the Wild West, so what purpose does Wardec serve except to allow groups of people to find ways to increase their kill counts? Nothing.





the game is the wild west, not just lower sec space. hi sec is not safe. anyone can ruin ur day at any time.

and at anytime if u try to take the same resources in the same area as me, ill either war dec u myself or hire someone to war dec u until u learn not to touch my stuff.

oh and, welcome to EVE

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tarsas Phage
Sniggerdly
#16 - 2014-03-19 18:35:40 UTC
Blorgus Penshar wrote:
I think war declaration is disingenuous.

Why have a High Security space at all if some idiots can wardec and circumvent it for a measly $50M or so?


The part I'm still stuck on is how you're equating High (as in High Security) with Absolute (as in Absolute, Total Security)

Care to expand on that?
Draconus Lofwyr
The Scope
Gallente Federation
#17 - 2014-03-19 21:45:02 UTC
i would love to see some mechanic where the price goes up based on the security level you wish the wardec to be active in. just like, you don't commit a major crime in the police lobby and expect to get away with it clean, the higher the security of the wardec, the more expensive the cost.

You only want to deal with targets crossing into highsec from lowsec, only pay for a 0.6 and below wardec, so the activities in 0.7 and above space are relatively safe. but you can follow your targets waiting for them to make the wrong jump and blam, guns are hot. You rally want to turn up the screws, pay for a 1.0 wardec and hunt your targets anywhere.