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EVE Online: Rubicon 1.3 Feedback Thread

First post First post
Author
Arthur Aihaken
CODE.d
#101 - 2014-03-14 07:35:01 UTC  |  Edited by: Arthur Aihaken
WOW! The new Caldari Navy ships are awesome!
They now have this subtle magnetic blue reflection depending on the lightning and angle. Combined with the darker contrasts on some of the black detailing, this is just amazing! And the new smoke trails for missiles are fantastic! Kudos to the art team - please don't change anything with respect to these!
Big smile

If I could make one small minor request: the Caldari Navy launchers in Rubicon 1.2 were much more vidid with navy colors and blue lighting; they now seem a lot more muted and "grey", don't the same degree of blue lighting and almost no reflection from the surfaces. I'm not sure if this was intended or not, but if it's at all possible to revert the navy gear back to 1.2 it would lend itself better to the ship changes in 1.3. Thanks for your consideration.

I am currently away, traveling through time and will be returning last week.

Thaddeus Eggeras
Urkrathos Corp
#102 - 2014-03-14 14:26:45 UTC
I honestly think this would work the best for doing paint jobs.

Instead of making the ships with the paint job, why not have a spot in the fitting to put paint jobs, or a couple slots so you could mix paint jobs even.
And not use AUR, make every faction give out like 4 or 5 different paint jobs from the LP store.
Rek Seven
University of Caille
Gallente Federation
#103 - 2014-03-14 16:43:52 UTC
Repost from another thread

Rek Seven wrote:
As a wormholer, the Nestor still isn't desirable to me. I just made a fit on EFT and although it has great rep power the down sides make me question a) should i just use a guardian/basilisk with great rep range and sig tank ability and b) if i'm going to use a BS in wormhole pvp, would a bhaalgorn/ vindicator be more useful.

Nice effort but i wish the ship was designed by someone with the balls to put a cloak on it.

With regards to the drone assist change, if i were running the show at CCP, i would make it so only one sub cap could assign drones to me but a max of 50 carriers could assign their drones to me.

What is the point of giving BS low scan res for balancing reasons, if a ship like the dominix can give all its dps to a insta-locking friend?

One another note, the d-scan change is nice!

Definate
Deep Core Mining Inc.
Caldari State
#104 - 2014-03-14 16:45:27 UTC
not sure what your attempting but the graphics look horrid? why do you guys continue to mess with things that are fine? I may as well set my graphics to low :( boooooooooo
Rastafarian God
#105 - 2014-03-14 19:26:46 UTC
Thaddeus Eggeras wrote:
I honestly think this would work the best for doing paint jobs.

Instead of making the ships with the paint job, why not have a spot in the fitting to put paint jobs, or a couple slots so you could mix paint jobs even.
And not use AUR, make every faction give out like 4 or 5 different paint jobs from the LP store.


This
Darth Loman
Perkone
Caldari State
#106 - 2014-03-14 23:38:26 UTC
Awesome job on the new lighting effects!!! I hadn't logged on for a few days but was taken aback when I did. I quickly spun quite a few different ships owned by several characters... overall I'm very impressed.

I'm using DX11, not sure if that is a factor or not.

Either way, thanks for the visual tune-up.
Kharnakh
Imperial Academy
Amarr Empire
#107 - 2014-03-15 01:11:16 UTC
Was there really any need to make all the Carthum ships bright pink? Shocked
Arthur Aihaken
CODE.d
#108 - 2014-03-15 04:17:18 UTC
Kharnakh wrote:
Was there really any need to make all the Carthum ships bright pink? Shocked

They ran out of lime green...

I am currently away, traveling through time and will be returning last week.

Lara Estidal
The Blue Bridge
#109 - 2014-03-15 09:45:45 UTC
After Rubicon 1.3 i have a Feeling that belt-ratting in low-sec with my sacrilege is more difficult than before.
The shields are going down faster as you think.

i am looking for an alternative ship , but finding an alternative is difficult, too, ..... as far as i can see.

i think avoiding gankers you Need a ship which has the appropriate Speed (like a sacrilege)

Perhaps the Sacrilege get +1 medium Slot more whilst increasing capacitor + power grid ? ;-)


Kind regards,
lara

Jerome Gouillot
Center for Advanced Studies
Gallente Federation
#110 - 2014-03-15 10:19:29 UTC
Ship skins do not add value to my gaming experience. I would prefer resources being allocated to broken game mechanisms and UI instead.
Jennifer Maxwell
Crimson Serpent Syndicate
#111 - 2014-03-15 11:37:58 UTC
Jerome Gouillot wrote:
Ship skins do not add value to my gaming experience. I would prefer resources being allocated to broken game mechanisms and UI instead.

Ship skins DO add value to MY gaming experience.

CCP, keep up with what you're doing.
Owen Levanth
Sagittarius Unlimited Exploration
#112 - 2014-03-15 13:32:57 UTC
Jacen Aldrathi wrote:
The new lighting makes me sad. Sure it brings more contrast to Gallente ships and makes them "pop" a little bit more, it makes the Minmatar ships look more dark and rusty. It makes Caldari look more "gunmetal-y" which I do like. But above all the improvements to the other races, Amarr got hit hard and set back. The ships went from golden, brilliant, and beautiful to petinaed and neglected. The Legion looks dull and a bit like cloudy bronze, rather than shiny gold (and the turrets were magnificent before, and now are horrible). The Oracle was shining and gorgeous, and now looks like it's been starting to rust in a hangar. I would pay top isk to keep these magnificent ships in top shining condition.

TL:DR:

Please bring back the shining brilliance that the amarr models have been so keenly admired for, not this worn and slightly rusted look.


You must have never seen real rust in your life.

Looking at the T1-Amarr ships, they all look still good. (The T2 ships are looking really pretty now, like completely new ships.) I don't know where that rust talk is coming from. Have you people never looked at real gold or are you living in households where nothing ever rusts?
Georgiy Giggle
Senclave
Apocalypse Now.
#113 - 2014-03-15 13:53:31 UTC  |  Edited by: Georgiy Giggle
http://trash.firetrot.com/hosted_files/eve/shipcrew_draft.jpg

That's an old concept picture. VERY OLD!
But that is how paints should be!
+ ship crew

Not mastering proprieties, won't become firmly established. - Confucius

Chihiro Chugakusei
Fortune Hunters - Navy Operations
#114 - 2014-03-15 15:05:57 UTC  |  Edited by: Chihiro Chugakusei
Rubcon 1.3 , things to please look at again.

Feedback:
1. When looking at fittings in the information tab, the new way that turrets are displayed (with little circles), is less useful than when it was just a number.

Keep it up, +1

Chihiro Chugakusei
Fortune Hunters - Navy Operations
#115 - 2014-03-15 15:16:14 UTC
Arthur Aihaken wrote:
WOW! The new Caldari Navy ships are awesome!
They now have this subtle magnetic blue reflection depending on the lightning and angle. Combined with the darker contrasts on some of the black detailing, this is just amazing! And the new smoke trails for missiles are fantastic! Kudos to the art team - please don't change anything with respect to these!
Big smile.


I noticed this too. It was cool.

Keep it up, +1

Thaddeus Eggeras
Urkrathos Corp
#116 - 2014-03-16 16:33:50 UTC
For paint jobs, I think this would be the best way to do it. First make a new slot/slots in the fitting window for the paint jobs, instead of having them built in with the blue print. Also having a paint job doesn't change the type of ship it is, like how the Navy Comet turned into the Police Comet. There should be either just one slot for a paint job, or I'd like to see 3, and the 3 slots are for different parts of the ship, so you can change around different paint jobs for all different types of looks. Any paint job can be applied to any ship also.
Also paint jobs costing AUR just needs to be taken away. They should all come from LP stores, I'd say 5 to 6 different paint jobs per LP store, and cost in LP and ISK is anywhere from what a +1 implant cost to a +3 implant depending on the paint job. This is so that the paint jobs doesn't raise the value of the ship it's on by too much. I think these changes would make having paint jobs on ships worth while, and not make your ship a target by just having a paint job. If you think this sounds good, please like and hopefully CCP will listen and instead of trying to get more money from us for something we have asked about for years, they listen and paint jobs can turn into something more common in EVE. Thanks for your time.

Thadd
Arthur Aihaken
CODE.d
#117 - 2014-03-16 22:41:14 UTC
CCP, could you please officially comment on the graphics/lightning changes? Some are really good (Caldari), some are really bad (Gallente), the colors are really off on some (Amarr) - but all have lost their ship running/blinking lights and Faction turrets are no longer distinguishable from their T1 counterparts, and look horrible on Faction hulls.

I am currently away, traveling through time and will be returning last week.

Dun'Gal
Myriad Contractors Inc.
#118 - 2014-03-17 06:18:06 UTC  |  Edited by: Dun'Gal
Thaddeus Eggeras wrote:
For paint jobs, I think this would be the best way to do it. First make a new slot/slots in the fitting window for the paint jobs, instead of having them built in with the blue print. Also having a paint job doesn't change the type of ship it is, like how the Navy Comet turned into the Police Comet. There should be either just one slot for a paint job, or I'd like to see 3, and the 3 slots are for different parts of the ship, so you can change around different paint jobs for all different types of looks. Any paint job can be applied to any ship also.
Also paint jobs costing AUR just needs to be taken away. They should all come from LP stores, I'd say 5 to 6 different paint jobs per LP store, and cost in LP and ISK is anywhere from what a +1 implant cost to a +3 implant depending on the paint job. This is so that the paint jobs doesn't raise the value of the ship it's on by too much. I think these changes would make having paint jobs on ships worth while, and not make your ship a target by just having a paint job. If you think this sounds good, please like and hopefully CCP will listen and instead of trying to get more money from us for something we have asked about for years, they listen and paint jobs can turn into something more common in EVE. Thanks for your time.

Thadd

Posting the same thing twice on the same page isn't helpful, and on that note I'm fine with some paint jobs costing AUR. They've already said that when/if they expand on the paint schemes they will make some available through LP purchase also (much like the Comet is already.) On the subject of how they are applied, I will agree that it should be a fitting slot for paint jobs, instead of a different ship entirely. But again, they've clearly stated that the way it's been implemented so far isn't the final product.

The cost right now is a bit high, but for myself I consider it in the vain of a kickstarter program for customizable skins. Buy some of the AUR ones now, with the hope that they iterate and make actual custom skins down the line, in a more appropriately implemented way.

Edit: Also I'd be curious on the numbers of these first skins purchased with AUR/LP and the number of market transactions involving them as well as how many have been killed in glorious PEEVEEPEE for the first couple weeks after release.
Bruce Cavront
Angel Swarm
#119 - 2014-03-17 07:57:27 UTC  |  Edited by: Bruce Cavront
I opened a ticket about this a few days ago, but have not gotten a response. My algos, and all the ships with this graphic, no longer has the force-field graphic on the docking bays. That graphic was awesome, had NOTHING to do with game balance, and is a little thing that made me love this game. You have single handedly (I can only assume this is intentional since it's all ships) ruined my favorite ship for me.

You know, I came to this game to escape the arrogance of Blizzard, they too made cosmetic changes to things I loved in WOW without ever asking the player base if they WANTED those cosmetic changes. The DK mount used to look like unstoppable death with its run animation, until patch 4.1, since then it looks like a lame horse that contracted polio. The forums were in outrage and Blizzard basically said FU.

I have been playing this game for about 3 weeks. I am glad I have not spent too much money on this game or invested too much of my time if this is what the devs of this game are going to do. I hope someone can get back to me on this, because I pray this is a glitch. If not, then i thank this company for showing its true colors before I am too invested.

I think if you are going to change a cosmetic of a ship in this game, THAT NO ONE IS ASKING YOU TO CHANGE, you should let the players at least vote on it before you implement it, because at the end of the day we are the ones who have to sit and stare at this ship for hours of warping. I would appreciate ENJOYING what I am staring at during those hours.
Megan DeMonet
Republic University
Minmatar Republic
#120 - 2014-03-17 20:25:45 UTC
Xaevryn Ulvek wrote:
What did you do to my beloved Amarr ships! they used to have a glorious shiny gold on them, now it's a dull ruddy brown!



haha, no more making fun of minny ships. now we are all covered in RUST!

A Priest, a Rabbi, and an Imam walk into a bar......